There’s less than a month to go until Gearbox Software and 2K Games launch Borderlands 2 VR exclusively for PlayStation VR. In preparation for its rollout – and to further tempt virtual reality (VR) players into buying it – the studios have released a new cinematic trailer to enjoy.
As you may expect from a Borderlands 2 VR trailer there’s plenty of action with character Maya demonstrating the PlayStation Move controllers, punching and kicking enemies far and wide. And when a bit of melee action gets boring then there’s always a trusty gun or two to play with, or how about some telekinetic powers to juggle enemies with.
There’s no actual gameplay footage in this new video unfortunately, you’ll find that in the launch announcement trailer from last month. There’s likely to be several more character videos incoming so keep an eye out for more.
Borderlands 2 VR is set for release on 14th December 2018, retailing for $49.99 USD, via PlayStation Store. A dynamic PlayStation theme will also be available to those who pre-order the title in advance.
The original Borderlands 2 came out six years ago and was a massive hit for Gearbox Software. The new VR version features the original characters as well as adding new options including reworked skill trees that keep the single-player VR focus in mind and new features that play off the VR environment, such as “BAMF Time” – BadAss Mega Fun Time – which is Borderlands’ own take bullet-time from The Matrix films.
Over the last six years, the studio has released 10 DLC packs to expand the original’s gameplay. Unfortunately, Gearbox Software has confirmed that the VR version won’t include any of the DLC when it arrives in December.
VRFocus will continue its coverage of Borderlands 2 VR, reporting back with any further updates.
Direct from Twitch Con 2018, we have our first proper look at gameplay from Borderlands 2 VR.
A brief clip of the game running at the PlayStation truck at this weekend’s event was posted on the Borderlands Instagram account on Saturday. It shows a player tackling the PSVR-exclusive using a Dualshock 4 controller. That allows full freedom of movement, though obviously you don’t get the same kind of realistic tracking that you would get with the PlayStation Move support. It looks like aiming is assigned to head-tracking, much like it is in Resident Evil 7 or if you play Skyrim VR with the gamepad. We’re not yet sure if Move controllers will allow for smooth locomotion, but we do know you sadly won’t be able to use PSVR’s Aim controller.
As for the gameplay itself it looks like everything is running pretty well. We know that Borderlands 2 VR is going to include the entire original game, though it won’t feature any kind of cooperative play, nor will it support any of the DLC that was released the first time around.
Borderlands 2 VR reaches PSVR on December 14th. Don’t expect to see a PC version of the game at least this year.
The announcement last month that Gearbox Software were bringing its hugely successful Borderlands franchise into virtual reality (VR) generated a great deal of excitement from the fanbase. Borderlands 2 VR is set to release before the end of 2018, but it seems only the bae game will be included in the launch.
The developer confirmed on Twitter that Borderlands 2 VR will not include the original title’s downloadable content (DLC) when it launches on the PlayStation VR. The official Borderlands Twitter confirmed that the VR version will be ‘the full core game’ with the ‘original four vault hunters’.
There were a total of 10 DLC packs added to Borderlands 2 after its launch, four of which added more story content, while two others added in two new playable characters. There is as of yet no word on if Gearbox are planning on releasing the DLC at a later date.
The base campaign includes roughly 30 hours of content, as well as sidequests and other missions which can absorb time. The VR version is single-player only, removing the four-player co-operative multiplayer present in the original release.
Curiously, while the title will support the PlayStation Move and Dual Shock 4, there is no planned support for the PlayStation Aim controller, which many fans have expressed disappointment about, considering how weapon-focussed much of Borderlands 2 is.
The developer has also said that there are no firm plans to bring any of the other Borderlands titles into VR, though added a cryptic ‘for now’ to the end of that statement, indicating this could change if Borderlands 2 VR does particularly well.
The VR version is planning to include some new and revised features, such as a re-worked skill tree, as a bullet-time feature referred to as ‘BAMF Time’ which has been specifically designed to complements the VR environment.
For future coverage of Borderlands 2 VR and other upcoming VR titles, keep checking back with VRFocus.
[Originalartikel vom 25. Oktober 2018]: Borderlands 2 VR für PlayStation VR (PSVR) erscheint in der Vanilla-Version ohne DLCs
Zur Feier des zweiten Geburtstags der beliebten PlayStation VR (PSVR) kündigte Sony die VR-Fassung von Borderlands 2 für die Konsole an. Entwicklerstudio Gearbox Software entwickelt die VR-Adaption des Ego-Shooters mit RPG-Elementen und kündigte kürzlich per Twitter Neuigkeiten zum kommenden Release an. Demnach wird die erste Version des VR-Titels voraussichtlich klassisch bleiben und keine zusätzlichen DLCs enthalten.
Borderlands 2 VR – Erste Release-Version für PlayStation VR (PSVR) ohne DLCs
Auf Nachfrage eines Twitter-Nutzers kündigten die Devs von Gearbox Software die kommenden Inhalte von Borderlands 2 VR an. So soll VR-Adaption zwar das vollständige Spiel mit allen Kernelementen der beliebten Reihe enthalten, vorerst jedoch nur die vier klassischen Charaktere zur Auswahl anbieten. Der gesamte Originaltitel soll in VR umgesetzt werden:
Borderlands 2 VR launches with the full core game of Borderlands 2 and the original four Vault Hunters, with the complete experience re-imagined for VR!
Demnach wird die VR-Adaption voraussichtlich ohne DLCs erscheinen. Damit wird die Auswahl auf die ersten vier spielbaren Klassen Commando (Axton), Sirene (Maya), Gunzerker (Salvador) und Assassine (Zer0) beschränkt und auch diverse Story- und Handlungsstränge bleiben vorerst verwehrt. Die VR-Fassung des RPG-Shooters verzichtet bereits auf den Koop-Modus des Originals und lässt euch nur im Singleplayer-Modus durch die Welt von Pandora ziehen. Dafür versprechen die verantwortlichen Devs einen Bullet-Time-Modus sowie optimierte Talentbäume.
Ob die zahlreichen DLCs mit den zusätzlichen Klassen Mechromancer (Gaige) oder Psycho (Krieg) zu einem späteren Zeitpunkt folgen, ist derzeit noch unklar. Entscheidend dafür dürfte der Verkaufserfolg von Borderlands 2 werden. Sollte der beliebte Shooter finanziell rentabel für das Studio sein, könnten zusätzliche Erweiterungen zukünftig folgen.
Borderlands 2 erscheint offiziell am 14. Dezember 2018 exklusiv für PlayStation VR (PSVR) im PlayStation Store für 49,99 Euro. Die Vorbestellungen sind bereits eröffnet.
Gearbox’s Borderlands 2 VR won’t include the original game’s DLC when it launches for PSVR this year.
The developer confirmed as much on Twitter yesterday, reaffirming that the VR version consists of “the full core game” with the “original four Vault Hunters.” There’s no word on if the DLC packs could eventually make it to the game, but fingers crossed.
Borderlands 2 VR launches with the full core game of Borderlands 2 and the original four Vault Hunters, with the complete experience re-imagined for VR!
The original Borderlands 2 received 10 DLC packs following its launch, four of which added more story-based content to the game and another two introduced new playable characters.
It’s very possible that Gearbox is waiting to see how the base game performs before including any of the game’s DLC. Two weeks back the developer also noted that they wouldn’t be bringing other games in the Borderlands series to VR ‘for now’.
DLC isn’t the only thing stripped back from the Borderlands 2 VR experience. The game’s also a strictly single-player only affair, dropping the four-player co-op of the original. There’s no support for Sony’s PSVR Aim Controller, either, which seems like a perfect fit (Move and DualShock 4 controls are in, though). Still, this is a massive game with about 30 hours of content in the base campaign alone, not to mention sidequests and other features. Even if it’s stripped back, that’s a lot of bang for your buck.
Borderlands 2 hits PSVR exclusively on December 14th for $49.99.
News from Gearbox Software that Borderlands 2 will be making an appearance in virtual reality (VR) will no doubt be a source of joy for fans of the franchise, which has developed a big fanbase attracted to its variety of loot, comic-book art style and quirky humour. It follows a larger trend of big AAA titles making a transition into VR. What does this mean for VR at large?
Borderlands 2 VR follows on from titles such as The Elder Scrolls V: Skyrim VRand L.A. Noire: The VR Case Files which saw successful and popular releases be converted into VR. While this offers fans of those titles the chance to immerse themselves in the worlds they love, it also raises questions about VR’s ability to stand on its own.
Back in the 80s and early 90s, ports were commonplace, with developers taking the best and most popular titles from the Arcades and converting them for consoles. In those days ‘Arcade perfect’ was a much coveted accolade.
This time, it seems to be the other way around, with popular console or PC titles being converted into VR, sometimes being changed into location-based VR experiences. The preservation of the experience from flat TV screen to VR headset seems to be expected, in fact, audiences expect better, they expect the VR experience to be better, smoother, more intuitive and of course, more immersive.
While VR has managed to generate its own high-profile releases, with things like Moss, Firewall Zero Hour or Stormland getting quite a bit of attention and being highly anticipated, but often the biggest releases in VR are still ones which have the name of an existing franchise attached to them.
This could be seen as slavish if one wants to be critical. Want a big VR success? Find a successful title on PlayStation 4 or PC and translate it into VR. Of course, to say this is to disregard the hours of work that developers put in to make a title work in VR, including areas such as movement, graphical smoothness and framerate, which has to rise to the demands of immersive gaming.
This mostly shows that VR is still strongly tied to the mainstream videogame industry. Despite the number of new applications for VR, the popular perception is that VR is for gamers, and there is a trend in the mainstream, or AAA videogame industry to re-create, rather than create. Seen in the many reboots, remakes, remasters and sequels. A criticism that has also been levelled at mainstream Hollywood movies
VR as a new medium can do more than just re-create an existing experience. AS a new way to experience entertainment, it has a lot of potential to change how videogames are played and experienced, but it will not be able to do this if it continues to rely on old properties as a crutch.
However, it is worth remembering that VR is still in the relatively early days of its development, and using a crutch is not a bad thing when you are still learning how to walk. Plus, it is still great fun to explore a beloved world in a new, immersive way.
2K and Gearbox Software, the studios behind the Borderlands franchise, are bringing the critically acclaimed Borderlands 2 to PSVR this December.
Announced today on the PlayStation blog, PSVR users are getting a special treat before Christmas that will let you play the full game in VR. The game is slated to launch December 14th.
The VR implementation was developed in-house by Gearbox Software, the developers behind the franchise.
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Image courtesy 2K, Gearbox Software
Image courtesy 2K, Gearbox Software
Image courtesy 2K, Gearbox Software
Image courtesy 2K, Gearbox Software
Image courtesy 2K, Gearbox Software
According to series publisher 2K, Borderlands 2 VR “brings the iconic shooting-looting world of Pandora to life like never before, as you virtually become a treasure-seeking Vault Hunter facing off against the galaxy’s most charming psychopathic dictator – Handsome Jack – with nothing but your arsenal of 87 bazillion guns.”
The developers have promised an all new ‘Slow-Mo’ ability, and a teleportation-based movement scheme. The information surrounding the VR implementation is still thin on the ground, so it seems there’s still plenty to learn in the months to come.
Update: The official Borderlands Twitter account has been busy tweeting additional details since the announcement went live. According to those tweets, not only will the game also have DualShock 4 support (in addition to PS Move support), but they’ve also hinted that more Borderlands games could be coming. In reply to a question from a fan, the account tweeted: “Just Borderlands 2 for now!” which leaves us excited for potential future VR ports.
Original: Talk about a surprise announcement for a random October morning: Gearbox is bringing Borderlands 2 VR to PSVR on December 14th. The VR version of the acclaimed looter shooter will introduce the entire game, with brand new bullet-time mechanics, and enhanced gameplay to take advantage of the new medium.
There’s no word on if Borderlands 2 VR will come to other headsets on the same date or in the future, so as of now it’s looking like a PSVR-exclusive. In the PS blog post, Brian Burleson, Producer at Gearbox, mentions PS Move controller support, but not PS Aim controller support unfortunately. Also, this will apparently be a single-player only iteration of the game. In fact, they’re redoing all of the skill trees to replace any co-op focused abilities. Other than that, it seems like the full game.
The bright, stylized art style will lend itself well to VR, so hopefully that means the game is able to make a smooth transition. Borderlands 2 is originally a PS3/Xbox 360 game, before its PS4 port a few years ago. In the trailer above we can see teleportation movement and it looks like smooth movement in a few sections — hopefully smooth artificial movement will be an option instead of only teleporting.
Although, multiplayer is a huge staple of what makes the game so great. Personally, I’ve never once played through a Borderlands game entirely alone because of how fun and addictive the co-op has always been. Comboing abilities together, fighting over loot, and wreaking havoc across Pandora is the heart and soul of Borderlands. I’m not sure how much fun the game will be going it solo, but we only have to wait about two months to find out.
It’s also interesting that Gearbox is choosing to skip the first game and Pre-Sequel to just port the second iteration. I’m not complaining though, since it’s generally considered the best one.
What do you think of the news? I’m excited to get up close and personal with Claptrap later this year. Let us know what you think down in the comments below!
Vault Hunters of Pandora we’ve got some surprise news for you, courtesy of the team at Gearbox. Out of quite literally nowhere, the team has confirmed that not only will we be getting Borderlands 2 in virtual reality (VR) but we’ll even be getting it before the end of the year.
Borderlands 2 was a huge hit for Gearbox Software and publisher 2K Games when it came out six years ago, and since that time the franchise has been revisited on several occasions, notably in 2016’s The Handsome Collection – which turns out to have been the catalyst to bring the title in its entirety to VR.
Borderlands 2 VR brings with it not only the original characters but new features including reworked skill trees that keep the single-player VR focus in mind and new features that play off the VR environment, such as “BAMF Time” – BadAss Mega Fun Time – which is Borderlands’ own take bullet-time from The Matrix films. While combat while in a vehicle will also become much more intuitive.
Speaking on the PlayStation Blog, Producer Brian Burlseon explains the decision in more detail. “As soon as we brought the game to PS4 as part of The Handsome Collection in 2016, our brains immediately began cranking on how we could bring the experience to VR and take advantage of PSVR’s capabilities. We all have spent years immersed in the world and these characters, so we were excited to utilise the PSVR to bring everyone in even deeper.”
Prepare for looting and shooting with gazillions of guns on December 14th 2018 for $49.99 (USD). A dynamic PlayStation theme will also be available to those who pre-order the title in advance. A trailer has also been released, and you can check that out below the announced key features list.
Key Features:
Virtually Step onto Pandora: Step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion possible guns on a quest to line your pockets with loot and free Pandora from Handsome Jack’s clutches. Blast bandits with real-world aiming, punch bullymongs in the mouth, find the perfect gun inside a life-sized treasure chest and inspect it from every angle. Catch-a-Ride and race across Pandora in first-person view and experience the thrill of a psycho running toward you with grenade in-hand yelling, “Boom time!”
Virtually Slow Time: Borderlands 2 VR includes new features unique to the VR experience to empower Vault Hunters in their fight against Handsome Jack. With Bad Ass Mega Fun Time (aka BAMF Time), players can use this new slow-mo ability to literally slow the speed of the game temporarily to set up their next attack. In addition, with the option to Teleport, players can glide across Pandora as gracefully as Claptrap (if he had grace).
Become a Virtual Vault Hunter: Take on the role of one of four playable classes – Siren, Commando, Gunzerker and Assassin – each with unique combat styles and updated skills that leverage the new VR functionality, including the new BAMF Time ability. Whether crushing enemies with Maya’s Siren powers, calling in Sabre Turret reinforcements as Axton, feeling the heft of dual-wielded machine guns as Salvador, or the satisfying swing of Zer0’s sword in an enemy’s back, Borderlands 2 VR immerses players like never before.
Experience Virtual Improvements: For the first time ever, players can experience the sublime exhilaration of driving around the Borderlands in first-person perspective – accelerating and steering with the joystick and aiming the vehicle’s weapons with their headset. With the use of the motion controllers and headset, players can interact with the menu systems in a new and intuitive way for the platform, easily navigating through the menus by pointing, clicking, dragging and dropping. Players will also have the choice of preferred movement styles. Whether that’s the VR popular pointed-teleportation, or the classic direct movement style with joysticks – your experience should feel good for VR and true to form of classic Borderlands.
Get Virtually Rich: Borderlands VR brings shoot-and-loot mechanics to VR with bazillions of procedurally-generated guns and gear, each with their own capabilities and modifiers. Procedurally-generated shields, grenades, relics, class mods and more round out your Vault Hunter’s arsenal for maximum power and mayhem.
VRFocus will bring you news on everything Borderlands 2 VR as soon as we hear anything else.