Is The Elder Scrolls V: Skyrim VR worth getting on PlayStation VR?

Bethesda Softworks showcased three virtual reality (VR) videogames at the Electronic Entertainment Expo (E3) in Los Angeles this year. VRFocus has already covered Doom VFR, The Elder Scrolls V: Skyrim VR and Fallout 4 VR with previews during E3, but now it’s Nina’s turn to go over her impressions. 

So in this edition of VRTV Nina gets into how The Elder Scrolls V: Skyrim VR plays and answers the questions everybody is asking: Is it worth getting for PlayStation VR? Does it add to the expereince? And most importantly is it worth purchasing a videogame you might well have yet again? Nina goes into the weapons, movement and how realistic The Elder Scrolls V: Skyrim VR is – including how even the easiest enemies can give you a fright when you’re actually in Skyrim.

You can find the video below, and if you missed the last VRTV in which Nina got to grips with Fallout 4 VR, you can catch up here.

How Bethesda Lost E3, But Won VR

Bethesda Softworks’ Electronic Entertainment Expo (E3) press conference has caught a bad rap this year. With an endless stream of new titles all confirmed for release in 2017, it would be easy to assume the videogames audience would be satisfied with the showcase. However, while the lack of innovation in a sea of sequels has not been well received, the virtual reality (VR) community has been blessed with exactly what they asked for.

A flurry of big names graced the screen at Bethesda Softworks’ ‘Bethesdaland’ themed press conference. After being offered cotton candy and Ferris Wheel rides amidst a mass of playable demos and free bars, the showcase saw new entries in the Wolfenstein and The Evil Within franchises appeared with a ‘2’ suffix, while new downloadable content was announced for Dishonored 2. A new beta for Quake Champions has been announced and The Elder Scrolls franchise is getting fleshed out further with a new mobile title and a Nintendo Switch port of The Elder Scrolls V: Skyrim. That’s plenty for one publisher, right?

Well, it seems that’s not the case. Despite the hospitality of the publisher for those in attendance and the non-stop rush of new videogames and content being displayed on-screen – one big franchise after another – the general consensus is that Bethesda Softworks might as well not have bothered with a press conference this year. As much as they tried to deliver what their audience wanted (and as well as all of these titles will no doubt perform), the hivemind opinion of the videogames industry is that the publisher isn’t attempting anything new.

Conversely, the VR community has applauded Bethesda Softworks for the exact same thing that the larger industry has critised the publisher for. Two remakes and a semi-sequel have been presented, and all three have been welcomed with open arms.

Fallout 4 VR, originally revealed at E3 2016, has seen significant improvement since its unveiling. Now complete with free movement, V.A.T.S. implementation and a much more complete ‘Fallout’ feeling, Fallout 4 VR has been the highlight of the show for many of those already invested in VR. Fallout 4 VR is currently only confirmed for HTC Vive, and is set to launch late in 2017.

The Elder Scrolls V: Skyrim VR, much like Fallout 4 VR, is a familiar videogame returning afresh in VR. And that’s the punchline: this isn’t another remaster, it’s a complete refresh. The Elder Scrolls V: Skyrim VR may feature the same environments, enemies and quests that you’ve experienced before, but you’ve never experience them like this. The Elder Scrolls V: Skyrim VR is the fourth edition of The Elder Scrolls V: Skyrim to be launched on a PlayStation console and the second on PlayStation 4 alone, but it’s got the potential to be the best by far.

And then there’s DOOM VFR. Although this semi-sequel will reuse a lot of assets from 2016’s hugely popular DOOM it does feature a unique storyline. More importantly however, DOOM VFR somehow manages to not only perform light years ahead of the prototype revealed at E3 2016, but it also finds a solution to many of the problems facing modern VR, including fast-paced movement.

So that’s three VR titles which, for all intents-and-purposes, are old videogames repurposed for VR. But they offer unique worlds for deep exploration in a way that no VR videogame has yet managed. The VR aspect of Bethesda Softworks’ E3 2017 showcase faces the same problems as the traditional videogames designed for play on a 2D screen, and yet they still feel wholly new. Regardless of what you think of VR platform exclusivity or locomotion control systems, there’s no denying that Bethesda Softworks are about to big the medium a huge push forward.

DOOM VFR Developer id Software Share Developer Experience with VR

Bethesda’s press conference at the Electronic Entertainment Expo (E3) 2017 played host to a bunch of new virtual reality (VR) titles from the publisher. VRFocus hashad a chance to get hands-on with the trinity of Fallout 4 VR for HTC Vive, PlayStation VR’s The Elder Scrolls V: Skyrim VR, and one we’re very excited for, DOOM VFR.

DOOM VFR is a brand new game from Bethesda – not merely a VR adaptation of their hit shooter. Developed internally at id Software, DOOM VFR will see the player transferred to a robot body and spraying bullets into demons in order to bring a UAC Martian facility under control.

Now, id Software’s Robert Duffy and Game Director Marty Stratton share some of their thoughts and experiences with DOOM VFR.

DOOM VFR screenshot

On the challenge of developing DOOM VFR for virtual reality, Duffy, id Software CTO, says; “Developing a DOOM game specifically for virtual reality has provided an exciting opportunity to not only surround players with the world of DOOM like never before, but also let them experience and explore the UAC and Hell in new ways, playing as new characters with totally unique tools and abilities.”

Stratton chimes in, stressing that having a satisfying DOOM experience in VR was a priority; “Since the hallmark of any DOOM game is combat, we’ve made it our top priority to ensure moving, shooting and killing demons with overwhelming force in virtual reality is as brutal and rewarding as it is in the DOOM experience that fans have been enjoying for the past year.”

DOOM VFR screenshot

As mentioned VRFocus has played DOOM VFR, and we can’t praise the VR transformation enough, saying; “Essentially a sequel to 2016’s DOOM reboot, DOOM VFR is just as gloriously bloodthirsty as its predecessor. A huge variety of guns, enemies, locations, exploration and everything that made DOOM one of the best videogames of last year is present and correct in DOOM VFR. But how does such fast and aggressive gameplay work in VR? Well, brilliantly. Yes, even the strafing.”

DOOM VFR will launch in 2017 on PlayStation VR and HTC Vive. If we have any more demon-shredding related news we’ll be sure to let you know on VRFocus.com.

Despite Parent Company’s Legal Trouble with Oculus, Bethesda says: “We plan on supporting as many platforms as we can”

Bethesda recently announced that Fallout 4 (2015) is coming to HTC Vive this October, and Skyrim (2011) is soon to follow sometime in late 2017 on PlayStation VR. Amidst talk of platform exclusivity, the company took to twitter to quell some fears in the community, tweeting out yesterday that they “plan on supporting as many platforms as [they] can.”

While Bethesda’s Doom VFR is coming to PSVR and HTC Vive straight away, the company hasn’t spoken in specific terms exactly when either Skyrim VR or Fallout 4 VR will make it across the aisle to other VR platforms (read: timed exclusivity). On top of that, the company has made no official mention of Oculus Rift support for any of their upcoming VR titles. Consider the following tweet though:

Bethesda’s parent company ZeniMax was engaged in a legal battle with Oculus/Facebook earlier this year, and to say there’s bad blood between the two companies is a bit of an understatement when ZeniMax was awarded $500M in damages after bringing a lawsuit for $4B surrounding exactly who owned the intellectual property that was vital in creating the Oculus Rift.

Despite these legal troubles, Bethesda’s plan to support “as many platforms as [they] can” sounds like good news for Rift owners, considering it would take very little to enable Rift/Touch support after ensuring the initial pull for HTC Vive via Steam. After all, SteamVR supports HTC Vive, Oculus Rift and OSVR natively.

It’s entirely possible that Bethesda decides to enable a hardware lock specific to the HTC Vive, necessitating a “Rift hack” like the one used to skate around the headset check inn Google Earth VR before official Rift support was available. They are however a pragmatic company, one that likely won’t throw away the opportunity to earn the full price of $59.99 for either VR versions of Skyrim or Fallout 4.

The question remains: is Bethesda going to openly snub Facebook (and Rift owners by proxy) by locking them out of their VR games? The answer may be less dramatic than you think. Bethesda may not openly list Rift support, but unofficially allow it access without announcing it to the world. A win-win (sort of) for Rift owners and Bethesda.

Only time will tell, but the chances of stalking The Wasteland or battling a 9-foot, club-totting giant on your choice of VR hardware are good, because whatever happens, there’s always likelihood of a day-1 hack should ZeniMax take the grudge to its logical extreme.

The post Despite Parent Company’s Legal Trouble with Oculus, Bethesda says: “We plan on supporting as many platforms as we can” appeared first on Road to VR.

Preview: The Elder Scrolls V: Skyrim VR – A Limited Demo Still Brings Excitement

 

The rumours surrounding an Electronic Entertainment Expo (E3) reveal of a virtual reality (VR) edition of The Elder Scrolls V: Skyrim were proven true, and the reaction has been phenomenal. Though it appears that this new edition, simply known as The Elder Scrolls V: Skyrim VR, is currently confirmed for release only on PlayStation VR, the demonstration version of the videogame was highly impressive.

The experience began outside Bleak Falls Barrow, with a small number of bandits reason for an easy takedown as the player gets used to the control system. Using two PlayStation Move controllers, an ability can be assigned to each hand using the ‘favourites’ menu on the left controller’s Circle button. The menus will appear familiar to anyone who has previously played any version of The Elder Scrolls V: Skyrim, though scrolling through them is controlled by the Square and Cross buttons.

With fire and ice spells, a sword and bow available, players of the demo are able to mix-up their combo attacks. You’re able to grab items but not add them to your inventory, meaning the axe that was dropped by the first fallen enemy could be juggled but not equipped; a strange design edition but presumably one made to allow for the volume of players flowing through an event such as E3.

Once entering the dungeon things become much more interesting. The movement is limited to teleportation only, activated by press the Move button on the left controller, but the very precise head tracking allows the player to duck and dodge incoming attacks, lean around corners to view the dangers that lie ahead, and position themselves for stealthy ranged attacks with the bow. This all comes in handy in interior locations, especially when you’re vastly out numbered.

The Elder Scrolls V: Skyrim screenshotThe visual quality of The Elder Scrolls V: Skyrim VR is, surprisingly, very close to that of the PlayStation 4’s recently released The Elder Scrolls V: Skyrim Special Edition. Though the demonstration was brief (a lot more time with the videogame would be needed to evaluate the minutiae of the visual differences) effects such as mist and reflection were all present and correct. The detail on magic attacks, such as ice bolts, did seem to have been significantly lessened, however.

The Elder Scrolls V: Skyrim itself isn’t exactly criticised for its level of immersion, with many gamers across the globe having invested hundreds of hours into the videogame. However, on PlayStation VR it enters entirely new territory. It’s rare that a VR experience at a huge event such as E3 can separate you from the outside world, but The Elder Scrolls V: Skyrim VR achieved this with ease. Any misgivings about the potential of adapting such a huge world to VR – including that of the dreaded simulation sickness – have been washed away with even just a few minutes of gameplay.

Set for release later this year, The Elder Scrolls V: Skyrim VR is currently only confirmed for release on PlayStation VR. In that respect, the PlayStation 4 has yet another reason to become new adopters’ choice of VR host platform, as The Elder Scrolls V: Skyrim VR looks set to stand tall as one of the medium’s ‘must buy’ titles.

Fallout 4 VR on HTC Vive Still Supports The Xbox One Controller

The Electronic Entertainment Expo (E3) has finally opened the show floor after a series of riveting press conferences. We had announcements for brand new videogames across all of the biggest virtual reality (VR) platforms, and now we have even more details on Fallout 4 VR, namely its control options.

The game is releasing on the HTC Vive, though anyone not a fan of the Vive’s motion tracked controllers don’t have to fret, you can still opt for the Xbox One controller – a more traditional option.

It’s good that the option is there, though it almost seems to lose out on the custom HTC Vive controls – including a real-time Pip Boy attached to your wrist.

Launching in 2017, Fallout 4 VR will offer a whole new way to role play in your RPGs, adding an extra level of depth and immersion. The game is confirmed for HTC Vive thus far, with no announcements for other VR platforms yet.

Take a look at Fallout 4 VR’s trailer here to get a good idea of what it’s like to explore the Wasteland in VR.

For more on Fallout 4 VR and and all the latest from E3 2017, stay on VRFocus.

See Fallout 4 VR in Bethesda’s E3 2017 Trailer

During Bethesda’s E3 2017 conference they made clear that they were doubling down on Bethesda VR, and that all starts with two titles new for virtual reality (VR) – Doom VR and Fallout 4 VR. The support for VR comes as no surprise, as Bethesda have shown demos of their games running on head-mounted displays (HMDs) before.

Launching in 2017, Fallout 4 VR will offer a whole new way to role play in your RPGs, adding an extra level of depth and immersion. The game is confirmed for HTC Vive thus far, with no announcements for other VR platforms yet.

The announcement isn’t too shocking, after we earlier reported that Bethesda’s Vice President of PR, Pete Hines, mentioned the game would be making an appearance during Bethesda’s E3 conference.

In the trailer below we can see how players will be able to lift their arm and view their Pip-Boy in real time, as well as lift and inspect objects in the environment. The prospect of getting a whole new perspective on one of the best RPGs in recent years is a very exciting prospect, potentially making this a new essential title for HTC Vive.

Support for other VR HMDs, such as Oculus Rift and PlayStation VR, is yet to be announced.

Whether it’s the scenic sea or terrifying giant monsters and robots, we can’t wait to explore the wasteland again in VR. To see Fallout 4 VR for yourself, just take a look at the trailer below.

For everything you need to know about E3 2017, stay on VRFocus.

VR vs. Nostradamus – Part 3

Okay boys and girls, this is the last week of this, I promise. But it does set us up nicely for what comes afterwards and there are some relatively big topics still to address. Before we get to that there is some other business to attend to, since I was asked whether or not this weekend just gone’s live streamed HTC Vive tournament counted for my ‘VR Only eSports Tournament’ prediction. In short, the answer is no. Had I been aware of it at the time of writing I would’ve been slightly clearer of course; but this tournament would need to be slightly bigger in scale than a live stream by one of the platform holders.  That said, it was very nice to see and another indication that perhaps what I inferred isn’t that far away.

Casting the runes out onto the carpet the fates say…
Bethesda Pulls The Trigger

It may be hard to recall right now in 2017, but do you remember the excitement at E3 when Bethesda surprised the world with not just a DOOM VR experience but a Fallout 4 experience as well? We’ve heard precious little about either experience since August and you’ve got to wonder what with the team have learnt whether or not we might see something more whole at this year’s E3. So that’s my prediction, Bethesda, a year later come back with a full and proper experience and not just a demo. VRFocus described DOOM VR as “a great showcase” and Fallout 4 as “woefully short”, but in all honesty I’d like to see both get their due on the HTC Vive.

If one of the more mainstream studios is going to be brave and be the one to go for it Bethesda is not a bad bet.

Staring at the dripping wax from the candle I see…
China Rises

We’ve talked about it on a number of occasions but whether it is industry or football, China’s rise to a true powerhouse (economic in this case) has been on the cards for some time. Ignoring the politics the country is very good at getting its ducks all in a row and China look set to be by the end of 2017 a VR power in waiting. Certainly it will become a talking point at the end of the year as to who will be the industry leader in the Asian block.

VR in China

Using a whirlybird fortune teller I can tell you will marry David from your Geography class, and also that…
Apple Waits

Will they? Won’t they? They will, but not just yet. Apple will of course enter the VR/AR fray at some point it’s as nailed on as you can get. As I’ve mentioned before the company is not keen to let rivals get a head start on them, but in this instance Apple might just be playing the smart long game. Letting everyone else do the developing and the building before storming in with something to kick off a Gen 3 perhaps?

For me though it’s more that Apple simply have other things to concern themselves with at this time. People aren’t happy with the company, they’ve still – somehow – got lawsuits and court cases about patents and tax to deal with and more importantly they’ve a product line that their customer base is growing in burn out and disinterest.  Do they really want to leap into battle against Facebook, Google, Samsung, Microsoft, etc?  A year to steady the ship with some solid crowd-pleasing updates and a 2018 when they can then go on the offensive.

Holding the swinging pendulum it indicates…
VR Does What Nintendon’t

So the Nintendo Switch (*insert click noise here*) announcement occurred and naturally everyone lost their minds, before a very high percentage proceeded to lose the contents of their wallets as well. 2017 I feel will bring much more of the same from ol’ Ninty when it comes to VR.

Person X isn’t keen, it doesn’t work. Person Y is keen, it does work. Person Z suggests it is something the company has to look into and in fact they are. Round and round and round it goes. Where it stops nobody knows. Least of all X, Y and Z.

No headset will be announced for the Switch – which is just as well in some ways based on the pricing of some of the peripherals. Nintendo will continue to um and arr and be grumpy that you, me, and everyone else keep asking them about it. Much like the SEGA advert of old, whatever anyone says when it comes to VR Nintendon’t and Nintenwon’t.

Reaching out into the void for consultation with the spirits of the dead I pause for a moment-
And Speaking Of SEGA…

Where the heck is SEGA? No really. If you look at SEGA historically they’ve been frightfully keen since they went third-party to get in on the ground floor with new technology and have something ready from the get go. Flinging an old franchise or an evergreen franchise at the tech in the hope that if it sticks it’ll see them in prime position. This has not worked particularly well in the past, (trust me, I’ve worked on some of them) yet they have persisted. Be it SEGA Superstars on EyeToy, Sonic Free Riders and Rise Of Nightmares (whose artwork seems to get plagiarised a lot on horror image asset packs) on the first Kinect. That Sonic deal with Nintendo on the Wii U? Remember that?

For VR though? They’ve had a couple of Hatsune Miku games of course. They did have those for launch of the PlayStation VR. (Not that they yelled particularly loudly about it.) But that’s tempered by the fact that,well… Their name might feature in one of the titles but Miku and the Vocaloid brigade aren’t exactly SEGA’s intellectual property.

hatsune-miku-vr-future-live_1

Has anyone even mentioned SEGA’s franchise library in the VR discussion yet? I’m not talking about Creative Assembly wafting a 360 video at us that one time. An actual SEGA game.

I predict 2017 will rectify that and we will have a familiar traditional SEGA franchise on the books for VR. Maybe even a resurrected one. There’s plenty to choose from. So many that it gives me an idea. Come back next week as I go through the ten franchises SEGA would be crazy not to bring to VR.