Mysterious Bethesda VR Title Appears on Australian Government Rating Site

Evidence that a new VR game published by Bethesda Softworks, the studio behind The Elder Scrolls and Fallout series, has appeared in an online listing by the Australian government’s media classification board.

According to the listing, the game is codenamed ‘Project 2021A’, and will be developed by Bethesda subsidiary studio id Software. It’s unclear what to make of it since there’s no name attached to the game itself, although the listing does hold a few scraps of info.

The game, which is is solely listed as supporting VR, carries an ‘R 18+’ rating for “high-impact violence, [and] online interactivity,” which could point to any number of id Software regulars, including franchises such as Doom, Wolfenstein and Quake.

Notably, id Software’s DOOM VFR (2017) was also rated ‘R 18+’ by the Australian government, which restricts the game to users 18 years and over; that was for the game’s “high impact violence, blood and gore.”

Bethesda’s Wolfenstein: Cyberpilot (2019) was rated ‘MA 15+’, which restricts it to 15 years and above for its “strong violence, [and] online interactivity.” Whatever it is, it’s probably going to be more intense than killing Nazis from the relative safety of a giant mech.

Could we be looking at a wholly new VR-only game in the vein of Doom VFR, or possibly a retread of an older, non-VR game from the studio? It’s difficult to say with so little information, although the codename and preemptive media classification would suggest we’ll be hearing about it sometime this year.

The next likely announce windows are E3 2021 in June and GDC 2021 in July. Both events are still being held in-person, albeit with heavy emphasis on a “digital-first” component.

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You Can Now Play The Elder Scrolls III: Morrowind In VR

Thanks to tireless work of a member of the OpenMW team named Mads Buvik Sandvei, a VR version of The Elder Scrolls III: Morrowind (2002) is not only in development, it’s already playable with full motion controller support. Read more details in this Reddit post by u/gurufabbes123.

OpenMW and Morrowind VR

The Elder Scrolls III: Morrowind is one of the most highly-regarded and intricate roleplaying games ever made. Bethesda Game Studios trimmed down their focus from the behemoth of procedural generation that was Daggerfall for a more handcrafted approach with Morrowind that has, for all intents and purposes, laid the groundwork for how they’ve developed all of their games since from Oblivion and Skyrim to Fallout 4 and beyond.

Obviously The Elder Scrolls V: Skyrim already has an official VR version developed and released by Bethesda themselves, which really comes alive once you mod the crap out of it, but the likelihood of us ever getting to explore the island of Vvardenfell in virtual reality anytime soon is extremely slim. That’s where the work of talented modders comes in.

The OpenMW project is an open source, free, modern engine that aims to extend the Gamebryo engine used in Morrowind. Rather than being a “mod” in the typical sense, this is a brand new engine that no longer uses Morrowind.exe at all. A legal copy of Morrowind and its expansions are still required to play Morrowind via OpenMW, but you don’t need to own the game to play games made in the new Construction Set-style modding suite, OpenMW-CS.

The main benefits that OpenMW introduces compared to the original version of the game is native support for both macOS, Linux, and Windows, better physics and AI, distant terrain effects, better  save file management, quality of life UI improvements, more mod support, and eliminating previous bugs.

Prior to this release you could already play Morrowind in VR, sort of, using VorpX. Instead of converting the game to a full roomscale VR experience with motion controllers, like this OpenMW project is now doing, VorpX is just a 3D injector that adds head tracking and a 3D effect to non-VR games. You’d still have to play with a gamepad or keyboard and it would not be anywhere near optimized at all.

Motion controller support is the really big addition with this. Not only is there head tracking with actual 3D and full panoramic view with correctly scaled field of view, but you get your hands. You can look down and see your hands, you can swing your melee weapons to attack, and you even knock arrows and shoot them using the motion controllers realistically just like in Skyrim VR.

Getting Morrowind to work in VR is pretty simple thanks to the OpenMW project and these tips once again from u/gurufabbes123.

  1. Make sure you have Morrowind installed — I tested and confirmed it all works using the Steam version of Morrowind here.
  2. Then install OpenMW — I installed v0.46.0 for this.
  3. From there download the ‘Windows_MSBuild_Release’ file from gitlab here and unzip the contents somewhere specific, like into a folder on your desktop.
  4. Run the wizard and point it at the original Morrowind game folder.
  5. Launch OpenMW_VR, and you’re good to go!

Just make sure you have “OpenXR runtime” activated in the SteamVR Developer settings once the game is running. I tried it out using an Oculus Quest 2 via Oculus Link and via Virtual Desktop with mixed results. The Link version I was able to launch and play just fine, right up until you enter the Census office to finish character creation. For some reason I couldn’t interact with that door. Accessing SteamVR through Virtual Desktop I couldn’t get it to launch at all. This is all just a side experiment of a work-in-progress open-source project, so bugs and issues like that are expected.

You can get Morrowind’s Game of the Year Edition with all three expansions at 75% off right now via Steam, which is just $3.74. That’s an incredible bargain for one of the best RPGs ever made.

Let us know if you try it out and what you think! This is pretty exciting, so hopefully it sees a lot of updates over time and continues to get even better.


h/t: Thanks to Gerson Morgenstern for letting us know about this project!

Editorial: Quest 2 & PSVR 2 Must Make Xbox VR Happen

Two years ago, I wrote that Microsoft was well-poised to lead the way in VR in the next-generation of consoles. Today, that statement rings truer than it did before but, frustratingly, Xbox VR seems further away than ever.

Xbox VR’s Troubled History

It’s been a bumpy road. Microsoft once promised VR support for Xbox One X, but it never materialized, with reports suggesting an Xbox One VR headset had been put on hold. This was in spite of the fact the company already had a VR reference design in use with partners on PC. It even got a Halo game even if it is a bit, well, crap. Not to mention that, as this generation began to wind down, it bought Ninja Theory and inXile, two studios with great VR games under their belts.

But as the Xbox One Series X and Series S have approached, Xbox has doubled down on its disinterest in VR, assuring that the new devices won’t support headsets at launch. A new Windows PC VR headset, the HP Reverb G2, is soon to launch with support for Microsoft Flight Simulator, but it’s not going to support Xbox. That makes yesterday’s bombshell announcement that Microsoft is acquiring Bethesda parent-company ZeniMax Media — and franchises like The Elder Scrolls, Fallout, Doom and Wolfenstein along with it — a little concerning for the VR fanbase.

Now more than ever, Microsoft possesses the software and hardware might to deliver a robust VR ecosystem, but such a thing appears far from the top of the priorities list. Under Xbox ownership, it’s a legitimate concern that we might not see another VR Elder Scrolls game for a long, long time. There is but one shred of hope; a February 2020 interview in which Head of Xbox Phil Spencer said he hopes VR becomes big enough to be a ‘no brainer’ for Xbox.

The ball, in other words, is in Facebook and Sony’s court.

Carrying The Torch

Even four years in with success stories becoming more and more frequent, the VR industry is still small fry. Tens of thousands of people tuned into last Wednesday’s Facebook Connect showing, a few hours before more than a million turned up for Sony’s PS5 event. But things are beginning to change; Facebook has seen encouraging signs of life in the original Oculus Quest headset, and it’s about to release a cheaper and all-round better successor. Sony’s PS5 arrives in November and is widely expected to follow suit with a new headset of its own sometime in the future.

Based on Spencer’s words, it’s up to these two new headsets to prove that the platform is worth its while. Quest 2 needs to keep building on its past success and churning out more stories like the 2-million selling Beat Saber, while PSVR 2 needs to continue to make the case that the wider developer ecosystem can have meaningful revenue impact by providing PSVR support in games like Hitman III and — hopefully — Resident Evil 8 and Gran Turismo 7.

It can happen. Facebook convinced Ubisoft to make exclusive Assassin’s Creed and Splinter Cell VR games (no doubt with a lot of money put on the table). EA is dropping in VR support for Star Wars: Squadrons next month. These are brand-new entries in three of gaming’s biggest franchises and signify a growing interest in the market. Sony, meanwhile, has the platform and expertise to help make the likes of Skyrim VR and No Man’s Sky VR happen. Together with Facebook, the pair could well make the case for Xbox VR support quite tidily in the next three or four years.

If anything, it’s now in Sony’s interests more than ever to help make VR happen. The prospect of PSVR 2 is quickly becoming one of the company’s key differentiators against Xbox as Microsoft aggressively pursues its Game Pass subscription service and continues to buy up studios. A fresh wave of big-budget titles either exclusive to its platform or only offering console VR support on PS5 could be a big get as the VR market continues to grow.

There’s still a big gap, though, between promising lifelines and an industry that’s a ‘no-brainer’ to support. We’re going to need to see not just an uptick in sales but a fundamental shift in the way we talk about VR, from the prospect of ‘will it really take off?’ to ‘remember when it took off?’. That could still be years off.

That’s my takeaway from yesterday’s news. The Elder Scrolls VI VR can still happen, Dishonored VR can (and should) still happen. But VR still has to prove itself before they become a distinct possibility. In some ways, it’s the same story it’s ever been. Keep pressing on, then.

Skyrim VR Is 70% Off Via Steam Until Friday

A Weekend Deal slashes the price of The Elders Scrolls V: Skyrim VR on Steam until Friday June 26, bringing the price down 70% off, or just $18 USD.

Skyrim is one of the biggest games of the last decade and the VR version is on sale with a big discount, one of the steepest we’ve ever seen for a Bethesda VR title. The game was, of course, initially released on PC and consoles and received VR support later down the line. However, unlike some other games, Skyrim VR is a standalone, separate purchase — if you own the game on Steam for PC already, you can’t play in VR. This also means you don’t need to own the PC version before purchasing Skyrim VR either — if you’ve never played the game and want to start with the VR version, then this sale is perfect for you.

While we’ve seen Skyrim VR go on sale on Steam before, it’s rare that we get such a hefty discount, especially just as a one-off and not as part of a larger seasonal sale. There’s only a few more days of the sale though, so get in quick if you’re keen.

If you have the VR version and want to add some amazing mods to improve your experience, then check out this list. While it’s a few years old, we still recommend quite a number of the mods on there if you don’t know where to start.

Skyrim VR is available at 70% off on Steam until June 26, bringing it down from $59.99 to $17.99.

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Bethesda’s Prey Adds Surprise Multiplayer VR Support

Way back in December 2018 Bethesda and Arkane Studios’ Prey got the first of two-promised updates adding VR modes. We had all but given up hope that the second mode would arrive but, surprisingly, it just launched.

The free update adds VR support to Prey’s Typhon Hunter multiplayer mode, which is included with the Mooncrash DLC. In Typhon Hunter, a group of players control small, spider-like aliens that can take on any form. They use this ability to hide within an environment, perhaps as a box in a corner, for example. Another human player is tasked with seeking out the others and killing them before they kill you.

It’s a wonderful premise and we’ll be excited to see how it holds up in VR, which is sure to make the experience much more jumpy. We assume that, as with the first VR update, this is only available on the PC version of Prey. We’ve reached out to Bethesda to ask after possible plans for PSVR support.

The first VR update added an all-new, escape room-style puzzle mode to Prey. It recycled some of the game’s original environments. We thought it was polished but a little underwhelming. You could see through the entire thing in less than an hour, for example, and there wasn’t any of the complexity of the wider game’s combat and RPG systems. We haven’t tried Prey’s multiplayer VR support, but perhaps the combination of the two might make this an attractive prospect to VR owners.

What’s Next For Bethesda?

With Prey’s latest VR release, Bethesda has just one prospective VR project left that we know about. That’s the teased VR support for The Elder Scrolls: Blades, though we haven’t seen an update on this since the game’s reveal at E3 2018. Bethesda gave us Skyrim and Fallout 4 in VR, so we’re hoping the company at least has some new VR ports in the works, if not all-new games.

The post Bethesda’s Prey Adds Surprise Multiplayer VR Support appeared first on UploadVR.

‘Elder Scrolls: Blades’ Announced With Mobile & High-end VR Support, Crossplay With Other Platforms

Today on stage during the Bethesda E3 Showcase, the company announced a brand new game called Elder Scrolls: Blades. Promising to bring the title to “every device and system that we can,” the game will support VR all the way from mobile to high-end headsets.

Todd Howard, director and executive producer at Bethesda Game Studios, introduced Elder Scrolls: Blades as a smartphone-first title, but said the company wants to bring it to as many platforms as possible, including VR, and offer crossplay between all supported platforms. It hasn’t yet been announced exactly which VR platforms the game will launch on, but this will be Bethesda’s first mobile VR title. During their E3 presentation tonight, the company also revealed new VR games based on Prey and Wolfenstein.

The company showed off how the game could be played on a smartphone with tap-to-move locomotion and swipe-based combat, either in portrait or landscape mode; ostensibly the controls will be customized for each platform, but it wasn’t yet shown how it would play on console, PC, or VR. The game will launch this Fall for free on iOS and Android, but Bethesda hasn’t specified if other platforms will see a simultaneous launch.

Howard described the game as being an Elder Scrolls game at its core, saying that players would be able to battle through both handcrafted and procedurally generated dungeons, while using melee attacks, ranged attacks, and a variety of abilities and spells. Players can expect to create and customize their own character as they level up and unlock new abilities.

Elder Scrolls: Blades will have several game modes, including Abyss, where players see how far they can make it through an infinite dungeon; Arena, where players can fight each other; and Town, a hub space where players can build up their base, and invite friends to come see what they’ve built.

Elder Scrolls: Blades will launch later this year, but between now and June 15th the company has opened pre-registration for players interested in an Early Access release.

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‘Prey’ to Get Two VR-compatible Game Modes in ‘Mooncrash’ DLC This Summer

Bethesda today announced at E3 2018 that DLC for Prey (2017) is coming, and that two VR-compatible game modes will be available soon—a single player escape room game and a multiplayer game called ‘Typhon Hunter’, both of which will be available later this summer as part of the Mooncrash DLC, or in the Prey: Digital Deluxe.

In Prey, the main baddies are the typhon, an alien race of mimics that can turn into things like moon rocks, mugs – basically anything.

Typhon Hunter is a multiplayer gamemode in Prey: Mooncrash, which essentially plays out like a game of cat and mouse; hunt the typhon disguised as a trashcan or Windex bottle. According to Bethesda, the new competitive VR mode pits the series’ protagonist Morgan Yu against mimics that will stalk, hunt and hide in plain sight as they try to take Yu down.

Typhon Hunter will also be available outside of VR, which is good news for keeping the playerbase healthy.

Arkane’s Typhon Hunter update is also said to include a solo escape room in VR mode called ‘TranStar VR’. In TranStar VR, you solve puzzles in the Talos I space station. TranStar VR will also be downloadable later this summer, as a free update with the Mooncrash DLC or the Prey: Digital Deluxe.

The news of fresh Prey DLC came in tandem with the the announcement that a VR-compatible standalone game Wolfenstein is coming too.

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‘Wolfenstein: Cyberpilot’ is a New Standalone VR Title Coming From Bethesda in 2019

Today during Bethesda’s E3 Showcase, the company announced a new standalone VR title: Wolfenstein: Cyberpilot, due to launch in 2019.

Details on Wolfenstein: Cyberpilot are slim so far, though we expect to go hands-on with the game at E3 this week, so stay tuned for more details; for now here’s what Bethesda is saying so far:

The Resistance has upped its tech game in the two decades since the events of Wolfenstein II: The New Colossus. Wolfenstein: Cyberpilot drops you into the role of a resistance hacker on a mission to tear apart the Nazi forces in Paris using their own machines. Take control of a fire-breathing Panzerhund and more as you fight Nazis in the City of Love in order to aid the French resistance. Wolfenstein: Cyberpilot will be available as a standalone VR game in 2019. Saddle up, Cyberpilot. You’re one of us now.

The company hasn’t announced which VR platforms the game will launch on, though the Bethesda’s previous VR titles have spanned SteamVR headsets and PlayStation VR. It also isn’t clear yet how the Wolfenstein VR title might tie in with the new non-VR Wolfenstein: Youngblood game which was also announced at the Bethesda E3 Showcase.

SEE ALSO
'Skyrim VR' vs. 'Fallout 4 VR' – The Best Bethesda RPG in VR

With several VR titles now under its belt (Doom VFR, Skyrim VR, and Fallout 4 VR), Bethesda appears happy with its early jump into the VR space, positioning itself as a pioneer in the VR with “no sign of slowing down.”

The news came in tandem with the announcement that Bethesda’s Prey (2017) is getting a DLC soon with two separate VR modes.

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This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs

Talking to non-player characters (NPCs) in Skyrim VR may be easy—requiring a quick selection from the dialogue menu—but it isn’t exactly an immersive way of interacting with the world though. With a new speech recognition mod, called Dragonborn Speaks Naturally, all of that changes.

The Dragonborn Speaks Naturally mod allows you to do just that—choose the dialogue option you think fits best by reciting it naturally. This essentially lets you add your own voice to where a voiceless protagonist once stood, letting you truly put yourself into the +25 Armor Daedric boots of the Dragonborn.

DSN works by hooking directly into the Skyrim code where the dialogue menu is updated. It also starts a background service to handle the speech recognition. When the background service identifies the dialogue line, the Skyrim hooks execute to select the spoken line.

SEE ALSO
'Skyrim VR' vs. 'Fallout 4 VR' – The Best Bethesda RPG in VR

The mod works with both Skyrim VR and Skyrim Special Edition, but because it directly hooks into Skyrim, it will be prone to breakage when when/if Bethesda push updates.

“I will try to keep this mod up to date with the latest version of SkyrimVR and SkyrimSE as quickly as possible,” says Cuebit.

You can download the mod here.

Installation

1. Install xSHADOWMANx’s Dll Loader
2. Download the latest archive and extract it to your SkyrimVR/SkyrimSE directory (where SkyrimVR.exe/SkyrimSE.exe is)
3. (Optional) If you need to set your language locale for your needs, the default is your system-installed language. This can be changed by modifying the /Data/Plugins/Sumwunn/DragonbornSpeaksNaturally.ini file and restarting the game.

The post This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs appeared first on Road to VR.

This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs

Talking to non-player characters (NPCs) in Skyrim VR may be easy—requiring a quick selection from the dialogue menu—but it isn’t exactly an immersive way of interacting with the world though. With a new speech recognition mod, called Dragonborn Speaks Naturally, all of that changes.

The Dragonborn Speaks Naturally mod allows you to do just that—choose the dialogue option you think fits best by reciting it naturally. This essentially lets you add your own voice to where a voiceless protagonist once stood, letting you truly put yourself into the +25 Armor Daedric boots of the Dragonborn.

DSN works by hooking directly into the Skyrim code where the dialogue menu is updated. It also starts a background service to handle the speech recognition. When the background service identifies the dialogue line, the Skyrim hooks execute to select the spoken line.

SEE ALSO
'Skyrim VR' vs. 'Fallout 4 VR' – The Best Bethesda RPG in VR

The mod works with both Skyrim VR and Skyrim Special Edition, but because it directly hooks into Skyrim, it will be prone to breakage when when/if Bethesda push updates.

“I will try to keep this mod up to date with the latest version of SkyrimVR and SkyrimSE as quickly as possible,” says Cuebit.

You can download the mod here.

Installation

1. Install xSHADOWMANx’s Dll Loader
2. Download the latest archive and extract it to your SkyrimVR/SkyrimSE directory (where SkyrimVR.exe/SkyrimSE.exe is)
3. (Optional) If you need to set your language locale for your needs, the default is your system-installed language. This can be changed by modifying the /Data/Plugins/Sumwunn/DragonbornSpeaksNaturally.ini file and restarting the game.

The post This ‘Skyrim VR’ Mod Uses Voice Recognition So You Can Speak to NPCs appeared first on Road to VR.