Blippar To Continue As A New AR Company After Selling IP Assets To Investment Fund

Blippar To Continue As A New AR Company After Selling IP Assets To Investment Fund

London-based augmented reality (AR) “unicorn” Blippar has found a buyer for its intellectual property (IP) assets, nearly one month after the company revealed it had started insolvency procedures.

An investment fund called Candy Ventures, which is an existing Blippar investor based in London, has revealed that it bought numerous assets relating to Blippar, including its name and the platform’s underlying technologies, in addition to the assets of Layar — an AR startup Blippar bought in 2014.

This will form the basis of a new company, also called Blippar, which will focus on developing an AR creation and publishing platform aimed at everyone, regardless of whether they have technical know-how. This will be operated as a software-as-service (SaaS) business, and appears to be based on the Blippbuilder platform launched for third-party developers back in 2016.

The goal of the new business will be to “unify and standardize AR formats,” according to a statement issued by the companies.

“We will bring together all of the invaluable R&D, technology capabilities, and key learnings gained from the past eight years and invest this in what we believe to be our most powerful asset and most sustainable revenue stream,” added cofounder and CEO Ambarish Mitra.

By way of a quick recap, Blippar was founded in 2011 in the early days of Android and iOS. Its first product was aimed at advertisers, who could “augment” real-world objects (such as candy wrappers) with funky animations and videos when users pointed their phone at them. The platform expanded extensively through the years, evolving into virtual reality, computer vision and machine learning, facial recognition, and location-based AR.

Although Blippar let many of its staff go due to insolvency, the new Blippar incarnation will in fact retain many of the original Blippar engineers — and Mitra will continue to lead the company as CEO.

Money

In 2015, Mitra claimed in an interview with the Financial Times that it had spurned an offer from an unnamed company to buy it out for $1.5 billion, which appears to be the basis of Blippar’s much-discussed “unicorn” status. However, at its series D funding round in 2016 it had a post-money valuation of “over” $500 million, which suggests it never really became a unicorn.

The company had raised north of $130 million from such big names as Qualcomm, and back in September Blippar raised $37 million as it sought more runway to reach profitability by focusing on B2B. However, Blippar went in search of “an additional small amount of funding” that was ultimately blocked by one of its shareholders, eventually leading to the company’s demise.

“It was a devastating disappointment when Blippar was forced into administration at the end of last year, but today’s news is a hugely positive outcome,” Mitra continued. “We continue to believe in the future of augmented reality and see a huge opportunity to create the best platform to allow our customers to seamlessly build and publish successful AR experiences, in the same way that WordPress allowed anyone to easily create and publish a website.”

At the time, Blippar revealed that insolvency procedures meant all employees would be let go and its services likely terminated. However, the platform has continued to operate as it works its way through the administration process, though it’s not clear what the transition from the old company to the new one will entail —  a spokesperson declined to elaborate on what would be included in a prepared press release.

In many ways, Blippar’s technology was ahead of the curve, and its downfall was that it couldn’t find a profitable market fit. Perhaps it was trying to do too much, and its new focus on being an AR platform for third parties may give it a better chance of succeeding. Either way, some reports project that the AR industry could be worth $113 billion by 2021* — though estimates do vary wildly — so there is a potentially huge market awaiting it.

“The augmented reality market is growing exponentially, and Blippar was an early innovator and leader in this space,” a Candy Ventures spokesperson said. “Rish and the team built a great business, which had to adapt to the challenges of a constantly evolving industry. With the right application of its powerful AR technology, there is huge potential for the new company to drive innovation in AR and position itself at the forefront of the industry.”

*Projected 2021 AR market value updated with more recent data.

This post by Paul Sawers originally appeared on Venturebeat. 

Tagged with: ,

The post Blippar To Continue As A New AR Company After Selling IP Assets To Investment Fund appeared first on UploadVR.

The Rise And Fall Of Augmented Reality ‘Unicorn’ Blippar

The Rise And Fall Of Augmented Reality ‘Unicorn’ Blippar

The story of once-hyped augmented reality (AR) startup Blippar has come to an end. The London-based company announced yesterday that it had started insolvency procedures, a process that means all employees will be let go and, likely, services terminated.

Back in September, Blippar raised $37 million as it sought more runway to reach profitability by focusing on the B2B sphere. But it transpires that Blippar also went in search of “an additional small amount of funding” that was blocked by one of its shareholders. “Regrettably, one shareholder voted against the additional funding, effectively blocking the investment even if they were not asked to participate in any further financing of the business, and despite our extensive efforts to reach a successful resolution,” the company announcement read.

So how did Blippar, an early trailblazer for the advancement of AR in the consumer realm, end up here? Here’s a quick look at some of the turns the company has taken since its inception.

In the beginning

It was more than seven years ago, at a technology conference in London, that I first encountered Blippar. The company hadn’t even launched its first product yet — it was simply demoing funky smartphone-based technology that “augmented” real-world objects with pictures, data, videos, and more when viewed through a digital screen. The startup was one of several presenting that day, but Blippar’s technology stood out. It was pretty gnarly stuff in the context of the time, given that the worlds of Android and iOS were just a few years old — platforms such as Blippar really opened a whole new world of opportunity for smartphones.

Back then, Blippar was focused pretty much entirely on advertisers, the idea being that a user holds their phone up to a brand’s packaging to unlock games and other goodies. At its launch on Android and iOS in August 2011, Blippar had teamed up with Cadbury, which invited chocolate fans to play an augmented reality game triggered by its packaging. The game itself was not particularly exciting — you tapped a horde of quacking ducks as they emerged from the wrapper — but it was evidence of the kinds of things that Blippar was capable of in terms of commercial applications.

Above: Blippar & Cadbury

In the intervening years, Blippar iterated on this basic concept with various brands and campaigns. And in 2014 it launched a new platform for Google Glass, enabling developers to create augmented reality games that use a person’s eyes to control gameplay.

But it became clear there wasn’t enough of a market for pointing phones (or gimmicky glasses) at branded packaging to unlock content. Blippar needed to evolve its business in line with the broader technology trends, and — more importantly — find ways to make real money.

In 2015, Blippar launched an R&D lab to explore “innovative use cases” not just for AR, but virtual reality (VR) too. The first of those products was Cardio VR for Google Cardboard, which leveraged VR to teach children about the human body.

Above: Cardio VR

“Cardio VR marks an important moment in Blippar’s history,” noted Blippar cofounder and CEO Ambarish Mitra at the time. “Cardio marks our tangible and successful entrance into VR, and we look forward to continuing to produce great experiences for consumers via our newly launched innovation lab.”

Visual search

By the time of its $54 million series D round of funding in early 2016, Blippar had been doubling down on its broader machine learning and AI efforts, with 60 engineers in its San Francisco and Mountain View offices and 300 employees spread across 14 offices globally.

“2016 is poised to be the biggest year in Blippar’s history as we not only expand our breadth and depth as a business — across our team, technology capabilities and product offerings — but also reach new heights with our vision to become a true visual discovery engine for the physical world,” Mitra explained.

A few months later, Blippar launched a completely reimagined version of its flagship app. It had essentially morphed into a visual search engine — point your phone at nearly anything in the physical world, such as a pizza, to find more information on it. It was kind of like what Shazam had been doing for music, but for the visual world. The technology also meshed all the buzzwords of the day such as computer vision, machine learning, artificial intelligence, and augmented reality, to create a giant knowledge graph of the visual world it called Blipparsphere.

Above: Blippar … pizza?

Later that year, Blippar expanded into facial recognition with a new feature that allowed you to scan photos of famous people to find out more information on them, before going on to launch a facial recognition API for businesses to integrate similar technology into their own products. Blippar also opened things up so anyone could create their own AR face profile, for others to identify them by scanning their face.

The following year, Blippar introduced new car recognition smarts, allowing anyone to point their phone at any car to garner detailed information on it, including the make, model, year, average customer ratings, prices, and a 360 degree view of the car’s interior.

Notably, Blippar also made the car recognition API available for any other developer or company to license and use inside their own products.

That same year, Blippar launched new location-based AR technology it called an Urban Visual Positioning System, which leans on computer vision “to provide more accurate location data than GPS.”

A few months back, Blippar expanded this to the indoor world for “enhanced location-based augmented reality,” designed to help people find their way around indoor environments, such as shopping malls, by following directions from their phone’s camera.

Above: Blippar’s indoor AR navigation

The case for AR

Some estimates predict that the AR industry will be worth $83 billion by 2021 and $200 billion by 2025. Indeed, we are approaching a point where AR is finding some genuinely noteworthy use-cases across industries, while the consumer market is also serving up increasingly interesting propositions. But AR still has some way to go before it gleans proper mainstream adoption of the kind that Blippar really needed to thrive way back when.

In Blippar’s defense, it has come a long way since its inception in 2011, when it was pitched as “the first universal augmented reality platform aimed at advertisers.” The company hasn’t stopped trying to innovate and evolve, and it has embraced all the latest technologies of the time, from computer vision and machine learning to facial recognition and location-based AR. But it never quite managed to find its market; investors need evidence of progress, even if a company isn’t planning to go public anytime soon. And it was investors — or a single investor — that ultimately pulled the plug on Blippar.

“Over the last several months, the whole team at Blippar has worked hard to focus the business on our B2B offering in order to reach profitability and deliver long-term value to shareholders,” the company said as part of its insolvency announcement. “This strategy had been approved unanimously by our board and required a small amount of funding, in addition to the funding announced in September, to fulfill our plans. That funding was secured, but it ultimately required shareholders’ approval for Blippar to access it.”

For those who have followed Blippar in recent years, the sorry conclusion should perhaps come as little surprise. The company had raised north of $130 million from big names such as Qualcomm, while it reportedly entered the coveted “unicorn” ranks a few years ago after claiming a valuation of more than $1 billion. However, Blippar has been hemorrhaging cash for a while in search of profitability — it lost $43 million in its 2017 financial year, $10 million more than the previous year.

This leads us to another potential outcome the company could have pursued. Back in 2015, Mitra claimed in an interview with the Financial Times that it had spurned an offer from an unnamed company to buy it out for $1.5 billion, which appears to be the basis of Blippar’s “unicorn” status. A few months back, another report emerged that Snap later tried to buy Blippar for somewhere in the region of $200 million.

In many ways, Blippar was ahead of its time. It would have been better off being acquired earlier in its history, where it would’ve had more time to develop its technology as part of a bigger platform, be it Google, Apple, Facebook, or somewhere else.

“We are proud to be one of AR’s early pioneers, and we will continue to be champions for augmented reality long into the future,” Blippar’s statement concluded.

This post by Pawl Sawers originally appeared on VentureBeat.

Tagged with:

The post The Rise And Fall Of Augmented Reality ‘Unicorn’ Blippar appeared first on UploadVR.

AR Unicorn Blippar Dives Into Administration

It was only in September that VRFocus reported on augmented reality (AR) startup Blippar closing another funding round. However, that $37 million (USD) pumped into its coffers by Candy Ventures and Qualcomm Ventures, wasn’t enough to save the struggling company which has announced it’s now entering administration.

Blippar

The company claims the reason for administration was to do with a disagreement between investors, namely Malaysian fund Khazanah Nasional blocking an emergency $5 million round of funding.

A statement read: “Over the last several months, the whole team at Blippar has worked hard to focus the business on our B2B offering in order to reach profitability and deliver long-term value to shareholders. This strategy had been approved unanimously by our board and required a small amount of funding, in addition to the funding announced in September, to fulfil our plans. That funding was secured, but it ultimately required shareholders’ approval for Blippar to access it. Regrettably, one shareholder voted against the additional funding, effectively blocking the investment even if they were not asked to participate in any further financing of the business, and despite our extensive efforts to reach a successful resolution.”

David Rubin & Partners have been appointed as administrators reports The Telegraph: “The appointment of Administrators has arisen effectively as a result of an alleged dispute over continued funding,” Paul Appleton, partner at David Rubin & Partners said. “Following their appointment, the Administrators are now exploring all possible options for the future of the business for the benefit of all Stakeholders.”

Renault

Ambarish Mitra and Omar Tayeb founded Blippar in 2011, and was once a British tech ‘unicorn’ valued at £1 Billion GBP. The company began by offering consumer AR products, letting users ‘blipp’ real world objects for more info before developing a social feature called ‘Halos’. Due to financial struggles which saw the company lose £35 million ($44 million) in 2017, it moved towards a B2B model, teaming up with Renault and Kellogg’s to offer AR experiences.

Whether any or all parts of Blippar can be saved remains to be seen. Keep reading VRFocus for any further updates on the state of the company.

Blippar Announces Close of Latest Funding Round

Augmented reality (AR) start-up company Blippar first came to prominence with its work creating branded AR experiences for recognised companies and brands, allowing customers to unlock AR experiences by scanning a real-world product. More recently the company has shifted focus towards AR computer vision. Now the company has announced the close of a $37 million (USD) funding round led by Candy Ventures and Qualcomm Ventures.

The company says that this latest round is meant to allow to company to keep going in its efforts to reach profitability within the next 12 months as it seeks to recruit new clients and launch new products.

Blippar AR City

Despite being one of the pioneers in the areas of AR marketing and advertising, and the upsurge in interest for AR technologies, Blippar has seemingly been struggling. Business Insider reported that Blippar posted revenue of $11.2 million in the 16 months lead up to 31st March 2016, while posting losses of $31.5 million.

Some analysts have identified the reasons for Blippar’s issues as its multiple changes in direction, moving swiftly from AR marketing to computer vision and AR mapping. The most recent product introduced by Blippar was an AR indoor positioning system. The system allowed real estate owners to use AR mapping to map out large areas.

The AR mapping system was designed with the idea of allowing visitors to navigate through large indoor spaces, such as stadiums, department stores or airports. Though Blippar maintained some connection to its advertising and marketing roots, seeing an opportunity to allow AR adverts to appear on certain popular locations when users are trying to locate the bathrooms or the food court.

The indoor positioning system is said to be still in development, with Blippar intending to launch the product with a major retailer in early 2019.

For further coverage on Blippar and other AR companies, keep checking back with VRFocus.

Kellogg’s Team With Blippar for AR Learning Experience

Across much of Europe, the Summer holidays have begun, but that doesn’t mean the learning is over. Certainly not as far as cereal company Kellogg’s and Blippar are concerned as the two companies have teamed up to offer fun learning experiences by utilising augmented reality (AR).

Blippar has partnered with Kellogg’s to create an AR campaign which will immerse children across Europe in an interactive and educational ‘jungle experience’ which has been designed to teach essential life skills.

The experience involves downloading the free Blippar app, and scanning special cereal boxes in order to bring to life a hero character, who children need to help recover his school supplies as part of an AR treasure hunt.

Flying AR coconuts will launch AR mini-games, which have been created to train skills such as hand-eye coordination, rhythm, maths and general knowledge on the natural world. Once a mini-game is complete, it will reward points which can be used to unlock animal selfie masks.

Once the AR treasure hunt is complete, users are presented with a final quiz, with twenty questions which test all the knowledge they have gathered so far. If the quiz is passed, then users can unlock the final animal selfie mask and complete the AR experience.

Luke Zaki, Global Client Director at Blippar, commented: “At Blippar, we believe augmented reality has the potential to transform the way children interact with and learn about their surroundings. We are very excited to be working alongside Kellogg’s to show the power of AR as a way to enhance the learning experience and transform the breakfast moment for children across Europe and the EMEA region. The experience we have created together is not just entertaining but also a fun way for children to learn new skills.”

The campaign is initially launching in France, Belgium, the Netherlands, Spain, Portugal, Luxembourg and Italy and will be featured on over 16 million Kellogg’s cereal boxes, including Coco Pops, Miel Pops, Frosties, Rice Krispies and Honey Loops. An additional roll out to 17 more countries is also planned. A video demonstrating the experience can be viewed below.

For future coverage of new applications for VR and AR technology, keep checking back with VRFocus.

Royal British Legion Uses AR to Tell Stories from the Great War

The horrors and heroism of the First World War are now long distant, but the lessons of the past should be remembered. A campaign led by the Royal British Legion it using augmented reality (AR) to bring stories of those lost in battle to life.

The campaign is a joint effort between the Royal British Legion, Geometry Global UK and AR company Blippar as part of an expansion of a campaign that saw artillery shell fuses and earth samples from the battlefield of Passchendaele melted down to create 60,083 poppy pins to honour every British soldier who fell in battle.

The AR experience is triggered by the pins. Each one comes in an commemorative box, which, when scanned using the Blippar app will show an immersive view of a muddy trench, showing how the soldiers at Passchendaele lived as their stories are told.

One story told is that of Captain Noel Chavasse, who was a British medical doctor and Olympic athlete, and the only British serviceman to be twice awarded the Victoria Cross during the war. Chavasse was said to have been only 25 yards from enemy lines as he worked through the night to save three men as bombs and sniper fire rained down around them.

Omaid Hiwaizi, global head of experience strategy at Blippar, said. “That’s how we’ve managed to create a portal into the world of the soldier in a muddy trench.”

“By blending sharp human behaviour insight and popular technology, stories from a century ago are brought to today’s audience helping create a much better understanding of experiences the brave sustained.” Karl Turley, business director at Geometry Global UK, said.

Sales from the campaign will generate money that will be used to support all members of the British Armed Forces as well as veterans and their families.

For the latest news on new and upcoming VR and AR projects, keep checking VRFocus.

Honda Bring Some Smiles To Children In Hospital For The Holidays With AR Experience

At this time many of us will be charting a course home to family and friends for the holiday period, as we look to spend some time in the company of those we hold dear and taking stock of both the year behind and the year ahead.  Of course, not everyone gets to go home. There are those that can’t travel due to one thing and another, those who are busy with work, and those who have no choice in the matter.

For those battling serious illness home is not four walls, cards on the mantlepiece and waking up in your own bed every morning.  The reality is corridors, doctors and nurses. Of waking up in a hospital bed and another hard day making it through to the next one. Christmas time is magical, especially for children but for those in hospital… not so much. Some though were recently treated to a bit of augmented reality (AR) magic care of Honda and Psyop.

Honda is a long-time supporter of the Children’s Hospital of Orange County (CHOC) and the Pediatric Brain Tumor Foundation (PBTF) and back in September it came up with the idea to send the ultimate ‘get well soon’ card in the form of an AR experience, one that would transform the room around kids into a dynamic winter wonderland and would also bring the kids messages of hope and inspiration from around the world, brought together through Honda’s activity on social media.

“Sending warm wishes to others is one of the best traditions of the holiday season.” Explained Honda’s Assistant Vice President of Marketing Susie Rossick. “And through a little Honda innovation we’re using augmented reality to send messages that will brighten the lives of young patients at Children’s Hospital of Orange County,”

The fact that car manufacturer Honda are behind the tech should not really surprise you, this is after all the same Honda that have been investing in robotics for years and have, particularly over the last two decades, been increasingly engaged about how technology can be used to better mankind. This, though on a much smaller scale to some of their efforts, certainly raised some smiles.

You can see the experience for yourself here, care of Blippar’s website and the reactions of the kids it was shown to below. Honda will donate up to $100,000 (USD) to CHOC and PBTF based on likes/loves for the video on its social media channels. Although, whilst information from Honda indicates this to be related to Facebook at the time of writing this could not be found on Honda’s Facebook channel.

 

For more VRFocus stories about the latest uses of AR from around the world click the ‘augmented reality’ tag above the story.

‘Halos’ Facial Recognition Comes to Blippar App

Blippar, the augmented reality (AR) company that lets users ‘blipp’ real world objects for more info, has today launched a new beta social feature called ‘Halos’, that brings a new facial recognition tech feature to its iOS and Android app.

In December 2016 the company launched Public Figure Facial Recognition, allowing users to scan 70,000 famous faces with its app to learn interesting facts about them drawn from the Blipparsphere. Using Halo, users can create and customise their own AR Face Profile, by scanning their face and altering multiple bubbles that appear above their head. These can be changed to include emoji, Tweets, videos, Spotify songs or photos.

Blippar Halos Facial Recognition 2

“Our faces are our most unique and expressive form of communication. Through AR Face Profiles we are making the face accessible in digital format for the first time, providing an innovative and dynamic way of expressing ourselves and discovering more about those around you,” said Ambarish Mitra, Co-Founder and CEO at Blippar in a statement. “The technology lends itself to many other forms of implementation, and we are delighted to be able to share our APIs and technology with other companies, who like us, are committed to spurring on innovation in their own industries.”

Blippar is also making its Facial Recognition technology available as an API for any businesses wishing to license and integrate it into their own applications and/or products.

VRFocus will continue its coverage of Blippar, reporting back with the latest announcements.

VR & AR Heading to France’s VivaTech 2017 Conference

Next month will see the annual Viva Technology conference take place in Paris, France. Set to feature the latest technological innovations, both augmented reality (AR) and virtual reality (VR) are set to feature, with Ambarish Mitra, co-founder and CEO of Blippar, giving a presentation.

VivaTech 2017’s schedule has been selected to resonate with what’s hot in the tech scene right now, such as: AI, robotics, civictech, cybersecurity, education, energy, entertainment, fintech, VR, AR, food and agriculture, health and well-being, hospitality, HR and talent, industry, lifestyle, luxury, communication, media, mobility, retail and ecommerce and more.

Vivatechnology-Paris-Startup-Connect-2

Also attending will be Tim Armstrong, CEO of AOL and Jonah Peretti, CEO of Buzzfeed, who will explain how they try to navigate the complicated landscape of media, marketing and advertising, and how new technologies such as AI, VR and 5G are set to impact their companies.

The conference has partnered with another event that’s big within the VR and AR scene, Laval Virtual, enabling VivaTech 2017 to showcase some of the most cutting edge developments in VR and AR.

Set to feature more than 250 sessions, panels, keynotes and fireside chats, tickets for VivaTech 2017 are still available at a discounted rate. A Startup Pass currently costs €192 EUR for three days, and Executive 3-Day Pass will cost €392, while the Investor Pass is also €392.

Head to the VivaTech website for further details on the event. And for further announcements, keep reading VRFocus.

Canadian Coke Bottles Get A Touch Of Musical AR For “Play a Coke”

The US might be a hotbed of activity where virtual reality (VR) and augmented reality (AR) is concerned – evidence of which is often seen in Sunday’s regular The VR Job Hub feature on VRFocus – but America’s nothern cousins are no slouches either. Canadians have a lot going on with both VR and AR too at the moment. Indeed, this weekend saw Vancouver host to this year’s CVR event, the biggest VR and AR conference in the country. Other examples are Samsung’s investment to create more and bigger Experience stores, likewise CTRL V are rolling out a chain of VR arcades across the country. Whilst other social projects are already using to the technology to help educate.

Now as part of a returning marketing campaign Play a Coke, Coca-Cola and Spotify have teamed up to give Canadians a taste not only of cola and music but of AR as well. Originating as a team up with well known AR advetising and marketing company Blippar back in 2014, which involved specially printed cans. The current iteration sees users able to download an app from either the iTunes or Google stores in that on seeing a promotional label on a Coca-Cola or Sprite bottle plays one of 189 Spotify playlists such with such names as BBQ Time and Nothing But Net. Once unlocked the user can save th playlist and enjoy it for the length of the Summer.Not only that, but users can change the track simply by twisting the bottle around. With additional album art for the relevant tracks also displayed in the space surrounding the bottle on the app. You can see an example of an earlier version of the app in action in this YouTube video from 2016. According to Coca-Cola they expect to produce thirty million bottles for the Canadian market during the 2017 version of the campaign.

Speaking on Play A Coke’s return, Coca-Cola Ltd’s Vice President of Marketing Michael Samoszewski said, “Music is a universal language that brings all of us together, no matter our culture or background. I’m thrilled we’re bringing back Play a Coke and making it even better with an amazing selection of new moments to make summer occasions even more memorable and fun. It’s a fantastic way for Canadians to enjoy ice cold refreshment and share their personal favourite soundtracks to summer.”

Now in its fourth year, it is likely one of if not the oldest recurring advertising campaign utilising a form of AR and continues a growing trend of advertiers looking to both AR and VR as ways to connect with their paying audience. Not including Play A Coke, Coca-Cola have been involved with both technologies previously. VRFocus will bring you more news on ways AR and VR are being used in the field of advertising as we get it.