Beat Saber Was PSVR’s Christmas No 1, But Only One 2019 Game Made The Charts

Surprisingly absolutely no one, Beat Saber was the best-selling PSVR game on the PlayStation Store over the Christmas period.

Beat Games’ smash hit topped the charts for both the EU and US in December. That means the best selling PSVR game for Christmas is actually owned by Facebook; the company bought Beat Games late last year surrounding the release of the game’s 360 degree modes and the Green Day music pack.

As you’d probably expect for a Christmas chart, many of PSVR’s staples fill out both top 10 lists. In the EU, Superhot came in second, Job Simulator in third and then Skyrim, Arizona Sunshine, Batman, Creed, Astro Bot, Blood & Truth and Until Dawn filled in the top 10.

For the US, Blood & Truth, Job Simulator, Superhot, Astro Bot, Until Dawn, Skyrim, Farpoint, Doom and Batman came in in that order.

There wasn’t really a big Christmas release for PSVR, so we weren’t expecting many new titles on the list. That said, it is a little disheartening that, in both lists, only one game from 2019 (Blood & Truth) appears.

Still, we’ve assembled a list of 2020 PSVR games we’re looking forward to that can hopefully provide a much needed shakeup. Yesterday, Sony announced the device had sold 5 million units since launch in 2016. This indicates some slumping hardware sales in the past year but, with PS5 on the horizon, that’s hardly surprising.

Do you think any PSVR games releasing this year will give Beat Saber a run for its money? Or will we have to wait until PSVR2 to find the next hit game? Let us know in the comments below!

The post Beat Saber Was PSVR’s Christmas No 1, But Only One 2019 Game Made The Charts appeared first on UploadVR.

The Best PlayStation VR Games of 2019

So it’s the end of the year and what a 12 months it has been for virtual reality (VR) fans. With hardware makers pushing out more and more headsets Sony Interactive Entertainment (SIE) has taken a far more relaxed approach by letting PlayStation VR continue to do its thing. The headset has had some excellent videogames appear and here is VRFocus’ pick of the best.

PlayStation VR Group shot

First and foremost this is a list of the best PlayStation VR videogames which launched in 2019. Which means there are several titles which appear on other ‘Best of lists’ that won’t appear here. Beat Saber is a prime example. While the highly popular rhythm-action experience left Early Access in May, that was only for PC (including an Oculus Quest edition). The PlayStation VR version launched in November 2018, hence its omission.

The Best PlayStation VR Games of 2019:

Blood & Truth

Hailing from Sony London Studio, Blood & Truth was the biggest PlayStation VR exclusive of the year by a long shot. Mixing intense action gameplay with a tightly interwoven storyline and cinematic cutscenes, the title showcased what could be achieved with PlayStation VR. VRFocus’ review gave it a full five stars, saying: “From start to finish Blood & Truth is one hell of a ride, a finely choreographed John Woo movie that’s all about sheer entertainment.”

Blood and TruthGhost Giant

Zoink Games’ Ghost Giant, on the other hand, is a very different beast; loveable and kind-hearted. A puzzle adventure where you play the titular Ghost Giant, an invisible friend to a lonely boy named Louis. Placed in the centre of a living cartoon world, you can interact with a lot of the world, helping not only Louis but the other town residents as well.

Perfect for gamers of all ages, Ghost Giant is a relaxed experience full of child-like wonder, being able to open houses and peer inside to see the richly detailed worlds. Great for when you don’t anything too hectic.

Ghost GiantNo Man’s Sky: Beyond

A summer update adding VR support rather than a dedicated VR videogame, even so, No Man’s Sky: Beyond was a major addition from Hello Games. With a massive procedurally generated universe to explore, new planets to discover, unusual creatures to find and other players to team up with, No Man’s Sky: Beyond offers quite possibly the most VR gameplay for your money. Plus the there’s the added benefit that the update was free for those who already own the original version.

Unless you really don’t like sci-fi and flying around in spaceships, then No Man’s Sky: Beyond is a solid addition to any VR library.

No Man's Sky: BeyondTetris Effect

How do you make one of the greatest, most iconic puzzle videogames even better? Give it to a team which includes Enhance Games and let them work their magic. Offering both VR and non-VR gameplay, the core Tetris mechanics remain untouched with some added extras for those well versed in the puzzle title.

The big change comes for the visual and sound design, with a feast for your eyes and ears. Needless to say, while the non-VR version does look and sound nice, the effects are far more pronounced and engaging. And when it comes to addictive gaming Tetris Effect doesn’t disappoint.

Tetris EffectTrover Saves the Universe

When the guy who helped co-create Rick & Morty decided to found his own videogame studio and then create a VR title, you know it’s going to be a little different from the rest. Trover Saves the Universe has that weird and zany humour Justin Roiland is known for, combined with a third-person adventure, where you control Trover, a little purple eye-hole monster trying to save the universe from a beaked lunatic named Glorkon, who just so happens to have kidnapped your dogs and put them in his eye sockets. Exactly…

Trover Saves the Universe

Angry Birds Movie 2 VR: Under Pressure

So what about proper multiplayer titles? While No Man’s Sky: Beyond does feature multiplayer, you can’t enjoy it when a few friends are around. That’s where Angry Birds Movie 2 VR: Under Pressure comes in handy. Exclusive to PlayStation VR, the title uses the social screen (TV) to allow up to four people to play locally, one in VR and three via the TV. The job is to collect treasure and not let the submarine you’re in suffer too much damage.

It’s a fast and frantic videogame where the VR player is the captain, with a different viewpoint and tasks to the other players. Thus encouraging everyone to have a go in VR. There is a single-player mode but Angry Birds Movie 2 VR: Under Pressure is all about the social gameplay.

The Angry Birds Movie 2 VR: Under PressureFive Nights at Freddy’s: Help Wanted

What’s a ‘Best of’ VR list without a horror title thrown in to scare you. Bringing the classic franchise into VR, Five Night’s at Freddy’s: Help Wanted combines all the original mini-game levels with a bunch of new ones. Not for the faint-hearted, Five Night’s at Freddy’s: Help Wanted is full of jump scares as you try to survive the night in the Freddy Fazbear’s Pizza security office, or repair vents in the depths of Circus Baby’s Entertainment and Rental.

When it comes to playing VR horror keeping the lights on won’t help, you need nerves of steel and Five Night’s at Freddy’s: Help Wanted certainly helps test that.

Five Nights at Freddys VR

A Fisherman’s Tale

Released all the way back in January by French studio InnerspaceVR, A Fisherman’s Tale is another puzzler for those who like something a little different. Clinching the VR Game of the Year at the VR Awards 2019, A Fisherman’s Tale is an experience about perspective and a little wooden sailor.

Delightfully charming in its design and gameplay, the single-player videogame centres around a lighthouse which you’re both inside and outside of. Confused? Don’t worry as it’s all about picking stuff up and learning how to manipulate your surroundings. Great for new and veteran VR players alike.

A Fisherman’s TaleVacation Simulator

A followup to the insanely popular Job Simulator, Vacation Simulator is like one massive toybox split across three different regions, a Beach, Forest and Mountain. Inside each one are loads of mini-games to complete as well as other fun stuff to play with. Challenges range from building sandcastles and making burgers to throwing snowballs and a little skiing.

With light-hearted humour throughout Vacation Simulator is another VR experience suited for all players, designed to showcase how immersive and unique VR technology can be in comparison to standard videogames.

Vacation Simulator

Concrete Genie

Another title which isn’t purely VR, Concrete Genie’s main campaign isn’t VR compatible. Instead, the title has two ‘VR modes’, the ‘VR Experience’ campaign which has a basic narrative and is required to complete before unlocking ‘Free Paint’, so you can let your creative ideas go wild.

With a visually stunning aesthetic, Concrete Genie offers an interesting mix of VR and non-VR gameplay depending on what you fancy at the time. Plus it’s a creative stop-gap until Dreams eventually arrives in 2020.

Concrete Genie

 

Road to VR’s 2019 Game of the Year Awards

Every year is the biggest year for virtual reality. It seems more developers are delving into VR to explore the medium, hone their techniques and find out what works and what doesn’t. Virtual reality fans walk a similar path; every achievement in this burgeoning medium sets a new bar, and a new expectation of something greater as a result.

Now, a little under four years since the big names in hardware released their first generation consumer headsets, we live in a time when a number of VR games have actually approached the best that any gaming platform has to offer. And although this next decade is slated to include big titles from established studios, next-gen hardware built by the biggest in manufacturing, and experiences that teeter on complete photorealism, it’s these formative steps that are defining what’s fun, meaningful, and technically possible.

In our third annual Game of the Year Awards, we again celebrate those VR games—those stories that can only be told through the act of suspending your disbelief and immersing yourself in another world, head-first.

Without further ado, Road to VR’s 2019 Game of the Year Award winners:


Asgard’s Wrath

Developer: Sanzaru Games

Available On: Oculus (Rift)

Release Date: October 10th, 2019

Sanzaru Games and Oculus Studios brought Asgard’s Wrath to life as a part of the Oculus initiative to fund less, but bigger titles for the Rift platform. And outside of some PC-to-VR ports, it doesn’t get bigger than this melee-focused action RPG, which puts you squarely in a world that’s surprisingly alive, and boasts a depth in gameplay and visuals that make it truly something to behold. There’s little filler in the 30+ hour adventure, but even if you go for the meatiest bits, you’re looking at very least a hearty helping of gameplay that should last you well into the double digits.

While this Norse-inspired adventure doesn’t occupy an open world, it feels impressively large in scope as you traverse the game’s many layers, including moments when you need to either be god-sized or mortal-sized to solve puzzles and engage in epic combat, and when you have to control your chimeric animal pals to act as both keys to specific puzzles or order around as essential combat partners.

The game’s gestural-based combat takes some time to massage into muscle memory, but once you get down the basic moves of parrying, blocking, and countering, the game really starts to take flight. And when you begin matching those moves with more difficult enemies, many of which have their own combat styles, you’ll quickly learn that Asgard’s Wrath demands nothing short of precision (i.e. no wildly waggling your controller).

How much you like the puzzles or combat is basically subjective, but one thing that’s positively undeniable is the game’s visual finesse. Although object interaction wasn’t notable, Sanzaru expertly showcases its attention to detail as one of the key pillars of immersion. Textures, character animations, level design, all of these things are impressively realized, making it one of those games that begs for your attention long after you complete its twisty-turny story.


Pistol Whip

Developer: Cloudhead Games

Available On: Steam (Index, Vive, Rift, WMR), Viveport, Oculus (RiftQuest)

Release Date: November 7th, 2019

Wary of other rhythm games in the wake of Beat Saber (2018) hype? You shouldn’t be, as Cloudhead Games thrusts into the genre with its addictive and mightily impressive title Pistol Whip.

Pistol Whip successfully marries rhythm and shooting, and gets mega style points in the process, as it draws on things like the John Wick film series and Equilibrium (2002) for inspiration. You might also describe it as a fun mashup between Superhot VR (2017), Beat Saber, and Smash Hit (2015).

Like any good arcade game, cognitive load is high in Pistol Whip. You’re tasked with returning fire and dodging incoming bullets from scores of enemies—approaching the sort of flow state you achieve in a bullet hell game, except you’re using your whole upper body to physically flow to the beat. Its bass-heavy music goes particularly well with the punchy tones of your gunshots.

The more you fire on-beat, the more points you get, forcing you to not only shoot accurately, but to feel the music and really immerse yourself in the cool, stylized world. The song library is still a little on the low side, but it doesn’t stop the game’s replayability from being both extremely high and ultimately super satisfying.


Blood & Truth

Developer: PlayStation London Studio

Available On: PlayStation (PSVR)

Release Date: March 28th, 2019

PlayStation London Studio heard loud and clear from players of PlayStation VR Worlds (2016), the studio’s PSVR launch title, that VR needed more of the narrative-driven action teased by the ‘London Heist’ mini-game. And in Blood & Truth, the studio delivered, full stop.

Blood & Truth is the fully fleshed out vision that ‘London Heist’ deserved. Set in the midst of two warring crime families, the game takes players on an action-packed journey with strong gun and shooting mechanics, richly detailed environments, and action set pieces made to make you feel like you’re the star of your own action movie. With a smart approach to locomotion (which lets players focus on the fun) and thoughtful details (like the ability to twirl pistols around your finger for extra flair) the game manages to hit a consistently satisfying note throughout.

We also really enjoyed the scene where the player sneaks into a modern art museum, which London Studio used as a genius way to pepper the game with some rather unique VR moments that otherwise would have lacked context.

Blood & Truth is an impressively crafted experience that is not only expertly designed around the limitations of the aging PSVR, but even manages to raise the technical bar for character rendering and performances on any VR platform even against much more powerful PC hardware.

SEE ALSO
‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony's London Studio

Star Wars: Vader Immortal – Episode I

Developer: ILMxLab

Available On: Oculus (Quest, Rift)

Release Date: May 21, 2019

Note: VR games which were available on other VR platforms in previous years were not considered for our Quest Game of the Year award.

From the earliest days of VR you can people talking about how cool it would be to wield a lightsaber. And as VR matured over the years that talk slowly moved toward wanting a full-blown VR game in the Star War universe. There were teases… oh there were teases. ILMxLab itself put out the 10 minute Trials on Tatooine back in 2016, but it only made one thing clear: this wasn’t enough.

That project, along with other pioneering VR work by ILMxLab, like Star Wars: Secrets of the Empire at The VOID, finally culminated in Star Wars: Vader Immortal – Episode I, the first of a three-part narrative adventure on Oculus Quest.

Not only is Vader Immortal – Episode I (and the two following episodes) likely the most successful fusion to date of consumer VR and one of the worlds biggest media franchises, it’s also a stunning proof that you don’t need high-end computing power for an engaging and immersive experience.

For players taking their first steps into VR with Quest, Vader Immortal – Episode I is an ideal opening act that strikes a great balance between narrative and gameplay. Though this singular episode doesn’t run very long, it takes players on a thoughtfully crafted journey that sells the feeling of actually being part of the Star Wars story.

And for the more hardcore gamers that can’t quite get enough Vader Immortal – Episode I‘s ‘lightsaber dojo’ offers up wave-based combat which is challenging and engaging enough to easily triple the time spend in the campaign portion of the game. And as the first part of a trilogy, Episode II Episode III are already available for players to continue the story.


Design Awards


Five Nights at Freddy’s VR: Help Wanted

Developer: Steel Wool Studios

Available On: Steam (Vive, Rift, Index, Windows VR), Oculus (Rift), PlayStation (PSVR)

Release Date: May 28th, 2019

Five Nights at Freddy’s took the Internet by storm back in 2014 with its memorable jump scares and bizarre re-imagining of the Chuck E. Cheese restaurant/arcade attraction. Now, Steel Wool Studios has rebuilt the game from the ground-up as a Freddy Fazbear-brand VR experience, which includes a number of minigames in addition to the good ol’ classic task of evading the deadly animatronics from your curiously unsafe control room.

Object interaction is well designed in Five Nights at Freddy’s VR, which helps ground you in the world, and it’s really well polished on the graphical side as well. One big part of what makes FNAF VR great though is sound design, as you’re forced to not only look at the CRT monitors to see where each of the monstrous creations could be lurking, but you also have to listen for them clanking around. Ambient noises such as spinning fans and flickering lights really crank up the fear factor as you frantically pick apart what’s an important sound and what’s simply background filler. The lack of sound is even worse, as any FNAF fan can attest to.

Taking a big screaming Freddy to your face when you eventually fail to correctly manage resources is about 100 times scarier in VR; you simply can’t look away. You’d be forgiven if you’d rather watch someone else play from the comfort of your couch and a security blanket than actually dive in head-first based on how immersive and scary Five Nights at Freddy’s VR truly is.


Stormland

Developer: Insomniac Games

Available On: Oculus (Rift)

Release Date: November 14th, 2019

Stormland, like most great VR games, is very much designed around its locomotion. While all too many VR games have players slowly (and boorishly) walking from A to B, Stormland makes moving around part of the game’s core fun.

This is achieved first with an expansive world. The game is set in a world where floating islands jet out of a sea of clouds. The disparate islands are a marvel to look at as the sun strikes them just right, and knowing that they are real places that you can actually travel to makes them that much more alluring.

Second, Stormland makes its movement between important gameplay spaces fun by making it interesting and different from the typical locomotion. When you set foot onto the cloud sea, you immediately kick into speedy slipstream which has you jetting around at high speeds. While we’d normally expect this kind of quick movement in VR could make players dizzy, developer Insomniac Games realized that trying fast locomotion to broad body movements goes a long way to helping players remain comfortable. And so when you slipstream along the clouds, you keep your arms pointed outward in a superman pose and steer based on the direction they face.

Third, Stormland mixes and mashes locomotion schemes to give players freedom. Slipstreaming gets you from island to island quickly, but what do you do when you get there and find that the precipice is hundreds of feet overhead? Nearly everything in the game can be climbed with a laser that projects to nearby objects from the palm of your hands, and you can even grab a wall and ‘fling’ yourself for some extremely quick cliff scaling. And once you’re up there, you can glide naturally through the air to land on unsuspecting opponents or even cruise toward your next island destination.

With these gesture-driven locomotion schemes working together effectively, Stormland gives players a thrilling freedom of movement that’s unsurpassed in other titles. We hope (and expect) to see future VR titles borrow heavily from the foundation of excellent locomotion that Insomniac built into the game.

SEE ALSO
‘Stormland’ Behind-the-scenes – Insights & Artwork from Insomniac Games

No Man’s Sky (VR mode)

Developer: Hello Games

Available OnSteam (Vive, Rift, Windows VR), PlayStation (PSVR)

Release Date: August 14th, 2019 (VR mode)

PC-to-VR ports aren’t “perfect” for a number of reasons. It can come down to the limitations of aging game engines, a misunderstanding of what makes VR great, or the basic lack of time investment to fully realize a true VR version. Here, No Many’s Sky bucks the trend by presenting a fun and fully-playable VR mode, which thankfully came to all users this summer for free as a part of the base game on PC or PlayStation 4.

The VR mode is basically exactly what you’d imagine from No Man’s Sky in VR; blasting off into space is magical, exploring planets is awe inspiring, riding around in exovehicles is really awesome. It also looks great too, as the rich and vibrant universe demands even more inspection from the immersive viewpoint of a VR headset. That’s not to say we didn’t have our gripes with No Man’s Sky’s VR mode, as it largely ports over the same 2D inventory scheme as in the flatscreen version, and suffers from some clunk around the edges, the latter of which seems to have gotten better over the course of the last few updates.

But what really attracts us to No Man’s Sky is the utter vastness of the universe. The game is rife with opportunities to become a pirate, trader, fighter, bounty hunter, farmer—so much so that every quality-of-life update seems to tip the balance in favor of staying in the VR headset as opposed to just firing the game up on a flatscreen—the true mark of a great VR adaptation.


Until You Fall

Developer: Schell Games

Available On: Oculus (Rift), Steam (Index, Vive, Rift)

Release Date: August 27th, 2019 (Early Access)

Until You Fall might seem like an odd choice for an Excellence in UI accolade, but the game succeeds here by knowing what to avoid in the game as much as what to add to it.

This rogue-lite melee combat game does a lot well, but in the interface department it makes several especially smart choices. For one, Schell Games was smart enough to realize that—in a game where players would not be using weapons other than their own—the ability to drop your weapons would merely add useless clunk to the game. Instead, weapons are summoned into players hands whenever they squeeze the grip buttons. This not only serves as a supremely efficient version of a ‘holster’, but it also feels really bad-ass to manifest your blades in the palm of your hand just before diving head first into a fight.

What’s more, when players aren’t holding their weapons, their hands become useful for other critical game tasks. Turning your palm upright reveals a menu of stats which speaks specifically to the weapon assigned to that hand. The menu floats above your hand, making it easy to optimally position, and disappears when you don’t need it any longer.

The game has also pioneered a very satisfying ‘crushing’ interaction which serves as a very engaging way to make important choices and selections. At the end of each room you get to pick between three different power-ups. When you decide which one you want, you reach out and grab it and continue to squeeze your grab trigger until you crush the power-up and consume its energy. With the addition of haptics and sound effects, it feels great every time, so it’s no wonder that we also see this same interaction used back in the forge for selecting and upgrading weapons.

And then there’s the game’s block and attack indicators. When enemies are attacking you you’ll see blue 2D block indicators appear showing you where to place your sword to block the attack. Although these can look and feel ‘arcadey’, their function outweighs any visual concerns; knowing when to block and where is part of the way that Until You Fall manages to set a deliberate and satisfying combat pace. Equally ‘arcadey’ but important and satisfying are the attack indicators. Once you break through the opponents shield you’ll get the opportunity to start a combo. In a combo you can dish out tremendous damage, but only if you strike along the indicated line in quick succession. Here too, great haptic and audio feedback make this feel awesome and satisfying.


Boneworks

Developer: Stress Level Zero

Available On: Steam (Index, Vive, Rift, WMR)

Release Date: December 10th, 2019

Boneworks is a prime example of how independent developers who have the freedom to take risks can make huge contributions to their field. With two VR titles previously already under their belt, Stress Level Zero set out to make a no-compromise physically simulated VR experience.

By making nearly everything in the game physical and interactive, Boneworks delivers on player’s expectations of agency in a way that often goes far beyond its contemporaries. In the game, just about every object, enemy, and weapon is physically interactive, leading to moments where novel ideas—like, say, using a coffee mug as a melee weapon—actually work.

While the heavy emphasis on physics can be frustrating and wonky at times, it’s hard not to feel a sense of added embodiment when your ideas about what’s possible in the game world are satisfied in a realistic fashion. Things as simple as being able to push enemies away from you with the barrel of your gun—or as morbid as stabbing through multiple enemies simultaneously with a claymore—show a glimpse of the rich interactivity that is the ultimate goal of VR.

For its part, Boneworks is a flag in the ground which represents perhaps the most interactive physics sandbox seen in VR to date, and a proof point that glimpses the immersive benefits which come from more realistic virtual interactions.


Wolves in the Walls

Developer: Fable Studio

Available On: Oculus (Rift)

Release Date: May 17th, 2019

Wolves in the Walls started out in life as an Oculus Story Studios project, although Facebook shuttered its first-party VR studio before the experience could be finished. It would have been a real shame if this highly immersive and well-realized retelling of Neil Gaiman and Dave McKean’s eponymous children’s book wasn’t completed as a result. Thankfully, some ex-Story Studio veterans created Fable Studio and picked up the mantle to finish what Oculus had started.

Releasing its final chapter in November, the end result culminated in an intriguing and engaging story that centers around eight year-old Lucy, whose wild imagination has her convinced that wolves live in the walls of her home.

One of the biggest takeaways from Wolves in the Walls was how much digital humans can provide a sort of emotional immersion that will no doubt play a fundamental role in the VR games and stories of tomorrow. As cartoony as she was, it feels like Fable Studio really made it impossible to disappoint little Lucy. You’re her only friend and ally, and it’s too cold-hearted a prospect to break that trust, even just to see what happens if you don’t pay attention to her when she reaches out for assurance. In so doing, Wolves in the Walls shows off Pixar-level character design, which comes part and parcel with a rich color palette, cohesive set design, and a depth of animation expertise—all of which makes you genuinely feel like you’ve jumped into the pages of the book.

Fable Studio based their VR experience on a solid source material, but drawing you into that story would have been fruitless if you couldn’t connect with Lucy on some level. Here, she’s a real enough person to make you care about where the story ultimately goes, leaving you with a solid moment of self-reflection on your own ‘wolves in the walls’ once the credits roll.


Note: Games eligible for Road to VR‘s Game of the Year Award must be available to the public on or before December 13th, 2019 to allow for ample deliberation. Games must also natively support the target platform as to ensure full operability.

The post Road to VR’s 2019 Game of the Year Awards appeared first on Road to VR.

Best VR Of 2019 Nominee: Blood & Truth Displayed True Blockbuster Action

The road to UploadVR’s Best of 2019 awards starts here! Every weekday for the next fortnight, we’ll be revealing one of the ten nominees for our Overall VR Game/Experience of the Year, counting down to the reveal of our full list of categories and nominees later in December. Today we’re looking at Blood & Truth, the follow-up to London Heist that delivered a true PSVR-exclusive blockbuster action romp.


Back when the PSVR first launched it released alongside a game collection that delivered handful of demo experiences that served as a gateway to what was possible with a new medium like VR. The most popular of the bunch, London Heist, was a brief first-person shooter about a robbery gone wrong full of amazing facial capture animations and thrilling shoot outs. That demo package’s developer, Sony’s London Studio, then expanded on the concept into a full game, which became Blood & Truth.

When I reviewed Blood & Truth earlier this year I honestly approached it with a bit of trepidation. It’s not so much that I wasn’t looking forward to the game, but demo events I had attended left me concerned about the movement system, the lack of analog sticks on the PSVR controllers, and how linear it all seemed.

Luckily, once I got my hands on it and actually played the finished game for myself, I was able to appreciate how well everything came together.

I still think Blood & Truth would have been better on more advanced hardware, but it was still one of the best VR games this entire year. The action is relentless and the slower moments were a welcome respite that allowed for a surprising amount of character progression and narrative depth. It’s also gotten a steady stream of updates since launch to continue increasing its value offering even further.

Blood and Truth Aim Controller

Perhaps more so than any other VR game we’ve played this or any other year, Blood & Truth really emulates what it would feel like to be in an action movie like a James Bond film or The Getaway. Everything from intense car chases, casino shoot-outs, and tense interrogation scenes are here on full display.

Notably, it came out right around the same time as Defector, an Oculus Studios spy-action title from Twisted Pixel, but delivered on its promises far more robustly and is easily the better game. There are lots of different experiences that put a gun in  your hand and ask you to shoot scores of virtual people in VR, but few of them make you feel like an action hero as acutely as Blood & Truth.


Blood & Truth is a PSVR exclusive available now. Read our full review for more details!

The post Best VR Of 2019 Nominee: Blood & Truth Displayed True Blockbuster Action appeared first on UploadVR.

PlayStation London Studio Working on New VR Exclusive, Likely for PSVR 2

Sony’s PlayStation London Studio, the developer behind PSVR exclusive Blood & Truth, is already at work on their next VR exclusive project, Road to VR has learned. Considering the timing and scope of London Studio’s work, we expect the title will target next-gen PSVR 2 and PS5 hardware.

PlayStation London Studio has been on the leading edge of VR game development from the earliest days of PlayStation VR. The studio was responsible for the PSVR launch title PlayStation VR Worlds (2016), a collection of mini-games which remains today one of the best introductions to the possibilities of VR gaming. The studio’s latest project was the PSVR blockbuster Blood & Truth (2019) which raised the bar on storytelling, interaction, and graphics on the platform.

London Studio’s Next PSVR Title

Blood & Truth concept art | Image courtesy Sony London Studio

Considering its contribution to the medium, it’s great news to hear that London Studio isn’t finish with VR just yet, in fact it may just be getting started.

While the studio hasn’t outwardly announced that a new VR exclusive title is in the works, Road to VR has come across recent job listings which confirm that studio is ramping up its team for a new VR title. All seven of the studio’s current job openings are for VR specifically, and several make it clear what’s on the docket (our bolding below):

VR – Tech: Game AI Programmer

PlayStation London Studio is looking for an experienced AI Programmer to join the Gameplay team, working on their next exclusive virtual reality title following the recent launch of Blood & Truth on PSVR.

VR – Tech: Gameplay Programmer

Working with creatives and the wider technical team, you will utilize your experience and passion for developing gameplay, realizing the creative ambition for our next VR title.

We don’t expect to hear officially about London Studio’s next VR title until the middle of 2020 at the earliest, but with the job openings describing an emphasis on “exciting combat focused gameplay,” it’s likely that the studio intends to continue with the shooter genre. Blood & Truth set forth a working formula, and its story conclusion left the door open for a new chapter; we wouldn’t be surprised to find that the next title is in fact ‘Blood & Truth 2’, but we also wouldn’t put it past London Studio to dream up something entirely new.

VR Ambitions

While PlayStation London Studio has a lengthy game development history dating all the way back to 2002, the studio has recently embraced VR as its central pillar. VR is clearly the main focus on the studio’s official website; snippets of text on the site highlighting VR development and another recent job listing make obvious the studio’s direction and ambition (again, our bolding below):

VR – Production: Production Director

Sony London Studio is leading the charge in building AAA VR games—our vision is to become the World’s Best AAA VR Games Developer—and, with our most recent release, Blood & Truth, we’ve taken a bold step forward towards this ambitious vision.

[…] You will develop and grow the competencies of the current production team towards our AAA vision. We are looking for you to join us with pushing the boundaries within the VR medium and setting the bar for the rest of the industry to follow!

London Studio’s Next VR Game Will Likely be on PSVR 2

Early PSVR ‘Project Morpheus’ prototype | Photo courtesy Sony

We don’t have concrete evidence that London Studio’s next VR title is being made for PSVR 2 and PS5, but there’s a handful of clues pointing in that direction.

First, the timing. Launched in late 2016, PSVR is now more than three years old. While it’s still a leading VR platform, the hardware—both the headset and the console that powers it—is starting to clearly show its age. With London Studio focusing on AAA scope, their development timeframe for a new VR title is likely in the order of one year at a minimum, but likely closer to two years. If the studio’s next big VR title launched in late 2020 or even 2021, it would need to run on a seven year old console and a four year old VR headset.

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Sony Hints Next-gen PSVR Could Bring HDR, Wireless, Eye-tracking & More

Sony has all but confirmed that PSVR 2 hardware is in the works for PS5. As a first-party PlayStation studio, London Studio is in the ideal position to already be working on a game targeting next-gen PSVR hardware. Not only is the studio in the right place, but it already has an established history of working on PSVR launch content with PlayStation VR Worlds which shipped alongside PSVR—if anyone is getting early access to PS5 and PSVR 2 dev kits to build a launch title, it’s London Studio.

Further, more of the studio’s recent job postings allude to work on next-gen hardware and experiences (our bolding below):

VR – Design: Level/Mission Designer

PlayStation’s London Studio is looking for Mission Designers with a wide range of skills to join an experienced team of developers working on the future of VR gaming. As a 1st Party Studio our remit is to produce games which show the exciting potential of the latest PlayStation hardware.

VR – Design: Technical Game Designer

The team have already released VR Worlds and Blood & Truth and are moving on to the next big thing in VR – and we want you to join us!

Signaling PlayStation’s Commitment to VR

Image courtesy PlayStationpla

This isn’t just good news for fans of Blood & Truth and London Studio, it’s a clear signal that PlayStation’s commitment to VR is as strong as ever, if not stronger. Allowing an entire first-party studio to devote itself to AAA VR is no small investment, especially when that studio could just as easily be working on titles that address the much larger non-VR market.

This isn’t the only evidence that PlayStation is still gung-ho on VR either, the company is still focused on growing its library of VR content and aggressively marketing PSVR right alongside PS4 and PS4 Pro.

And while it surely wasn’t the primary reason that Sony acquired Insomniac Games—the veteran VR developer behind several Oculus exclusive titles, including Stormland (2019)—there’s a good chance that PlayStation will let the studio see what it can come up with on next-gen PSVR hardware.

The post PlayStation London Studio Working on New VR Exclusive, Likely for PSVR 2 appeared first on Road to VR.

‘Blood & Truth’ Hops on the VR Rhythm Train in Final Challenge DLC

Between Beat Saber, Pistol Whip, Audica, and plenty more, it’s fair to say that rhythm games are a key VR genre. And while we didn’t expect it from Blood & Truth, the gritty PSVR-exclusive shooter, we’re happy to see the game get its groove on in its latest and final ‘Challenge’ DLC update.

After launching earlier this year, Blood & Truth has seen three DLC updates which have expanded on the game’s core shooting mechanics with shooting-range challenge modes like Time Attack, Skeet Shooting, and Trick Shots.

The fourth and final DLC update brings a surprising rhythm shooting mode to the game. The update offers four stages set to songs from the title’s soundtrack; London Studio explains:

You’ll need to shoot each vinyl-shaped target that appears on the specially-created rig, with more points awarded the more on time to the beat your shot is – and how close you are to bullseyeing the target. To help you perfect your timing, a colour-coded ring will overlay onto a target when it’s time to shoot. And don’t worry about reloading: all guns in this mode have infinite bullets and are on automatic.

Chaining successful shots will activate a multiplier, which is your ticket to earning a spot on the Challenge’s online leaderboard.

The studio notes that both aim and timing contribute to your score.

Image courtesy PlayStation London Studio

But that’s not all for this update. Those who played through Blood & Truth’s solid campaign will recall the club scene where there’s an interactive DJ deck that lets you mess around with some music and effects before the fighting breaks out. In this latest update you can now get in front of an expanded version of the DJ deck, which now has six different tracks, for unlimited remixing without worrying about dodging any bullets.

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‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony's London Studio

As with all prior Blood & Truth DLC, this update is free and available now!

The post ‘Blood & Truth’ Hops on the VR Rhythm Train in Final Challenge DLC appeared first on Road to VR.

Blood & Truth Update Adds PlayStation Aim Compatible Modes

After a successful launch in May, Sony London Studio has continued to support its story-driven shooter Blood & Truth with updates and even a demo. Now the studio has released its biggest package of new features, adding a hard mode as well as challenges which support the PlayStation Aim controller.

Sony London Studio has introduced five Skeet challenges to test your shooting abilities, all of which are PlayStation Aim compatible. These are:

  • Authentic Skeet: Move between eight stations shooting at high and low clays launched as singles or doubles, with 25 being the perfect score.
  • Extreme Skeet: Set on London’s rooftops, you’ll between eight stations shooting at high and low clays launched as singles or doubles. Extra targets will appear for additional points.
  • Endurance Skeet: Clays are launched from high towers and you lose a life for every clay missed. You only have three lives but can earn any lost life’s back by scoring three consecutive hits.
  • Puzzle Skeet: Hit three targets to release a coloured clay. Lights switch on with each hit target tell you which colour clay you need to shoot next. Hit the Clay to move on to the next set of targets, miss and you need to hit the three targets again to relaunch the clay.
  • Action Skeet: A training challenge, which includes static and launched targets.

For those that have breezed through the campaign and want a real test of skill, there’s the new Hard Mode. As you’d expect Hard mode means you have less health to start with and your recovery is slower, enemies are a lot more accurate, and Precision Mode comes with less time to use it. Hard Mode allows you to replay individual missions or the entire campaign using the New Game+ feature.

Blood and Truth

Blood & Truth has proven to be one of the best PlayStation VR titles this year, with VRFocus giving the videogame a full five star review, commenting: “While you don’t have the freedom of Borderlands 2 VR for example, with Blood & Truth you have a far more focused videogame that knows what it wants to achieve, and that’s put a smile on your face. From start to finish  Blood & Truth is one hell of a ride, a finely choreographed John Woo movie that’s all about sheer entertainment.”

VRFocus will continue its coverage of Blood & Truth and Sony London Studio, reporting back with the latest updates and announcements.

PSVR Exclusive Blood & Truth Adds Partial Aim Controller Support

Surprisingly, PSVR exclusive Blood & Truth just added partial support for Sony’s Aim controller.

The free update to the game includes five new challenges named Skeet Challenges. Like the existing challenges in the game, they require sharpshooting skills for good scores. Each has a specific theme, like a puzzle-based course where you need to hit clay pigeons in a certain order or a London rooftop shootout.

More importantly, though, all of the game’s challenges, including these five new ones, can be played with Aim, Sony’s rifle-shaped motion controller.

Blood and Truth Aim Controller

Based on the GIFs seen in the PlayStation Blog, you can use Aim to wield two-handed weapons like shotguns and assault rifles. Support for the controller has been long requested for Blood & Truth. Until now, you could only play the game with two Move controllers or the Dualshock 4.

You can’t, however, replay the campaign with VR support. While that might be disappointing, many of Blood & Truth’s interactions outside of shooting wouldn’t feel natural with the device.

That’s not all that’s new here, though. This week’s update also adds the long-promised Hard Mode. Blood & Truth previously featured Cinematic and Normal difficulties. At release, the team’s Stuart Whyte reasoned that the team didn’t want to make the game too difficult. If you’ve been craving a little more challenge, though, now’s the time to get stuck in.

We thought Blood & Truth was pretty great when we reviewed it back in May. “The action is pulse-pounding and so bombastic it rivals even the biggest summer blockbusters,” we said. “This one is easily recommended to any PSVR owner that likes to shoot bad guys and watch stuff blow up.”

Meanwhile, we know that developer Sony London is busy working on its next PSVR game.

The post PSVR Exclusive Blood & Truth Adds Partial Aim Controller Support appeared first on UploadVR.

‘Blood & Truth’ Update Adds Hard Mode and Skeet Challenge Mini-games

Following an update earlier this summer which added a New Game+ mode, mini-game challenges, and online leaderboards, a new Blood & Truth update today adds a Hard Mode, a handful of new shooting challenges, and some new trophies for completionists to chase.

Blood & Truth, easily one of PSVR’s top games in 2019 (our review here), gets a free update today which will give players reason to dive back in to London’s underground. London Studio detailed the update over at the official PlayStation Blog.

SEE ALSO
‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony's London Studio

In addition to shooting challenges that were previously added to the game post-launch, this update adds five new skeet shooting challenges that will test your ability to shoot clay pigeons out of the air with your trusty shotgun.

  1. Authentic Skeet
    In our Authentic Skeet experience, you move between eight stations shooting at high and low clays launched as singles or doubles. 25 is a perfect score but we’ll be timing you to sort the hotshots from the wannabes.
  2. Extreme Skeet
    Move between eight stations on London’s rooftops, shooting high and low clay launches as singles and doubles. Look out for additional targets between stations for extra points.
  3. Endurance Skeet
    Here, clays are launched from high towers. Lose a life for every clay you miss. You have three lives but can earn a lost life back with three consecutive hits. Hit as many clays as you can before you run out of lives.
  4. Puzzle Skeet
    Hit three targets to release a colored clay. Lights switch on with each hit target tell you which color clay you need to shoot next. Hit the Clay to move on to the next set of targets, miss and you need to hit the three targets again to relaunch the clay.
  5. Action Skeet
    This is our training challenge, which includes static and launched targets. You can polish your skills in here.

There’s also a hidden gnome in each of the modes which will earn you a new trophy when you find all five.

The update also brings Hard Mode to Blood & Truth, and players can choose to play individual missions in Hard Mode or start a full Hard Mode playthrough with New Game+ (which allows players to use their unlocked arsenal from a previous playthrough at the start of a new campaign). A new trophy is awaiting those who tackle the whole campaign in Hard Mode.

Hard Mode is pretty much what it sounds like… London Studio says that enemies are more accurate while the player has less health which is also slower to recover. The game’s ‘Precision Mode’ slow-mo feature is also reduced in Hard Mode, but painted as an invaluable tool because enemies will be less accurate if you use it while moving.

SEE ALSO
'Blood & Truth' Free Demo Lands on PSVR Today

To tackle Hard Mode, the studio reminds players they can use silencers on their weapons to take out enemies quietly, use their off-hand to steady the weapon’s recoil (even on pistols), and equip scopes and laser sights to be more accurate.

The game’s online rankings are also getting a separate Hard Mode leaderboard for those who want to vie for the top score.

The post ‘Blood & Truth’ Update Adds Hard Mode and Skeet Challenge Mini-games appeared first on Road to VR.

PSVR Exclusive Blood & Truth Gets New Game + And More Today

Think you’re done with PSVR exclusive shooter, Blood & Truth? Think again.

The Sony London-developed game gets its first drop of free DLC today. The team’s Stuart Whyte confirmed as much on Twitter. Headlining the drop is a New Game + mode which will allow you to replay the campaign with your progress from an existing playthrough intact. That means you’ll get to keep your new weapons and any customizations you might have made for them. Replaying earlier levels with heavier firepower could be a lot of fun. It’ll also remember the stars and targets you’ve already shot.

Also added in this update are new leaderboards and challenges. Blood & Truth’s challenges test your gun-fu by taking you back to previously visited areas to shoot targets as quickly and accurately as possible. And leaderboards are, well, pretty self-explanatory.

Sony London previously told us Blood & Truth would be getting several DLC drops, all of which will be free. We also know a new difficulty mode is on the way, but no word yet on when.

This is a good reason to jump back into one of PSVR’s best shooters.

“Sony’s London Studio should be proud of what they’ve accomplished here by turning the brief London Heist demo from PlayStation VR Worlds into a fully-fledged narrative that features some of the best performances we’ve seen in VR yet,” we said in our 8.5/10 review. “The action is pulse-pounding and so bombastic it rivals even the biggest summer blockbusters.”

The post PSVR Exclusive Blood & Truth Gets New Game + And More Today appeared first on UploadVR.