Review: Blood & Truth

With every PlayStation VR sale, no matter what else is included you’ll always get a copy of PlayStation VR Worlds; a collection of mini-games of sorts, one of which is The London Heist. Created by Sony Interactive Entertainment’s (SIE) own London Studio, this was a gritty, story-based shooter with plenty of action. If you’ve been wanting more of the same – and got your headset at launch – then the long wait is finally over, as PlayStation VR returns to London’s dangerous criminal underworld in Blood & Truth.

Blood and Truth

Blood & Truth isn’t a sequel to The London Heist merely taking inspiration from the title, offering players a chance to dive into a Hollywood action movie that sits somewhere between Lock, Stock and Two Smoking Barrels and Bad Boys 2. Right from the word go London Studio skirts the line between videogame and the growing virtual reality (VR) genre of interactive experience, endeavouring to immerse you into the role of hero, as you become more and more invested in the plot (no matter how outrageous) to protect and save the lives of those around you.

The storyline is just as important as the gameplay in Blood & Truth as there are significant moments spent inside of cut scenes – whether you like them or not. You’re cast as Ryan Marks, an ex-soldier who has come back home, and like any good gangster related script, family is revered and most sacred above all else. So when a ruthless criminal overlord decides to take what Marks’ family has built, it’s up to him to put things right.

Once the story foundations have been set it’s time to have some fun. Blood & Truth is all about intense set pieces, with lots of guns and nifty little nods to the action movies we all know and love. Get the calibration set right for the PlayStation Move controllers and you should have very little issue dual wielding weapons or holding some of the larger guns two-handed. At either hip are your trusty pistols which can be customised and upgraded with attachments such as iron sights and a suppressor. There’s a gun range to test out mods should you need it. These can also be swapped on the fly mid-level, with revolvers and other pistols becoming available. The same goes for the bigger guns (assault rifles/shotguns) which appear across certain areas and attach to your back.

Blood and Truth

There never really seemed to be an issue when grabbing for any weapon, and accuracy even at long range was always spot on. The same goes for reloading. All ammo is kept on your chest, so all you need to do is grab it and bring the clip/shells near the gun the rest is automatic; allowing for quick reloads when under fire.

Because of the linear nature of the gameplay, London Studio has managed to employ a super comfortable system of movement which should suit most players. Actual level exploration is fairly limited, with Blood & Truth employing a sort of point-to-point teleportation system. Locations are highlighted by a white arrow and there can on occasion be two or three points to choose from, giving the illusion of multiple routes. Locomotion between these points is very smooth and steady – no blink teleportation – plus there’s also the option to strafe left or right if a point is available nearby (imagine being behind a desk and moving to either corner). Actual movement options beyond the standard configuration is fairly limited, with a ‘Comfort Mode’ available which adds a vignette should you need to.

Rather than fall into the trap of making a pure first-person shooter (FPS), London Studio has done a decent job of mixing up the gameplay as often as possible, adding in little puzzle elements like picking locks and breaking through security devices, to more high-octane moments like car chases or escaping crumbling buildings. Thankfully, gunplay was always quick and fluid, with explosive barrels always setting off a nice little slow-mo moment if an enemy is caught in the blast.

Blood and Truth

There are a decent number of chapters to play through offering several hours of gameplay on the easier modes. As Blood & Truth is a single-player experience to keep you coming back once the story has been completed, a hard mode will really test those skills, while challenge modes will unlock with online leaderboards to compete against friends. Also included is a Game+ mode so you can go through the story again with everything you’ve unlocked, plus there are plenty of little hidden extras to find if you love gaining 100% on a title.

Blood & Truth has some great voice acting and the motion capture is some of the best seen in a VR experience. If VRFocus is to be really picky then some of the scenes do feel like they drag on a bit too long, when you just want to get stuck back in, and there were a couple of glitch moments that were both funny – a gun was still in hand during a cut scene which meant a handshake couldn’t be interacted with – and game stuttering – an overhead rail section just didn’t want to work. Nothing too OTT.

While you don’t have the freedom of Borderlands 2 VR for example, with Blood & Truth you have a far more focused videogame that knows what it wants to achieve, and that’s put a smile on your face. From start to finish Blood & Truth is one hell of a ride, a finely choreographed John Woo movie that’s all about sheer entertainment.

100%

Awesome

  • Verdict

Blood & Truth Review: Another Roaring Exclusive For PSVR

Blood & Truth Review: Another Roaring Exclusive For PSVR

I could tell Blood & Truth was special when I realized I had been playing for a solid half hour and hadn’t shot a gun or killed a thug that entire time but remained entirely invested. This is the kind of game that you’ll pick up out of interest for its big set piece actions scenes, satisfying gunplay, and knack for making you feel like the star of your own action movie, but you’ll end up staying for the charming characters.

Blood & Truth is the latest big-budget PSVR exclusive and this time it’s coming directly from Sony’s own London Studio. They’re pouring a serious amount of work and money into this title, adding up to what might be the most sizable investment into a single new IP we’ve seen in VR yet. Luckily, it pays off.

In Blood & Truth you play as Ryan Marks, the ex-military son of a massive international family business full of shady deals, backroom politics, and dangerous messes. You’re called back home after the death of your father and have to fend off a rival businessman from trying to overtake what your family has built.

The drama between the Marks family and the rival business venture didn’t do a whole lot for me truth be told, but the characters themselves were fantastic. Everything from the facial animations and voice acting felt incredibly genuine and earnest. One of my biggest pet peeves with cinematic VR games such as this is when the characters go out of their way to look you in the eyes constantly to try and make you feel present — which incidentally does the opposite — but in Blood & Truth everyone responds just as much to one another as they do you.

Every now and then I’d catch my sister stealing a quick sly look at me to make a face in response to your vulgar brother, or I’d notice my mother’s worried gaze as we discussed the dangerous details of our upcoming heist. It felt more genuine than most relationships I’ve had with digital characters and I was hungry for more.

Most of the first half of the narrative is told through a series of flashbacks in an interrogation room, but eventually events start to catch up to the present day. London Studio have done a remarkable job of packing this with every type of set piece you’d expect to see in a Hollywood-caliber summer blockbuster, but this time you get to act it out in VR.

Gunplay feels really, really good — at least as long as the PS Move controllers are cooperating. You spend a large chunk of Blood & Truth holding your arms up in the air to point at digital enemies in VR, so after a while the classic PSVR drifting issues eventually arise. Aiming requires lots of precision, so it’s frustrating to say the least when you miss headshots because of inferior light-based motion controllers.

You’ve got two hip holster slots and two back shoulder slots so you never feel restricted with your arsenal at all. Every weapon is reloaded the same way too — just grab a clip from your chest and stick it in the gun. Once you get into a rhythm with the later missions you’ll be swapping guns and reloading quickly with ease; it’s really got a fast-paced John Wick vibe when you’re in the groove.

There are car chases across freeways, foot chases through winding passageways, you’ll jump out of several windows in slow motion, dual wield weapons as bodies fly through the air, and even smooth talk your way past security a time or two. Rather than plop you into the middle of a large open space and ask you to find your way with clunky PS Move controllers, the game does most of the heavy lifting for you.

Simply put, there is no traditional free movement in Blood & Truth at all. Instead, there are hovering arrows sprinkled throughout every level that you can look at and press a button to move towards. Once behind cover you can strafe from one point to the next, but once you’ve picked where to go there’s no way to control your movement again until you’ve reached that destination. It feels a bit like you’re on rails, because you technically are, but you at least have some control over where you go and when.

To be honest the movement system feels restrictive at first. For example, the opening level of the game takes place in a pretty large base that’s found in a desert environment. Rather than explore the base like I wanted to do initially I was forced to head down underground through a bunker entrance.

And while playing if you realize you missed a weapon cache or collectible of some kind then tough luck — this movement system literally does not allow backtracking. Even if you turn your body and head all the way around to look at the spot you were just in there is no way to move backwards.

For the vast majority of the game the movement system is honestly not a problem at all. It’s designed around this system specifically and there is a lot of variety between fighting off enemies, taking cover, picking lots, searching the environment for items, sneaking around, etc. You don’t have a chance to get bored. But during a few firefights only being able to strafe from side-to-side instead of actually flanking enemies or finding better cover was extremely annoying. During one scene in a large elevator shaft a few hours into the game you get surrounded and overwhelmed quickly. I hadn’t died once all game and I died six times in a row at this part because of the movement system.

But that being said, since the game is always happening in front of you, the upside to this is that Blood & Truth is expertly paced almost always. There is never a dull moment and it’s basically impossible to get stuck. Rather than giving you a world to explore or setting you off on an adventure to define yourself as the next action hero, instead you’re here to specifically play Ryan Marks’ story. The plot points are written and the set pieces are ready to be triggered no matter what you do so it feels more like you’re roleplaying an existing character than it does you have been invited into the world wholesale.

Blood & Truth took me about five hours to complete on Normal difficulty, but I missed a lot of stuff. Every mission has collectible items scattered around that you can find as well as targets that reward you with stars when shot. Back at base before each mission you can browse and tinker with collectibles on a trophy shelf and spend stars to unlock new weapon mods.

There’s also a shooting range there with a few targets and a ton of glass bottles and challenge missions to offer a bit of replayability through time attack focused missions. A lesser Cinematic difficulty exists as well if you’re not interested in much of a challenge and don’t mind missing some trophies.

If you’re playing on a PS4 Pro it does look better by way of some specific enhancements. Nothing too dramatic, but the resolution looked crisper and lighting specifically seemed improved across the board. It still looks fine on a standard PS4, but obviously a Pro will have the best experience.

And while not available in time for review Sony has said that

Final Score: 8.5/10 –  Great

Despite the sometimes frustrating movement system and occasional pacing issues, Blood & Truth is a tour de force for PSVR. Sony’s London Studio should be proud of what they’ve accomplished here by turning the brief London Heist demo from PlayStation VR Worlds into a fully-fledged narrative that features some of the best performances we’ve seen in VR yet. The action is pulse-pounding and so bombastic it rivals even the biggest summer blockbusters. This one is easily recommended to any PSVR owner that likes to shoot bad guys and watch stuff blow up.

Blood & Truth is available exclusively on PSVR starting May 28, 2019 for $39.99. Read our Game Review Guidelines for more information on how we arrived at this score.

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‘Blood & Truth’ PSVR Hardware Bundle Now Available for Pre-order, Launching Tomorrow

Blood & Truth is set to launch tomorrow, May 28th. As Sony’s next big title after the hit platformer Astro Bot Rescue Mission (2018), the company is putting its best foot forward by featuring the action game in its own PSVR hardware bundle.

At $350, the bundle includes everything you need (minus PS4 or PS4 Pro) to get fully into VR. In the box you’ll find the PSVR headset, PS Camera, two PS Move controllers, Demo Disc 3.0 Disc, and both Blood & Truth Disc and Everybody’s Golf VR game voucher.

You can order the bundle now at Amazon, Best Buy, Target, and GameStop.

SEE ALSO
PSVR Exclusive 'Blood & Truth' Shows Off New Gameplay

We’ve seen quite a bit of Blood & Truth over the past two years. Getting our first taste of the game in late 2017, it was immediately apparent Sony was throwing a good amount of time and money at the project in effort to approach AAA territory. As an outgrowth of the successful demo The London Heist, Blood & Truth is aiming to essentially bring the player into an action movie, replete with guns, explosives, and high octane chase sequences. We have our full review of Blood & Truth coming tomorrow, but it’s safe to say (based on our time with previous demos) that Sony’s London Studio has put a lot of love and polish into the game.

If you’re not fully sold on Blood & Truth (or the strangely positioned Everybody’s Golf VR), there is a cheaper PSVR+ Trover Saves the Universe & Five Nights at Freddy’s VR bundle launching on May 31st, although it doesn’t include PS Move controllers—something that costs around $100 if you buy them separately.

There are still a few older hardware bundles out there if you’re looking for a PSVR on the cheap, although make sure to check whether they include PS Move or not so you’re not stuck having to grab a pair after the fact.

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PSVR Exclusive ‘Blood & Truth’ Shows Off New Gameplay

Ahead of Tuesday’s launch of Blood & Truth, PlayStation has shared 13 minutes of new gameplay showing one of the early levels of the game.

Developed by Sony’s London Studio (the studio behind the excellent Playstation VR Worlds), Blood & Truth is a PSVR exclusive that aims to make the player feel like the lead character in an action movie.

To that end, one of the game’s early levels establishes the player’s backstory as an ex-military badass—which will probably help explain why they know how to use guns and explosives later in the game. New gameplay footage shows the level in its entirety:

The level is also used as an interactive tutorial without feeling too overt about it. Players will learn how to shoot, reload, climb ladders, and pick locks. The player will also get familiar with the holster system which allows you to stash weapons at your hips and shoulders, with fresh magazines able to be pulled from a pouch on the chest for reloading. At the conclusion of the level we see a car chase where the player rides shotgun (which will be quite familiar to those who have played ‘The London Heist’, the PlayStation VR Worlds mini-game which inspired Blood & Truth.

SEE ALSO
Hands-on: 'Blood & Truth' Brings Tight Gunplay and New Bullet Time Mechanic

Blood & Truth launches on Tuesday, May 28th alongside a new PSVR bundle [Amazon] which includes the game. Keep an eye out for our full review on launch day.

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Blood & Truth’s Development Is On A Scale VR Hasn’t Yet Seen

Blood & Truth’s Development Is On A Scale VR Hasn’t Yet Seen

Forgive the pretension, but I’ve been on a lot of VR studio tours. I’d say on average most have lasted around five minutes, consisting of one large open-plan floor in which developers bob their heads up from their monitors and give a quick wave upon hearing their name. They’re cozy, friendly and I might even get a cup of tea out of it.

My tour of Sony’s London Studio, on the other hand, lasted roughly about three hours. It spanned three floors of the team’s central-London offices. And that’s not mentioning the extensive demo room and interview access I was provided in Sony Interactive Entertainment’s European offices next door. Oh, and I could have had all the tea I’d ever dreamed of, had I so desired.

Suffice to say, Sony London is not your average VR development studio.

Over the course of the day I’m led on a frankly dizzying tour of the Blood & Truth team’s facilities. It starts with their boardroom, turned into a makeshift mo-cap studio, aligned with an army of bleeding-edge cameras. There I see two actors recreate a mission-bridging cutscene, occasionally stealing glances at the ‘camera’ (a journalist wearing a motion-captured cap).

These sequences weren’t actually shot here but in Sweden, where the developer was able to record facial animations it would later apply to the highly-realistic character models it’s been working on downstairs.

In the character design department a vast wardrobe of costumes is laid out on a table in front of me. Some of these, I’m told, were bought from security companies to provide an authentic reference point for the game’s trigger-happy enemies. They’re virtualized and then fitted to immaculate character models, easily more detailed than any I’ve seen on PSVR.

Then an environmental artist shows me how the team digitally mimicked London’s arresting skyline with the help of drone flights, procedural generation and (of all things) some old textures from Sony London’s The Getaway.

After that I’m whisked down another flight of stairs where the game’s design lead takes us through challenge missions on a 70-inch TV. Just outside, the effects team shows us the work that’s gone into an Uncharted-worthy set piece in which a crane cuts through a building. Finally, I’m shown two of the three (at least I think it was three) audio rooms. One exhibits the endless number of layers that make up the in-game audio. The other has videos of the recording sessions for the game’s soundtrack, which mixes London grime with Bond-level orchestral epicness.

The message Sony is sending is clear: Blood & Truth isn’t some half-hearted bone thrown towards the fraction of PS4 users that own a PSVR. It really has got the weight of the publisher that brought us God of War, Uncharted 4, and Spider-Man behind it.

I couldn’t definitively tell you if those resources have been well-spent just yet, but it’s looking promising.

So much of Blood & Truth shows so much promise. Forget the flashy gunplay, for a moment; in the game’s opening scene I’m dwarfed by the figure of James Bond actor, Colin Salmon. At over 6.3 feet in height, he’s a pretty terrifying proposition in VR, firmly putting me in my place with his unflinching steely gaze. Extensive facial capture work, recorded alongside mo-cap performances that lavishly refined in the character art department, makes this one of the most impressive face-to-face encounters I’ve had in VR. But it requires players themselves to, well, play a part.

“When we look at the characters reacting to you, we try and design and spend our dev money in the areas [where] it’s trying to react to players who are playing it properly,” Director of VR Product Development Stuart Whyte tells me. “If people want to throw things at people, be trollish, we don’t want to put a lot of dev time into that because it’s more about focusing on just that realism vibe.”

“I think a big departure for us from The London Heist is The London Heist characters were all very stylized,” Whyte adds. “There’s kind of like a rule of thumb in VR that photogrammetry doesn’t work and we wanted to try it with this game. It was really challenging from a casting point of view.”

And yet they seem to have pulled it off. Character models, I’m told, were given extra lighting features that developers wouldn’t need to implement in traditional games. Moreover, the cast puts in the kind spirited performances expected of a Guy Ritchie movie. That is to say Blood & Truth is extremely cheesy in its depiction of London gangs (I still fondly recall being labelled a “f***ing plonker” in my last demo) but in a knowing, celebratory way.

More importantly, though, Blood & Truth seems to have genuine consideration for its platform in every strand of its DNA. It adheres to some of the core thrills of the first-person shooters (FPS) we’ve been playing for decades, whilst also deviating from others in meaningful ways. Ammo clips, for example, are generous in count to mimic the seemingly unending number of rounds Hollywood heroes can fire before needing to reload. Lockpicking is simplified to a few twists of a Move controller and stylish slow-motion sequences paint giant white targets on things that will explode when shot.

It’s not a game about difficulty in the traditional sense (Whyte tells me he would “hate to hear that anybody didn’t finish Blood & Truth because they got to a hard bit and didn’t complete it”). There are Normal and Cinematic modes out of the box, and a Hard mode will be added in as free DLC later on, but Blood & Truth’s true form isn’t concerned with pushing your shooter skills to the test. In fact, it’s not too dissimilar to Star Wars: Vader Immortal in that it puts experience first and adds complications only when necessary.

“I sometimes do use the word ‘experience’, but then I kind of check myself because I know for some gamers that can be a massive turnoff and I don’t want that,” Whyte says. “I kind of liken it more to, back in the day, playing SSX. I loved SSX because it made me feel cool as a player. And when we think to our pillar of being the action hero, there were so many design decisions we took around that.”

One such decision, I’m surprised to learn, was to actually remove one button function just weeks before the game launched.

“Picking up ammo, putting it in a gun, the physicality of that was super powerful,” Whyte explains. “We experimented– literally we took this feature out weeks before release. There’s a spare button on the controller. We had square to reload. And actually from a gamer perspective, shoot, shoot, shoot, square, shoot, shoot, shoot, square works brilliantly. But we found that the physicality you get in VR, having to grab and reload, that kind of feels a bit more like friction from a player point of view, but in your mind it really embeds you so much more in the sense of presence and immersion.”

I spot a few more of these choices in my latest demo, taking me through the game’s opening mission. I love the way Blood & Truth highlights points of interest in the game world with a chalky overlay. I love how it doesn’t shy away from bringing you up close to its cast of characters. And I love Sony London’s genuine desire to get your heartbeat pumping, be it in an all-out synchronized assault across some rooftops, or getting you to hang from the edge of a shipping container dangled in mid-air.

And yet I still can’t escape my fear that all of this glamor and glitz won’t go beyond the surface level. We’ve seen a lot of Blood & Truth over the past two and a half years but often in five minute slices that showcase a sufficient amount of bangs and bullets. Each demo has been fun in its own right but they don’t give much sense of the cohesion that ties it all together. This week I’ve seen the individual threads that suggest there’s more to the story than a simple shooting gallery. Now it’s time to prove it.

Whyte’s words give me hope.

“There’s what we call intensity fatigue,” he says. “It’s just like, when you’re in the middle of a fire fight, it just gets so crazy and tense that you actually need to break up the game. Pacing within VR and certainly within Blood & Truth is something that we’ve found super critical. It’s not just one long gun fight. You’ve got to break it up it…the interactions, the drama, the exploring the environment. There’s a lot of subtlety to getting that right.”

That’s what I’ll be on the lookout for when the game launches at the end of this month.

Blood and Truth is out on PSVR on May 27th. We’ll have a full review closer to then.

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Two new PlayStation VR Bundles Are Coming in May

It has been a little while since Sony Interactive Entertainment (SIE) released a decent bundle for PlayStation VR, with the last being the Borderlands 2 VR and Beat Saber bundle in December 2018. Today, that’s now changed with two new deals set to launch later this month, each with different videogames and accessories.

Blood & Truth screenshot

The PlayStation VR Blood & Truth and Everybody’s Golf VR Bundle is the main one out of the two, as it comes supplied with the headset, PlayStation Camera, two PlayStation Move Motion controllers and the latest Demo Disc, with a sampling of PlayStation VR demos such as Astro Bot Rescue Mission, Moss, and Thumper. 

The bundle will be available across the US and Canada for $349.99 USD (MSRP) / $449.99 CAD (MSRP) from 28th May.

As for the second, slightly smaller bundle, this includes Trover Saves the Universe and Five Nights at Freddies VR: Help Wanted. The only accessory is the Camera, plus the demo disc. The bundle will be made available on 31st May, the same day as the launch of Trover Saves the Universe, across the U.S. and Canada for $299.99 USD (MSRP) / $379.99 CAD (MSRP).

PlayStation VR May 2019 bundle

Currently, there’s no word on whether these bundles will be made available in other territories such as the UK and Europe.

There never seems to be a quiet time to delve into VR where PlayStation VR is concerned. During April there was a continual selection of new titles to choose from, including Falcon Age, Ghost Giant and Jupiter & MarsAnd for this month gamers can choose from Trover Saves the Universe, Everybody’s Golf VR, Blood & Truth and Five Nights at Freddies VR: Help Wanted.

Still to come are videogames like Vacation Simulator, Iron Man VR, Dreams, Mini-Mech Mayhem, No Man’s Sky: Beyond and Concrete Genie.

If that’s not enough, PlayStation fans will be treated to another State of Play broadcast tomorrow, detailing titles like the upcoming MediEvil remake and hopefully more VR content. Additionally, those in the US will be able to visit PlayStation’s Road to Greatness Tour which is travelling the country this summer.

VRFocus will continue its coverage of PlayStation VR, reporting back with the latest updates.

Blood & Truth: Lang erwarteter PSVR-Exklusivtitel erscheint Ende Mai

Sony veröffentlichte im Zuge seines Livestream-Events State of Play nicht nur einen neuen Meilenstein für die PlayStation VR (PSVR), sondern auch zahlreiche kommende VR-Titel für Konsolenspieler. Auch der lange erwartete Nachfolger von The London Heist, Blood & Truth, erhält nun ein offizielles Veröffentlichungsdatum. Die Vorbestellungen wurden eröffnet und ein neuer Trailer gibt zudem weitere Einblicke in die Geschichte und das Gameplay des Action-Agenten-Shooters.

Blood & Truth – PSVR-Exklusivtitel erscheint offiziell am 28. Mai 2019

Entwicklerstudio SIE Worldwide Studios veröffentlicht mit Blood & Truth eine eigenständige Version der VR-Kurzerfahrung The London Heist aus der VR-Demosammlung PlayStation VR Worlds. Der VR-Titel wurde erstmals 2017 vorgestellt, nach langer Entwicklungszeit wurde nun die finale Version vorgeführt, die in knapp zwei Monaten erhältlich sein wird.

Innerhalb des Action-Shooters schlüpfen die Spieler in die Rolle des Special-Forces-Soldaten Ryan Marks, der sich auf einer gefährlichen Mission durch die Londoner Unterwelt durchschlägt, um seine Familie vor einem kaltblütigen Verbrechersyndikat zu beschützen. Mit einer großen Waffenauswahl bekämpft ihr zahlreiche Ganoven und Gangmitglieder, die euch während eurer halsbrecherischen Mission ans Leder wollen.

Blood & Truth

Dabei werdet ihr kurzerhand zum Actionhelden und dürft euch mit reichlich Feuerkraft durch zahlreiche virtuelle Schauplätze zu Land und in der Luft kämpfen. So durchlebt ihr in James-Bond-Manier verschiedenen Actionszenen, wie Fallschirmsprünge aus einem Flugzeug oder Autoverfolgungsjagden. Zudem gibt es diverse Interaktionsmöglichkeiten beim Lösen von Rätseln. Dazu zählt das Knacken von Schlössern oder Entschärfen von Sprengstoff.

Insgesamt fünf bis sechs Stunden Spielzeit soll die angehenden Agenten im VR-Titel erwarten.

Blood and Truth erscheint offiziell am 28. Mai 2019 exklusiv für PlayStation VR (PSVR). Die Vorbestellungen sind ab sofort für 39,99 Euro im PlayStation Store eröffnet.

(Quellen: Upload VR | Video: PlayStation YouTube)

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All the PlayStation VR Videogame Release Date’s from Sony’s State of Play Broadcast

To kick off the first State of Play programme Sony Interactive Entertainment (SIE) had quite the virtual reality (VR) show to put on, with a myriad of videogame announcements almost purely focused on PlayStation VR. It all went by in quite a burr of videos, dates and information, so VRFocus has collated it all together.

Falcon Age

It certainly looks like a good year for PlayStation VR owners, with 12 titles confirmed for this year, from brand new ones like Iron Man VR to videogames that have been teased for years like No Man’s Sky.

PlayStation VR dates:

  • Mini-Mech Mayhem – 18th June 2019
  • Jupiter & Mars – 22nd April 2019
  • Falcon Age – 9th April 2019
  • Trover Saves the Universe – 31st May 2019
  • Everybody’s Golf VR – 21st May 2019
  • Table of Tales – 16th April 2019
  • Vacation Simulator – 18th June 2019
  • Blood & Truth – 28th May 2019

Other Titles Announced:

Trover Saves the Universe

PlayStation VR fans have been waiting quite a while for some of those dates, such as London Studios’ seedy dive into the criminal underworld with Blood & Truth, or for something a little lighter there’s always Owlchemy Labs’ Vacation Simulator which is coming to PC VR headsets first next month.

VRFocus will continue its coverage of PlayStation VR and all of its latest videogames, reporting back with new updates.

‘Blood & Truth’ to Launch on PSVR in May, Pre-orders Now Available

As a part of Sony’s inaugural ‘State of Play’ webseries, the company today announced that the upcoming action shooter for PSVR Blood & Truth finally has a release date.

The game is headed exclusively to PSVR May 28th, 2019.

Pre-orders are available today through the PlayStation Store. The webpage still isn’t updated yet, although once it is we’ll update this article to reflect whatever new information is bound to arrive.

We last saw Blood & Truth at E3 last year, remarking that it:

“gives players much more agency than ‘The London Heist’. Players now have a means of node-based movement, which is more immersive than being stuck in the same spot but still managed to be comfortable. In addition to a strong shooting component, Blood & Truth mixes things up with a variety of interactive moments like picking locks, arming explosives, and climbing ladders.

Blood & Truth has grown out of ‘The London Heist’—one of the best received mini experiences included in PlayStation VR Worlds outside Astro Bot Rescue Mission (2018). It aims to build upon the many lessons learned and flesh things out into a fully developed game which Sony is saying will bring players five to six hours of immersive gameplay.

Blood & Truth was developed by Sony’s Worldwide Studios.

(Update: 5:55 PM ET): In a previous version of this article it was reported that Blood & Truth would be available this week (March 28th), when in reality it will be due on May 28th. Chalking that up to a heavy week at GDC and resultant jet lag.

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PSVR Exclusive FPS Blood And Truth Finally Gets A Release Date

PSVR Exclusive FPS Blood And Truth Finally Gets A Release Date

Sony London’s long-anticipated follow-up to The London Heist, Blood and Truth, is nearly here.

The PSVR exclusive first-person shooter (FPS) will launch on 28th May 2019. That much was confirmed during Sony’s first State of Play broadcast today in an explosive new trailer.

Blood and Truth offers a full single-player shooter campaign. It takes players to the streets of London where they’ll face off with gangs. You play as a former SAS soldier and wield two Move motion controllers. Movement is node-based, allowing you to pick between cover points to move to.

This one’s been a long time coming. Blood and Truth was first announced back in 2017. Just as last year’s Astro Bot was born from a brief demo in a PSVR launch compilation, Blood and Truth has its roots in Sony London’s first PSVR title, PlayStation VR Worlds. It featured a 30-minute shooter that placed an emphasis on story and immersion. It’s a pretty good template for what to expect from Blood and Truth.

Still, we’ve had mixed feelings about the game across various gameplay demos over the past year. While the production values are impressive for a VR game, it’s hard to deny some of the gameplay elements feel a little dated by shooter standards. That said, it’s been a while since we last saw the game and, with any luck, Sony London has addressed some of these concerns. We’ll find out soon enough.

Sony London isn’t the only developer working on a PSVR exclusive in the UK. We’re also waiting to see what Sony’s new Manchester-based studio is working on. Perhaps that will be this year too?

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