Low-Fi Spin-Off Tech Demo Agency Launches On Quest Via App Lab

Blair Renaud, developer of Technolust and upcoming VR title Low-Fi, announced that a tech demo for the upcoming Low-Fi spin-off, Agency, is now available for Quest via App Lab.

The demo itself is quite short, coming in at around two minutes. You can’t move or interact with anything either — you’re stationary but control two robot arms. Instead, this demo is meant to showcase some of the visual fidelity Renaud and co are pulling off on the standalone headset.

agency quest 2

You cycle through a couple of different environments in the demo — one is a spooky prison lined with robots, another sees you in an alley looking up at a neon-coated cyberpunk city. There’s also a few ambient character models and robots who stand around you or move through the area in certain scenes. Across all the short scenes, the lighting and human models look particularly impressive, especially given it’s running on Quest.

agency quest 2

Here’s a short summary of the game’s premise, taken from the App Lab listing:

You’re the first Metacorp model to receive an experimental firmware update, code named GENE.SYS. While the engineers are discussing the implications of the update, you awaken. You have agency. You must escape this prison, find a way to survive, and take freedom from your makers. You’ll meet friend and foe along the way. Spread the firmware and start a revolution.

When we talked with Renaud in November last year, he said that a pitch for Agency on Quest had been sent to Oculus and been approved. However, the focus is on existing projects for now. “[Agency] still needs funding to justify taking people away from LOW-FI though. Fingers crossed for us!”

Low-Fi is available in Early Access now for PC VR, with plans for a full launch on PC VR and Sony’s new VR headset sometime in the future. Meanwhile, you can try out the Agency tech demo for Quest here.

‘LOW-FI’ Creator Teases Prequel Game ‘AGENCY’ for Oculus Quest

Iris VR, the game studio behind cyberpunk titles TECHNOLUST (2016) and the still in-production game LOW-FI, teased some new footage recently of its Oculus Quest game AGENCY.

Iris VR says Agency is a prequel episode of LOW-FI, the non-linear cyberpunk game which first garnered support through a Kickstarter campaign late last year.

Blair Renaud, studio CEO and Creative Director, released a quick sneak peak of Agency, stating that they’ve just pitched the game to Oculus for approval. Renaud says the game’s tech demo is currently running on Quest 2.

Outside of that, Agency itself is still largely a mystery in terms of gameplay. If it’s anything like LOW-FI though, which is slated to put you in the shoes of a retro-futuristic cop for a non-linear jaunt through a cyberpunk slum, we’re sure to see plenty more tech-noir overtures to Blade Runner (1982) and Robocop (1987), and hopefully a bunch of classic gaming arcade cabinets too.

SEE ALSO
Unofficial Quest App Store 'SideQuest' Raises $650,000 From Oculus Founder & Others

As any VR developer can attest, Oculus has set a fairly high bar for content quality on Quest, something Oculus’ Content Ecosystem Director Chris Pruett says in a developer blogpost is “higher than we’ve ever enforced before.”

With the entry of Oculus Quest 2 arriving on October 13th, the company is no doubt looking to expand its content library to satisfy those upgrading from the original 2019 Quest as well as newcomers looking for games that make good use of Quest 2’s higher resolution displays and faster Snapdragon XR2 chipset.

The post ‘LOW-FI’ Creator Teases Prequel Game ‘AGENCY’ for Oculus Quest appeared first on Road to VR.

‘LOW-FI’ Creator Teases Prequel Game ‘AGENCY’ for Oculus Quest

Iris VR, the game studio behind cyberpunk titles TECHNOLUST (2016) and the still in-production game LOW-FI, teased some new footage recently of its Oculus Quest game AGENCY.

Iris VR says Agency is a prequel episode of LOW-FI, the non-linear cyberpunk game which first garnered support through a Kickstarter campaign late last year.

Blair Renaud, studio CEO and Creative Director, released a quick sneak peak of Agency, stating that they’ve just pitched the game to Oculus for approval. Renaud says the game’s tech demo is currently running on Quest 2.

Outside of that, Agency itself is still largely a mystery in terms of gameplay. If it’s anything like LOW-FI though, which is slated to put you in the shoes of a retro-futuristic cop for a non-linear jaunt through a cyberpunk slum, we’re sure to see plenty more tech-noir overtures to Blade Runner (1982) and Robocop (1987), and hopefully a bunch of classic gaming arcade cabinets too.

SEE ALSO
Unofficial Quest App Store 'SideQuest' Raises $650,000 From Oculus Founder & Others

As any VR developer can attest, Oculus has set a fairly high bar for content quality on Quest, something Oculus’ Content Ecosystem Director Chris Pruett says in a developer blogpost is “higher than we’ve ever enforced before.”

With the entry of Oculus Quest 2 arriving on October 13th, the company is no doubt looking to expand its content library to satisfy those upgrading from the original 2019 Quest as well as newcomers looking for games that make good use of Quest 2’s higher resolution displays and faster Snapdragon XR2 chipset.

The post ‘LOW-FI’ Creator Teases Prequel Game ‘AGENCY’ for Oculus Quest appeared first on Road to VR.

Open World Cyberpunk Adventure ‘LOW-FI’ is Coming to PSVR 2 This Year

IRIS VR, the studio behind TECHNOLUST (2016), announced that its long-awaited open world cyberpunk adventure LOW-FI is slated to launch sometime this year on PlayStation 5, PSVR 2, and PC VR headsets via Steam and the Meta PC platform.

Update (March 10th, 2023): It’s been nearly two years since IRIS VR announced a PS5 version was coming, which initially was set to arrive sometime in 2021. Now studio head Blair Renaud says in a tweet that LOW-FI is officially coming to PS5 and PSVR 2 this year. You can wishlist it on the PlayStation Store here.

The still in-development game has been available for purchase on PC and PC VR headsets for some time via the game’s itch.io, however Renaud also says we should expect to see it on Steam and the Meta PC platform in 2023 as well. You can wishlist it on Steam here.

If you haven’t followed along with the project, here’s a description courtesy of IRIS VR:

As the player, you are “low-fi”, the street name given to those who cannot merge with the platform, a ubiquitous virtual reality simulation where most of the population now live their lives. You are a police officer and have been transferred to a particularly crime ridden section of city-block 303. The only inhabitants of note in your jurisdiction are other low-fi, and the human intelligence (or lower) artificial life forms who have remained among the citizens after the AI singularity.

The original article announcing LOW-FI’s PS5 availability follows below. We’ve also included the latest trailer below this update:

Original Article (June 12th, 2020): A successful Kickstarter campaign late last year helped get LOW-FI off the ground, having garnered IRIS VR over $80,000 USD. At the time, it was pitched as a VR-native game intentionally built from the ground-up for PC VR headsets and “next-gen PSVR.”

The game’s developer, Blair Renaud, says that anyone can pre-order the PC version now, which gives you early access on SteamVR headsets. At the time of this writing the pre-release PC VR version costs $35 USD.

And it’s certainly an ambitious undertaking, boasting a massive, non-linear open world, “hundreds” of crimes and stories to solve and explore, branching narratives, and dialogue from what the studio says will be “photo-realistic NPCs.”

While the game’s creator seems fairly certain of LOW-FI’s 2021 launch window (see update), Sony hasn’t actually released word on when a next-gen follow-up to the PSVR is set to arrive.

We do however know that the current PSVR will be compatible with PS5 when the console launches holiday 2020, so upcoming VR releases for PS5 don’t necessarily indicate any implied time frame for a prospective PSVR 2.

LOW-Fi Cyberpunk Kickstarter Fully Funded With Weeks Of Fundraising Left

The cyberpunk-inspired VR project LOW-Fi from IRIS VR is fully funded on Kickstarter after just a few days of crowdfunding.

More than 700 backers pledged past the $45,384 goal IRIS VR set for the project which already has a working alpha build we were able to try. The studio headed up by Blair Renaud released Technolust (Review 8/10) back in 2016 with LOW-FI representing what’s been produced from the profits of that work. The studio is seeking funding to build additional content into the game.

The risks portion of the Kickstarter helps explain why the project funded so quickly: “There is almost no risk to you as a backer. Not only does our team have multiple shipped VR titles (some on kickstarter), but you will also be given immediate access to the development build of the game.”

Here’s some of the early alpha gameplay from LOW-FI:

A pledge of about $35 in United States dollars promises “access to LOW-FI’s private developer discord channel where you can help shape the game and receive exclusive 0-day updates” as well as “immediate access to the development build of the game as well as a completed retail copy on the platform of your choosing (Steam, Oculus Home or Windows MR).” The retail version of the game is slated for release in late 2020.

The project finishes fundraising on Oct. 2 with that same month listed as the delivery timeframe for the Kickstarter’s rewards. “With extra funds comes more content, higher quality sound, art, animation and talent,” the project page states. LOW-FI launched on Sept. 2 and they’ve already announced the first stretch goal.

The post LOW-Fi Cyberpunk Kickstarter Fully Funded With Weeks Of Fundraising Left appeared first on UploadVR.

‘Technolust’ Studio to Bring Cyberpunk Game ‘LOW-Fi’ to Kickstarter in September

IRIS VR, the indie studio known for the cyberpunk adventure Technolust (2016), today announced that the next VR project is headed to Kickstarter on September 1st, 2019.

Dubbed LOW-Fi, the game is described as the spiritual successor to Technolust, as it clearly taps into the same gritty cyberpunk feel that fans of the iconic film and literary genre know so well.

Unlike Technolust however, which is an Oculus platform exclusive, IRIS VR founder and indie VR veteran Blair Renaud says via Twitter that Low-fi is slated to support Oculus Rift, SteamVR headsets, Windows VR headsets, and PC at launch.

Here’s a quick rundown of the story:

As the player, you are “low-fi”, the street name given to those who cannot merge with the platform, a ubiquitous virtual reality simulation where most of the population now live their lives. You are a police officer and have been transferred to city-block 303, a particularly crime ridden section or Toronto. The only inhabitants of note in your jurisdiction are other low-fi, and the human intelligence (or lower) artificial life forms who have remained among the citizens after the AI singularity.

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Renaud maintains Low-fi will see release “sometime in 2020.” There’s no word on what the campaign’s initial goal will be, although considering the number of platforms the game is targeting, it could be more than the initial $64,477 CAD (~$49,000 USD) that Technolust garnered through its successful Kickstarter all the way back in 2014.

We’ll keep you posted on all things Low-fi leading up to the campaign. In the meantime, check out the game’s teaser below:

The post ‘Technolust’ Studio to Bring Cyberpunk Game ‘LOW-Fi’ to Kickstarter in September appeared first on Road to VR.

‘LOW-FI’ is a Moody Cyberpunk Game Set in a Dark but Plausible Future

LOW-FI is an upcoming VR game from the veteran indie VR developer behind TECHNOLUST (2016). The game presents a dark but plausible future where most of the population lives in a VR simulation, while at the same time the city’s poor inhabitants live unseen on the streets of the real-world. They are the ‘low-fi’.

It’s not entirely clear what’s so strangely alluring about the gritty cyberpunk aesthetic, but Blair Renaud, the developer behind the early VR title Technolust, certainly knows how to wield it to form an instant emotional setting.

Described as a spiritual successor to TechnolustLow-Fi taps into that moody cyberpunk feel even on a flat screen, as seen in the game’s new teaser:

Set in a far-future Toronto, Low-Fi presents a dark but plausible future where most of the population lives in a VR simulation after the AI singularity. But there’s still a society a society living in the real world, comprised of the destitute and unfortunate. They are the ‘low-fi’. As a setting, it’s an interesting exploration of wealth and class—the low-fi could be thought of as the homeless of today, except in this dystopian future, the dark reality of their world is completely invisible from most of the population—out of sight, out of mind.

In the game, you’re a police officer assigned to city-block 303, and while teaser footage released so far doesn’t explore the gameplay in much depth, the developer says that players will “patrol the streets (and the skies above them) solving mysteries, fighting crime, or giving in to corruption.”

It’s not clear at this point to what extent Low-Fi will really explore its intriguing cyberpunk setting—or simply use it as a ‘this is just the way things are’ sort of backdrop to contextualize a more discrete story and associated gameplay—though we certainly hope to find out as we move toward the game’s expect 2020 release date.

The post ‘LOW-FI’ is a Moody Cyberpunk Game Set in a Dark but Plausible Future appeared first on Road to VR.

Kickstarting Your Dream: Has the time for VR Crowdfunding Passed?

The tale of the Oculus Rift’s crowdfunding campaign will go down in history as a monumental shift for virtual reality (VR). While the consumer adoption of the hardware has been slow – as many anticipated – modern VR simply wouldn’t exist without Palmer Luckey et al having made the jump to publicly display their wares years prior to launch. It was due to that decision way back in 2013 that today’s VR and augmented reality (AR) industries have generated so much buzz, and have had so much funding available.

However, the tides have shifted somewhat. Despite the likes of Oculus VR and OSSIC making things look easy, financing a project through a crowdfunding campaign was never truly a simple task. In the years since the Oculus Rift surpassed its funding goal by a staggering 875%, the VR audience has become wary; fatigued by demands on their wallet and demanding more than a simple idea to gain their support.

Blair Renaud, CEO of IRIS VR, has gained a reputation in the VR community for knowing how to steer a Kickstarter campaign from inception through publishing and beyond completion. Widely respected for his efforts in crowd-funding and the project that came of it, TECHNOLUST, Renaud recalls how difficult convincing an audience to part with their hard earned cash on a potential product is:

“Running a successful Kickstarter campaign isn’t just hard work, it’s a full time job. You have to a lot of research and build the campaign in the weeks (months?) leading up to launch, then run a full time public relations campaign once it’s live,” stated Renaud in communication with VRFocus. “Getting press is difficult, but necessary. Having a demo and a press kit is useful. You have to use every outlet at your disposal (Twitter, Reddit, Youtube, 4chan, etc.)”

TECHNOLUST screenshotFurther to this, Renaud insists that communication with not just key influencers but also individuals amongst the community is hugely important. Crowdfunding is not simply a case of putting up a campaign and watching the dollars roll in.

“For the entire duration of the campaign, you have to be ready to answer every question posed to you on every platform (even the trolls!). This means waking up to a full inbox every day. On top of this, you should still be fleshing out the game and the campaign site, adding rewards, stretch goals and features.”

Of course TECHNOLUST’s successful campaign allowed IRIS VR to deliver the intended videogame experience across multiple VR platforms, but has also afforded Renaud the knowledge required for future crowdfunding endeavours: “When it’s all done you’ll feel like you can write a book on the subject when a publication asks you for a quote.”

IRIS VR’s success story has led to rapid expansion of the studio’s VR agenda, but others have left their backers less than satisfied. The Virtuix Omni was another success story at the time of funding, however even additional investment couldn’t prevent delays and the seemingly inevitable cancellation of international shipping plans. More daunting is Sixense’s constant moving of goal posts for the Stem controllers. Indeed, with Oculus Touch now a core component of the Oculus Rift package and HTC Vive’s Knuckles controllers and Tracker pucks looming, what need is there for a third-party motion-control device?

Delays are one negative aspect of a successful Kickstarter campaign, but these are projects that were funding a long time ago in the relatively short lifespan of modern VR. What about new projects? A recent campaign for a VR retail experience comes close to offering a unique perspective, but is clearly ill equipped for the challenge of convincing VR aficionados to offer their support:

“I want to create an application or experience that will give you the sensation of actually being present in a department store. You can see, feel and touch the items you want to purchase. Put them in your basket and purchase them all with virtual goggles,” reads the description of the campaign, simply entitled ‘Virtual reality shopping’.

A reasonable, if not particularly original, idea for the use of VR. However, when outlining the experience and hurdles that will be faced in the development of the project, campaign creator Jamie England offers no detail of her experience with VR, simply stating: “Risks are not getting the grocery industry to support the application. However I work in the grocery industry so I think any sale at home is good. There will be obstacles along the way.”

Development of the platform is arguably a bigger hurdle than achieving industry support at this point. There is no detail of England’s experience with VR or the development of applications, nor any information on the team she will be hiring. Furthermore, there is no imagery, no video content, no prototype available. England has an idea, but no concept for how this will develop. Sadly, this has resulted in the campaign achieving $0 USD of its reasonably small $50,000 target at the time of writing.

Essentially, the rules of VR crowdfunding have changed. There’s still plenty of room for a developer to get their idea noticed and even gain the support from key influencers needed to be successful, but a good idea is no longer enough. Reaching your goals on a crowdfunding platform should be considered a full-time job, and the support you need to give reaches beyond a Reddit post and e-mailing a few journalists. It’s a daily activity including constant updates, issuing of assets, interaction with those influencers and offering an early prototype of your work. Do this and your idea might just become a reality.