Children’s Hospital Los Angeles And Oculus To Expand Their VR Training Program

The potential for virtual reality (VR) within the medical sector has been huge and seen a number of technological advancements happen here. Now, Oculus have revealed that they will be expanding their VR medical training program to reach new institutions and help bring further benefits to the sector by means of the immersive technology.

This all started last year when Oculus announced they would be partnering with Children’s Hospital Los Angeles (CHLA) to build a VR simulation that would efficiently and effectively train medical students and staff to respond in high-stakes, low-frequency pediatric emergencies. The training application was built within the Unity Engine in collaboration with AiSolve and BioflightVR to form the backbone of a six-month pilot study.

Now, following the initial results of the study which have turned out to be promising, CHLA is now requiring that the training be used for all incoming residents and to offer it as an optional supplement for medical students. Alongside this, Oculus are also expanding the original reach of the innovative VR research program to 11 more medical institutions and healthcare networks within the United States and beyond.

“A limitation of many outpatient offices and care centers is lack of space for simulation rooms and simulation centers,” explained principal researcher on the project Dr. Josh Sherman. “Using Oculus Go for our VR modules will allow for on-the-spot training without the need for the extra real estate.”

Children’s Hospital Los Angeles

The Oculus Go headset will be used for the program to allow for an accessible means to deploy the VR simulation to the new institutions and healthcare provides who are now going to be participating in CHLA’s research initiative. Some of those include the Columbia University Irving Medical Center, Johns Hopkins Children’s Center and Yale New Haven Health.

“Currently, we’re only able to run critical events such as pediatric resuscitation training two to four times per year since we cannot take our teams away from patient care more frequently,” Said Kathryn Schaivone (MHA, CHSE) of Kaiser Permanente. “VR levels the playing field in a way that doesn’t happen with in-person methods and provides the flexibility for more frequent participation in simulation.”

This expansion of the research program will ensure that the data which is generated becomes more varied and useful leading to further improvements within the medical sector for pediatric emergencies. VRFocus will be sure to bring you all the latest on the progress of the research program along with any updates from CHLA or Oculus, so make sure to keep reading.

‘Bioflight VR’ for Medical Training, Patient Behavior Modification, & Diagnosis

The design team behind Bioflight VR has worked on television shows such as CSI and ER, and they’ve been able to translate their VFX visualization skills into a virtual reality medical education venture. Their original plans were to use virtual reality to help doctors utilize the volumetric information captured in MRIs, CAT scans, and ultrasounds to improve upon medical diagnosis from 2D slices of data, but they started to gain more traction by creating a number of different types of educational VR experiences.

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Bioflight VR started creating time-lapse experiences showing the long-term impacts of sodium consumption and smoking in videos meant for doctors to show patients to inspire behavior modification, and they also created a number of interactive medical training scenarios that would allow medical students to experience intense emergency room scenarios that would allow them to be evaluated based upon their competency and performance.

I had a chance to catch up with co-founder and chief creative officer Rik Shorten at the Silicon Valley Virtual Reality conference both in May 2016 as well as a follow-up and update in March of 2017. This interview tracks the evolution of Bioflight VR starting with ambitions to use VR for medical diagnosis, and then their pivot focusing more on medical training and patient behavioral modification and education the following year. There are a lot of opportunities for virtual reality to become a huge part of telemedicine and providing a platform to visualize data that you collect about your body, but virtual reality seems to be making its first strides into the medical field through patient and student education before the more advanced and higher-end applications of medical diagnosis and distributed telemedicine are adopted.


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The post ‘Bioflight VR’ for Medical Training, Patient Behavior Modification, & Diagnosis appeared first on Road to VR.

Krankenhaus in LA verwendet VR-Simulation für die Ausbildung zur Notfallversorgung

Das amerikanische Gesundheitssystem hat vielerlei Macken. Unter anderem leidet es unter staatlichen Budgetkürzungen, was sich auch auf die Ausbildung angehender Ärzte und anderem Personal auswirkt. Aus diesem Grund tat sich das Kinderkrankenhaus in Los Angeles mit Oculus und anderen VR-Unternehmen zusammen, um ein kostengünstiges Training zur Notfallversorgung innerhalb der Virtual Reality zu gestalten. Dieses Training wird zukünftig im Kinderkrankenhaus angewendet.

Virtuelles Training zur Notfallmedizin

Durch die Partnerschaft zwischen Facebook, dem englischen Unternehmen AiSolve, die sich auf AI in Virtual Reality spezialisierten, der VFX-Gruppe Bioflight VR und dem Kinderkrankenhaus in Los Angeles entstand dieses Projekt. In der Zusammenarbeit dieser Gruppierungen entsteht ein kostengünstiges und effektives Training für Ärzte, Krankenschwestern, Chirurgen und Mediziner. Diese tauchen in der Virtual Reality in realistisch simulierte Notfallszenarien ein, um dort ihr Handwerk zu verrichten.

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Derzeit werden in der amerikanischen Ausbildung teure und zeitaufwendige Puppen für diese Zwecke hergestellt, die jedoch nach einiger Nutzung kaputt gehen. Das Kinderkrankenhaus in Los Angeles gab an für diese Ausbildungsform 430.000 US-Dollar pro Jahr ausgegeben zu haben.

Studien bestätigen Authentizität virtueller Szenarien

Diese Ausbildung soll nun mit einer Oculus Rift mit Touch Controllern durchgeführt werden. Die Vorteile liegen klar auf der Hand: Das Training wird schneller und einfacher durchgeführt und ist günstiger. Durch die Anwendung von AiSolve sollen die Patienten und die medizinischen Gehilfen in der virtuellen Realität wie im echten Leben reagieren. Das Kinderkrankenhaus führte dazu bereits Studien durch und bestätigen die Authentizität der virtuellen Szenarien. Zudem werden die Auszubildenden wie im echten Leben unter Zeitdruck und Anspannung gesetzt.

Diese Form der virtuellen Ausbildung ist etwas Besonderes und kann die Betroffenen besser auf zukünftige Notfallsituationen vorbereiten. Zudem ist sie günstiger und einfacher auszuführen. Das Projekt wurde Anfang 2016 gestartet, wurde mehrfach überarbeitet und verbessert, bis es im Jahr 2017 schließlich Anwendung fand. Selbstverständlich werden das Projekt und die Erfolge dauerhaft analysiert und weiter verbessert.

Wir dürfen gespannt sein, welche Resultate dabei herauskommen.

(Quelle: VRScout)

Der Beitrag Krankenhaus in LA verwendet VR-Simulation für die Ausbildung zur Notfallversorgung zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Children’s Hospital Los Angeles Using VR Training for Trauma Situations

The Children’s Hospital Los Angeles has revealed a collaboration with UK-based artificial intelligence (AI) specialist AiSolve, Bioflight VR, a Hollywood-based VFX specialist, and Oculus on a VR training system for emergency paediatric trauma situations. 

The VR simulation aims to create a cost-effective, realistic and reliable training programme rather than using the traditional method of mannequins. These are normally quite expensive with the hospital spending around $430,000 USD annually to train staff on mannequins, it can also be very time-consuming.

Children’s Hospital Los Angeles image 1

So a team of programmers at AiSolve took a conceived medical environment and created an AI powered virtual world where students can make decisions and progress or re-evaluate their decisions based upon responses from the virtual patient, virtual medical staff and program. All the scenarios were developed from real case studies provided by the hospital’s doctors, fully realised in VR with multiple options, dialogue, possible events and a variety of events that may happen during a genuine paediatric emergency.

AiSolve CEO Devi Kolli said in a statement: “The aim of this is to prepare medical staff with the most realistic environment possible so that they experience the fast-moving, life-and-death, decision-making process multiple times and create strategies to make fast and accurate decisions for when children’s lives are in the balance. Through our collaboration with Oculus, Facebook and BioflightVR, we feel we’ve created the most realistic and immersive educational tool for healthcare providers that’s ever been developed.”

“On average we need one hour to prepare a 30 minute, mannequin-based simulation, and another 30 minutes to clean up,” according to Dr Todd Chang of the Children’s Hospital Los Angeles. “Our organisation pays around $430,000 annually to train staff on mannequins, despite it being very time consuming as it’s the only best simulated training solution up until now.”

Dr Chang continued: “Experimental learning is among the best way to practice paediatric emergencies. We had a rather aggressive timetable and the VR simulation literally improved week by week. VR allows for the first-time experiential learning where not all the people are in the same room at the same time. It is far more flexible and students can perform the training far more often.”

Beginning in early 2016 a fully-working model was delivered in early 2017 and the development and medical teams will continue to monitor and enhance the virtual world as more users learn with it.

VRFocus will continue its coverage of medical VR, reporting back with the latest advancements.