Artist James Merry: ‘It’s beautiful seeing tears coming out of the bottom of a VR headset’

Björk’s co-creative director a talks about translating the singer’s Vulnicura album into an out-of-body virtual reality experience

Artist James Merry, 37, has been working with Björk since 2009; they were introduced by a mutual friend while Merry was studying ancient Greek at Oxford University. He moved to New York to work with her, and played a vital part in her 2011 album, Biophilia, on which each song was accompanied by an interactive app uniting concepts of music, science and nature. Merry has remained Björk’s right-hand man through her 2015 breakup album Vulnicura and this year’s Utopia, as well as making her elaborate masks and headpieces. Their latest project is a full virtual reality version of Vulnicura in which seven VR videos by different directors follow Björk’s path through heartbreak and recovery in the Icelandic landscape, from a verdant valley into a dark lava tube and out the other side. Merry lives and works in Iceland.

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Björk’s Vulnicura VR Rerelease Is A Curious Experiment With Mixed Results

Kudos where it’s due; Björk has gone a step further than most artists with VR.

This rerelease of 2015’s Vulnicura isn’t just a single 360 music video or VR experience but an entire album full of them. And it’s not a quick cash grab (if it were it would be incredibly ill-advised); the singer’s multi-year VR journey demonstrates a genuine intrigue for the tech.

Rarely, though, does Vulincura VR measure up to the transcendent beauty of the songs it visualizes. A Björk ‘experience’ is one of relentless production, an aggressive bombardment of rainbow-bright colors, twisted and tamed in sublimely surreal fashion. In more traditional forms, pairing her brand of audio and visual feast often results in faultless in sensory overload. In VR, however, the faults are all too apparent.

Vulnicura opens, for example, with the Hollywood-flavored Stonemilker, presented in modest affair in VR. Björk stands on the shore, giving a transfixing performance to a 360-degree camera. But the video quality is muddy at best and at times the singer stands right in the middle of a camera stitch. Tellingly, it’s a four-year-old video available on YouTube. Trite as it may seem, it’s little quirks like this that place a barrier between the sweeping score and the virtual experience.

Vulnicura VR is better when it fully embraces VR. In Notget a sinister creature stalks the volcanic-black scene you find yourself in. Watching it pulse and jolt to the music is quite hypnotic, bringing darker undertones to the track itself. Family, meanwhile, is a searing centerpiece with arresting, often harrowing visuals and a spectacular lights display. You can’t help but wish the same production efforts had been prescribed to, say, Mouth Mantra, which is another 360 video this time filmed inside a mouth. It’s creepy but the film quality and distortion doesn’t measure up to what could have been a memorable true VR experience.

Truthfully speaking, longtime Björk fans with a deeper connection to Vulnicura itself might find more to mine from this. That said, their past patronage isn’t well rewarded with a $29.99 price tag for an album they likely already own.

This is, then, an earnest attempt at bringing more out of music through VR. But Vulnicura VR is simply an extension of the same types of experiments we’ve seen before in the most literal of ways. Held back by technical blemishes and a sense of safety, it only rarely elicits a more profound reading of its source material. Producing pretty VR visuals for an album is a nice idea, but I suspect the connection between the two mediums runs far deeper than this suggests.

The post Björk’s Vulnicura VR Rerelease Is A Curious Experiment With Mixed Results appeared first on UploadVR.

Björk Releases ‘Vulnicura Virtual Reality Album’, A Collection of Immersive Music Videos

The perennially avant-garde singer-songwriter Björk has brought her entire 2015 album, Vulnicura, to virtual reality. Available today, headset owners can finally get to dive into a collection of immersive music videos that only previously graced museums worldwide via the Björk Digital Exhibition since late 2016, Pitchfork reports.

The Vulnicura Virtual Reality Album is now available Steam (Oculus Rift, Valve Index, HTC Vive) priced at $30. The album features a collection of live-action 360 video and real-time rendered experiences set to the album’s tracks.

The seven tracks that headset owners will get to experience with full VR visuals are ‘Notget’, ”Family’, ‘Stonemilker’, ‘Lionsong’, ‘Mouth Mantra’, ‘Black Lake’, and ‘Quicksand’.

“I am someone who absolutely loves music and gets so moved by the sensation of it,” Björk stated on Instagram. “When Andy [Thomas Huang] proposed filming ‘Stonemilker’  on the beach [in 360] it was perhaps him tapping into how spatial and connected to nature my songs are.”

“The themes for the digital animations were a collaborations (sic) of mine with James Merry and I would like to thank him for being my co-pilot for the visual art direction for this whole thing,” she continued.

Vulnicura isn’t the first occurrence where prominent music gets re-released in some form with VR visuals. Rhythm games like Beat Saber and Electronauts continue to show promise for VR as a medium for releasing music to be experienced in a brand new way, and most recently, Daft Punk’s Interstella 5555 music video received a VR fan tribute.

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In addition to music videos, the Vulnicura VR album also includes dynamic 360-degree visuals that have been created by Stephen Malinowski, who invented the Music Animation Machine that visualizes musical notation and logic in sync with the rhythm of music.

The most recent musical release from Björk is her 2017 album Utopia, which is also the ninth studio release in her discography. After originally releasing Vulnicura in 2015, Björk followed it up with Vulnicura Strings, a redux of the original album without the electronica elements.

The post Björk Releases ‘Vulnicura Virtual Reality Album’, A Collection of Immersive Music Videos appeared first on Road to VR.

Björk Releases New VR Music Video Notget

Icelandic pop singer Björk is releasing another virtual reality (VR) music video from her album Vulnicura. Notget is the latest single and has a video produced for virtual reality with Unity 3D CGI technology.

Björk has experience with utilising VR technology as part of her music. She has previously helped produce the trailer for VR film Family, along with other 360-degree music videos for singles Black Lake and Stonemilker. The artist also released what is believed to be the first VR music album for the HTC Vive in 2016.

The new video was produced in Unity 3D and features a semi-transparent cyberpunk-esque figure singing amidst an environment that resembles a Roger Dean painting, or, as some commenters have noted, a Final Fantasy world. Fluid animation transforms the figure and the environment as the video goes on, introducing colour and light to the bleak background as the song moves towards a crescendo.

In a statement regarding her new music, Björk says she regards her new music as an ideal fit for VR: “I feel the chronological narrative of the album is ideal for the private circus virtual reality is: a theatre able to capture the emotional landscape of it,” she said.

You can watch the non-VR version of the Notget music video below.

It’s unknown when the 360-degree version will be released, but like Stonemilker it is expected to be available for users of the Google Cardboard platform. The new video is part of a project to release VR content as part of Björk’s promotion of her album and tour for Vulnicura.

VRFocus will keep you updated on other VR music videos and other developments in VR.

MelodyVR Introduces ‘iTunes of VR’ Concept to O2 Store Customers

Launching later this year on Rift, Gear VR, and Vive, music VR platform MelodyVR is previewing a light version of its app across some 600 O2 stores in Germany in partnership with Telefónica. 42 of those stores will allow visitors to try the app on Samsung Gear VR headsets, where they can enjoy vantage points on concerts from the likes of Kygo, The Who, and the London Symphony Orchestra. In the remaining stores, the light version of the app will be shown by O2 Gurus.

I recently met the CEOBjörk and COO Steven Hancock, who founded MelodyVR two years ago leveraging their music contacts. Matchett was an audio engineer running interactive divisions of studios and Hancock was the commercial manager for the Ibiza Rocks music festival.

Since then, the team have captured over 2,000 hours of 360 concerts and nightclub content from over 400 artists, a few minutes of which I tried at their London headquarters.

melodyvr6bigNavigating the MelodyVR menu system was slick and easy, and the video footage was crystal clear. The full version allows one to filter content by artist, branded channels, venue, and genres, as well as an option to curate your own content. Whilst most footage is captured of events with up to 12 camera vantage points, the team plan to extend their interactive offering, allowing for CGI elements, visual effects and social interaction in the future.

Listed on the London Stock Exchange as EVR Holdings, the company is well funded and is taking a long term view of revenue generation, getting the app free for to the user but supported by pay per view events for high profile concerts.

melodyvr1 melodvr4

The MelodyVR announcement comes at the same time TheWaveVR was revealed at a launch party in London. This platform also intends to connect music fans with each other but in a different way, where DJs and artists can host a virtual clubbing event, adjusting the abstract visuals and environment in real time using the motion of their hands (if they own an HTV Vive).

Bjork 'Stonemilker' VR music video
Björk ‘Stonemilker’ VR music video

For artists, virtual reality offers a potential new revenue stream and a new way to express themselves. One of these pioneers is Björk who’s Stonemilker VR project that transported the viewer to a private windswept 360 degree performance of the first track from her Vulnicura album. This was taken further in Mouthmantra VR, where director Jesse Kanda to captured intense footage from what appears to be the inside of Bjork’s mouth whilst she sings the title track, with teeth and tongue twisting and seemingly taking on a life of their own.

With what’s claimed to be the largest selection of VR music content now on their servers, MelodyVR is likely to have something for the majority of musical tastes, and if virtual nightclubbing means I can avoid the 20 minute bar lines and kebab covered night bus trips home, I am only going to be grooving in my living room!

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Björk Releases Teaser Trailer for VR Film ‘Family’

It was back in June that VRFocus first reported on Icelandic singer Björk planning a virtual reality (VR) album exhibition tied to her world tour for HTC Vive. The Björk Digital exhibition toured Sydney, Tokyo and London earlier this year and recently the artist released a teaser trailer for her VR film Family.

Family has been directed by Andrew Thomas Huang, with in collaboration Björk and James Merry, commissioned by Phoebe Greenberg and Penny Mancuso, from Montreal’s Phi Centre, and Red Bull Music Academy.

Bjork - Family image

Speaking to The Creators Project, Huang explained: “The story of the piece is about a woman who journeyed to see the Icelandic landscape to sew herself back together through, out of heartbreak, towards transcendence and empowerment. All the landscapes that you see in the piece are actual landscape scans of the sets that we shot in Black Lake. They‘re meaningful scans, they‘re not just any Icelandic environments…

“You‘ll be travelling inside an embroidered piece designed by James Merry that‘s kind of like your magic carpet taking you through the world,” he notes. “We got actual motion-capture of Björk, so her presence is there in the piece.”

The Björk Digital exhibition is currently running at the DHC/ART Foundation for Contemporary Art in Montreal until 12th November.

Keep reading VRFocus for all the latest VR news from around the world.

Björk on her inspirations: a drag queen, a videogame, a knitwear prodigy and more

In this exclusive interview, as her exhibition Björk Digital opens in London, the pop pioneer reveals the artists making an impression on her

Björk is talking about the future in a way that only Björk can. Discussing technology and culture, she says that new times give us new tools but only we can decide what should be done with them. “Are we gonna be lazy or let them stimulate us to be expressive? Are we going to create or destroy? Doesn’t matter if it was fire, the knife, the gun, the atom bomb, tech, or whatever. These things don’t come with humanity or a soul. We have to put it there.”

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Björk Digital review – to virtual reality and beyond

Somerset House, London
The musician’s otherworldly VR album-exhibition shows that technology can’t quite keep up with her galactic-scale artistic ambition

Well, this is definitely the most fun you can have inside a gigantic pulsating mouth this month. Predictably, Björk Digital is a peculiar affair. It is essentially the first chance to watch – or perhaps “experience” or “inhabit” would be more appropriate – four of the new virtual reality videos for Vulnicura tracks that are to be released “on all major VR platforms” this winter, plus a couple of cinema rooms and some odd musical instruments and iPad apps you can tootle on. Ticketholders are led through in timed groups so that VR stations and this immersive exhibition can be experienced in sync. It’s neither art exhibition nor film presentation nor tech demonstration, but a hodge-podge of all of the above.

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Björk: ‘I build bridges between tech and the human things we do’

Icelandic singer brings her 360-degree VR show to London’s Somerset House, putting the universe of Vulnicura on display

Few will be surprised to learn that Björk admits she can be something of a control freak when it comes to her musical output.

“When I make my music I am a bit of a tyrant – it is my world and people follow my vision,” she says with a giggle. “But with the visuals it’s more of a collaboration.”

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