Four Great Daydream Exclusives No One Will Ever Play

Some 30 months ago, I bought a Google Pixel. It was probably the first high-end phone I’d ever bought. But I didn’t pick it up for the flashy camera, sleek design or crisp HD screen. Those were all added bonuses to the main draw of this device for me: Google Daydream.

Fast forward to today and I’ve just shelled out for my next phone: a Pixel 3a. It’s also Google’s first phone that doesn’t support Daydream. I had no hesitation in picking one up.

Daydream was intended to be Google’s big VR push, throwing its hat into the ring against Facebook, Valve and Sony. It had a lot of promising features, like a low-cost VR viewer designed to be comfortable and accessible and a motion controller that moved mobile VR input forward. Most importantly, though, Daydream was designed to work across a broad range of Android devices, opening floodgates and getting VR content onto the heads of hundreds of thousands, if not millions of people.

Sadly, that didn’t really happen.

A Dream Dies

One way or another, Daydream just never really took off like we’d hoped it might. What was initially intended to be a wide range of VR headsets from varying manufacturers ended up being just one device from Google itself. Games from major developers and publishers launched to paultry sales figures not even a fraction of their usual standards. Today the platform’s storefront is still pushing apps that arrived on launch day and obscuring its list of new arrivals.

Most damaging of all though is the arrival of Pixel 3a, a phone designed to reverse Google’s slowing smartphone sales. The lack of Daydream support, paired with recent executive comments about switching focus to services over hardware, feels like the inevitable admission of defeat. And my heart bleeds for it.

I really did have a soft spot for Daydream. In its early days, Google seemed to be making strides in developer relations; it even got EA to release the only full VR game it’s ever launched. But, as I’ve said before, the platform became home to some of VR’s most obscure gems. These were games and experiences from creators that were really thinking outside the box. Many of the best projects, like Virtual-Virtual Reality and Eclipse: Edge of Light, went on to live new lives on other platforms.

But for every game that made the jump, there are two or three that didn’t. In fact, I’d argue there’s enough worthwhile Daydream-exclusive content out there that you should pick up a cheap headset provided you already have a compatible smartphone. Let’s take a look at some of them.

Untethered

One app that always comes to mind is the bizarrely lovable Untethered. It was as quirky as VR gaming gets, a VR series from the makers of That Dragon, Cancer that casts you as various inhabitants in a small town in Oregon. In its first episode, you were a radio DJ that could use your voice to progress the story. I remember feeling pretty lost in the experience as I explored its impressively interactive environment. It was one of the first VR apps that presented a living, breathing world, no matter how small. It broke down important barriers in immersion.

Sadly, Numinous last year confirmed the third episode was on hold after the company lost funding mid-development. Not surprising given Daydream’s slow uptake, but no less heartbreaking. Maybe one day we’ll get to see the conclusion the series deserves.

Blade Runner: Revelations

Daydream was also home to some significant tie-in games. Blade Runner: Revelations, for example, was launched as a showcase for Daydream’s lone standalone headset, the Lenovo Mirage Solo, and used Google’s Seurat framework now seen in Vader Immortal. Set between the events of the two films, you play a detective doing what everyone seems to do in this universe; hunting down rogue androids named Replicants.

What made Revelations interesting was its focus on investigation and clue-finding. There were action-packed moments, but the game was really interested in creating tension between you and the subjects you interview. It’s also one of the best-looking VR games you can find on mobile hardware.

So Let Us Melt

One of the prime examples of just how under the radar many of Daydream’s games have flown. The Chinese Room is a beloved UK developer best known for games like Everybody’s Gone To The Rapture and Dear Esther. Many would assume the developer hasn’t made another game since then. Quite the opposite in fact; its next storytelling epic is only available on Daydream.

So Let Us Melt is very different from the studio’s other narrative-driven games, though. It’s a far-flung sci-fi epic that takes you on a historic tour of the future. It’s an experience about companionship and nurturing relationships to enjoy what fosters from them. It’s also inherently weird and wondrous, with imagery and music you won’t soon forget. There’s still a part of me that hopes So Let Us Melt lives again on other platforms. It deserves to be seen.

Shattered State

Supermassive is another developer you might be surprised to learn worked on Daydream. In fact, it did so quite recently; Shattered State only launched on the platform late last year. It might be the best example of how obscure the platform has become, seemingly getting less than 100 installs since launch.

Don’t let that deter you from seeking it out, though. Shattered State is like a self-contained episode of Homeland, 24, or any other high-octane political thriller. You play as the director of an intelligence agency in a recently-established country. As a terror threat unravels you have to make tough decisions and watch them unfold right in front of you. It’s simple, daft and rightly involving. A guilty pleasure of a VR experience if there ever were one.

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Niantic Acquires Seismic to Help Create AR Games & Upcoming AR Platform

Seismic Games, the studio behind Google Daydream’s Blade Runner: Revelations (2018)has been acquired by Niantic, the force behind popular location-based games Pokémon GO, Ingress, and the upcoming Harry Potter: Wizards Unite.

Seismic Games released the news via a blog post, saying that from now on the team will be working closely with Niantic on “exciting new projects that will add depth to their narrative-driven releases and to help evolve the Niantic Real World Platform.”

Niantic’s recently announced Real World Platform is an upcoming AR platform that aims to blend machine learning and computer vision to tackle the classic challenge of building a useful and realistic AR experience on mobile devices. The company will also allow third-party access to the platform.

“We recently gave a peek under the hood of the Niantic Real World Platform, and we see the addition of Seismic Games as a significant accelerant for realizing our vision of an operating system that bridges the digital and the physical worlds,” Niantic said in a statement.

The acquisition amount is still undisclosed at this time (although we can bet it wasn’t in PokéCoins).

Seismic says they’ve also been working on “a couple of new licensed IP projects,” which if they’re anything like their past work on the mobile title MARVEL Strikeforce or Daydream’s Blade Runner: Revelations, we’re likely in for a mobile-optimized treat.

The post Niantic Acquires Seismic to Help Create AR Games & Upcoming AR Platform appeared first on Road to VR.

Seismic Games Discuss Blade Runner: Revelations: Story, Gameplay & Release

The revelation of a Google Daydream exclusive Blade Runner videogame was one of the biggest announcements for virtual reality (VR) at CES 2018, Las Vegas, earlier this month. Seismic Games has partnered with Alcon Media Group and Google for a unique perspective on the Blade Runner franchise, and VRFocus endeavoured to find out more about Blade Runner: Revelations direct from the source.

Blade Runner: Revelations screenshot

Following CES 2018, VRFocus spoke with Trey Watkins, Creative Director at Seismic Games, about Blade Runner: Revelations. How did the project start? Where does it lay within the Blade Runner franchise? How is VR used to create a unique Blade Runner experience? The answers to these questions and more follow in the question and answer session below, and VRFocus will keep you updated with all the latest details on Blade Runner: Revelations.

Trey Watkins, Seismic Games

 

VRFocus: How does Blade Runner: Revelations tie-in to the Blade Runner movies?

Trey Watkins [TW]: Blade Runner: Revelations takes place shortly after the first movie in the events surrounding the time of the Blackout and Prohibition.  Gaff & Holden both anchor the Blade Runner unit as this new tale of a Replicant conspiracy unfolds.  As this is a story-based game I’ll leave the rest for you to discover once we launch.

VRFocus: Can you tell us more about the player’s character, Harper?

TW: Harper is an experienced Blade Runner but serves as a noir vessel for the player’s own decisions.  The role of Harper adapts to the player’s choices and allows for distinct alliances and outcomes through the unfolding story.  In the demo revealed at CES, the player was teleported between pre-determined ‘hotspots’ and able to interact with a small amount of items.

VRFocus: What other gameplay mechanics will be included in Blade Runner: Revelations?

TW: Blade Runner: Revelations will include a variety of gameplay mechanics including: exploration, character interaction/conversations, shooting, object discovery and VK & Esper investigations.

VRFocus: Why did you opt to build a Google Daydream experience over a PC based HMD?

TW: Alcon & Seismic strongly believe in the broad appeal of the mobile VR platforms.  Using Seismic’s skill in bringing cutting edge 3D experiences to mobile, we felt we could push the Daydream platform to deliver a PC level experience in an untethered VR platform that is extremely accessible to millions of players.

Lenovo Mirage Solo with DaydreamVRFocus: Will Blade Runner: Revelations come pre-installed on the Lenovo Mirage Solo?

TW: Blade Runner: Revelations will be a featured launch title on the Levovo Mirage Solo platform.

VRFocus: Is Blade Runner: Revelations exclusive to the Lenovo Mirage Solo, or will it be available for other Google Daydream compatible HMDs?

TW: Blade Runner: Revelations will also be available in the Google Daydream store.

VRFocus: How did the partnership with Alcon Media Group and Google for Blade Runner: Revelations come about?

TW: Alcon & Google had been discussing the exciting opportunity of bringing the Blade Runner universe to life on Daydream VR and we were fortunate to be on the very short list of developers capable of realising this exciting vision.  The three-way partnership showed great promise from the beginning and we are excited to be launching this in collaboration with Alcon & Google.

VRFocus: Seismic Games acquired Grue Games for AR/VR projects in 2016. Is Blade Runner: Revelations related to this purchase? Can we expect more VR from Seismic Games in the future?

TW: Blade Runner: Revelations leveraged the talents of both Grue & Seismic developers in the new merged Seismic team.  You can be certain that Seismic remains dedicated to delivering both an amazing Blade Runner VR game as well as continuing to stay at the leading edge of development, as the VR genre blossoms.

Check Out Blade Runner: Revelations in These New Screenshots

Fans of cyberpunk dystopian fiction and virtual reality (VR) are about to get a lot happier thanks to the upcoming Blade Runner: Revelations. We’ve got a bunch of crisp new screenshots for the anticipated VR videogame just below, so read on for more…

Blade Runner: Revelations screenshot

The videogame is being developed exclusively for the Google Daydream by Seismic Games in a partnership between Seismic Games, Alcon Media Group, Google and Lenovo. They broke the news on Blade Runner: Revelations at CES 2018, Las Vegas.

In the videogame you take on the role of Harper, a blade runner, who the players will have unravel a replicant plot that threatens the Los Angeles of the distant year 2023. Luckily Harper has a variety of tools at his disposal, such as a flying spinner, blast weapons and esper image reconstruction to help solve mysteries in VR.

This will be the third Blade Runner experience in VR, following Blade Runner 2049: Memory Lab and Blade Runner 2049: Replicant Pursuit. Lenovo’s own head-mounted display (HMD), the Lenovo Mirage Solo, will also see a release of Blade Runner: Revelations.

The teaser trailer for Blade Runner: Revelations is also fascinating, which you can see here. It offers some impressive views of the VR cityscape, giving players a good idea of what they have in store from the Google Daydream experience.

Greg Borrud, CEO of Seismic Games commented; “Seismic Games continues to invest and focus on creating high production game titles that authentically engage and transform major IPs into compelling and expansive interactive experiences for the fans. Collaborating with Alcon Media Group, Google and Lenovo for Blade Runner: Revelations has been an absolute honor, and we can’t wait to hear what the fans and general VR users think as they explore the game.”

The new screenshots below will give you even more of an idea of what you can expect from Blade Runner: Revelations, so make sure to take a look at our gallery, where we have interesting shots of buildings, offices, interrogations and more of the gritty world of Blade Runner.

We’ll have more news and impressions on Blade Runner: Revelations as soon as we can, but for everything else in the world of VR, stay on VRFocus.

Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot

Blade Runner: Revelations Gets First Teaser Trailer

Blade Runner: Revelations Gets First Teaser Trailer

Last week we reported that a brand new game set in the Blade Runner universe was on its way to Google’s Daydream platform. Today, we’ve got the first trailer for it.

Blade Runner: Revelations, as the game is called, is developed by Seismic Games and features an all-new adventure set in the year 2023. You play as a new character tasked with hunting down self-aware cyborgs known as Replicants. The gameplay is set to range from puzzling investigation to climactic action, both of which you can get a feel for in the trailer below.

It might be a short trailer but it’s a pretty promising glimpse at the game; the neo noir environments seem to be faithfully recreated and there are some nods to the first film that fans will no doubt appreciate. Revelations is being designed for both mobile VR Daydream and the new Lenovo Mirage, where players will be able to use positional tracking to lean into the world around them.

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Blade Runner: Revelations Receives Debut Teaser Trailer

At CES 2018, Las Vegas, Seismic Games  announced that it has partnered with Alcon Media Group to develop Blade Runner: Revelations, a new adventure experience built specifically for virtual reality (VR) based on the award-winning Blade Runner series. The videogame follows the critically acclaimed release of Blade Runner 2049 from Oscar nominated director Dennis Villeneuve, starring Ryan Gosling and Harrison Ford, and today sees the debut of a teaser trailer for the experience.

Blade Runner: Revelations screenshot

Blade Runner: Revelations is an all-new interactive story and full VR game set shortly after the original film and leading up to the narrative of Blade Runner 2049. Players will enter the shoes of Harper, a seasoned blade runner who winds-up deeo within a twisted replicant plot that threatens the delicate balance of Los Angeles in 2023. Searching for evidence to piece together this case, players will have access to their flying spinner, unique weaponry and the esper image reconstruction technology to try to solve the mystery.

Greg Borrud, CEO of Seismic Games commented, “Seismic Games continues to invest and focus on creating high production game titles that authentically engage and transform major IPs into compelling and expansive interactive experiences for the fans. Collaborating with Alcon Media Group, Google and Lenovo for Blade Runner: Revelations has been an absolute honor, and we can’t wait to hear what the fans and general VR users think as they explore the game.”

“It has been incredibly rewarding to see the Blade Runner universe brought to life with so much faithfulness and nuance in Blade Runner: Revelations thanks to our partners at Seismic Games, Google, and the cutting-edge technology from Lenovo and their upcoming Mirage Solo release,” said Andrew Kosove and Broderick Johnson, co-founders and co-CEOs of Alcon Media Group. “From the aesthetic and narrative details to the intriguing gameplay in the VR world, Seismic has set the bar in delivering a highly rewarding and immersive film-to-game experience Blade Runner fans will enjoy.”

Blade Runner: Revelations screenshot

Blade Runner 2049 is available now on 4K Ultra HD Blu-ray Combo Pack, Blu-ray 3D Combo Pack, Blu-ray Combo Pack, and DVD. Created in conjunction with Google, Blade Runner: Revelations is set to debut on the soon-to-be launched Lenovo Mirage Solo head-mounted display (HMD), an all-in-one device with support for Google’s Daydream platform. The official videogame trailer is featured in the Blu-ray edition of Blade Runner 2049, with the teaser edition available below. VRFocus will keep you updated with all the latest details on Blade Runner: Revelations and the Lenovo Mirage Solo HMD.

Blade Runner: Revelations Gameplay Details Revealed

Alcon Media Group has announced a partnership with Google and technology company Lenovo to release the upcoming virtual reality (VR) videogame Blade Runner: Revelations for Google Daydream. The news of this latest VR tie-in for the Blade Runner franchise came at CES 2018, Las Vegas, announced by Alcon co-founders and co-CEOs Broderick Johnson and Andrew Kosove.

Blade Runner: Revelations - screenshotBlade Runner: Revelations is a VR experience based in the iconic Blade Runner universe in which users assume the role of Harper, a seasoned blade runner. Players will attempt to unravel a twisted replicant plot that threatens the delicate balance of Los Angeles in 2023. Users must search for evidence using assets such as their flying spinner, blaster weapon and esper image reconstruction as they attempt to try and solve the mystery in an immersive VR environment.

The videogame is one of the first to take advantage of the newly announced WorldSense, a technology created by Google that enables PC-quality position tracking on a mobile device without the need for any additional external sensors. With it, you can duck, dodge and lean, step backwards, forwards, and side-to-side, simply through physical gesturing.

The third Blade Runner VR experience, following Blade Runner 2049: Memory Lab for Oculus Rift and Samsung Gear VR, and Blade Runner 2049: Replicant Pursuit for Samsung Gear VR, Blade Runner: Revelations was created by Seismic Studios in conjunction with Google. It’s been suggested that the videogame will be best experienced with the Lenovo Mirage Solo, Lenovo’s soon to be released head-mounted display (HMD), as the videogame was built with this device in mind.

Alcon Media Group and Alcon Interactive will publish the new videogame following the critical success of the recent motion-picture release, Blade Runner 2049, from Oscar nominated director Dennis Villeneuve and starring Ryan Gosling, Harrison Ford, Ana de Armas, Sylvia Hoeks, Robin Wright, Mackenzie Davis, Carla Juri and Lennie James, Dave Bautista and Jared Leto.

Blade Runner: Revelations is one of few new titles confirmed for the Google Daydream platform, and thus the Lenovo Mirage Solo is looking set to have a pretty sparse software line-up at launch. VRFocus will keep you updated with any changes to this state of affairs as the consumer release of the HMD approaches.

CES 2018 ‘Day 2’ Roundup – Pimax ‘8K’ Impressions, Pico Neo, ‘Blade Runner’ 6DoF Game, ‘Electronauts’ Hands-on

With day two of CES 2018 behind us, we take a look at some of the bigger news to come out of the show in today’s news roundup: Pimax 8K impressions, Pico Neo brings Viveport mobile out of China, Blade Runner: Revelations to include 6DoF tracking for Daydream, and a hands-on with Survios’ upcoming music tool Electronauts.

Pimax ‘8K’ Hands-on

We take a fresh look at the progress of the Pimax 8K, which was expected to ship this month, but was recently delayed. While its “8K” name is questionable, the promise of high resolution panels and a wide field of view has generated significant interest, having recently confirmed a $15 million post-Kickstarter investment round. Road to VR tested the latest Pimax 8K prototype at CES 2018, and came away with mixed feelings. The field of view continues to impress, but issues remain in the areas of optics, displays, tracking, and ergonomics.

Pico Neo to Bring Viveport Mobile out of China

Photo by Road to VR

The 6DoF Pico Neo VR headset and 6DoF controllers are coming to the West, and the Chinese company has announced its intentions to ship the system globally with Viveport mobile, HTC’s mobile app store that once looked like it might be a China-only operation. Road to VR took a brief hands-on with the Pico Neo, noting good ergonomics and visual clarity, but also some tracking issues with both the headset and controllers.\

‘Blade Runner: Revelations’ Coming to Daydream with 6DoF Tracking

image courtesy Seismic Games

Announced alongside the Lenovo Mirage Solo standalone Daydream VR headset, which features WorldSense, Google’s SLAM-based positional tracking technology, Blade Runner: Revelations is the first Daydream app with confirmed support for 6DoF. The new adventure game will be playable on all Daydream devices, but is said to be “best experienced” on the Mirage Solo due to the enhanced gameplay and immersion that comes from positional tracking.

‘Electronauts’ Makes You Suck Less at Music Creation

image courtesy Survios

Road to VR’s self-entitled ‘non-musician’ Scott Hayden checks out Electronauts, and comes away impressed with the ‘good-sounding’ music he generated using the streamlined creation tools. The system caters to beginners with the magic of quantization, essentially a musical autocorrect, which ensures beat-matched sounds. Electronauts is the latest project from Survios, the studio behind action game Raw Data (2017), and is due to launch this year.

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Check back tomorrow for our ‘day three’ round-up off all things augmented and virtual at this year’s CES.

The post CES 2018 ‘Day 2’ Roundup – Pimax ‘8K’ Impressions, Pico Neo, ‘Blade Runner’ 6DoF Game, ‘Electronauts’ Hands-on appeared first on Road to VR.

‘Blade Runner: Revelations’ for Daydream to Launch with 6DoF Tracking Support

A new adventure set in the Blade Runner universe from developer Seismic Games is coming soon to the Daydream mobile VR platform. The game is optimised for WorldSense, a new six degrees of freedom (6DoF) positional tracking system developed by Google, found in upcoming mobile devices such as the standalone Lenovo Mirage Solo.

Announced at Google I/O last year, the Mirage Solo is the first standalone mobile VR headset using the Daydream VR platform. Google recently revealed that it is also the first device to feature WorldSense, their new self-contained tracking system based on “years of investment in simultaneous localization and mapping,” that claims to deliver “PC-quality positional tracking.”

Alcon Media Group has partnered with Google and Lenovo to bring Blade Runner: Revelations to Daydream. Seismic Games, who acquired mixed reality specialists Grue Games in late 2016, have a history with major IP such as Skylanders and Call of Duty. The studio teased a potential Blade Runner connection in September.

image courtesy Lenovo

In this new narrative adventure, players assume the role of Harper, a seasoned Blade Runner who “unravels a twisted replicant plot that threatens the delicate balance of Los Angeles in 2023.” According to the press release, players will “search for evidence with the help of their flying spinner, deadly blaster, and esper image reconstruction to try to solve the mystery in an immersive VR environment.”

While the game will work on all Daydream devices, it is said to be “best experienced” on the Mirage Solo. WorldSense support means that players can “duck, dodge and lean,” as well as stepping “backwards, forwards, and side to side, unlocking new gameplay elements that bring the world of Blade Runner to life.”

“We’re working closely with developers to bring new experiences to the platform that take advantage of all these new technologies,” writes Clay Bavor, Google’s Vice President of Virtual and Augmented Reality. Blade Runner: Revelations is the first example of Google’s partnerships with developers to bring 6DoF-optimised games to mobile VR.

“It’s the most immersive way to access Daydream,” he says, noting the headset’s wide field of view (110°) and “advanced blur-free display”. The Lenovo Mirage Solo is due to launch in Q2 2018.

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CES 2018: Blade Runner: Revelations Is An All-New VR Adventure Game

CES 2018: Blade Runner: Revelations Is An All-New VR Adventure Game

We’ve had a taste of the Blade Runner universe on the Oculus Rift and Gear VR already, but Google and Lenovo’s new Mirage Solo is getting a full on adventure game based on the series.

Blade Runner: Revelations, as the game is called, was revealed today alongside Lenovo’s new Daydream-based standalone VR headset. Developed by Seismic Studios and published by Alcon Media Group, the game is set in 2023 (4 years after the events of the original film and 26 years before its sequel) and casts you as a seasoned Blade Runner who hunts down self-aware cyborgs known as Replicants.

Using the tools afforded to you you’ll search for evidence and fend off enemies as you unravel an all-new mystery.

Interestingly, it’s designed to utilize the headset’s new WorldSense positional tracking, though a press release states the game is ‘best played’ this way. We don’t yet know if it will release on the standard Daydream platform on smartphones but we’ve reached out to Alcon to confirm.

As mentioned above, this isn’t the first Blade Runner experience to release in VR. Shortly before the launch of last year’s Blade Runner 2049 the Oculus and Turtle Rock Studios released a short Gear VR app that put players in a high-speed car chase, while the recently-released Memory Labs used photogrammetry to bring characters to life inside VR. As cool as those experiences are, we’re excited for a full VR game set in the universe. Sadly there’s no release date for the app yet but look for it around the same time the Mirage Solo launches.

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