BigScreen Teases Upcoming Big Update

BigScreen has been around for a while in various forms, offering HTC vive, Oculus Rift and OSVR users the opportunity to change their desktop environments into a cinematic virtual environment where each app gets its own big screen to work from. Though currently still in open Beta, BigScreen has just released an update with various performance tweaks, with a big update soon to come.

The developers have announced via Reddit that a big Multiplayer update is on its way that will also include major improvements in performance, features and functionality, including 1030p30 for all users without any drag on CPU usage. He upcoming update patch will also feature a completely rebuilt networking and streaming engine and a new cinema theatre environment.

The latest update, released on 6th June, 2017, features improved touch controller integration, requiring the controllers to move before the Tablet interface is shown. Capture mode now works alongside the tablet interface, the hand model/controller auto-hides after 20 seconds of idle time, and is hidden immediately if input is disabled. In addition, both controllers are now required for VR Avatar Creator, and the camera will no longer switch into selfie mode once the VR Avatar Creator is activated.

BigScreen Beta screenshot 1

BigScreen is available for free through Steam and the Oculus Store. The development team are currently looking for Alpha testers to test the upcoming Multiplayer Update and ask for people who are interested in testing the software to get in touch. Further information and updates can be found via the Steam page.

VRFocus will bring you further news on BigScreen updates as it becomes available.

BigScreen Releases Performance Update, Prepares For Version 1.0

It has been a while since we’ve reported on updates on BigScreen since its release almost a year ago, but that does not mean the team at BigScreen Inc have not been busy. The social app, available for free on Oculus Home and Steam allows a desktop to be viewed as a giant screens in a virtual environment, allowing you to work, play videogames or watch videos on Netflix, YouTube or Twitch has been given a ‘huge’ new update as revealed on Reddit by one of BigScreen‘s developers Darshan Shankar.

Shankar, though noting that the update does not add any new features to BigScreen, does confirm a number of significant performance changes some of which had been “silently causing major performance issues” that had been plaguing users – and particularly those who used the Oculus Rift in combination with the app. The update is a stepping stone towards a summertime release of version 1.0, confirmed by Shankar, which seemingly spells the end of it’s period in Beta. 1.0 will be “will be bug-free, high performance, and full of great features”, Shankar assures.

The patch notes are as follows:

  • Major performance bug fixes.
  • Fixed a memory leak inixed crashes in Multiplayer view caused by that memory leak.
  • Fixed bug where BigScreen wouldn’t exit cleanly by the memory leak.
    This resulted in the need to force kill the app via Task Manager.
  • Fixed Asynchronous Spacewarp / reprojection issue.
    ASW always-on caused virtual screen to appear to “tear” and visually glitch, and it cost even more CPU to interpolate the frames (temporary) patch for horrible performance caused by the BigScreen virtual keyboard.
  • Fixed several items that caused crashes.
  • Removed some inefficient code elements.

Additional targets for the development team were also identified in the post, which confirms overhauling multiplayer streaming to provide flawless and optimised HD viewing and well as improvements to the audio.

VRFocus will bring you new of when these updates drop and any further news on the version 1.0 release of BigScreen as the developers release it.

‘Bigscreen’ Social Computing Space Metrics Show Big Value for VR Power Users

darshan-shankarBigscreen VR announced that they raised $3 million dollars for their “social utility” VR application. Bigscreen gives you access to your computer screen in VR, which is a deceptively simple idea but one that is unlocking new ways of working on your computer and enabling collaborative social environments that range from virtual 2D video game LAN parties to productive work meetings.

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I had a chance to catch up with founder Darshan Shankar at Oculus Connect 3 last October to talk about his founding story, and how he’s designed Bigscreen with privacy in mind through encrypted peer-to-peer networking technology that he developed. It’s a formula that seems to be working since he reports that “power users spend 20–30 hours each week in Bigscreen,” making it what Shankar calls, “one of the most widely used ‘killer apps’ in the industry.”

Those are astounding numbers for any social VR application, and the key to Bigscreen VR’s success is that they’ve been providing a more immersive and social experience of 2D content ranging from games to movies, and pretty much anything else you can do on your home computer.

The latest release of Bigscreen enables you to have up to three monitors in VR, which could provide an even better experience of working on your computer than in real life. You can stream Netflix or YouTube on a giant movie screen while playing a video game, designing an electrical circuit, browsing Reddit, or creating a 3D model in Maya. In Bigscreen, you can basically do anything that you can do on your computer screen, but in VR.

bigscreen-vrThe limited resolution of today’s headsets for comfortably reading text is the biggest constraint for now, but there are plenty of other tasks that people have found are more enjoyable in VR than in real life. It’s not just the immersive nature, improved focus, and unlocking the spatial thinking potential of your brain, but in Bigscreen you can do it with friends.

Adding a social dimension to computing in a private way is one of the keys to Bigscreen’s success. You can use Bigscreen by yourself without anyone else; you can create a private room using peer-to-peer technology such that what you’re actually doing in Bigscreen isn’t even being passed through any servers on Bigscreen’s side. And if you want to have a public cafe experience and connect with hardcore VR enthusiasts from around the world, then create a public room and see who comes through. It’s a wide range of people looking to do everything from connect socially and casually to recreating the cafe experience of increased focus that can come from working in public spaces away from the private context of your home.

Taking that all into account and based upon my own direct experiences of using Bigscreen over the last couple of weeks I can say that Bigscreen VR is definitely the leading contender to becoming one of the first killer applications of VR. It’s a social utility with the potential to connect you to friends, family, romantic, and business partners, as well as complete strangers who spend a considerable amount of time living in the early days of the metaverse.


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‘Bigscreen’ Social VR Desktop App Raises $3 Million Seed Investment Led VC Firm Andreessen Horowitz

Bigscreen Inc, the company behind the social VR desktop app, Bigscreen, last year told us they’d raised a seed round from “Tier 1” VC firms. Today the company has announced details of that round and where they’re heading next.

Bigscreen is simple but powerful. It puts you in a virtual space with your own computer desktop floating in front of you. You can use the screen exactly like you use your normal desktop monitor, with all of your own apps—be it for gaming, watching movies, browsing the web, etc. The kicker is that, because you’re in VR, anyone else can join in the virtual space and bring their desktop too. That makes anything from watching a movie or gaming alongside a friend to having a collaborative business meeting as easy as jumping into the same virtual room together.

The beauty of it all is having access to the massive breadth of existing PC applications, without having to wait for special VR versions of apps like web browsers or word processors to appear. As Bigscreen CEO Darshan Shankar puts it:

“2D content isn’t going anywhere. Microsoft Word won’t be text flying around you in 3D space. Flat content like movies and videogames won’t suddenly disappear or get replaced by 360 videos and VR games.”

This simple but powerful concept attracted the attention of leading firm Andreessen Horowitz, one of the most active investors in the VC space, with participation in some of tech investment’s most notable names like AirBnB, Pinterest, Skype, Twitter, and more, including VR/AR investments in companies like Magic Leap, Oculus, and Within.

Bigscreen says that Andreessen Horowitz led the $3 million seed round closed last year, which also had participation by True Ventures, Presence Capital, Ludlow Ventures, David Bettner, and SV Angel. Bigscreen Inc CEO Darshan Shankar says, “we did our investment pitches in virtual reality, using Bigscreen to close the round!”

“These are early days in VR and AR, and we’re here for the long run,” he wrote in the announcement this morning. “This funding will allow us to accelerate our development plan and pursue our long-term vision. We’re taking a disciplined and lean approach by building a small core team.”

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4 Virtual Reality Desktops For Vive and Rift Compared

Going forward, Bigscreen has its sights set on VR collaboration with people and existing apps at the core of the experience.

“We aren’t building a content company or a gaming company. We aren’t building the ‘metaverse’ and our goal is not to build a social network. Instead, we aim to build a platform that enables people to use existing content, apps, and games in VR, and to socialize and hangout in a shared virtual space with their friends and coworkers.”

That said, the next step after making today’s apps work great in a collaborative virtual space is bringing native apps to Bigscreen which uniquely take advantage of VR. The company isn’t offering many details on how native apps will be implemented just yet, but say that they’re on the roadmap for development in 2017, along with the launch of Bigscreen 1.0.

bigscreen-vrAs of now, Bigscreen says they’ve got some 150,000 users (making it among the most popular PC VR apps), and their 440 reviews on Steam total up to an impressive 91% ‘Very Positive’ rating. Granted, the app is currently in beta and free, though the company plans to keep the base program free even after the 1.0 launch, while adding premium features to monetize.

“Since people spend tens of hours each week using our product, we have many routes to monetization on both the consumer/entertainment side and the business/productivity side. Bigscreen will always be free, with premium services layered on top,” Shankar told Road to VR.

Power users spend 20–30 hours each week in the program, according to the company.

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Bigscreen Raises $3 Million To Succeed Where Envelop Failed

Bigscreen Raises $3 Million To Succeed Where Envelop Failed

Startup Envelop VR raised around $5.5 million for its platform which promised to use VR to surround you in limitless windows. The company’s VR tech basically extended the Windows operating system so you could theoretically work with a number of apps spread around you in VR. Ultimately, the idea was that legacy apps could eventually use Envelop tools to extend into VR and use 3D space more effectively to display information.

We reported on the startup finally closing the funding round in January 2016. By January 2017, the startup had shut down.

The reason this bears repeating is that one of our favorite VR apps, Bigscreen, announced seed funding today to the tune of $3 million, led by Andreessen Horowitz. Bigscreen has a lot in common with that earlier startup in that it basically does the same thing as Envelop, Virtual Desktop and several other Windows extension apps — with one big caveat.

In Bigscreen, you’re not alone.