First ‘Bonelab’ Update in More Than a Year Brings Enhancements for Quest 3, Modding & Physics

Bonelab (2022), Stress Level Zero’s sequel to physics-driven VR shooter Boneworks (2019), just got a massive update which brings more than a year’s worth of enhancements to Quest 3 in addition to a ton of new content for Quest and PC VR headsets alike.

The studio detailed the changes in a lengthy update, revealing a series of core developments created over the past 18 months. Stress Level Zero says these have enhanced performance and introduced a number of overall improvements to the game, calling them “extensive under-the-hood changes.”

The ‘Patch 4’ update, which is now live on Quest and PC VR headsets, includes a few key areas of improvement: enhancements to the player rig, SDK updates, and overhaul to the Zone System, and an expansion of spawnable assets for level creators. This follows Patch 3, which was released in beta in February 2023, and subsequently never went public.

As for Quest 3, the game now has 4x anisotropic filtering, improved foveated rendering, and a “greatly” increased texture cache. You can take a closer look at each at the bottom of the article.

Notably, the massive Patch 4 update comes on the tails of a mod from ‘volx64’ that brings the entirety of Boneworks into Bonelab, letting you play Stress Level Zero’s PC VR-exclusive game on Quest for the first time (and for free).

You can find Bonelab available on Quest, as well on PC VR headsets via Steam and Meta PC.

Player Rig Improvements: The player rig has significantly progressed to become more physical, more performant, and feel better to control. Particular attention was paid to mantling, interaction with levers and lockers, small pops when interacting, aiming guns, recoil, adding a physical neck, and physical twist bones on the upper arms, lower arms, and thighs.

SDK Updates: Patch 4 comes alongside a large update in the MarrowSDK geared specifically towards Mod Level creation. Place spawnables with ease now using the dynamically loaded Spawner Preview Meshes! No more VOID meshes everywhere. This will even work with Pallets created by other users.

Zones: The Zone System has been completely rebuilt, refactored, reworked, retooled for level creation, Marrow Entity tracking, and performance optimization. This enables modders to more seamlessly create high quality levels with more complex player involvement. For additional information please see updated Marrow SDK documentation!

Spawnables: Spawnable dynamic objects (Marrow Entities) fill the library of items you are now able to utilize in your level creation. By referencing the Bonelab pallet of spawnables in your mod project, you can now place and spawn almost any Bonelab object the same way we can. Since these items are all Marrow Entities, they are tracked and dynamically culled per zone for optimization.

Additional Changes: A multitude of further changes have been made to things such as Spawngun UI, organization, quality of life improvemens, grips, and level adjustments. Tons of further optimizations have been made to rendering, loading, asset streaming, interactive set pieces, colliders, occlusion, nav-mesh, textures, sounds, lightmaps, shaders, materials, fog, static batching, memory use, asset file size, etc. This all comes along with an overall massive polish pass and too many bug fixes to count ranging from logic errors, collider issues, incorrect scales, UI bugs, objects double spawning, objects becoming broken from spawning, texture mistakes, incorrect references, mysterious cursed anomalies, and blown-out lightprobes.

Mod.io subscription downloading: You can now connect to your mod.io account and directly download all subscribed mods. Note: this will only download mods compatible with this MarrowSDK version and above. You can still manually install older mods but they will likely have problems if they haven’t been updated.

The post First ‘Bonelab’ Update in More Than a Year Brings Enhancements for Quest 3, Modding & Physics appeared first on Road to VR.

PC VR Exclusive ‘Boneworks’ is Now Entirely Playable on Quest Thanks to This Free ‘Bonelab’ Mod

Boneworks (2019), the physics-driven PC VR shooter from Stress Level Zero, isn’t a Quest-native game, but thanks to a third-party mod for Bonelab (2022), called ‘Labworks’, you can play the entire campaign on Quest—no PC required.

Developed by modder ‘volx64’, Labworks now includes the entire campaign of Boneworks, which can be played in Bonelab on a Quest 2/3/Pro.

In addition to being available on QuestBonelab is also on PC VR headsets via Steam and Meta PC, which means you can play the entire Boneworks campaign there too.

Porting the full Boneworks campaign has taken nearly two years, volx64 says, which includes all 12 levels from the game as well as a number of non-campaign/sandbox levels. Check out the trailer below to see Labworks in action:

Notably, when we reviewed Boneworks back in 2019, it took us around nine hours to complete the campaign—nearly double the size of the campaign in Bonelab—making for a sizeable amount of gameplay for Bonelab players on Quest who are looking for a new challenge.

If you need help installing Labworks on either PC or Quest, there’s a handy video guide from volx64. In addition to the required downloads, there are also full instructions available on its mod.io page where you can nab the admittedly very large mod.

– – — – –

And in case you’ve never heard of either, here’s the one-pager: in Boneworks, players step into the shoes of Arthur Ford, a renegade cybersecurity director who delves into an incomplete simulated universe. They navigate surreal architecture and environments, which includes a range of experimental physics-based weapons to fight their way through.

Considered a sequel of sorts, in Bonelab the player controls an outcast who escapes death and explores experimental worlds in a research lab in MythOS. More physics-based madness and sandbox fun.

The post PC VR Exclusive ‘Boneworks’ is Now Entirely Playable on Quest Thanks to This Free ‘Bonelab’ Mod appeared first on Road to VR.

Bonelab Has Already Been Wishlisted More Times Than Boneworks

Three weeks on from its reveal, Bonelab has already been wishlisted more than Boneworks was over nine months.

Stress Level Zero’s Brandon J Laatsch confirmed as much on Twitter. Bonelab was first announced in late April during the Meta Quest Gaming Showcase and has quickly shot past the number of wishlists for Boneworks, which released in 2019. In a follow-up tweet, Laatsch confirmed that this was across both Steam and Quest. Boneworks, of course, never came to Quest, so those figures are based on Steam alone.

Bonelab Beats Boneworks Milestone

All the same, it’s an impressive milestone to surpass in just three weeks and a good signifier of the anticipation for Stress Level’s next game. Whilst perhaps not a direct sequel in the traditional sense, Bonelab does look to offer more adventures in the game’s physics-driven world, with Stress Level promising two years of refinements on what it started with Boneworks.

Currently, Bonelab is on track for a 2022 release on Quest and PC, but no official release date has been confirmed. It’s also very likely that we see the game on Sony’s PSVR 2 headset, though that device might not be out until early 2023. That said, we do know the developer likely won’t bring the game to the original PSVR given the limited Move controller support. No word yet on if we could also see it on other recently announced standalone headsets like the Pico Neo 3 Link, too.

We’ll bring you more on Bonelab just as soon as we have it, so stay tuned.

Bonelab ‘May End Up’ Using 120 Hz On Quest 2 Via Application SpaceWarp

Bonelab “may end up” using 120 Hz refresh rate on Quest 2 via Application SpaceWarp, one of its developers said.

Quest 2 gives game developers a choice between four refresh rate modes: 72 Hz, 80 Hz, 90 Hz, and 120 Hz. Technically there’s also a 60 Hz mode, but the store & App Lab only allows this for video content, not immersive apps or games.

Stress Level Zero’s Brandon Laatsch revealed on Twitter that Bonelab – the Boneworks follow-up revealed at the Meta Quest Gaming Showcase – is currently using 90 Hz for physics, render and display, but “may end up” doing 120 Hz physics, 60 Hz render and 120 Hz display with ASW – Application SpaceWarp. But what does that mean?

Application SpaceWarp is an advanced extrapolation technology on Quest that lets apps render at half frame rate by generating every other frame synthetically. It uses the depth buffer and motion vectors provided by the game engine to extrapolate a plausible next frame for every real frame. The depth buffer is a low resolution version of each frame representing the distance of each pixel from your eye instead of color, while the motion vectors represent the movement of pixels from one frame to the next.

When revealing ASW back in November Meta claimed that when the overhead is taken into account, it can give apps roughly 70% more power to work with compared to rendering at full framerate.

Application SpaceWarp
An example of using ASW for 36 FPS rendering and 72 Hz display

Like Boneworks before it, Bonelab will have a heavy focus on physics-based interactions, with almost all objects grabbable and even interacting with the player’s body. Game engines like Unity allow physics calculations to run separately from rendering, so if Stress Level Zero does decide to go with ASW the fidelity and responsiveness of the physics engine wouldn’t be affected, and in fact may even improve.

It’s unclear how 60 FPS -> 120 Hz ASW would actually feel and perform compared to 90 Hz in practice – that’s probably what Stress Level Zero is experimenting with ahead of Bonelab’s release later this year.

‘BONELAB’, Successor to the Popular ‘BONEWORKS’, Announced for Quest 2 & PC VR

Formerly known only as ‘Project 4’, developer Stress Level Zero has officially announced BONELAB, the follow-up to its popular VR action sandbox game BONEWORKS. The game is set to launch on Quest 2 and PC VR this year.

It’s been nearly two and a half years since veteran VR developer Stress Level Zero released Boneworks, a VR action sandbox game that felt like a spiritual relative to the Half-Life and Portal games. Though Boneworks never made it to Quest, its successor—announced today as Bonelab—will launch on Quest 2 and PC VR.

Stress Level Zero revealed Bonelab today at the Meta Quest Gaming Showcase, where it showed off the first gameplay footage for the new title.

The Bonelab announcement trailer above shows us the game is very much a direct continuation of the first, featuring similar gameplay elements, enemies, and environments. It’s also teased that the original game’s ‘Arena’ and ‘Trials’ modes will return.

Image courtesy Stress Level Zero

Bonelab is said to be “built on its predecessor, pairing a brand new story with two years of innovation and interaction engine progress,” according to the developer.

The ‘interaction engine’ mentioned there is the underlying physics system that was at the heart of the original Boneworks. With nearly everything in the game being physically interactive, the system could really feel magical at times… but could just as easily fall victim to physics jankiness, as we wrote about in our review of the game.

With ‘two years of innovation’ since then, hopefully Bonelab will deliver a more consistently satisfying experience with less of the jank. Here’s a clip showing some satisfying physics destruction from the new system:

Developer Stress Level Zero also announced that Bonelab will support mods, which it says will allow you to “enhance your experience with new maps, new weapons, and new avatars.” Mods were something that felt sorely missing in the original Boneworks so we’re glad to hear they’ll be included, though it isn’t clear whether mods will be more limited on Quest 2 compared to the PC VR version of the game.

And one more thing we’re looking forward to from Bonelab is the game’s soundtrack (considering how great the original was). The developer confirmed to Road to VR that composer Michael Wyckoff is returning to score a brand new soundtrack for Bonelab (the first taste of which is heard in the game’s announcement trailer above).

Image courtesy Stress Level Zero

The release date for Bonelab set for 2022 on Quest 2 and PC VR, but a specific launch date has not be revealed.

The post ‘BONELAB’, Successor to the Popular ‘BONEWORKS’, Announced for Quest 2 & PC VR appeared first on Road to VR.

Bonelab Announced: Boneworks Follow-Up Coming To Quest 2, PC VR In 2022

Bonelab is the new game from Boneworks developer, Stress Level Zero.

The game was revealed today at the Meta Quest Gaming Showcase and looks to be a direct follow-up to 2019’s Boneworks. It will release for Quest 2 and PC VR headsets later this year.

Bonelab is an action-adventure physics game with a brand new story and “two years of innovation and interaction engine progress”, building on the foundation that started with Boneworks.

As confirmed by Stress Level Zero earlier this week, the game won’t have any downgraded physics on Quest 2 — while the GPU of Quest 2 isn’t on par with PC, the CPU is, in the developer’s words, actually “pretty strong”.

The trailer embedded above does feature PC VR footage however, so we’ll have to wait to see what the visuals look like on Quest 2. That being said, the game seems like a logical evolution of the world and mechanics from 2019’s Boneworks. There’s also a tease of a locked box labeled ‘Boneworks’ at the end of the trailer. Could this be a hint that the original game might be playable in Bonelab in some form?

bonelab stress level zero

Here’s a summary of what else to expect, taken from the Oculus Blog:

Escaping execution, you’ll find yourself in a mysterious underground lab. Uncover the truth about your reality. Fight, run, and climb as you explore an exquisitely detailed combat simulation where every object reacts exactly the way you’d expect—and as a result, where creativity is just as important as skill. There will also be mod support, so you’ll be able to enhance your experience with new maps, new weapons, and new avatars.

While mods traditionally are only supported on PC VR headsets for cross-platform titles, there’s no indication of that here. Based off the description, it seems likely that Quest 2 users will also be able to install game mods for Bonelabs when it releases later this year. While not the first Quest 2 title to support mods — Blade And Sorcery: Nomad integrated them last year — it would be one of the biggest releases to do so.

Stress Level Zero also recently said there was a “high possibility” that the studio’s future titles would release on PSVR 2. While there was no Bonelab PSVR 2 confirmation today, let’s hope for more news in that regard soon.

Boneworks Follow-Up Won’t Downgrade Physics On Quest 2, Says Dev

The follow-up to Boneworks, set to be revealed tomorrow, won’t have downgraded physics on Quest 2, its developer says.

Asked if the Boneworks physics engine might be cut back because the game is running on the standalone headset, Stress Level Zero’s Brandon J Laatsch replied: “Not at all. Quest 2 lacks the GPU power of a PC, but the CPU is pretty strong.”

Released as a PC VR exclusive in late 2019, Boneworks set the bar for physical interaction in VR, giving every object in its world a tactile sense of weight and handling. As with other PC-to-Quest releases, it’d be easy to assume much of that complexity would need to be scaled back in the Quest version. But we’ve also seen other Quest games that are capable of handling complex physics, including multiplatform titles like The Walking Dead: Saints & Sinners and Gorn as well as specialized ports like Blade And Sorcery: Nomad and even more recent games like Tentacular. Certainly, there’s a lot of evidence to suggest that Quest can handle Boneworks-style gameplay.

For now, we know that Stress Level’s next game will be properly revealed during tomorrow’s Meta Quest Gaming Showcase, which kicks off at 10am PT. We’ll see around 90 seconds of the game running on PC, but it’s coming to both PC VR and Quest 2 headsets. Laatsch has also strongly suggested that the game could support PSVR 2 at some point in the future, too.

What are you hoping to see out of tomorrow’s Stress Level Zero reveal? Let us know in the comments below!

‘High Possibility’ Stress Level Zero Games Will Release On PSVR2

Stress Level Zero has given another indication that the studio will release games on Sony’s upcoming PSVR2 system.

Developer Brandon J Laatsch responded “high possibility” to a tweet asking him about “the possibilities of SLZ [Stress Level Zero] games appearing on PSVR2.”

This isn’t the first time that Stress Level Zero has indicated it plans to support PSVR2 — back in March 2021, Laatsch said there was a “90% chance” that the studio would support Sony’s next generation VR controllers after they were announced. Likewise, Laatsch indicated that one of the studio’s upcoming projects would release on “Quest 2 and PC VR” with a “decent chance” of PSVR 2. 

We know that Stress Level Zero is working on multiple projects, but we have very little info on the specifics of each or even how many projects are in development. The studio promised more news in 2021, but that year came and went without any significant updates. Here’s to hoping we learn more this year.

With Sony officially announcing PSVR 2 specifications at CES this year, Stress Level Zero will have multiple release avenues for future products. With the increased power of the PS5 and the upgraded specs of PSVR2, previous Stress Level Zero projects — like Boneworks — might even find new life on the PSVR platform, which it forwent during the game’s original launch.

PSVR 2 will feature a 4K HDR display, 110-degree field of view and foveated rendering, alongside some fun bonuses like the new Sense controllers, in-headset vibration feedback and eye tracking. You can read the full spec list here.

Would you like to see Boneworks on PSVR 2, or are you looking forward to playing new games from Stress Level Zero? Let us know in the comments.

Watch: Guy Does A Front Flip In Boneworks, Doesn’t Land On His Face

It’s not often we have to start a story with the preface that you shouldn’t try this at home but, trust us, you definitely shouldn’t try this at home.

Twitter user Joeah, who’s known for posting impressive (but much safer) Boneworks gameplay clips online, just posted the below video in which he uses a trampoline to front flip onto a mattress while wearing an Oculus Quest 2. Inside VR, he’s playing in Boneworks’ sandbox mode, jumping off the roof of the Tuscanny Villa and shooting an enemy just before hitting the ground.

Again, please don’t try this yourself. It’s about the most dangerous thing you could do while blindfolded.

He just about sticks the landing and pulls off a headshot. Unfortunately for Joeah, the Olympics were a few weeks ago now and it’s a little late to earn a medal. Then again, we’re not sure ‘VR Acrobatics’ is quite ready for prime time just yet.

But, seriously, doing stunts in VR is not a good idea. Not only are you likely to harm yourself and break things around you but you’ll also likely smash your headset which is not an experience you want while, y’know, wearing it. If you want to become famous for playing VR, stick to speedrunning Superhot or something.

Steam Summer Sale Discounts Half-Life: Alyx, Boneworks & More

A number of popular VR games are discounted as part of the Steam Summer Sale, including Half-Life: Alyx, Boneworks, Skyrim VR and more.

The annual Steam Summer Sale began yesterday and will run for two weeks, until July 8 at 10am Pacific. The Summer sale is always one of the biggest Steam sales of the year, and this one is no exception — some VR games are discounted quite heavily.

Perhaps the most notable discount is on Half-Life: Alyx, which is discounted by 40%, bringing it down to just $35.99 — that’s tied with it’s previous sale in March for the highest discount on the game since launch.

Here are some other notable VR games discounted in the sale:

Boneworks – $23.99 (from $29.99, 20% off)

The Elder Scrolls V: Skyrim VR – $14.99 (from $59.99, 75% off)

– The Walking Dead: Saints & Sinners – $31.99 (from $49.99, 20% off)

– Star Wars: Squadrons – $14.79 (from $39.99, 63% off)

– No Man’s Sky – $29.99 (from $59.99, 50% off)

Population: One – $20.99 (from $29.99, 30% off)

– Pavlov VR – $14.99 (from $24.99, 40% off)

– Phasmophobia – $11.89 (from $13.99, 15% off)

– Superhot VR – $14.99 (from $24.99, 40% off)

– Pistol Whip – $17.49 (from $24.99, 30% off)

– Eleven Table Tennis – $9.99 (from $19.99, 50% off)

– The Room VR: A Dark Matter – $20.09 (from $29.99, 33% off)

– Until You Fall – $17.49 (from $24.99, 30% off)

Elite Dangerous – $7.49 (from $29.99, 75% off)

– Fallout 4 VR – $17.99 (from $59.99, 70% off)

– Onward – $17.49 (from $24.99, 30% off)

– Trover Saves The Universe – $14.99 (from $29.99, 50% off)

That’s just the beginning – there’s many more discounted titles that aren’t listed above. All the prices above are in USD, but the sale prices will adjust accordingly for your location and local currency. You can see a full list of the VR games currently on sale on Steam here.

Are you planning to pick anything up in this year’s Summer Sale? Let us know in the comments below.