New Blood & Truth Screenshots Revealed

Sony Interactive Entertainment Europe (SIEE) recently announced a slew of new PlayStation VR exclusive titles, including Eden Tomorrow, Apex Construct and London Studios’ Blood & Truth. Expected to be available next year, the latter has now also received a large selection of new screenshots.

Blood & Truth screenshotShowcasing some of the characters, environments and action set to feature in Blood & Truth, the screenshots in the gallery below are part of a continued stream of reveals for the videogame. In addition to the original announcement, SCEE have since offered a developer interview and some details on the gameplay mechanics featured in Blood & Truth.

Set in a modern vision of London’s grimy organised crime underworld, in Blood & Truth players are cast as former Special Forces soldier Ryan Marks. Upon his return to London, Marks discovers that his family has become involved with a ruthless syndicate and must do whatever it takes to save them. This will take Marks on a grand tour through dozens of locations, including casinos, back alleys and much more.

No official release date has yet been announced for Blood & Truth aside from the fact that it will arrive next year, however we have already learned a lot about the title. For example, movement in Blood & Truth will operate on a node system – similar to the Oculus Rift’s ARKTIKA.1 – in which the player can select between multiple locations in each environment and teleport directly to them with the hope of gaining the upper hand in a gunfight.

Blood & Truth screenshotOther titles recently announced for PlayStation VR include Bow to Blood, a multiplayer airship based experience, a port of the Oculus Rift’s Ultrawings VR, UK-based Triangular Pixels’ Smash Hit Plunder and Survios’ Sprint Vector. Also announced was an official release date for Moss, a highly anticipated platform title from Seattle-based Polyarc.

The new screenshots for London Studios’ Blood & Truth are available in the gallery below. As stated above, Blood & Truth doesn’t currently have an official release date, however VRFocus will continue to keep you updated with all the latest details on this and other PlayStation VR exclusive titles

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Blood & Truth Gameplay Details Revealed: Gunplay, Dialogue Options and Movement Systems

One of the biggest announcements from Sony Interactive Entertainment Europe’s (SIEE) Paris Games Week press conference last week was a new PlayStation VR exclusive title, Blood & Truth. Developed by London Studio, responsible for PlayStation VR launch title PlayStation VR Worlds, Blood & Truth is a shooting videogame set in the seedy underbelly of London’s organised crime world.

Blood & Truth logoPlaying as elite Special Forces soldier Ryan Marks, Blood & Truth puts players on a desperate mission to save his family from a ruthless criminal overlord. Using the PlayStation Move motion controllers, players will blast anyone in their way as they go face to face with enemies, uncover secrets and experience the thrill of the chase in a high-octane action narrative inspired by PlayStation VR WorldsThe London Heist experience.

Blood & Truth is a first-person experience in which the player will face numerous opportunities to improvise; changing weapons, using explosives and making decisions regarding dialogue to unfold the story their own way. The script is designed to react to the player’s own way of getting into and out of trouble.

As the player rampages around the melting pot of glamour and grit that is modern day London, they will find that the PlayStation Move motion controllers perform perfectly well for the videogame’s movement system. Blood & Truth utilises a node mechanic, similar to ARKTIKA.1 on Oculus Rift, which allows the player to teleport almost instantly between several predetermined positions in each environment. The system has been designed to limit the possibility of inducing simulation sickness. At present, Blood & Truth will not feature a free-roaming locomotion system.

Blood & Truth screenshotThe gunplay in Blood & Truth is more open to interpretation than the movement system, however. The PlayStation Move motion controllers provide force feedback as you would expect, however the reload system from PlayStation VR WorldsThe London Heist has been improved upon. Players will have access to a variety of weapons, all of which require slightly different reload mechanisms, as well as devices such as plastic explosives which can be set throughout the environment.

The most interesting part of Blood & Truth has to be the dialogue options. To what depth the story will branch in accordance with the player’s decisions is not yet known, but VRFocus can’t wait to find out more when the videogame launches in 2018.

15 New PSVR Game Trailers From Paris Games Week

Paris Games Week is here and Sony has revealed a slew of new trailers showing off their lineup of PSVR games coming in 2017 and 2018. Grab some popcorn, because here’s 21 minutes of fresh footage.

Eden Tomorrow

Developer: Soulpix
Release Date: Spring 2018

Eden-Tomorrow catapults the player right into the heart of a strange cosmos: frightening creatures, cryptic riddles, abandoned places and the ever-present question: “what happened here?”


Apex Construct

Developer: Fast Travel Games
Release Date: TBD

[Apex Construct] takes place in a shattered but beautiful post-apocalyptic future filled with merciless robots, where two powerful AIs are locked in a drawn-out conflict. As the last remaining human, you’ll explore this world and use your wits and combat skills to survive, while discovering why almost all organic life has become extinct.


Megalith

Developer: Disruptive Games
Release Date: 2018

Megalith is an action-packed hero shooter that transforms you into a titan, letting you use your massive size and firepower to compete with others in a quest to become a god. Immersed in the conflict of an ancient world, you will need to use a combination of teamwork and skill to survive. Fight for supremacy on the fields of battle using free locomotion, strategy, and destructible environments. Define your own style of combat by customizing your abilities so that you can vanquish your foes and push your disciples to victory.

Blood & Truth

Developer: Sony London Studios
Release Date: TBD

From the moment you slip on the headset, you become Ryan Marks, an elite Special Forces soldier who is on a dangerous mission to save his family from a ruthless criminal overlord. Playing as Ryan, you will come face to face with enemies, uncover secrets and experience the thrill of the chase.


Sprint Vector

Developer: Survios
Release Date: TBD

Sprint Vector is the ultimate competitive VR game: a multiplayer adrenaline platformer that merges the physical thrill of extreme sports competition with the unhinged energy of a zany game show spectacle. Survios’ innovative Fluid Locomotion System and intuitive intended motion mechanics let you comfortably attain and maintain extreme speeds in VR.


Stifled

Developer: Gattai Games
Release Date: Available Now

Experience virtual reality horror in a whole new light in this sound-based thriller where enemies hear your fear. Follow in the quiet footsteps of David Ridley, a grief-stricken widower seeking solace in virtual memories of his traumatic past that are slowly turning his world dark. Create sound waves to reveal the world around you, using objects and your own voice in unique virtual reality and mic-enabled gameplay. But beware your nightmares are listening to every noise you make…


Star Child

Developer: Playful Corp
Release Date: 2018

Star Child is a cinematic platforming adventure that follows the journey of Spectra and her companion on an important mission to an alien planet. After becoming stranded, they uncover a hostile, overwhelming force that threatens to destroy everything. At a pivotal, startling moment, Spectra gains the ability to gradually take control of the world around her and fight back.


League of War VR Arena

Developer: MunkyFun
Release Date: November 7th

League of War: VR Arena is a hands, on, fast-paced war game. Swiftly deploy your tanks, infantry, and choppers in a battle to destroy your enemy’s base before they destroy yours!


Ace Combat 7 Skies Unknown

Developer: Bandai Namco Studios
Release Date: 2018

Discover the glory of being an elite fighter pilot. Become an Ace pilot by taking down enemies through tactical dogfighting, while experiencing the exhilaration of flying freely in a fully immersive world.


Resident Evil 7 biohazard – Not a Hero DLC

Developer: Capcom
Release Date: December 12, 2017

Not a Hero is a chapter that explores the direct aftermath of RE7’s main story. Unlike the nightmare suffered by untrained civilian Ethan Winters, players take control of Chris Redfield to tackle the outbreak as a trained professional. Experience a different flavor of survival horror with an arsenal of tactical weaponry!


Rec Room

Developer: Against Gravity
Release Date: 2017

Rec Room [is] a vibrant and growing virtual community where you play with friends new and old from all around the world! Customize your look then head to the Rec Center for endless fun and games like our epic co-op Quests, 3D Charades, or Paintball! Or play casual minigames like Disc Golf, Dodgeball, and more. Or create and share your own activities using an ever-expanding variety of fun creative tools. Rec Room is a fun and welcoming environment for people from all walks of life! Come and join the fun for free!


Ultrawings

Developer: Bit Planet Games
Release Date: 2017

In Ultrawings, you’ll pilot four distinct aircraft using your virtual hands or gamepad! Soar around four unique, beautifully stylized islands! Earn money to buy new airplanes and new airports! You’ll pop balloons, snap photos, perform spot landings, compete in aerial races, fly through score rings, and even perform emergency landings!


Bow to Blood

Developer: Tribetoy
Release Date: 2018

Bow to Blood takes place in a fantastical sci-fi world, a massive gas giant with mist-soaked floating islands and continents at the heart of a declining empire. Experience harrowing high-speed races, deadly battles with swarming assault ships, perilous encounters with aerial beasts, mind-bending challenges, and more.


Snow Fortress

Developer: Mythical City Games
Release Date: 2017

Snow Fortress is a room-scale Virtual Reality snow fort building & battle game. Relive your childhood by building snow forts as you prepare for epic snowball fights! Unlock tools to protect your fort and deliver a fury of snowballs at your opponents!


Dead Hungry

Developer: Q-Games
Release Date: Available Now

Grill, fry, and bake your way to freedom in Dead Hungry, a fast-paced new PSVR title from the makers of the legendary PixelJunk series. You are a fearless food-truck cook working double overtime to single-handedly save the world from certain doom. Using burgers, fries, a generous portion of side menu items–and anything else within reach–you can restore the living dead to human form! Turn swarms of zombie schoolgirls, office workers, and sumo wrestlers into well-fed and highly functional members of society! Get creative feeding this unstoppable mob with food, phones, or anything else you please! They aren’t just hungry–they’re Dead Hungry.

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Hands-On: Blood And Truth Is Like The London Heist On Steroids

Hands-On: Blood And Truth Is Like The London Heist On Steroids

Note: This is our preview of Blood & Truth from Paris Games Week. The same code is now on show at PlayStation Experience, so we thought we’d show you our impressions again.

It’s no secret that The London Heist is the highlight from PlayStation VR Worlds, a collection of small VR game concepts that released alongside the PSVR last year. The package was created by Sony’s London Studio and The London Heist, a short, interactive narrative experience about thieves and an epic car getaway, stole the show. Now a year later those same developers are working together again but this time they’re taking what they learned from working on PSVR Worlds and making a single, fully-developed game called Blood and Truth.

Blood and Truth was announced yesterday during Sony’s Paris Games Week presentation and is being billed as a modern day action game that puts you “in the shoes of an action hero” like never before according to the PlayStation blog post — it feels a bit like James Bond to me from an aesthetic perspective. They weren’t willing to tell me how long it will be, but they did say it’s much longer than a short demo-like experience.

At a private PlayStation press event yesterday I got the chance to go hands-on with the game and play through a brief section. My objective was to track a mobster guy in a hotel/casino and interrogate him to find out the location of his boss, the game’s main bad guy. I could reach down and pull out the silenced pistol on my chest with my right hand and grab an ammo clip from my hip using my left hand. Reloading was done by slamming the clip into the gun, just like in The London Heist.

Movement is a bit unique in Blood and Truth. In the trailer (embedded below) it seems like the developers included smooth, free locomotion as a movement option but that’s not the case based on what I’ve seen. Instead, there are pre-defined waypoints spread throughout the game that you select and your character will automatically slide across the level towards them.

You could also strafe from side-to-side between movement nodes as well. It feels less like you’re walking and more like the experience is on rails of some kind or you have on rollerskates. I didn’t notice any discomfort, but the lack of control was a bit odd.

 

The content of my demo was promising and makes me feel like the finished product will feature a lot of gameplay variety. Things start out nice and slow as I’m slowly sneaking into the facility and have to monitor my target’s movements across the casino using security cameras. Eventually I’m discovered and a security guard opens fire, forcing me to creep down the hallway.

On the ground floor of the building I start setting C4 charges on slot machines to rig the place to blow up. Taking my time not to get caught, it was satisfying to focus on VR’s interactive potential. Instead of just tapping a button like you would in a non-VR game, I had to open the pouch, remove the C4, attach it to the surface, and press the red button to arm it. This series of actions coupled with the intensity of enemies searching for me, dramatically enhanced the atmosphere.

 

Gunplay felt great once the shootout commenced and I was able to easily move between cover even though it was just node-based sliding movement. When the bullets started firing I didn’t care much about the lack of free locomotion because I was so focused on not getting killed, but I could definitely imagine the absence of freedom to explore will get frustrating as the game goes on.

My demo concluded in a foot race as my target tried to flee that was entirely on rails, moving me through the halls completely automatically. Since I needed information I couldn’t shoot my target due to the risk of him dying, so I had to shoot all of the enemies that popped up in my path during the chase, but take care not to hit him in the back. The best moment in the whole demo happened when I shot a fire extinguisher that exploded and resulted in a super slow-motion bullet-time sequence that earned me several headshots. Watching enemy corpses sink lifelessly to the ground is super satisfying, if a bit jarring, due to the game’s relative realism.

Blood and Truth is shaping up to be the game that everyone wanted The London Heist to be in the first place. We look forward to learning more about the game in anticipation of its release for PSVR in 2018.

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Hands-on: Sony’s ‘Blood & Truth’ for PSVR is Aiming for AAA Scope, and Off to a Great Start

Sony’s London Studio—who built the well received VR Worlds experiences for PSVR—is back. This time around the studio isn’t building a slew of PSVR samples, but rather a AAA scope action shooter in the same vein as the acclaimed ‘London Heist’ vignette from VR Worlds. This isn’t just more of the same though; what we’ve seen of Blood & Truth so far clearly moves the needle of agency and immersion on PSVR with a slew of smart locomotion mechanics and world interactivity.

Since it’s still in its infancy, VR game design is moving very fast compared to traditional game design. Many VR titles can feel outdated in just a matter of months because of their reliance on ‘old’ VR design techniques.

‘London Heist’, however, wasn’t just good for its time. It still holds up (now over a year old) as one of VR’s most visceral experiences, no doubt thanks to the talented team at Sony’s London Studio.

And the studio hasn’t been resting on their laurels. Instead, they’ve set off to take the lessons they learned from creating ‘London Heist’ and the other VR Worlds experiences and apply it all to a brand new PSVR game which they say is targeting ‘AAA’ quality and scope.

Blood & Truth definitely has the same great look and feel of ‘London Heist’, but it’s actually a brand new universe, new story, and new characters, this time set in modern London. The game, powered by the studio’s in-house engine, sits right up there with the best looking PSVR titles to date.

Image courtesy Sony

While ‘London Heist’ consisted almost entirely of static scenes with no locomotion (fighting from behind a desk, sitting in a chair—save for one scene in a car), Blood & Truth greatly improves agency by letting players move throughout the world with a node-base locomotion system which, crucially, doesn’t rely on teleportation. That’s music to my ears, as I’ve found over the years that teleportation locomotion in VR, while comfortable, tends not to be very immersive since there’s a visual disconnect from one position to the next, which makes the virtual world feel less real.

The locomotion system in Blood & Truth allows players to look at nodes scattered throughout the environment and press a button to glide toward them at a flat speed. Since you don’t need to think about how to navigate once you initiative a move to a new node, you’re free to continue to watch and engage enemies, whether by sneaking or by force.

But node-to-node isn’t the only way players will move through the world. There’s also situational locomotion. In my hands-on preview of one of the game’s levels, I was sneaking into a casino to find a bad guy and there was a moment where I shot the lock on a ladder to make it fall into position, and then used my hands on the rungs to pull myself up to the next level. Another part of the demo had me pull myself up into an air duct and then use my hands to pull myself through along its length to the other side. These, and I suspect even more moments of situational locomotion, are peppered throughout.

I found the locomotion in Blood & Truth not only comfortable but also immersive. Having the agency to choose where to go from a range of options—and sometimes even reaching out to grab onto the virtual world to help you move through it—makes the world feel much more real than the ‘frame-by-frame’ feeling of teleporting locomotion. And that sets a strong stage for the action, gameplay, and story.

About that… as I mentioned, I was sneaking into a casino to find a bad guy (sounds pretty generic, but this demo was part way through the game, so I’m sure there’s more to learn about the characters and story). I had a silenced pistol on a chest holster, along with some magazines.

After climbing up the ladder I’m confronted with a locked door. Handily, a little tool kit appears, from which I take a lock pick in each hand. Upon inserting the lock picks into the keyhole, I have to turn one into the ‘sweet spot’, and then tilt the other one down to pop the pins up one by one until the lock was opened.

Image courtesy Sony

After getting inside, I crawled my way through the air duct and popped out the other end to find a surveillance camera console which had a series of buttons and a joystick. Clicking the buttons would switch the monitor between various camera views, while I could grab the joystick to pan and tilt the view. This is how I located my target; a man named Keech. To get to him, I’d have to pass through the casino floor, which would put me in close proximity with armed guards. Good thing I have a gun.

I took an elevator down to the casino floor where the point-and-move locomotion allowed me to choose which cover points I wanted to move to, and I could stay hidden from the guards as long as I timed my movements carefully. As I moved throughout the casino, trying my best to evade the guards, there were several points presented to me where I could plant C4 charges. To do so I had to grab the detonator from a bag and stick it on top of the charge, then stick the charge in the right location. It wasn’t as interesting as the lock picking mechanic, but hey, anything is better than ‘Press X to place C4’.

Alas, one of the guards spotted my poorly-timed move and a gunfight ensued. I pulled out my silenced pistol and, looking down the reflex sight, blasted away at the enemies as we both took cover behind some blackjack tables. Throughout the fight I was able to move to various cover points by pointing and clicking, and I could also ‘strafe’ to points to my left and right without needing to look at them.

Image courtesy Sony

There were times where I looking around a pillar to try to find a new place to move which would make for a good flanking maneuver, but since there was no node I wasn’t able to move where I wanted. As much as this system improves agency of other types of VR locomotion, it should be insulated as much as possible from those sorts of ‘I want to but it won’t let me’ movements.

Shooting the enemies, which convincingly fell limp to the ground upon being dispatched, feels tight and impactful, and was punctuated by a clip-based reloading mechanic which has you remove a magazine from your chest-harness and slide it into the pistol.

With guards no longer standing between me and the elevator up to Keech’s room, I headed up to his floor and confronted him at the door. When he saw me, he began running down the hotel hallways, and the game automatically caused me to chase behind him. What ensued was another smart locomotion scheme which essentially combined on-rails shooting with occasional bouts of the prior node-based cover stuff.

The on-rails moments allowed me to not think so much about where I was going (since the game was guiding me), but allowed me to soak in all the action of blasting Keech’s goons who were attempting to stop me along the way. As the chase proceeded and I had to take out enemies popping around seemingly every corner and pillar, I noticed a fire extinguisher that was just begging to be shot. As I shot it, the world dropped into slow motion. I could see bullets, smoke, debris, and spent casings delicately dancing through the air. This Matrix moment made me feel like a total badass as I took out the room full of baddies with careful headshots (thanks to the enemies all kindly moving in slow motion for me).

At the end of the chase sequence I confronted Keech, and while his dialogue wasn’t entirely clear to me (since I don’t have the knowledge of the setup just yet), what was clear to me was how great the character looked. While the art style keeps the game’s visuals out of the uncanny valley, the motion-captured performance and excellent facial detail made for a deeply believable character.

– – — – –

Through smart design in both locomotion and agency, Sony’s London Studio is clearly onto something with big potential. From shooting to exploring, I felt engaged with the world of Blood & Truth, which deeply solidified it in my head as a physical place around me. I began to forget about the Move controllers in my hands and instead thought about lock picking, C4 placement, and how many bullets were left in my magazine. Throughout it all, the Move’s limited tracking performance didn’t once rear its head (and issue I’ve had with other PSVR titles). The real world begins to fade away; immersion takes over. This is what VR is for.

The studio isn’t yet talking about a release date (though at this point it would seem 2018 is a safe bet) or price, but this is definitely one to keep your eye on.

The post Hands-on: Sony’s ‘Blood & Truth’ for PSVR is Aiming for AAA Scope, and Off to a Great Start appeared first on Road to VR.

What You Missed: A Recap of the Latest Virtual Reality Titles Coming to PlayStation VR

Missed the announcements from Paris Games Week (PGW)? A huge fan of virtual reality (VR)? PlayStation 4 and PlayStation VR owners likely already know that there are now over 100 titles on the platform. But that’s just now. There’s plenty of videogames on the way to add to that collection, and luckily VRFocus has got your back. Below you can find a list of all the PlayStation VR videogames that were announced or mentioned at PGW – and we have also created a little video recap which you can find below.

Ace Combat 7: Skies Unknown – 2018

Bandai Namco bring you Ace Combat 7: Skies Unknown, taking their popular fighter pilot series to VR for the first time. With spectacular views, a dynamic weather system and various maps, this videogame demands the highest possible aerial combat skills.

Resident Evil VII biohazard DLC – Not A Hero – December 12th 2017

Chris Redfield comes up against new and terrifying enemies in his pursuit of deadly psychopath Lucas in Resident Evil VII thanks to the Not A Hero free DLC. There are plenty of gory situations to confront on the path ahead as Redfield seeks an end to the bloody reign of the murderous Baker family.

Rec Room – Coming Soon

Developers Against Gravity have created a social platform where players can engage in multiplayer games with one another. As with all the products mentioned here, check out the link for more information.

Moss – 2018

Announced at the Electronic Entertainment Expo (E3), VRFocus thought Moss was perhaps the cutest VR game to date. Sadly, that date has shifted, with the title now delayed until 2018. Developed by Polyarc, Moss asks players to solve puzzles in a larger-than-life world. The protagonist Quill also recognises who you are and tries to point out tips when you’re stuck. Quill’s intricate hand movements actually promotes sign language as she uses her body, hands and squeaks to communicate with you.

Apex Construct Coming Soon

Announced at PGW today, this first-person shooter (FPS) takes adventure to a futuristic, robot-filled sci-fi world. You play as the last human on a world where synthetic creatures seek to dominate their new hunting grounds. Created by Fast Travel Games, this Swedish studio is formed of Ex-Rovio, EA and DICE staff.

Bow to Blood – 2018

Another newly announced title, Bow to Blood is a multiplayer videogame where players pilot airships into combat with other players. PlayStation VR owners can go solo or team up to battle rivals. Stand and fight or reposition on your foe? It’s your call.

League of War: VR Arena – November 7th 2017

Announced back in August this real-time tabletop warfare simulator should be something strategy fans will enjoy. Players will have access to 12 different units, four of which can be deployed at one time. This includes tanks, soldiers, flamethrowers, artillery and helicopters. Each unit costs energy to put on the battlefield – so don’t start spamming out loads of troops without thinking careful first.

Stifled – October 31st 2017

Showcased at E3 this year, this videogame asks players to see the world through sound; similar to how echolocation would work underwater. The noise you make highlight the surroundings around you in a creepy white line drawing style. Unfortunately, whilst using sound shows your path it also draws the attention of enemies.  You will need to balance your need to see versus your need to keep safe. A slow and steady process that really gets under your skin.

Sprint Vector – Coming Soon

A fast-paced obstacle course racing title that asks players to swing their arms back and forth in order to increase the speed at which they travel. Climb, jump, leap across various obstacles and compete against friends or A.I.

Star Child – Coming Soon

Developers Playful Corp have created a dark, cyberpunk world where strange creatures roam in a bizarre neon-lit world. A side-scrolling platform experience, the protagonist has to solve puzzles and take an elevator deeper into an alien world.Star Child ScreenshotTransference – Coming Soon

Announced at E3, Elijah Wood’s videogame company Spectrevision and Ubisoft have created a psychological thriller videogame where players delve into the destructive tale of a man’s obsession as they explore his digitally recreated memories. Think Inception, but as a videogame where you have to solve puzzles in the man’s memories. VRFocus did an interview with Kyle McCullough from SpectreVision if you want more information.

Ultrawings VR – Coming Soon

Available on the Samsung Gear VR and now coming to PlayStation VR, this flying simulator allows you to try three different aircrafts, has several missions which in turn allows the player to purchase airports across three separate islands. Shoot balloons, take photos, fly through rings, race against players or practice that perfect landing.

Dead Hungry – October 31st 2017

This tongue-in-cheek action videogame allows you to cook up a storm as a chef feeding some very hungry zombies. That’s right, you’re not killing zombies on mass but feeding them some very well-cooked hamburgers instead. Perfect for Halloween.

Eden Tomorrow – Coming Soon

Set in sci-fi world on what seems another planet, PGW is the first time anything of this videogame was showcased and very little is known about it for sure. However, it appears to be the evolution of previously announced VR title Eden. And features some very strange and bizarre looking creatures that resemble a Brachiosaurus. The teaser also features three-armed robotic drones and enormous monsters.

Monster of the Deep: Final Fantasy XV – November 21st 2017

Showcasing the first hands-on previews at PGW, the gameplay features customisable costumes, a various array of fish (and other creatures) and various ways of catching fish from travel to sonar detection.

Megalith – 2018

A first-person videogame where you play as a titan on a quest to become a powerful god. With destructible environment and a range of weapons in a stylised world.

Smash Hit Plunder – 2018

Set in a medieval castle with ghostly inhabitants, you play a young mage recently returned from magic school on a quest to delve into their family’s fraught past. You have to rebuild your family’s wealth and use your wand to uncover treasure, coins and crowns. As the name of the title suggests, you’ll have to do a lot of smashing and hitting things to do that. Venture into multiple dungeons, secret rooms and set things on fire, smash everything you see or sneak up on ghosts to find hidden gold.

Blood and Truth – 2018

Another new title to add to the growing list of PlayStation VR games available for players, you play a brutal gangster in London. On a quest to avenge his murdered family, you have to break into enemy hideouts, casinos and gun down your enemies. You need to be prepared for both stealth gameplay as well as ready to throw yourself into the action. The teaser showcase lock picking and a bomb detonating as you shoot down enemies.

Those are the latest videogames that have been announced or will be coming soon to the PlayStation VR. Watch the video below to get a glimpse of all the videogames and follow VRFocus for any further announcements on the videogames.

Sony Offers More ‘London Heist’-style Cockney Carnage in ‘Blood & Truth’, Teaser Trailer Here

Paris Games Week hasn’t officially started yet, but Sony’s pre-PGW keynote saw a number of announcements including Sony London Studio’s spiritual continuation of the highly popular (and all too short) The London Heist, a demo in the VR Worlds demo disc that came along with many PSVR headsets.

Called Blood & Truth, not much is known about the game besides what we’ve seen in the trailer. Like The London Heist, it looks to be heavy on the gunplay, a bit lighter on elements like lock-picking, setting time bombs, and engaging in quick narrative elements like smack talking a sleazy club owner—all of course with the Guy Ritchie-style Cockney swagger that fans have craved ever since playing The London Heist the first time around.

According to the developers, the game will be far beyond the length of a demo. In the game, you can move, dual-wield, reload, plant C4, crawl through vents, and do almost anything you would in an action movie, says Design Director Iain Wright.

There’s only one location for now, although Director Stuart Whyte say there’s “a load more levels to showcase the glamour and grit of modern day London. We’re just scratching the surface of what we’ve got and what we’re working on behind the scenes, and there’s definitely more to come in the future.”

There’s still no release date yet, but we’ll be following Blood & Truth closely in the coming months to see if it truly holds up to the promise of The London Heist, or becomes a glorified shooting gallery like so many others.

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