Fallout 4 VR Will Not Include DLC, Bethesda Comments

There has been much excitement and speculation since Bethesda revealed it was bringing acclaimed title Fallout 4 into virtual reality (VR). Considering the vastness of the world in Fallout 4, there was some concern on if it would be a cut down experience, and questions asked over if DLC such as Nuka-World would be included. Bethesda has now confirmed it is not planning to include DLC packs in Fallout 4 VR.

In an official statement, a Bethesda spokesperson said at Gamescom: “We are focusing on the core game experience for VR but we are looking at options to bring these add-ons in the future.”

This would indicate that content DLC packs such as Nuka-World and Far Harbor will not be available in Fallout 4 VR upon launch, it also repeats a previous phrasing about the experience being “the complete core game”. There are six DLC packs for Fallout 4 in all, which all contain additional quests, with the exception of Wasteland Workshop and Contraptions Workshop, along with additions to crafting and building modes.

The statement by Bethesda suggests that the company may consider adding in additional content later on in the life of the title, similar to the original DLC packs, but there has been no confirmation on this as of yet. Nor is it known if any additional content packs will be free or have a cost.

Bethesda announced in July that Fallout 4 VR would be compatible with the Xbox controller as well as HTC Vive motion controllers. Free locomotion as well as teleportation and snap-movement will all be available so players can choose the method they find most comfortable.

VRFocus will bring you further information on Fallout 4 VR as it becomes available.

Doom VFR: Video „Vom Mars in die Hölle“ gibt Einblick in die Entwicklung

Neben Fallout 4 und The Elder Scrolls V: Skyrim kündigte Bethesda auf der E3 2017 auch Doom VFR für PlayStation VR (PSVR) und die HTC Vive an. Ein neues Video zeigt nun die Entwickler im Interview sowie Szenen aus dem Spiel und gibt somit tiefere Einblicke in die Entwicklung des Ego-Shooters. So ist Doom VFR nicht nur eine einfache Umsetzung des PC-Originals. Die Entwickler stellen sich der Herausforderung der virtuellen Realität und passen Doom VFR entsprechend an. Außerdem versprechen sie einen besonders spektakulären neuen Level.
Doom VFR

Doom VFR: Neue Spielmechaniken, neue Spielfigur

Die auffälligste Änderung von Doom VFR gegenüber den bisherigen Versionen dürfte die Änderung der Spielfigur sein: Anstatt in die Haut eines Marines schlüpft der Spieler in die Rolle des Wissenschaftlers Dr. Peters. Der besitzt nach seinem Ableben die Fähigkeit, sein Bewusstsein in verschiedene Roboter-Körper zu transferieren. Damit erlangt man diverse Fähigkeiten, die einem beim Ausflug in die höllische Welt auf dem Mars von Doom VFR nützlich sind. Zum Gameplay gehören im nicht nur die üblichen Dämonen-Metzeleien, sondern beispielsweise auch Aufgaben wie das Haken von Computersystemen.

Für die Fortbewegung setzen die Entwickler des Ego-Shooters auf Teleportation statt auf Locomotion. Laut UploadVR verliert der Titel dadurch aber nicht an Intensität, sondern fügt dem Gameplay eine fantastische neue Ebene hinzu. Ab und zu kann man beispielsweise die Action verlangsamen und in eine Art Slow-Motion-Modus wechseln. Spektakulär erscheint die Möglichkeit, sich direkt in die Angreifer teleportieren zu können und sie so explodieren zu lassen. Doom VFR erhält gegenüber dem PC-Original von 2016 neue Level, einer soll laut den Entwicklern spektakulär sein.
Doom VFR

Doom VFR wird über vier Stunden Gameplay bieten und noch dieses Jahr erscheinen. Bisher hat Bethesda lediglich den Release für PlayStation VR und die HTC Vive angekündigt. Ob das Studio eine offizielle Version für die Oculus Rift herausbringen wird, ist noch nicht bekannt. Hintergrund für die zögerliche Haltung gegenüber Oculus dürfte der Rechtsstreit zwischen Zenimax/Bethesda und der Facebook-Tochter sein.

Der Beitrag Doom VFR: Video „Vom Mars in die Hölle“ gibt Einblick in die Entwicklung zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

More Details Emerge On Doom VFR

Bethesda’s surprise announcement of its plans to bring the DOOM franchise into virtual reality (VR) generated much excitement and speculation when it was unveiled at E3 earlier this year. Now the developers have released a new video detailing some of the features that will be available in DOOM VFR.

In DOOM VFR the players takes on the role of a scientist working at the facility where the famous BFG weapon was developed. There, the player find themselves uploaded to a computer after their human body is killed, and from there, jump around various cybernetic systems, taking on the demons that have invaded the facility. The player will be able to take control of a security robot that is completely covered in guns, offering access to massive firepower to cut down the demonic hordes.

“To be able to step into the world is the most exciting part of VR,” said Director Marty Stratton. He also spoke of the various locations that would be available during DOOM VFR, including several that will be familiar to those who have played previous titles.

DOOM VFR

Robert Duffy, Chief Technology Officer at ID software said: “We wanted to build an experience that takes advantage of the key aspects of virtual reality.” he also added while speaking of the various locations that will be available: “All of them are cool but one of them is really spectacular.”

Movement will be primarily handled using teleportation, but there is also a ‘dash’ function available via the trackpad for rapid movement and strafing.

DOOM VFR will be coming to HTC Vive and PlayStation VR at some point later in 2017. The full video feature can be viewed below.

VRFocus will bring you further news on DOOM VFR and other VR titles as it becomes available.

Watch This Behind-The-Scenes Look At DOOM VFR’s Development

Watch This Behind-The-Scenes Look At DOOM VFR’s Development

Bethesda has a lot of really strong IPs in their catalog and they’re thankfully not holding back when it comes to creating VR iterations of them all. Both Fallout 4 and The Elder Scrolls V: Skyrim are getting full VR versions that bring the whole games into the immersive realm and now DOOM, one of 2016’s very best games, is getting a VR-focused offshoot as well called DOOM VFR.

We had the chance to go hands-on with DOOM VFR this year at E3 2017 and came away extremely impressed. Our Editor-in-Chief, Tal Blevins even named it his favorite game of E3 period. Today, Bethesda released a new video showing some of the game’s creators talking about its development, challenges, and what makes it unique. You can watch it right here:

There are a few interesting tidbits that weren’t discussed so clearly prior to today. For starters, you don’t actually play as the iconic Space Marine you usually do in all other DOOM titles. In DOOM VFR you’re actually playing as someone named Dr. Peters who transfers his consciousness between different robot bodies that give him various abilities. This helps explain the game’s teleportation-focused movement system.

After so many games have added full smooth locomotion support a lot of people seemed upset at the game’s announcement that movement is handled via teleportation only. However, after having tried it for myself, no intensity is lost. The teleportation adds an excellent new layer of gameplay as it lets you slow down the action every now and then so you can enter a slow-motion style of gameplay to line up some really incredibly moments. It’s also a fresh take on the classic “circle strafing” concept popularized by games like DOOM and requires you to actively and frequently bounce around the levels. In addition to teleporting you can do quick dash movements and even make enemies explode by teleporting directly inside of them. The team is calling this a “telefrag” because of course they are.

According to the video we will see some brand new areas as well instead of only retreading ground from 2016’s DOOM reboot. The action was fast, frenetic, and ferocious when we tried it at E3 so we’re excited to find out if that intensity can hold up across the game’s 4+ hours of content.

There is no clear release date for DOOM VFR yet, but it should be coming before the end of this year. According to Bethesda it will release on both the HTC Vive and PlayStation VR (PSVR.) Let us know what you think down in the comments below!

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11 Amazing Places We Can’t Wait To Explore in The Elder Scrolls V: Skyrim VR

11 Amazing Places We Can’t Wait To Explore in The Elder Scrolls V: Skyrim VR

Editor’s Note: This post was originally published in 2017 before the PSVR version of Skyrim VR launched, but has been republished before the release of Skyrim VR on PC. We’ve already seen these places inside Sony’s HMD, but now it’s time to see them again with even better visuals on the Rift and Vive.

For VR gamers E3 2017 was like a greatest hits of Bethesda’s back catalog. Between Fallout 4 VR, which we already had very high up on our radar and the newly announced DOOM VFR, we didn’t think there was much room left for more from the ZeniMax-owned gaming powerhouse. But then at Sony’s press conference the following night we learned that The Elder Scrolls V: Skyrim is also getting the full VR treatment, this time coming first to the PlayStation VR (PSVR.)

After going hands-on with the game and awarding it our crown of Best PSVR Game at E3 2017, the anticipation is mounting. As someone that’s continued playing Skyrim off and on ever since it came out, across multiple releases, characters, save files, expansions, and mods, I’m thrilled at the idea of returning to the snow-capped mountains of the north. So excited, in fact, I decided to run through some of my favorite areas in the game and put together this list of the 11 most amazing places that I can’t wait to explore again in Skyrim VR. If you’re a Fallout 4 fan, make sure to also check our list of places for that game right here.

Aurora (The Northern Lights Sky)

I am not personally afflicted with the travel bug in real life. I don’t have the urge to explore the whole wide world, at least not yet, or visit dozens of other countries while backpacking and hitchhiking. In fact, most of the time I am content to just stay at home with my family, kick back, relax, and enjoy a nice game or movie. But the Northern Lights are an exception. I don’t know what it is about that particular sight, but I want to see them in person before I leave this Earth. Luckily, you can see a gorgeous facsimile in Skyrim VR when it releases. Just look at that screenshot!

Raven Rock (Solstheim)

The Elder Scrolls III: Morrowind is still, to this day, one of my all-time favorite games. There’s something about its bizarre landscapes, twisted setting, and incredibly unique architecture that appeals to me like no other fantasy world. In the Dragonborn DLC for Skyrim you get the chance to visit a small sliver of the world of Morrowind so you too can witness why it’s such a beloved entry in the long-running franchise. Now maybe they can add VR support to The Elder Scrolls Online and let us all explore it in its entirety in VR with updated graphics.

The Throat Of The World

If you follow the main storyline in Skyrim for any length of time at all I highly recommend that you at least get far enough to visit the Greybeards atop Skyrim’s tallest mountain known as The Throat of the World. Once you reach the very tip top you can gaze down at the world and take in the magnificent size of it all. It’s breathtaking. Let’s hope the visuals on the PSVR can live up to the majesty this vista deserves.

Winterhold Mage’s College

When I play Skyrim I always start out intending to be a mage and eventually devolve into a hack ‘n slash killing machine that lops off heads left and right. It’s my nature, I suppose. But every now and then I’m able to continue down the path of magic long enough to join the Mage’s College at Winterhold and the journey up to this beautiful palace is always worth the trouble. Ascending to its precarious position at the edge of a cliff with nothing but a thin bridge connecting it to the rest of the world will be quite the perilous journey in VR.

Sovngarde

While traditionally known as the Nordic afterlife, you don’t have to die in order to visit Sovngarde during your playthrough of Skyrim. You’ll eventually venture here on the main questline if you stick it out and you’d be hard-pressed to find a good reason not to. This place is simply gorgeous and its easily one of the most beautiful areas in the entire game and will be nothing short of spectacular to see again rendered with the immersive power of a VR headset.

Vahlok’s Tomb (Solstheim)

The Dragonborn DLC gets two shout outs on this list. This second entry is for a specific tomb that you can go to in Solstheim and although it isn’t as massive or sprawling as some of the other places on this list, it’s worth including for the experience alone. The Lost Legacy sidequest takes you here and you’ll get to face off against all manner of Draugr, including the red-eyed corrupted one shown above. Can you imagine staring down this enemy while going face-to-face in VR?

Blackreach

Don’t let the name fool you: Blackreach is a much more interesting place than it sounds on moniker alone. The bright blue lights emanating from the mushroom-like trees give off a very other-worldly Morrowind-esque vibe that’s mixed with the bright and wonderful stylings that only Skyrim is known for. You’ll likely visit this location a handful of times in your dozens or hundreds of hours playing Skyrim, so there is plenty of opportunity to soak in the beauty.

Whiterun

Visually Whiterun isn’t the most impressive city on this list. It’s actually a bit bland. But in all likelihood it will be the first major city that you visit and approaching it from the distance, seeing its buildings sprawled out in a large area with the castle at the center, is a treat that rewards your adventurous spirit. You’ll likely spend a lot of time in this city during the early levels before you move on to grander things, but it’s nice to remember where you came from once you’re take a break from slaying giants and dragons like they’re mudcrabs for the day.

Eastmarch Springs

Despite the ominous rib cages and various other decaying corpses, the Eastmarch Springs are actually quite nice. The green water and somewhat toxic fumes are oddly alluring while the steam rises from the warm liquid’s surface in the middle of the snow-tipped plains. Bethesda’s art direction is top notch here and it’ll be extremely pleasant on the eyes to pay it a visit again in VR.

Solitude

Solitude is one of those city’s that is better off if you do decide to judge a book by its cover. Inside the walls it’s a bit bland and doesn’t hold as much excitement as its outer persona alludes, but the journey to Solitude — much like the Mage’s College — is half the fun. Following the river up towards the city and seeing it spread across the cliffside is a delight to see and the sense of scale is staggering.

Headless Horseman’s Graveyard

Finally, this is easily one of my absolute favorite encounters in the entire game. At night time while exploring the wilderness you might be visited by the Headless Horseman’s ghost. If you’re quick enough to keep up and follow him he can actually lead you somewhere really thoughtful and interesting…but I don’t want to spoil it here. Just go find him!

BONUS: Your House

When you get Skyrim VR it will include all of the official DLC packs, which means Hearthfire is available from the start. That lets you build your very own home — or you can buy one in many of the game’s cities. While the location of “Where is home?” will change depending on who is playing and the contents will vary based on what you collect and display, there’s nothing quite like visiting home after a hard day’s work of adventuring. Why not ask your husband or wife in the game to cook you a pot of stew while you unload your treasures?

Editor’s Note: This article was previously published on July 15, 2017. We are re-running it as a companion to our Skyrim smooth locomotion hands-on preview.

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Doom VFR Fixes the Problem With Motion Sickness in Virtual Reality

In our last VRTV section, VRFocus has covered Fallout 4 VR and Skyrim VR. In short summary, Bethesda Softworks is really innovating the virtual reality (VR) space. One of the biggest problems developers and users face when using VR is motion sickness. One of the ways to get around it is teleportation, it tricks the mind into understanding why you’ve moved in a virtual space despite your body not having moved physically at all.

Doom VFR is a completely new videogame made for the HTC Vive and will be coming later this year. In the video below Nina explains the various methods of transportation Bethesda has decided to employ in the new title, where you can use the HTC Vive’s left circle pad for basic movement, which is snap-based, allowing the player to tap for small steps in increments. However when it comes to Nina’s absolute delight of travelling, it has to be teleportation that wins. Not only can you teleport to stunned enemies when they turn blue and instantly kill them, you can teleport around enemies and continue shooting as well.

It does make you feel a little bit like a super hero, and although it may feel overpowered at points, there are so many enemies that it’s sometimes difficult to keep track of where you’re teleporting and shooting simultaneously. This can lead to falling off cliffs or maps when you’re not careful or picky about what specific spot you’re teleporting to. With the help of what Bethesda Softworks calls ‘jet-strafe’, where the player can launch themselves left or right very quickly – it feels like Spider-man and Looper had a baby together and it’s you. Definitely a must get if you love first-person shooters (FPS), killing enemies in slow motion or if you want to be ultimate super hero.