Fallout 4 VR – What a Difference a Year Makes

 

Last year’s announcement of Fallout 4 VR was met with a fantastic response. The hands-on demo offered? Less so. This year however, Bethesda Softworks has ironed-out the kinks, and Fallout 4 VR is now exactly the experience it should be; including more natural locomotion, an immersive Power Armor HUD and impressive V.A.T.S. incorporation.

To begin at the start, the setting for Fallout 4 VR’s 2017 demo takes place in the same area of the world map as 2016’s demo did: outside the Red Rocket truck stop. A small variety of weapons are equipped to the player’s favourites wheel, accessible on the right circle pad on the HTC Vive’s motion controllers (VRFocus received confirmation today that Fallout 4 VR would also be compatible with an Xbox One controller), including a pistol, laser weapon and a baseball bat. The player aims by manually moving the controller, as would be expected, as can also swing the baseball bat naturally.

Unlike The Elder Scrolls V: Skyrim VRs demo, playable at the Electronic Entertainment Expo (E3) for the first time, Fallout 4 VR feels like a fairly complete rendition of the original videogame. Bodies can be searched, items collected and the all-important V.A.T.S. system finally makes an appearance. It’s different to the original versions of Fallout 4, that’s for sure. But boy, is it fun.

In Fallout 4 VR, V.A.T.S. still slows time and allows you to aim at a specific body part. However, shots are now fired in real-time upon a pull of the trigger opposed to once the final commands have been issued. Furthermore, the player is able to teleport around the enemy by holding the trigger on the left controller, positioning the location icon where they wish to land and releasing. This allows for a clearer line-of-sight, or even a rushing melee attack: at one point VRFocus charged an enemy and with a single blow managed to separate their head from their body, watching the resulting damage dealt in slow motion.

Teleportation is available as standard, however Fallout 4 VR now also incorporates snap-based movement. Rotation is handled by physically moving your body (when using HTC Vive motion-controllers) and tapping up on the left circle pad will move you forward in small increments. This makes for a much more natural movement, allowing for precision through teleportation or speed through rapid clicks. It’s still not perfect of course – no developer has yet nailed the problems surrounding locomotion in VR – but it’s a huge step forward over last year’s Fallout 4 VR demo.

The Pip-Boy integration is still odd; cleverly placed on the wrist but asking the player to consider the new angle of their arm when inputting commands, effectively altering the input system by 90 degrees. However, familiarising yourself with the use of this and the popup menus that appear for items such as the skill tree (effectively acting as a monitor in the world, moveable with the right motion controller) will surely only be a matter of time.

And time is something that many will likely invest in Fallout 4 VR. Despite taking issue with the price of the videogame and the lack of any downloadable content (DLC), many early adopters of virtual reality (VR) hardware will likely jump on Fallout 4 VR. Judging by this latest demo offered by Bethesda Softworks, they’d be right to do so.

Get Closer to Fallout 4 VR In These New Screenshots

Bethesda’s Electronic Entertainment Expo (E3) press conference didn’t have as many announcements as gamers might’ve liked, but that’s not to say there’s not anything to be excited about coming from the publisher. In the middle of their conference they announced both DOOM VFR and Fallout 4 VR, custom virtual reality (VR) versions of their hit videogames.

We played Fallout 4 VR at last year’s E3 and came away unimpressed, though we’re hopeful that the adjustments they’ve made to the VR experience now make Fallout 4 VR an essential title for the HTC Vive.

In the screenshots below you can see the new Pip Boy interface as it hangs on your invisible arm in-game, and how VATS and the Workshop mode will look in VR.

Fallout 4 VR with have you leaving vault 111 and exploring the wasteland in true first person – though luckily, you won’t have to deal with the rads and mirelurks.

Fallout 4 VR will be releasing as a HTC Vive exclusive later this year – for now if you want to get closer to the Fallout 4 VR experience, make sure to take a look at our screenshots below.

For everything on Fallout 4 VR, DOOM VFR and the HTC Vive, stay on VRFocus.








Fallout-4-VR---3


Fallout 4 VR Doesn’t Include Any DLC

The Electronic Entertainment Expo (E3) 2017 has been full of announcements so far, and Bethesda’s conference was great for virtual reality (VR) fans. Fallout 4 VR and DOOM VFR set gamer social media on fire, and hopes are high for both videogames – but some gamers might feel burnt by what’s not included in the package for Fallout 4 VR.

According to Bethesda’s press site, Fallout 4 VR includes “the complete core game,” a worrying indicator you won’t be getting any of Fallout 4’s DLC included when you purchase Fallout 4 VR.

VRFocus previously had concerns about Fallout 4 VR during its preview at E3 last year, saying: “Luckily this isn’t a finished product as if it was it’d be woeful, a tarnish on the Fallout series, and VR. Just taking a AAA IP and wedging it into VR doesn’t mean that it’ll work and for the most part it’s not the best VR experience. It’s still early days and hopefully some of these issues can be resolved to provide a title that’s worthy of the heritage.”

With the title commanding a premium price of $59.99 USD, Bethesda has yet to comment on whether or not players who already own Fallout 4 and it’s DLC will receive any sort of discount or free upgrade.

 

Fallout 4 VR will be hitting HTC Vive headsets later this year – support for either Oculus Rift or PlayStation VR is yet to be confirmed.

Let’s hope Bethesda has some sort of plan to accommodate gamers who have already invested in Fallout 4, otherwise they may have a few upset fans.

For the latest news and updates on Fallout 4 VR and up to the minute news from E3 2017, stay with VRFocus.

‘Skyrim’ Coming to PSVR with Motion Controls, Trailer Revealed at E3

It’s official. Sony is bringing The Elder Scrolls V: Skyrim to PlayStation VR. Revealed today during Sony’s E3 conference, the company showed the full physicality of the game in a trailer with the watermark “PlayStation VR Game” to prove it.

While it was theorized that Fallout 4 VR and Doom VFR would be the only Bethesda IPs to come to VR headsets this E3, Sony threw us a curveball with the newly revealed trailer.

Telling from the trailer (posted above) it looks to use motion controllers, allowing you to slash, block, shoot arrows, and cast spells with the PlayStation Move controllers.

Skyrim is officially heading to PlayStation VR this NovemberDeveloped by Bethesda Game Studios, Skyrim VR is the full game plus all of the official add-ons: Dawnguard, Hearthfire and Dragonborn.

Skyrim will be available for pre-order soon from Amazon, Best Buy, and Target. No pricing information is available at this time.


This story is breaking. Check back for updates soon.

The post ‘Skyrim’ Coming to PSVR with Motion Controls, Trailer Revealed at E3 appeared first on Road to VR.

‘Doom VFR’ Pre-order Available for $30, a Separate “standalone VR game” from ‘Doom’

Doom VFR, the VR-compatible game following Id Software’s recent Doom (2016), is now available for pre-order for $29.99 on PSVR and HTC Vive, a far cry from the non-VR game’s original launch price of $59.99 just last year. You might be wondering why.

While the non-VR Doom has since gone down in price (now $29.99), it comes to us from the same parent studio, Bethesda, that just priced the upcoming Fallout 4 VR at a full price tag of $59.99. Bethesda confidently writes this in the first line of the Fallout 4 VR description:

“Fallout 4 […] finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. The freedom of exploring the wasteland comes alive like never before.”

Unlike Fallout 4 VR, what we’ve read in the product descriptions across the various digital marketplaces about Doom VFR’s doesn’t make it clear whether the VR game is going to be the full base game or another entirely separate experience all together. Only in a recent blog post does Bethesda call Doom VFR a “standalone VR game.”

Doom VFR Product Description

  • Experience DOOM combat and its iconic weapons and demons from an entirely new perspective
  • Physically interact with the DOOM universe as you seamlessly traverse across the UAC facility and Hell using tele-portation and jet-strafe movement
  • Explore all-new UAC Martian research facility areas and discover the unique abilities of a cybernetic UAC security operative
  • Set shortly after the demonic invasion on the UAC’s Martian research facility, you are the last known human survivor – until your death. Under a top-secret UAC operational contingency protocol, your consciousness is transferred to an artificial brain matrix. Your designated purpose: restore operational stability and use any means necessary to stop the on-slaught of demons.

Id Software CTO Robert Duffy says its “a DOOM game specifically for virtual reality [which] has provided an exciting opportunity to not only surround players with the world of DOOM like never before, but also let them experience and explore the UAC and Hell in new ways, playing as new characters with totally unique tools and abilities.”

The game is currently available for pre-order now through the PlayStation Store, Steam and Amazon. Published release dates appear to be placeholders, as Bethesda’s only mentioned a Q4 2017 launch window.


We’re currently reporting from E3 in Los Angeles, so check back for more news surrounding new VR games and experiences.

The post ‘Doom VFR’ Pre-order Available for $30, a Separate “standalone VR game” from ‘Doom’ appeared first on Road to VR.

Fallout 4 VR Available to Pre-Order Now for HTC Vive

If you’ve been waiting for some big virtual reality (VR) news from the Electronic Entertainment Expo (E3) 2017 this week then Bethesda has delivered. The studio has announced both DOOM VFR and Fallout 4 VR today, both for HTC Vive with the former also getting a release on PlayStation VR. But the news hasn’t stopped there as Fallout 4 VR is now available to pre-order on Steam

Fallout 4 VR can be pre-purchased on Steam for $59.99 USD, a fairly premium price when compared to most VR titles. The listing also indicates that this is an entirely separate release from the standard Fallout 4 title on Steam – studio’s have occasionally added VR support as a free update – as that version only retails for $29.99.

While Steam currently has Fallout 4 VR listed as a Q4 2017 release VRFocus has learnt that the title will be released in October this year, although no specific day has been mentioned yet.

If you want to see more of Fallout 4 VR Bethesda has released a new trailer for E3 2017 showcasing what can be expected of the experience. This is the videogame a lot of players know and love, not re-imagined, just made more immersive through the power of VR. The trailer doesn’t show any teleportation – which the previous demo from 2016 had – it seems full locomotion support is included, alongside VR specific interactions with the Pipboy and building mechanics.

And for those wanting DOOM VFR pre-orders are now available for the PlayStation VR version, but currently not for the HTC Vive edition at present.

There’s plenty more to come from E3 2017 as the week has only begun, with the main show still to begin on Tuesday. Sony Interactive Entertainment (SIE) still has its press conference to come on Monday, so expect more PlayStation VR news from that.

As always VRFocus will keep you updated on the latest VR news for E3 2017, so keep reading.