Beat Saber: Multiplayer-Modus zu 85 % fertig; Release nach PSVR-Portierung in naher Zukunft

Entwicklerstudio Beat Games verkündete per Twitter Neuigkeiten zu zwei heiß erwarteten Themen bezüglich des VR-Erfolgshits Beat Saber. Demnach ist der Multiplayer-Modus zu 85 % fertiggestellt, doch der Release soll erst nach der Veröffentlichung der Konsolenversion für PlayStation VR (PSVR) stattfinden. Entsprechend werden sämtliche vorhandenen Ressourcen in den PSVR-Port gesteckt, um diesen zeitnah abzuschließen.

Beat Saber – Multiplayer-Modus und PSVR-Version bald fertiggestellt

Eines der meist erwarteten Features für Beat Saber ist der Multiplayer-Modus, welcher mehr kompetitive Elemente ins Spiel integriert. Dadurch wird es den Spieler/innen möglich direkt gegeneinander anzutreten und ihre rhythmischen Fähigkeiten am Laserschwert in Konkurrenz zu stellen. Per Twitter verkündeten die Devs nun Neuigkeiten über den aktuellen Stand der Entwicklung. Demnach ist der Multiplayer-Modus bereits zu 85 % fertiggestellt. Es fehlen lediglich kleinere Features, wie ein Client für Turniere, Avatar-Support und Support für Custom-Level. Diese nehmen jedoch nur noch wenig Zeit in Anspruch und sollten fix abgeschlossen werden.

Dies hat auch Auswirkungen auf ein zweites brisantes Thema zum VR-Titel: Der lang ersehnte PSVR-Port erhält damit zusätzliche Ressourcen. Die Konsolenversion für PlayStation VR (PSVR) wurde zuletzt im Countdown-Stream zur E3 angekündigt. Jetzt geben die Entwickler/innen bekannt, dass der Fokus fast ausschließlich auf die Fertigstellung der PSVR-Version liegt, um diesen schnellstmöglich zu veröffentlichen. Dadurch verschiebt sich zwar der Release der Multiplayer-Funktion, jedoch dürfen PSVR-Besitzer/innen dafür bald ebenso ihr virtuelles Laserschwert zur Musik schwingen.

Zunächst soll also die Version für PlayStation VR (PSVR) erscheinen, um direkt im Anschluss den Multiplayer-Modus zu releasen. Beides sollte demnach in naher Zukunft erscheinen.

(Quellen: Upload VR | Beat Saber Twitter)

Der Beitrag Beat Saber: Multiplayer-Modus zu 85 % fertig; Release nach PSVR-Portierung in naher Zukunft zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

The Venture Reality Fund Release Their H1 2018 VR Landscape

Following on from the success of Beat Saber by Beta Games, the Venture Reality Fund has announced that it is releasing its first half 2018 virtual reality (VR) landscape highlighting 10% overall growth. This sees the most activity in location-based entertainment, gaming, enterprise and healthcare, showcasing that VR is continuing to grow in size and success.

Beat Saber Arcade Machine - Screenshot

Beat Saber, which has become one of the fastest selling VR videogames to date and has a large active community, has also moved out of the home environment and into arcades. The Venture Reality Fund notes that the title is now features in 168 arcades in 24 countries with many hosting tournaments, making the title a new entry in the eSports scene. With the PlayStation VR release on the way, the Venture Reality Fund expects the title to be one of the most successful VR videogames to date.

For location-based entertainment the Venture Reality Fund notes that the The VOID and Sandbox VR are continuing to expand, with major sector players such as SPACES and Two Bit Circus having successful launches. This follows on from IMAX VR having closed down two of its locations, even with the sector seeing growth.

Ralph Breaks VR

Touching on the enterprise side of the market, the Venture Reality Fund adds that the sector is seeing VR prove to be a valuable resource providing impressive results for the like’s of Walmart, Wendy’s and other companies. LikeVantage Point are also noted for showing how VR can be used to tackle some of today’s biggest issues including sexual harassment within the workplace. All of this helps to show that the industry and technologies are continuing to grow and provide immersive experiences to consumers around the world.

The Venture Reality Fund focuses on early-stage investments in immersive, spatial and intelligent computing for consumers and enterprises, and as part of their commitment to educating and strengthening the ecosystem, they publish regular VR and augmented reality (AR) landscapes which details growth, emerging terns, and increased international impact, such as the above.

For more on all things VR and AR in the future including future Venture Reality Fund landscapes, keep reading VRFocus to stay up to date on all the latest.

Here Are Some Of The VR Games Attending EGX 2018

Later this month videogame developers, publishers and players will get meeting in Birmingham for EGX 2018. Being one of the biggest gaming events to take place throughout the year in the UK, it is a fantastic chance for people to get hands-on with countless number of videogames. Among the large list of AAA releases sit a number of virtual reality (VR) titles that are inviting players to immerse themselves in a range of different experiences, which are definitely worth checking out.

Astro Bot Rescue Mission - Screenshot (E3 2018)

Starting things off with a bang, PlayStation are bringing a number of different PlayStation VR titles to the show including the upcoming Astro Bot Rescue Mission, Blood & Truth and the ever popular Wipeout Omega Collection with it’s VR mode. These titles all offer a different and unique experience and showcase just what the PlayStation VR headset is capable of doing. Other PlayStation VR titles on display at the show are the much anticipated Tetris Effect from legendary videogame developer behind REZ Infinite, Tetsuya Mizuguchi.

The list doesn’t end there. Maybe you want to experience some fast paced action at the show. If that is the case then Skyfront VR will be for you. Offering intense multiplayer first-person shooter (FPS) fun, players will be flying through zero-gravity battle arenas as they fight for the best score. Speaking of zero-gravity, the roguelike space shooter Everspace with it’s VR support will also be attending the show. Likewise Sublevel Zero Redux and its six-degrees-of-freedom will also be in attendance.

Beat Saber Arcade Machine - Screenshot

Other experiences that players will be able to immerse themselves in at the show include They Suspect Nothing. In which players need to blend in as a robot and complete a series of mini-games. Arca’s Path VR will be there as well with it’s charming visual design and captivating gameplay from developers Dream Reality Interactive and Rebellion. There is even a chance to check out Titanic VR in which players will explore the famous ship and learn more about the events that unfolded. Finally, the ever popular Beat Saber will also be at EGX 2018 giving those at the show a chance to let lose and enjoy some rhythm gameplay.

EGX 2018 will be taking place at The NEC in Birmingham from 20th to 23rd September, 2018. Tickets are still available for those who need one and can be purchased from the event website and you can see the full list of games playable here. VRFocus will be sure to bring you all the latest on the VR happenings of the event so stay tuned for more.

Skonec Entertainment Reveals Battle Arena: Mortal Blitz at KVRF

South Korean developer Skonec entertainment have unveiled its two latest projects for location-based virtual reality (VR) centres. The first is a VR Arcade version of popular action rhythm title Beat Saber, while the other is a new title based on Skonec’s Mortal Blitz IP, titled Battle Arena: Mortal Blitz.

The two new titles were revealed at the Korean Virtual Reality Festival, an event which allows consumers, developers and companies to explore what is currently possible and available in the world of immersive technology.

Battle Arena: Mortal Blitz is a VR first-person shooter (FPS) which has been designed for location-based VR attractions. It is equipped to handle 2-4 person multiplayer battles, with the intention of becoming suitable for VR esports.

Mortal Blitz is a long-running franchise for Skonec Entertainment, with the first iteration, Mortal Blitz EP-1 being released back in 2015 for the Samsung Gear VR, afterwards Mortal Blitz for Walking Attraction was developed as a free-roaming shooter for theme parks and VR arcades. Mortal Blitz was then adapted into a title for the PlayStation VR in 2017.

Previous Mortal Blitz titles put the player in the role of a special agent who is trapped inside a research facility where terrifying Teratoma mutants have infested the halls and labs, and players need to familiarise themselves with an array of weapons to take out the mutants and find a way to escape.

The Beat Saber Arcade machine was developed as a partnership between Skonec entertainment and Beat Games, with gameplay modified to better suit the arcade style of location-based play. The first official K-pop song has been added to this version, Killing Me by iKon, with plans to add more famous K-pop songs in future.

Battle Arena: Mortal Blitz will be available at VR Square arcade centre from Q4 of this year. For future coverage on location-based VR centres, keep checking back with VRFocus.

Beat Saber PSVR Still On For 2018, Devs Working On It Full Time

Beat Saber PSVR Still On For 2018, Devs Working On It Full Time

Don’t worry, anxious Jedi-wannabes, Beat Saber PSVR is still coming this year.

Beat Games’ Jaroslav Beck recently reassured one fan that the console version will be “done by the end of this year” and that the team is “working on it fulltime”, which is about all the reassurance we needed right now, though a final date would be appreciated. The PSVR edition made its debut at E3 2018 back in June and has been shown off at a handful of events since. Beat Games promises that the experience won’t suffer in the transition from PC to consoler and is even planning some exclusive content for the PSVR edition of the game.

Beat Saber has taken the VR industry by storm since its launch in Early Access earlier this year. It’s a rhythm action game that has players wielding what are essentially two lightsabers, slashing notes as they arrive on time with the beat. The game’s so addictive that it’s already spawned a community of online modders making new levels and even some knock-offs of its own in the arcade and on mobile platforms. It’s now rolling out to Korean arcades, though, and the new machines look pretty impressive.

We’ll be sure to bring you more news of the PSVR version of the game as soon as we have it.

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Oculus Go’s Hardlight Blade Is Getting A Beat Saber-Style Rhythm Mode

Oculus Go’s Hardlight Blade Is Getting A Beat Saber-Style Rhythm Mode

Beat Saber may one day come to mobile VR headsets but, for now, RJdoesVR’s Hardlight Blade has beaten it to the punch.

The Oculus Go game, which sees players using a lightsaber-like blade to fight off waves of incoming enemy robots, is getting a new mode in the near future and, you guessed it, it’s pretty much a Beat Saber clone. You slice notes to the beat with Go’s motion controller. Check it out in the video at this link.

Looks more than a little similar, doesn’t it? To be fair, this mode is going to come with a cool feature, allowing you to store MP3 files on Go’s music folder and then upload them to the game, which will automatically generate beat maps for it. We can’t speak to how well this effect will be achieved, though.

It’ll certainly be interesting to see how Beat Saber’s gameplay holds up with Go’s motion controller, which only offers three degrees of freedom (3DOF) tracking. Judging by the gameplay, it looks like you’ll simply need to rotate and then tilt the controller to slash the single lightsaber, then, while Beat Saber’s 6DOF tracking on PC VR headsets allows you to fully wield two weapons.

Hardlight Blade isn’t the first game to take a page from the book of beats; back at Gamescom last month we saw a new arcade game named Holobeat that was essentially just Beat Saber for four players. We’re beginning to wonder what Beat Games makes of all the imitation, though Beat Saber itself obviously borrows from Star Wars as well as VR games like Audioshield.

The Hardlight update will be going live later this week.

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‘Beat Saber’ Developers Working “full-time” on PSVR Version, Slated for Late 2018

Beat Games announced that PlayStation VR users should expect the PSVR version of the hit indie VR rhythm game Beat Saber (2018) to arrive sometime later this year.

While it’s still uncertain exactly when PSVR users should expect to start slicing blocks to the beat, Jaroslav Beck, the game’s principal composer and studio co-founder, tweeted recently that the team is working full-time to finish the PSVR version.

We previously played a working prototype of the PSVR version at this year’s E3, and it was definitely a promising adaptation that generally worked well, although it bucked up against the headset’s tracking limitations. Here’s a quick blurb from our full hands-on:

At the game’s first showing on PSVR, here at E3 2018, Beat Saber made a promising impression. While the Move controllers don’t feel quite as responsive as the controllers on the major PC VR headsets, but tracking on PSVR was solid enough that I could handle the game’s tracks on the highest level of difficulty without much frustration. The only major issues came when my controllers exited the camera’s narrow field of view, which happened at one point in a song when I had to duck under one of the obstacles and hit notes while ducking, which ended up leaving my hands outside of the tracking cone, and unable to hit the notes.

[…]

Beyond the tracking limitations, the Move controllers physically feel quite nice for Beat Saber, considering that the shape of the handle is very hilt-like and easy to hold without accidentally squeezing the trigger during play. The haptics in the Move controller is also well suited to the game, offering a strong and satisfying vibration when hitting each note.

Beat Saber has taken PC VR headset users by storm, as it quickly hit the 100K milestone despite still being in Early Access. While you wait, check out our Beat Saber Early Access review here for the skinny on what makes Beat Saber tick.

The post ‘Beat Saber’ Developers Working “full-time” on PSVR Version, Slated for Late 2018 appeared first on Road to VR.

Beat Saber: Spielautomat zieht in asiatische Arcades ein

Der VR-Hit Beat Saber schreibt weiter seine Erfolgsgeschichte und zieht nun in Kooperation mit dem koreanischen VR-Unternehmen SKonec Entertainment in die Arcades Asiens ein. Der Beat-Saber-Arcade-Automat ist mit einer Windows-VR-Brille mitsamt Controller ausgestattet und soll dank intuitiver Nutzung die Einstiegshürde in die Virtual Reality senken.

Beat Saber – Spieleautomat mit Windows-VR-Brille zieht in asiatische Arcades ein

Der VR-Erfolgstitel Beat Saber schlägt weiter Wellen und dehnt seine Popularität zunehmend aus. Neben dem kürzlich angekündigten Multiplayer-Modus soll die PlayStation-VR-Version des Rhythmusspiels noch innerhalb 2018 folgen. Die Verkaufszahlen schlagen weiter in die Höhe und sogar zum Gewichtsverlust ist der VR-Titel tauglich.

Mit einem Twitter-Post kündigten die Entwickler/innen von Beat Saber nun den Einzug in die Arcade-Hallen an. In Zusammenarbeit mit SKonec Entertainment stellen sie den ersten Arcade-Automat vor, der ab September auf dem Korean VR Festival in Korea sowie auf der GTI Expo in China vorgeführt wird. Danach soll der Automat in weiteren asiatischen Lokalitäten integriert werden. Um welche es sich handelt, soll noch verkündet werden. Bevor der neue Automat allerdings offiziell vorgeführt wird, durchläuft er zunächst eine Testtour durch ausgewählte Städte.

In einem veröffentlichten Pressebild wird der Arcade-Automat mit einer Windows-VR-Brille sowie zwei dazugehörigen Controllern vorgestellt. Bereits im Juli kündigte Entwicklerstudio Beat Games eine Arcade-Version des VR-Rhythmusspiels sowie einen entsprechenden Verkauf der Lizenz an. Der neue Automat sollte demnach die speziell entwickelte Software verwenden.

Beat-Saber-Arcade

Die Nutzung des Unterhaltungsgeräts soll intuitiv gestaltet sein und ohne zusätzliches Personal funktionieren. Dadurch möchten die Verantwortlichen ihre Reichweite erhöhen und noch mehr Spieler/innen den Zugang zur Virtual Reality sowie ihres VR-Titels ermöglichen.

Ob und wann der Beat-Saber-Spielautomat auch in westliche Arcades einzieht, ist derzeit leider noch nicht bekannt.

(Quellen: Upload VR | Beat Saber Twitter)

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Dedicated ‘Beat Saber’ Machine to Hit VR Arcades in South Korea & China

Beat Games, the Czech Republic-based indie developers behind smash hit rhythm game Beat Saberare aiming to make a big splash in Asia with a newly revealed dedicated arcade machine.

The cabinet was created in partnership with SKonec Entertainment, a Seoul-based company that recently opened a VR multiplex called VR SQUARE.

The arcade cabinet itself features a monitor for spectating, an overhead cable management system, and appears to be powered by a HTC Vive headset, as evidenced by an image reported by Korean publication MK News. An alternative image obtained by VR Focus also features a Windows “Mixed Reality” VR headset in play.

The developers say in a recent tweet that the arcade machine’s public debut will begin this September at KVRF in Seoul, and the GTI Expo in Guangzhou, China.

A full list of participating arcades isn’t available at the time of this writing, but the company says more info regarding locations will be coming soon.

As for the West, Beat Games has already penned a deal with Springboard VR to bring Beat Saber to VR arcades across North America and Europe.

The post Dedicated ‘Beat Saber’ Machine to Hit VR Arcades in South Korea & China appeared first on Road to VR.

Beat Saber Arcade Machine To Debut In Korea And China Powered By Windows VR Headsets

Beat Saber Arcade Machine To Debut In Korea And China Powered By Windows VR Headsets

The Beat Saber train just keeps on trucking. With its first arcade-powered tournament in the books it keeps flying off the digital shelves on Steam. There’s a robust custom song modding community already, the PSVR port is nearing release, multiplayer support tis coming, and people can’t seem to get enough of the energy sword-box-slicing fun. We’re even starting to see unabashed clones pop up. It’s a staple on my VR machine and one of the first games I put on for new users.

Now today, the official Beat Saber Twitter account tweeted a picture of a custom arcade machine setup created in partnership with SKonec Entertainment. The machine will make its debut next month at KVRF in Korea and GTI Expo in China, with more locations in Asia coming soon.

Here’s an example image of someone using the device (ignore the fact that she is facing the wrong way according to the footprints) spotted by VRFocus:

In the mock-up above and confirmed on Twitter you can see that the machines will be powered by Windows VR headsets rather than the Vive or Rift. Without knowing the reasoning behind the decision, I’d imagine flexibility of setup was a major determining factor since inside-out tracking makes it much easier to setup the unit wherever you want without needing to worry about cameras or lighthouses tracking. They’re also typically much cheaper.

Honestly, I could easily see something like this in a Dave & Buster’s right alongside Jurassic Park VR before too long. Fingers crossed.

h/t: VRFocus and Windows Central

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