Meta & BMW Are Integrating AR/VR Headsets into Cars, Release Timeline Uncertain

Initially announced in 2021, Meta CEO Mark Zuckerberg shared an update on the company’s research partnership with BMW, which focuses on integrating AR and VR into vehicles to make people more productive, social, and entertained while traveling.

The ultimate aim in the BMW/Meta partnership is to accurately anchor virtual objects relative to the car’s motion by hooking into the tracking system of both the car and a Meta headset, which researchers say includes the Meta Quest Pro standalone mixed reality headset and the company’s in-development AR headset, Project Aria.

Without such a system in place, the headset’s rotational tracking would noticeably drift as the car makes turns and other adjustments, making it essentially unusable for anything but perfectly straight sections of road.

Check out the video detailing the research below:

Still considered a proof-of-concept prototype, Meta says the partnership has already overcome some key technical challenges, such as fusing the headset and car’s sensors to understand their relative position. That said, the companies don’t think it’s ready for the public just yet.

“It is too early to tell exactly how or when this technology will make it into customers’ hands, but we envision a number of potential use cases for XR devices in vehicles—from assisting the driver in locating their car in a crowded parking lot to alerting them to hazards on the road and surfacing important information about the vehicle’s condition,” said Claus Dorrer, Head of BMW Group Technology Office in the US. “The implications of future AR glasses and VR devices—for passengers as well as drivers—are promising. The research partnership with Meta will allow us to discover what immersive, in-vehicle XR experiences could look like in the future and spearhead the seamless integration of such devices into cars.”

AR and VR integration in cars isn’t an entirely new area of research. It’s been the sole focus of Audi-backed startup Holoride, which recently partnered with HTC to deliver in-car VR entertainment via HTC Vive Flow. Still, Holoride has been mostly grabbed headlines as a tradeshow mainstay; it hasn’t seen mass adoption yet despite only requiring a $200 retrofit pack, which enables Vive Flow owners to play VR in cars.

In the end, it seems car companies are now seeing the writing on the wall that riders will maybe very soon—but not right now—want to bring their own XR devices and actually use them in the car, just like you might a smartphone, albeit with more utility than any infotainment screen on offer.

Life In 360°: A Spanish Bimmer

We’re rapidly running out of days in August, as the year continues to absolutely fly by.  Gamescom is in the books for another year, and for those of you focused on videogames the ext date for your diary will be the Tokyo Games Show – with a PlayStation event just before it. (Read more about that one here.)

Life In 360° / 360 Degree VideoFor our first 360 degree video of the week we’re heading to the track, not for any of the racing formulas that we’ve featured on here before – though there’s certainly plenty of scope in terms of ones we’ve yet to cover – but instead we’re joining the official BMW Youtube account for their M3 brand. Recently the manufacturer took one of their cars to Spain, and the historic Ascari race track to let racing driver Nico Menzel put the vehicle through its paces.

A BMW M2 Competition in metallic Sunset Orange (according to the manufacturer), you get to sit on the bonnet as it races through the corners on a hot lap, passing not grandstands and advertising hoardings but fields and trees. It’s certainly a different form of racing.

BMW gave some additional statistics regarding the competitiveness of the M2 Competition, for those of you interested in that sort of thing:

Fuel consumption in l/100 km (combined): 10,0–9,8 [9,2–9,0]. CO2 emissions (combined): 227–224 [209–206]. The information on fuel consumption, CO2 emissions and electricity consumption has been determined in accordance with the prescribed measurement procedure VO (EU) 715/2007, as amended. The specifications take into account differences in selected wheel and tire size in the case of span widths. Images depict special equipment. The information in brackets refers to the vehicle with 7-speed M dual-clutch transmission with Drivelogic.

We’ll be back on Wednesday with something very different. Until then have a very good week, and I hope you’ll join us throughout it.

 

 

Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon

At Slush 2017, Helsinki-based Varjo Technologies today announced an additional investment of $6.7 million from the Finnish business development group Tekes to continue development on their “human eye-resolution” display for VR headsets. The company also announced they’ll be shipping their first Alpha Prototype to a number of development partners before the end of year.

Update (11/30/17): It was stated in a previous version of this article that the Varjo Bionic display was composed of a 1920×1080 display per eye when in fact there are two displays per eye – a single 1080×1200 ‘context’ display that sits in the background and a much smaller 1920×1080 microdisplay that is tracked to your eye. We’ve corrected the article to reflect this.

The $6.7 million from Tekes adds to their recent $8.2m Series A round led by EQT Ventures Fund, announced back in September.

Varjo’s newly announced development partners include 20th Century Fox, Airbus, Audi, BMW and Technicolor, and will help the company optimize their “human eye-resolution” display for further development. The company says its Beta Prototypes will be shipping to new and existing partners during Q1 2018.

image courtesy Varjo

Urho Konttori, CEO and founder of Varjo Technologies says the company plans on launching “a profoundly revolutionary VR/XR headset by the end of 2018.”

The announcement coincides with the company’s first public technology demonstration which happened this week at Slush 2017, the annual Helsinki-based startup conference. Notably, Varjo’s booth got an important visitor as well; Prince William, Duke of Cambridge.

image courtesy Varjo

What makes the company’s ‘Bionic’ display so special is a unique implementation of two displays per eye; a 1080×1200 resolution ‘context’ display that sits in the background, and a much smaller 1920×1080 resolution microdisplay. Since the headset features eye-tracking, the image from smaller display is designed to move in tandem with the eyes natural saccades. This, in effect, makes the perceived resolution much higher than a standard fixed display like those found in Oculus Rift or HTC Vive.

As for positional tracking, Varjo’s Alpha Prototype is tracked by the SteamVR Lighthouse tracking standard.

Varjo is working closely with NVIDIA and AMD “to provide the best possible VR/XR experience for its partners.” Varjo prototypes are also being shipped with both Unreal and Unity plugins to enable content creation.

“I’m incredibly proud of the team that took a proof of concept into a custom-built technology prototype in just a few short months,” said Konttor. “Together with our world-leading partners, we are now perfecting the technology and plan to launch a profoundly revolutionary VR/XR headset by the end of 2018.”

We’ll be following Varjo as it makes inroads to the enterprise sector with its VR headset.

The post Varjo Secures $6.7M Investment, First Batch of “Human Eye-Resolution” VR Prototypes Shipping to Partners Soon appeared first on Road to VR.

Snapchat Partners with BMW for AR Adverts

Snapchat are seeking to turn their dipping fortunes around by partnering with car manufacturer BMW to launch augmented reality (AR) adverts on the platform in an attempt to introduce a new revenue stream.

Advertisements are something of a contentious issue, with many users strongly resenting their intrusion into content, particularly among customers who are faced with stringent data caps. SnapChat are hoping to sidestep this issue by blending together advertising and content.

SnapChat users have long been able to apply AR filters to photos, with Snap CEO Evan Spiegel claiming that the company had created ‘the world’s first AR superstar’ with its animated AR hotdog. SnapChat also partnered with artist Jeff Koons to allow SnapChat users to view a series of AR sculptures in various locations around the world.

The latest partnership is based on SnapChat’s World Lens ads, which allow users to interact with AR objects as if they were in the real world. In this instance, allowing users to walk around a BMW car, tap the screen to interact with it, or change the colour.

Jörg Poggenpohl of BMW said of the AR advertising campaign that BMW: “wanted to insert [itself] in an organic way into the Snapchat environment and its users’ world,” Research suggested that, “This would be the most meaningful way to address [its] fans in a style that fits the channel and the target group.”

SnapChat has seen a significant slowing of its growth, with revenue down by $30 million (USD) on expected projections, and a fall in stock value last quarter. Though SnapChat remains popular, the company is experiencing problems turning that popularity into a significant revenue stream.

Nor is SnapChat alone is trying to leverage AR technology to create engaging adverts, with companies such as OmniVirt also working on partnering with various major brands to monetise AR content and bring AR adverts to consumers.

VRFocus will bring you further news on SnapChat and AR advertising as it becomes available.

HoloLens: Microsoft und BMW kooperieren für Kampagne

Für die Kampagne seines neuen Automobils BMW X2 arbeiten Microsoft und BMW miteinander zusammen. Herausgekommen ist die BMW X2 Holo Experience, bei der interessierte Kunden das virtuelle Auto via der AR-Brille HoloLens in Augenschein nehmen können. Und am Ende sogar noch ein Selfie auf das Smartphone bekommen, wenn sie denn wollen. Die Holo Experience ist ab sofort in einigen Autohäusern in Deutschland und in der Schweiz verfügbar.

HoloLens im Autohaus: Spielzeug-Auto und Selfie

Mit der BMW X2 Holo Experience können interessierte Kunden das jüngste Modell der bayrischen Motorwerke mit der HoloLens als Hologramm begutachten – allerdings eher als Spielzeugmodell. Zumindest kann man mit dem Hologramm interagieren und beispielsweise die Lackierung ändern. Was ja mit dem echten Modell im Autohaus nicht ganz so gut funktioniert.

Teilweise sieht man in dem Video zu dem Projekt auch die Grenzen durch das geringe Sichtfeld der HoloLens. Beispielsweise in der Szene, die von einem Kampagnenvideo für die AR-Brille umgesetzt wurde. Wer möchte, kann auch ein Selfie mit dem Wagen machen lassen. Dazu fotografiert zu Beginn ein Mitarbeiter des Autohauses den Kunden, das Bild wandert dann zu Microsoft in die Cloud Azure. Dort rechnet man das Bild mit dem BMW zusammen und schickt es zurück. Am Ende darf man sich dann über das digitale Bild auf seinem Smartphone freuen.

BMW HoloLens Microsoft

Michael Zawrl von der Mixed-Reality & HoloLens Germany Abteilung von Microsoft äußert sich über das Projekt so: „Mixed Reality ermöglicht Unternehmen, den nächsten Schritt im Rahmen der Digitalisierung zu gehen. Die BMW X2 Holo Experience zeigt, wie Firmen ihre Produkte über die Vermischung der physischen und digitalen Welt auf völlig neue Weise erlebbar machen können.“ BMW hofft, mit dem technischen Wow-Effekt eine neue, junge und digital affine Zielgruppe ansprechen zu können.

Die Holo Experience ist in Closed Rooms bei einigen BMW-Autohäusern verfügbar: im Brand Experience Center in der Schweiz, den Niederlassungen in München und Berlin sowie dem AUTOMAG in München ein.

(Quelle: Pressemitteilung von Microsoft)

Der Beitrag HoloLens: Microsoft und BMW kooperieren für Kampagne zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Life In 360°: An Out Of This World Driving Experience

It has been a little while since we’ve had a Life In 360° revolving around the automobile industry or even car-based sport but this morning’s 360 degree video focuses on a virtual test drive conducted by BMW.

The German car manufacturer has turned to 360 degrees in order to promote the all-new BMW X3. Fair enough. You might be imagining then that we’re about to take a trip through Berlin perhaps to see the sights of the city. Maybe we’ll see how fast we can go by taking a journey down the autobahn. (If Kraftwerk has taught me anything it’s that such an experience would be “fun fun fun”.) Maybe they have planned for us a trip around the fast twisting circuit that is the famous German racecourse the Nürburgring?

I can confirm to you it is none of those things.  “This car stands for pure joy, wherever your passion leads you.” Says BMW on the X3, so in order to prove that theory you’ll be taking it for your virtual testdrive on the surface of Mars, as you do. Beyond the Martian environment the video shows off several of the features of the car. Including how the Personal Co-Pilot works, adaptive headlights, heads-up display and semi-autonomous driving as well as anti-crash technologies.

You can see the video below. VRFocus will be back for our third weekly visit to Li360 on Friday at the usual time.

BMW Introduces Mixed Reality Car Development

Car manufacturer BMW are using technology developed by the videogame industry to assist in the process of designing and building cars by combining virtual reality (VR) and 3D printing for rapid prototyping and testing.

The German car maker have begun using Unreal Engine’s real-time physics-based rendering engine to explore design options such as interior design and vehicle functionality. Use of VR means that engineers can get an all-round view of the surrounding area and locate potential problems such a blind spots or switches and displays that may be awkward to reach depending on angle or seat position. The engineers and designers are able to get a sense of what sitting in a real car of that design would be like, without the cost of producing a prototype.

Unreal Engine 4 Header 2

Simon Jones, Director of Unreal Engine Enterprise, explained the growing excitement surrounding the use of real-time VR in automotive design and engineering: “The arrival of relatively low cost, high fidelity VR has coincided with a rapid escalation in the need to do more with less and to do it faster,” he said: “BMW’s new mixed reality system is a great example of what can be achieved with clever thinking.”

The new mixed reality system also means that world-wide collaboration is much easier. Designers from all over the world are able to contribute to a project with reviews, evaluations or revisions, without needing to be in the same country at their colleagues.

“Virtual reality and Unreal Engine are becoming a crucial part of automotive design validation,” Jones added. “Car makers are defining the parameters and the Unreal Engine tools deliver the platforms they need, allowing engineers and stylists much greater freedom to explore different themes in a way that wasn’t previously possible with costly physical prototypes because they take so long to build and update.”

Many other manufacturing companies are using VR and augmented reality (AR) in their processes. VRFocus will keep you up to date on developments within this area.

BMW’s Latest Motorcycle Concept Includes AR Glasses

When car manufacturers showcase their latest concept designs they’re always highly futuristic with the latest cutting edge technology. German automotive giant BMW is no different, but this weeks reveal wasn’t a car but a motorbike. Not only did the bike unveil the company’s latest ideas it also combined augmented reality (AR) tech to aid riders.

One of the main features on the BMW Motorrad, part of the Vision Next 100 Line, is the Flexframe which runs all the way from the front to the back supposedly helping adapt to road conditions. While the massive tyres make the bike so stable that it won’t tip over when sat on motionless. There’s also some clever engine technology being employed so the power plant moves with the bike for a smoother ride.

But its the glasses we’re most interested in. Utilising AR the glasses display all the information a rider needs directly in their field of view (FoV). But the info depends on where the riders gaze is. When it’s level the information is minimal, showing the bikes level and key road details such as upcoming corners. Then when they need it a rider can switch their gaze to access further information.

The BMW Motorrad is purely a concept at this stage but its certainly shows an interesting take on the future of motorcycles. Checkout the video below for a better look at the bike.

VRFocus will continue its coverage of AR tech, reporting back with the latest innovations.