Low-Fi: Dev Q&A On Massive Cyberpunk VR World, Quest Spin-Off, And More

It’s been over a year since IRIS VR Inc. first introduced us to LOW-FI via Kickstarter and we’ve been excited ever since. Having previously released a separate cyberpunk project for VR, Technolust, IRIS now aims to bring us an open-world sandbox game to VR, giving players full creative freedom.

Playing a police officer assigned to city-block 303, this new cyberpunk game promises open-ended choices, allowing you to “Patrol the streets and the skies, solving mysteries, fighting crime, or giving in to corruption and your own desires”. Promising a non-linear structure, this world is free to explore as you wish, choosing which crimes you wish to investigate and multiple ways to resolve them.

LOW-FI Cyberpunk VR Adventure

It smashed that initial Kickstarter target to reach over $81k in funding and hit several stretch goals, such as an additional “wastelands” area with a larger action focus and your own cyber-wolf companion. These goals also included the promise of a “Next-Gen PSVR” port, notably becoming the PlayStation 5’s first confirmed VR Game. 

We got a fresh look at it as part of our UploadVR Summer VR Showcase 2020, but recent news that the PS5 won’t support existing PSVR headsets (outside backwards compatibility) has led to much debate about VR’s future on Sony’s next-gen console. 

With Jim Ryan ruling out new VR announcements in the near term, we reached out to Blair Renaud at IRIS to discuss the implications this has on LOW-FI’s announced PS5 edition, also taking the opportunity to discuss just what we can expect from its gameplay.

Henry Stockdale, UploadVR: Firstly, thank you for joining me here Blair. For any readers unfamiliar with LOW-FI and it’s development, could you please introduce yourselves?

Blair Renaud: Hey, I’m Blair Renaud. CEO and director of IRIS VR INC. Grumpy old game dev. Probably best known for LOW-Fi and Technolust (Oculus Rift Launch title). I’ve been in the game industry for about 25 years now.

 

UploadVR: You’ve described LOW-FI as a huge open-world game, bringing us a sandbox style adventure with action elements.  What inspired yourselves to create such an ambitious project?

Renaud: VR is one of the greatest artistic tools humanity has devised. We have the ability to transport the user into a new world of our creation. I’m a huge fan of 1980’s cinematic classics like Blade Runner, Robocop and Total Recall. So it’s natural for me to want to build similar worlds. If I had a holodeck, this is the type of program I would want to enjoy.

 

UploadVR: Considering the setting, LOW-FI has often compared to a VR version of Cyberpunk 2077, something you’ve also done via Twitter. In terms of gameplay though, would you say there’s much common ground between the two?

Renaud: No not really. I mean, I havent played CP2077, so I can’t really say how similar it is. Did I compare it? Maybe just to say I have flying cars and they don’t? haha. I really don’t think it will be very similar at all outside of the general genre of cyberpunk. LOW-FI will have optional gunplay, whereas it seems to be the focus of CP2077. We have no fail states. What I’m trying to create is more of an open world for a player to do whatever they feel like doing, whereas CP2077 seems to be a bit more scripted and (dare I say) linear. Though we will have multiple story-lines for the player to follow, I like to think that we’re doing something a bit different with LOW-FI.

 

UploadVR: Within the game, we’re playing a police officer that’s been assigned to a crime-ridden section of city-block 303. What sort of characters can we expect to meet along this journey?

Renaud: Most of the human inhabitants of the world are permanently jacked into The Platform, a sort of Facebook metaverse. The only people left are the other “low-fi”, who for one reason or another can’t or won’t subject themselves to it. Some have medical reasons, others ideological. We’ve got all types though. Corporate execs, Ugly Bob the pawnshop owner and his robot companion Penny, a mechanic who deals in illicit firmware, a cybernetics dealer named Juan who’s trying to steal advanced tech from the AI who reached an intelligence singularity and many more. On top of that there are a ton of robots of various types left behind by the singularity.

UploadVR: You’ve described it as a non-linear experience with a branching narrative, so I’d like to ask about story progression. Is that dependent on what crimes you investigate, or is there set criteria to meet before players can advance?

Renaud: That’s something I want to leave completely up to the player. For example; right off the bat, you’re told about the officer you’re replacing, who is dead in the morgue. If you want to investigate that, you’re free to do so. Clues and twists await. Or, if you want to just go to the casino and pay the slots in hopes of buying a cool arcade machine for your apartment with your winnings, you can do that too. I really want to leave it all open ended. As I said. No “save the world” stuff.

 

UploadVR: A morality system is also featured, giving players creative freedom in how they solve crimes, from simple arrests to accepting bribes. Does that factor into the branching paths, or are there other consequences to your actions?

Renaud: There isn’t really a morality system per se. There are however a lot of morally grey options for the player to explore. They have consequences in the same way they would in the real world. If for example, you accept a bribe, that’s on you. You’re really the only law in town, so you’ll probably get away with it. What consequence letting someone get away with a crime might have really depends on the crime though. I want those feelings to be on the player. I’m not here to tell you what I think you should do in any given situation. There’s no score system, outside of maybe money. A lot like life.

 

UploadVR: Does gunplay factor into that too? It’s been mentioned as an optional feature previously, so it sounds like you can solve crimes without resorting to weapons.

Renaud: Gunplay is completely optional and will be limited to use against AI. I feel like if someone want’s to play shooty-man VR, they have plenty of outlets for that. That’s said, there will be full quest-lines involving hunting down rogue androids if they player chooses to pursue them. They pay well, but I can’t guarantee some of the androids wont try to tug at your heart strings.

 

UploadVR: LOW-FI garnered attention as PS5’s first VR game but right now, a new PSVR headset is unconfirmed and existing headsets can only be used via backwards compatibility, Hitman 3 and No Man’s Sky being prominent examples. Jim Ryan seems to have ruled out a successor being released before 2022, so where does that leave LOW-FI’s PS5 edition?

Renaud: I can’t speak to anything about a possible PSVR 2 outside of saying that if/when it becomes available, we fully intend to port LOW-FI to it. In the meantime, we are a registered Sony developer, and are also working on a non-VR version of the game.

 

UploadVR: You’ve ruled out a PS4 version previously, but previous comments suggest that was more about the PS Move controllers than the console itself. Was this truly an insurmountable hurdle?

Renaud: Though the PS Move controllers are a terrible fit for the game, that’s not the only reason. PS4 is very last-gen at this point. LOW-FI is a next-gen VR title.

UploadVR: During the Kickstarter campaign, “Next-Gen PSVR” was mentioned and PS5 support was a Kickstarter stretch goal. Has Sony given you any indication to their future plans? 

Renaud: Yes, but I can’t speak to them. Nor am I sure that they haven’t changed. Recent announcements indicate that they may have.

 

UploadVR: Your last Kickstarter campaign update confirmed a pitch had been sent to Oculus, regarding a LOW-FI spin-off called Agency for Quest. Has there been any further developments on this?

Renaud: Yes! It’s been approved! It still needs funding to justify taking people away from LOW-FI though. Fingers crossed for us!

 

UploadVR: Lastly, is there anything you’d like to share with LOW-FI’s fans?

Renaud: I want to thank all the current backers for their support of course! They have made my dreams come true! I’m a holodeck programmer! And if anyone want’s to help support next-gen VR and get in on the action they can purchase LOW-FI at https://anticleric.itch.io/low-fi and get immediate access to the development build which we update all the time. Then, when the game is released, they’ll be able to choose what platform they get a key for (Steam, Oculus, ect.).


Fore more on Low-Fi, be sure to check out our coverage hub and let us know what you think down in the comments below!

Cyberpunk VR LOW-FI Kickstarter Surpasses $65K Unlocking New Wasteland Area

Upcoming open-world cyberpunk VR action adventure game, LOW-FI, just surpassed another Kickstarter (campaign page here) stretch goal milestone to include a brand new Wastelands zone.

After just a few days over 700 people pledged over $45,000 to help LOW-FI reach its initial goal. In the two weeks since then it has gone on to raise an additional $20,000 to surpass its second $64,000 stretch goal: The Wastelands area.

According to a recent update on the Kickstarter campaign, the new area will be much more action-oriented than the rest of the game, which takes place inside the city itself in a perpetually overcast nighttime atmosphere.

wastelands low-fi area

“Far outside the city walls, a desolate land exists. A land where your badge means nothing. A land filled with the wreckage of the old world, where scavengers and protein farmers make their own rules. Only the bravest souls will want to venture out into the wastes. Are you one of those brave souls?

The plan for the wastelands is to allow for more action oriented gameplay. With your weapon at the ready, you’ll be able to barter with locals and plunder alongside the lawless scavengers. It’s a true wild-west out here where anything can happen. A place where our next stretch goal may come in really handy.”

We went hands-on with an extremely early Alpha build of LOW-FI just before the Kickstarter launched and it honestly has a lot of promise. Visually it’s looking excellent already and the atmosphere is palpable. Piloting the flying patrol car felt great and the city feels alive and teeming with seedy bad actors waiting to be exposed. The pitch is for an ambitious cyberpunk simulation with emergent gameplay around every corner as a true sandbox, so time will tell if that comes to fruition. I really enjoyed Technolust, so I’m confident this developer can deliver.

The next stretch goal tier is a Cyberwolf Companion with ominous glowing blue eyes that will take commands and become a powerful force by your side.

Let us know what you think of LOW-FI and whether or not you pledge to VR Kickstarters at all down in the comments below!

The post Cyberpunk VR LOW-FI Kickstarter Surpasses $65K Unlocking New Wasteland Area appeared first on UploadVR.

Check Out Blade Runner: Revelations in These New Screenshots

Fans of cyberpunk dystopian fiction and virtual reality (VR) are about to get a lot happier thanks to the upcoming Blade Runner: Revelations. We’ve got a bunch of crisp new screenshots for the anticipated VR videogame just below, so read on for more…

Blade Runner: Revelations screenshot

The videogame is being developed exclusively for the Google Daydream by Seismic Games in a partnership between Seismic Games, Alcon Media Group, Google and Lenovo. They broke the news on Blade Runner: Revelations at CES 2018, Las Vegas.

In the videogame you take on the role of Harper, a blade runner, who the players will have unravel a replicant plot that threatens the Los Angeles of the distant year 2023. Luckily Harper has a variety of tools at his disposal, such as a flying spinner, blast weapons and esper image reconstruction to help solve mysteries in VR.

This will be the third Blade Runner experience in VR, following Blade Runner 2049: Memory Lab and Blade Runner 2049: Replicant Pursuit. Lenovo’s own head-mounted display (HMD), the Lenovo Mirage Solo, will also see a release of Blade Runner: Revelations.

The teaser trailer for Blade Runner: Revelations is also fascinating, which you can see here. It offers some impressive views of the VR cityscape, giving players a good idea of what they have in store from the Google Daydream experience.

Greg Borrud, CEO of Seismic Games commented; “Seismic Games continues to invest and focus on creating high production game titles that authentically engage and transform major IPs into compelling and expansive interactive experiences for the fans. Collaborating with Alcon Media Group, Google and Lenovo for Blade Runner: Revelations has been an absolute honor, and we can’t wait to hear what the fans and general VR users think as they explore the game.”

The new screenshots below will give you even more of an idea of what you can expect from Blade Runner: Revelations, so make sure to take a look at our gallery, where we have interesting shots of buildings, offices, interrogations and more of the gritty world of Blade Runner.

We’ll have more news and impressions on Blade Runner: Revelations as soon as we can, but for everything else in the world of VR, stay on VRFocus.

Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot
Blade Runner: Revelations screenshot

‘Blade Runner: Revelations’ for Daydream to Launch with 6DoF Tracking Support

A new adventure set in the Blade Runner universe from developer Seismic Games is coming soon to the Daydream mobile VR platform. The game is optimised for WorldSense, a new six degrees of freedom (6DoF) positional tracking system developed by Google, found in upcoming mobile devices such as the standalone Lenovo Mirage Solo.

Announced at Google I/O last year, the Mirage Solo is the first standalone mobile VR headset using the Daydream VR platform. Google recently revealed that it is also the first device to feature WorldSense, their new self-contained tracking system based on “years of investment in simultaneous localization and mapping,” that claims to deliver “PC-quality positional tracking.”

Alcon Media Group has partnered with Google and Lenovo to bring Blade Runner: Revelations to Daydream. Seismic Games, who acquired mixed reality specialists Grue Games in late 2016, have a history with major IP such as Skylanders and Call of Duty. The studio teased a potential Blade Runner connection in September.

image courtesy Lenovo

In this new narrative adventure, players assume the role of Harper, a seasoned Blade Runner who “unravels a twisted replicant plot that threatens the delicate balance of Los Angeles in 2023.” According to the press release, players will “search for evidence with the help of their flying spinner, deadly blaster, and esper image reconstruction to try to solve the mystery in an immersive VR environment.”

While the game will work on all Daydream devices, it is said to be “best experienced” on the Mirage Solo. WorldSense support means that players can “duck, dodge and lean,” as well as stepping “backwards, forwards, and side to side, unlocking new gameplay elements that bring the world of Blade Runner to life.”

“We’re working closely with developers to bring new experiences to the platform that take advantage of all these new technologies,” writes Clay Bavor, Google’s Vice President of Virtual and Augmented Reality. Blade Runner: Revelations is the first example of Google’s partnerships with developers to bring 6DoF-optimised games to mobile VR.

“It’s the most immersive way to access Daydream,” he says, noting the headset’s wide field of view (110°) and “advanced blur-free display”. The Lenovo Mirage Solo is due to launch in Q2 2018.

The post ‘Blade Runner: Revelations’ for Daydream to Launch with 6DoF Tracking Support appeared first on Road to VR.

Blade Runner: Revelations für Mirage Solo vorgestellt

Auf der CES 2018 wurde neben der neuen Lenovo Mirage Solo zeitgleich das VR-Abenteuer Blade Runner: Revelations vom Entwicklerstudio Seismic Studios und Publisher Alcon Media Group vorgestellt. Der VR-Titel lässt euch in die Rolle eines Blade Runners schlüpfen und ist zeitlich zwischen Originalfilm und Neuadaption angesetzt. Dank neuem WorldSense Positional Tracking der autarken VR-Brille versprechen die Entwickler ein einzigartiges Spielerlebnis.

Blade Runner: Revelations für Lenovo Mirage Solo

Die neue VR-Erfahrung Blade Runner: Revelations erlaubt es euch, in das Universum von Blade Runner einzutauchen, um auf die Jagd nach Replikanten zu gehen. Als eigentlich pensionierter Blade Runner namens Harper werdet ihr erneut aufgefordert, eurem ehemaligen Beruf nachzugehen und die künstlichen Menschen aufzuspüren. Dabei gilt es einige kniffelige Rätsel und Mysterien zu lösen, denen ihr während eures Abenteuers begegnet. Dafür stehen euch bekannte Sci-Fi-Elemente wie die ESPER-Maschine zur Bildanalyse und weitere filmtypische Elemente zur Verfügung. Der VR-Titel erzählt eine komplett eigene Geschichte, die zeitlich zwischen dem Ende des Originalfilms aus dem Jahr 1982 und der Neuadaption Blade Runner 2049 liegt.

Blade Runner Revelations Mirage Solo

Als erstes VR-Spiel überhaupt setzt der Blade-Runner-Titel auf das neue von Google entwickelte  WorldSense Positional Tracking der Lenovo Mirage Solo, das komplett ohne externe Kameras auskommt. Laut den Verantwortlichen sind damit sämtliche Körperbewegungen wie Vorwärts- und Rückwärtsbewegungen sowie Ausweichschritte und auch Ducken möglich. Und das Beste: Keine nervigen Kabel mehr, denn das Ganze funktioniert komplett drahtlos. Die Entwickler empfehlen die Nutzung der neuen Funktion, da durch sie ein optimales Spielerlebnis gewährleistet wird.

Ob das VR-Abenteuer auch auf der Standardversion der Daydream spielbar ist, haben die Entwickler derzeit noch nicht bekannt gegeben. Auch ein Veröffentlichungsdatum ist aktuell noch nicht bekannt, wobei über einen Startschuss im Frühling 2018 spekuliert wird.

Wer sich die Wartezeit verkürzen möchte, kann die schon vor einiger Zeit veröffentlichten VR-Erfahrungen Blade Runner 2049: Replicant Pursuit für die Samsung Gear VR und Blade Runner 2049: Memory Lab (Rift | Gear VR) im Oculus Store zurückgreifen.

(Quellen: Upload VR | Engadget | Video: Oculus Youtube)

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After 3 Years in the Making, ‘Blade Runner 9732’ Fan Experience is Finally Coming to VR

More than three years in the making, Quentin Lengelé’s Blade Runner 9732 VR fan project is finally set to hit Steam on January 7th. The experience, which lets you stroll a screen-accurate replica of Blade Runner (1982) neo-noir protagonist Rick Deckard’s entire apartment, is coming to HTC Vive for free.

Over the course of three years, we’ve seen plenty of tantalizing screenshots and devlog videos, but soon both VR and non-VR users will be able to peruse Deckard’s apartment as it was featured in the sci-fi classic Blade Runner. 

image courtesy Quentin Lengelé

As a freelance creative software engineer, Lengelé started the project as an exercise in 3DS Max height mapping, but it quickly grew into a personal challenge to bring himself closer to Blade Runner by creating the most accurate 3D replica of the film’s iconic apartment.

“After the [creating the] walls, I started to reproduce most of the furniture to get closer to the movie,” Lengelé writes on his Patreon. “I watched Blade Runner so many times, almost frame by frame, and I found a lot of items on propsummit.com and other furniture fan websites. It’s a job of patience with a lot of research to spot every single object but it was a real opportunity for me to explore new software, improve my modeling skills and be able to create a mythic virtual place in the meantime.”

image courtesy Quentin Lengelé

Atop the Deckard’s 97th floor apartment, you’ll be able to explore his the entire apartment including picking up the film’s iconic objects, playing the piano, taking a shower, starting the Esper machine and simply enjoying the rain falling on the balcony with a scotch in hand.

“The interactions are quite simple for now because I focused on exact replica modeling of the whole place to get the best immersion,” says Lengelé. “I really wanted to push attention to details and reproduce the lighting and sound atmosphere of this movie.”

Lengelé says in a blogpost that the game in currently under approval on Steam, but that if it doesn’t somehow launch before Christmas, he’ll “surely propose a way to download it before 7th January.”

While the Steam listing only denotes Vive support, Lengelé maintains his experience is built using OpenVR, meaning any supported headset (including Oculus Rift) shouldn’t have a problem popping into the experience.

 

The post After 3 Years in the Making, ‘Blade Runner 9732’ Fan Experience is Finally Coming to VR appeared first on Road to VR.

Blade Runner 2049: Memory Lab Now Live on Oculus Store

Oculus VR has today announced the launch of Blade Runner 2049: Memory Lab, available to download now for Oculus Rift and Samsung Gear VR. Developed by Los Angeles based studio, Magnopus, Blade Runner 2049: Memory Lab is an interactive experience is available to download for free.

Blade Runner 2049 Memory Lab (4)Blade Runner 2049: Memory Lab is the second of three Blade Runner virtual reality (VR) experiences hitting Oculus VR’s platforms. The first, Blade Runner 2049: Replicant Pursuit, put players in the role of a Blade Runner chasing a replicant through a busy 2049 Los Angeles in his flying car, known as a ‘Spinner’. After a violent end to that chase, the player reports to the Wallace Corporation’s Memory Lab for incident analysis. With the help of a holographic AI similar to the character of Joi in the movie, the player explores their memories of the event, reconstructing and interacting with them as you uncover a mysterious conspiracy.

This second instalment continues that theme, as Blade Runner 2049: Memory Lab puts the player in the role of a replicant who is having their memories examined. In the world of Blade Runner the artificial humans, known as ‘replicants’ have artificial memories implanted into their digital minds, each of which is strictly controlled by the companies that create them. However Blade Runner 2049: Memory Lab tells the store of a replicant’s memories believed to have become corrupted, leading to the uncovering of a dark conspiracy.

VR experiences based on the Blade Runner franchise were first teased back in 2016, when Disney revealed a collaboration with Oculus VR. At Oculus Connect 3, San Jose, the company stated: “We’re going to be working with Alcon Interactive to bring VR experiences based on the Blade Runner sequel to the Oculus Platform ahead of the film’s release in 2017.”

Blade Runner 2049 Memory Lab (4)Blade Runner 2049: Memory Lab was originally expected to launch for Oculus Rift on 19th October 2017, however Oculus VR decided to delay the release so that both the Oculus Rift and Gear VR editions could launch simultaneously. Both are available to download now from their respective versions of the Oculus Store.

The official trailer for Blade Runner 2049: Memory Lab follows below and VRFocus will keep you updated with all the latest Blade Runner 2049 VR experiences made available to download.

Blade Runner 2049: Memory Lab für Oculus Rift und Gear VR erschienen [Update]

[Update] Die VR-Erfahrung Blade Runner 2049: Memory Lab ist jetzt erschienen und steht kostenlos für die Oculus Rift sowie Samsung Gear VR bereit. Besonders interessant an der rund 20-minütigen Erfahrung ist vor allem die Technik namens Volumetric Capture, mit der echte Menschen in der virtuellen Realität in Echtzeit gerendert werden. Allerdings muss man bei der Gear VR darauf verzichten.

Originalmeldung:

Der Film Blade Runner von Ridley Scott setzte seinerzeit Maßstäbe und hat durch Design, Musik und Story bis heute nichts von seiner Faszination eingebüßt. Nun kam kürzlich die Neuauflage Blade Runner 2049 in die Kinos, passend dazu an diesem Donnerstag eine Umsetzung in VR für die Oculus Rift. Das Besondere an der Erfahrung ist die technische Seite mit „realen“ Protagonisten in der virtuellen Realität. Eine abgespeckte Version für die Samsung Gear VR soll eine Woche später erscheinen.

Blade Runner 2049 VR

Blade Runner 2049: Memory Lab für Rift und Gear VR

Sam Machkovech von ArsTechnica hatte die Gelegenheit, schon vor dem Launch von Blade Runner 2049: Memory Lab den rund 23 Minuten langen kostenlosen VR-Titel zu erfahren. Am Anfang steht dabei eine beinharte Kritik. Dialoge, Story, Schauspieler – alles nicht so toll. Aber Machkovech kann der VR-Erfahrung auch eine positive Seite abgewinnen und sieht darin sogar eine neue Generation von VR-Inhalten am Horizont erscheinen. Denn für Blade Runner 2049 brachten die Entwickler „echte Menschen“ in die virtuelle Realität, die der Rechner in Echtzeit für die Erfahrung rendert.

Das Verfahren namens Volumetric Capture ist recht aufwendig: Dutzende Kameras nehmen den Darsteller oder die Darstellerin von allen Seiten auf. Anstatt ein Polygon-Modell zu erstellen, spielt der Rechner in VR die zum Blickwinkel passende Videosequenz ab. Das Ergebnis erinnert Machkovech ironischerweise an die alten FMV-Spiele wie Night Trap für das Sega CD. Die interaktiven Filme in pixeliger Auflösung konnten spielerisch zwar wenig überzeugen, brachten aber reale Schauspieler in Videoschnipseln in die Konsolenwelt. Durchsetzen konnte sich das Verfahren damals allerdings weder bei Konsolen, noch in Form der Multimedia-CDs auf dem PC.

Am Donnerstag, den 19. Oktober soll Blade Runner 2049: Memory Lab für die Oculus Rift erscheinen, rund eine Woche später eine Version für die Samsung Gear VR. Auf den Show-Effekt des Volumetric Captures muss man bei der mobilen Version aber wohl verzichten. Wer es nicht abwarten kann oder keine passenden Devices besitzt, kann die komplette VR-Erfahrung auch als „flaches“ YouTube-Video ansehen. Ansonsten steht seit einiger Zeit der VR-Titel Blade Runner 2049: Replicant Pursuit für die Samsung Gear VR bereit.

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Moments Lost In Time Recovered with Blade Runner 2049: Memory Lab

An increasing number of filmmakers are exploring the possibilities presented by virtual reality (VR). Not just for creating entire 360-degree films, but for promoting other films and TV shows. Such is the case with the tie-in VR experience Blade Runner 2049: Memory Lab.

Blade Runner 2049 is a sequel to the acclaimed sci-fi film Blade Runner, which was released in 1982 and starred Harrison Ford as Rick Deckard. The film was itself adapted from a story by famous novelist Philip K. Dick called Do Androids Dream of Electric Sheep?.

In the film, Deckard was a ‘blade runner’ charged with hunting down rogue replicants – bio-engineered humans who challenge the definition of what it is to be human. The sequel stars Ryan Gosling and also features Harrison Ford reprising his role and continuing the story of the replicants and the changing nature of humanity.

The tie-in VR experience Blade Runner 2049: Memory Lab puts the player in the role of a replicant who is having their memories examined. In the world of Blade runner, replicants have implanted memories, the nature of which are strictly controlled by the companies that create them. In Blade Runner 2049: Memory Lab, however, something has gone awry in the player’s memories, leading to the uncovering of a dark conspiracy.

Blade Runner 2049: Memory Lab will be available for Oculus Rift on 19th October, and Samsung Gear VR on 26th October, 2017. The movie is out in cinemas now.

You can watch the trailer for Blade Runner 2049: Memory Lab below.

VRFocus will bring you further information on new Oculus Rift content as it becomes available.