BBC Earth’s New AR App Brings Ants And Spiders Into Your Living Room On Magic Leap

The BBC’s latest AR experiment brings exotic ants and spiders into your living room, provided you have a Magic Leap.

BBC Earth – Micro Kingdoms: Senses is a collaboration between the British organization, developer Preloaded and Magic Leap itself. Narrated by Stephen Fry (who does an excellent David Attenborough stand-in), the app guides you through the lives of smaller critters in the animal kingdom. One is the Leaf Cutter Ant colony, found in Central American rainforests, while the other is Eastern Brazil’s Wandering Spider.

If you thought the spider might be the more squeamish of the two then fair warning; the ants can fly. Check it out in the trailer below.

For the BBC, this is a continuation of the work it started with the Life in VR experience on Google Daydream a few years ago. “Spatial computing allows us to tell stories that understand the space you’re in and then respond accordingly,” Phil Stuart, Creative Director at Preloaded, told UploadVR. “This understanding – or ‘World Context’ – pretty much flips the rulebook for storytellers, and opens up a whole world of possibilities. The user is part of the storytelling, and this active role encourages them to lean in, to get up close, to explore and interact with the new inhabitants.”

“By placing stories in the space around you it changes the context in which they are told,” Tom Burton, Head of Interactive, BBC Studios, added. “It engages rather than isolates. You are not asked to dim the lights and watch a screen or shut out the world by putting on a headset, the story is happening right there in front of you.”

But that’s not all; the teams also gathered for this Making Of video to talk about the project.

It looks to be a pretty fascinating piece, bringing nature that we’ve previously only glimpsed at on TV sets and inside zoos directly into living rooms. But the reason it works, in Burton’s mind, is because the BBC itself is already well-verse in telling these stories.

“At the heart of what we do is great storytelling,” he said. “Whether that’s in a spatial computing platform like Magic Leap, Life in VR or a landmark documentary like Blue Planet II. The fundamentals stay the same.”

Micro Kingdoms: Senses is available on Magic Leap from today.

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Doctor Who: Edge Of Time Launches Today On Oculus Quest, Alongside Index And PC VR Patch

Maze Theory’s Doctor Who: The Edge of Time releases on the Oculus Quest today, alongside a patch for the PC VR version of the game. The PC VR version now includes a ‘Quick Play’ feature, allowing you to skip to sections of the campaign, and also adds support for the Valve Index, which was missing at launch.

We initially thought that the game would launch simultaneously on all platforms back in November of 2019, however shortly before release, the Quest version was delayed until December. Quest versions of games often release after their PC VR counterparts, simply due to the extra work and optimization that is required to get games running smoothly on the standalone system.

The Quest version was delayed once again in December, with a revised date of January 23rd. Maze Theory and Facebook confirmed that the game will indeed launch today for the Oculus Quest. They previously stated that the Quest port “promises to be one of the best versions with untethered free movement and many of the recent patch updates and improvements we’ve made.”

Responding to a Twitter user, Maze Theory also confirmed that the PC VR version of the game will receive a patch to add Index support which will “likely be out the same time” as the Quest release. The game didn’t officially launch with Index support but the game did launch on the Index regardless, however a Reddit thread indicates that people had mixed results with how far through the game they got when playing on the Index. This new patch should fix those leftover issues and add official support.

The new patch also adds in a ‘Quick Play’ feature, allowing you to quickly skip to the sections with the TARDIS or the Weeping Angels, if you’re keen to just show a fellow Doctor Who fan one particular section of the campaign.

We had mixed feelings about The Edge of Time when we reviewed it last year – if you missed it, check out our review. Coincidentally, another Doctor Who VR experience launches on SteamVR headsets this week as well, and it’s free! Doctor Who: The Runaway is available on Steam from tomorrow, which is a shorter but very different VR experience to Edge of Time.


This article was originally published on January 15th. It was updated, edited to add extra information and republished on January 23rd. 

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Doctor Who VR Game Releasing In November For Quest, PSVR And PC VR

The new Doctor Who VR game, Edge of Time, finally has a release date.

The game, which is developed by UK-based Maze Theory, arrives on November 12. That’s a little later than the September 2019 window originally promised but this will be a simultaneous launch for every platform. That means PSVR and Oculus Quest versions are launching on the same day as Rift, Vive and Index. Not often you see that!

Doctor Who VR Release Date Confirmed

In Edge of Time, you play as a new companion to the Doctor, who is stuck on the edge of time. You’ll assist her in fighting off the Reality Virus, which threatens the entire universe. Along the way, you’ll face classic foes like Daleks and the Weeping Angels. Maze Theory also created brand new monsters for the experience. Check out the trailer for the game below.

That release date is just two days ahead of anticipated Oculus Rift exclusive, Stormland. That’s only coming to one headset, though, so Maze Theory shouldn’t have much to fear.

We’ve been hands-on with the game a few times now. It looks set to deliver the cheesy sci-fi thrills that fans of the show love so much. It remains to be seen, though, if the puzzles will find as natural a fit.

It’s not to be confused with Doctor Who: The Runaway. That was an excellent little VR movie, though it didn’t feature any interactivity. It was one of the last projects the BBC’S VR Hub put out before its closure was announced last week. As Edge of Time proves, though, the BBC still has plans for VR.

In fact, those include a Peaky Blinders VR game, also developed by Maze Theory, which will be launching next year.

Will you be picking up Doctor Who: The Edge of Time? Let us know in the comments section below!

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The Death Of Daydream Isn’t The Death Of The Dream, VR’s Just Growing Up

You could perceive it to be a bad week for VR.

Firstly, Google confirmed that its new Pixel smartphone won’t be supporting its Daydream VR platform. In fact, it’s outright stopped selling the Daydream View, essentially acknowledging its demise. Shortly thereafter, the BBC announced the closure of its VR Hubs, confirming it will no longer commission and produce experiences under that label.

One might ascribe this to a wider trend of big corporations beginning to throw in the towel on VR after years of trying to make it mainstream. The truth, however, is a little different.

Reformed, Not Abandoned

Yes, Google and BBC’s VR ambitions have taken a blow, but neither is done with VR; they’re just becoming more realistic about it. Google, for starters, still powers several of the best PC VR experiences like Tilt Brush and Google Earth but, more importantly, it also owns and publishes VR-exclusive games from one the industry’s best developers; Owlchemy Labs. The team’s Vacation Simulator is one of the most popular releases of the year and is due out on Oculus Quest soon.

In fact, Google never even published an Owlchemy game on Daydream in the two and a half years since it acquired the studio. If it were putting all of its virtual eggs in a single basket, you’d think it would be there. As fond as I was of its excellent exclusive content, Daydream’s demise had been written on the wall, frankly, for years.

The BBC, meanwhile, seems to be transitioning from the idea of VR as an experimental new platform into another viable tool in its arsenal of multimedia creations. The VR Hub did amazing work, but how much longer would the BBC really continue to launch free content? Its next VR release, for example, won’t be another short-form free 360 movie for Google Daydream but instead a premium, multi-hour Doctor Who VR game coming to major VR headsets. Next year it will do the same for its Peaky Blinders franchise. I expect we’ll see less VR from the BBC from now on, but also a greater sense of the platform being used as a means of monetization and brand enhancement.

VR’s Maturity Is At Hand

oculus quest

These shouldn’t be taken as the disheartening blows compared to when, say, CCP exited the VR market, then. If you ask me, if there’s something that died this week (or, rather, continued to crawl towards its inevitable end), it’s VR’s infancy.

The industry has operated on a strange plane of existence these past few years. Intent on making VR happen, certain companies have strived to make headsets almost disproportionately good value for consumers. The goal was to offset VR’s troublesome friction; while the original Oculus Rift plummeted in price, Facebook poured on the freebies including of all things, a free, high-quality shooter from the makers of Gears of War and Fortnite. In the gaming industry, deals like that are pretty much unheard of.

Google, meanwhile, didn’t charge for Google Earth, which to this day remains one of the best reasons to dig out a headset. Tellingly, these are all companies that could afford to do this while, in the face of slumping smartphone sales, HTC released the $799 Vive Pro and $699 Vive Cosmos.

Those days, however, might be coming to an end.

That means less of the goodwill initiatives in which cash-heavy corporations offer no strings attached funding to apps that will ultimately release for free. It means the shedding of unnecessary weight in this considerably lighter post-Quest world. I think, personally, it means that VR is starting to grow up.

This is a painful transition. It arguably began with Facebook’s introduction of a strict curation policy for Oculus Quest (or, going further back, when Oculus Story Studio closed). Unlike Rift and Go, the standalone headset isn’t an open door for anyone to walk through; developers have to prove their game has the quality and even marketability to make it on Quest. Quest isn’t fair game; you can’t just freely release content on it. It’s survival for the fittest. The frustration this has forced on many studios is insurmountable, but those that have passed the bar are reportedly seeing success unlike any other they’ve enjoyed in the past three years.

Uncertainties remain, however. How does the long-running VR festival circuit, which showcases amazing movies and non-gaming experiences, monetize itself on Steam and the Oculus Stores? Who will finally emerge with another Quest-level headset to inject the standalone market with some much-needed competition? This stage of maturity doesn’t necessarily mean VR is ready for the big leagues, but there’s a certain sense that the industry is getting ready for them. Solid ground is not something we’re used to standing on.

I will mourn Daydream, I will mourn the BBC’s VR Hub. I’m sure, in time, I’ll mourn the days we had an embarrassment of riches thrown our way without being asked to pay anything. But this week’s headlines suggest VR is getting serious, not slowing.

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BBC’s VR Work Will Continue As VR Hub Stops Commissioning + Production

The BBC VR Hub will soon cease to commission and produce new VR experiences.

In a blog post published earlier this week, Commissioning Editor for VR Zillah Watson confirmed that the “Hub will be wrapping up its commissioning and production work.” The VR Hub launched in November 2017 following a handful of earlier VR releases from the BBC. According to an announcement blog, its aim was to create a “small number” of VR experiences with “broad, mainstream appeal” in order to offset VR’s various barriers to entry.

Those experiences included Nothing to be Written, developed by Unit 59, which won our Best Mobile VR Experience award in 2018. It also produced the excellent Doctor Who animated VR short, The Runaway earlier this year. All of these experiences will still be available to download, but don’t expect to see any new content coming out from the Hubs banner.

A BBC spokesperson provided us with the following statement: “The VR Hub had funding for two years, so is now wrapping up its production and commissioning. It’s been an important part of our charter commitment to promote technological innovation and maintain a leading role in research and development which benefits the whole industry. We’re really proud to have produced some award-winning projects in that time, and we’ve learned valuable lessons about producing unforgettable virtual reality experiences. We’re produced a guide sharing what we’ve learnt with the wider industry, and we’ve built up experience across the BBC so different areas will be able to develop their own ideas.”

You can see that guide right here.

BBC’s Differing VR Missions

While The Hub acted as a centralized location for much of the BBC’s VR work it wasn’t solely responsible for all of its output. BBC Studios is responsible for the wider organization’s portfolio including TV programs and continues to work on immersive projects with commercial viability. It will also soon launch Doctor Who: The Edge of Time, a new VR game developed by Maze Theory and the recently-announced Micro Kingdoms: Senses on the Magic Leap AR headset.

Elsewhere, the BBC’s R&D department, which helped produce many of the organization’s earliest pieces like Easter Rising: Voice Of A Rebel, may yet work on more immersive projects under its experimental banner. Other divisions of the BBC such as News and Sport also worked on VR experiences like Trafficked and World Cup VR. They too could possibly produce their own VR experiences in the future.

It’s a situation somewhat similar to when Facebook closed Oculus Story Studio in mid-2017. The group produced short-form VR narratives for the Oculus Rift and Gear VR/Oculus Go. Facebook still invests in and distributes similar experiences under other publishing initiatives.

The VR Hub’s final project, meanwhile, will be a six-part series called Missing Pictures. In it, film directors will discuss projects they were never able to realize while viewers are immersed in conceptual visuals. The group will also be taking its content on tour to UK libraries over the next year.

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BBC Studios & Preloaded to Launch Micro-Habitat Experience on Magic Leap One This Fall

BBC Studios has partnered with PRELOADED, the London-based AR/VR studio, to bring a new experience to Magic Leap One that aims to explore the tiny kingdoms of Mother Nature.

Called BBC Earth – Micro Kingdoms: Senses, the upcoming AR experience is said to offer users a chance to interactively explore micro habitats from the natural world and bring you face-to-face with its’ inhabitants, something its creators say will confront the user with “the invisible senses that guide their behaviour and help them survive.”

If the experience’s web page is anything to go on, the experience looks to focus on the creepy crawlies of the world, such as ants and spiders.

BBC Earth – Micro Kingdoms: Senses is slated to launch on Magic Leap One at some point this fall.

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“The ambition of the Natural History Unit is always to connect new audiences in new ways to the wonders of the natural world – and in working with PRELOADED on this exciting new project we are achieving that in groundbreaking new ways,” said Doug Hope, executive producer at BBC Studios’ Natural History Unit.

The experience was developed by PRELOADED in collaboration with BBC Studios and their Natural History Unit, and funded by the Magic Leap Independent Creator Program. Preloaded is also known for creating the award-winning VR experience BBC Earth: Life in VR (2018), as well as iOS AR experience A Brief History of Amazing Stunts.

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Take a Trip in the Tardis as Doctor Who: The Runaway Appears on VR Headsets

Doctor Who fans need to go and grab a virtual reality (VR) headset today as the new interactive experience Doctor Who: The Runaway has just arrived on the BBC VR app.

BBC Doctor Who: The Runaway

Premiering at the Tribeca Film Festival last month, Doctor Who: The Runaway is a 13-minute animation with interactive features starring the 13th Doctor, Jodie Whittaker. Viewers find themselves inside the famous Tardis, suddenly roped in as the Doctor’s unlikely assistant as she once again tries to save to galaxy from destruction.

The menace this time, a seemingly innocuous ball of energy called Volta, a teenager with a tantrum who has run away from home. Unfortunately, anywhere other than his home planet Volta can become rather unstable, and when agitated can turn into a rather destructive black hole, so the Doctor is trying to get him home as fast as possible.

Naturally, it’s never plain sailing in the world of the Doctor and as the assistant, you need to help out in a variety of ways, from piloting the Tardis to keeping Volta calm. “Fans will find themselves at the centre of this wonderfully animated story, helped by the natural charm and humour of Jodie Whittaker, in an adventure that really captures the magic of Doctor Who. Viewers truly are in for a treat – for those who ever dreamed of helping to pilot the TARDIS, this is your opportunity!” says Jo Pearce, creative director for the BBC’s digital drama team in a statement.

BBC Doctor Who: The Runaway

“This is the most ambitious project yet from our team in the BBC VR Hub, and the result is a magical adventure that Doctor Who fans everywhere will simply love,” adds Zillah Watson, head of BBC VR Hub. “It also shows the enormous potential that virtual reality has for creating new kinds of experiences that appeal to mainstream audiences.”

There will be two versions of Doctor Who: The Runaway depending on the headset, with the full 13-minute interactive experience available for Oculus Rift and HTC Vive on their respective stores, with an 11-minute 360-degree video version available to download from the BBC VR App for Oculus Go and GearVR. Produced by the BBC’s digital drama team, BBC VR Hub and Passion Animation Studios, for further updates from the BBC VR team, keep reading VRFocus.

The BBC is Touring UK Libraries With its VR Experiences

In the age of the internet and information at our fingertips, the traditional library may seem a little antiquated but they still have a purpose in our fast-paced modern society. And to help encourage more people to head to their local library this Spring is the BBC, adding a 21st-century flavour to all the books by touring the UK with its latest virtual reality (VR) experiences.

BBC VR at Coventry Library

The BBC VR Hub team will be taking a mixture of VR content to over 40 libraries around the country, heading to a number of locations in Lancashire this week, including Tarleton, Skelmersdale, Eccleston and Adlington, before moving on to Nuneaton, Leeds, Dundee and a whole host of others across England, Scotland, Wales and Northern Ireland.

“Virtual reality is an extraordinary way to experience a story, by immersing yourself in it completely you get a huge connection to it,” says Zillah Watson, head of BBC VR Hub. “The trouble is that headsets are expensive, and only a very small number of people have them at home. That’s why we wanted to bring some of our favourite experiences out on the road, and by putting them into local libraries across the UK we’re hoping to give everyone the chance to try out virtual reality.”

There will be three titles on the tour, with 1943 Berlin Blitz and Congo VR available at every location with a select number also showcasing People Just Do Nothing VR. 1943 Berlin Blitz launched for Oculus Rift and HTC Vive in October 2018, putting viewers in the shoes of Wynford Vaughan-Thomas, a BBC war correspondent and sound recordist, Reg Pidsley, as they documented their flight on a genuine bombing run during World War 2.

Berlin Blitz

Congo VR was another 2018 release, this time on the BBC VR app for Samsung Gear VR and Oculus Go. It is a three-part news documentary series following BBC Africa correspondent Alastair Leithead on assignment in the Democratic Republic of the Congo. People Just Do Nothing VR is much more light-hearted, a 360-degree version of the comedy series.

The BBC VR tour begins today, to see which libraries will be on the tour head to the official website for further info. As the BBC continues to release new VR content like the new Doctor Who: Runaway animation short, VRFocus will keep you updated.

BBC to Stream World Cup 2018 Matches in UK on PSVR, Cardboard, Oculus Go & Gear VR

The BBC is bringing live coverage of all 33 of its licensed World Cup 2018 matches from Russia to a new dedicated app, dubbed BBC Sport VR – FIFA World Cup Russia 2018. The app will support Gear VR, Oculus Go, PlayStation VR, and Google Cardboard; as with all BBC iPlayer content, it’s likely to be region locked to the UK though.

“Users will be transported to a fully immersive stadium experience, through headsets, as if they are sitting in their own hospitality box,” reports BBC Sports.

The VR app is said hit the respective app stores closer to the first match, which starts on June 14th with the Russia vs. Saudi Arabia match to kick it off.

Image courtesy BBC

User can expect a wide range of supporting content in the app, including live match stats that pop-up from the virtual coffee table, and different camera angles so users can watch from a standard viewing position, or sit behind either one of the goals to get up-close and personal with the goal keeper. A daily highlights package and other on-demand content will also be available through the app on multiple virtual big screen TVs in the VR environment.

Both the BBC and ITV hold exclusive rights to transmit the World Cup in the UK, while US viewers will rely on coverage from Fox, Telemundo and NBC Universo, making international streaming a strong unlikelihood.

VR users outside the UK might investigate BigScreen VR for less formal transmissions of World Cup 2018 coverage, as the screen sharing app lets you watch anything on your monitor and share it with other user in VR regardless of their location.

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BBC Launches VR Documentary Series Damming the Nile VR

Today, BBC VR Hub and BBC News have announced a new virtual reality (VR) series exploring the water politics of the river Nile in Egypt, Damming the Nile VR.

Damming the Nile VR

The two-part documentary series follows BBC Africa Correspondent, Alastair Leithead, on assignment across the Nile, taking viewers on a journey down the famous river, taking in its beautiful sights and dramatic sounds as they travel through canyons and fly above waterfalls. But it’s also where the world’s first war over water could be fought. A major new project – the Grand Ethiopian Renaissance Dam – threatens to upset the balance of power between neighbours and rivals Egypt, Ethiopia and Sudan.

Damming the Nile VR looks to give audiences a unique perspective on the dispute, joining the crew as they hear from locals in the cafés of Khartoum and street corners of Sudan, meet the richest man in Sudan, and grill ministers fighting their countries’ corners. Viewers will have to opportunity to inspect the dam up-close, then explore some of the local ancient wonders including Sudanese pyramids and Egyptian temples from a hot air balloon,

“As a foreign correspondent, my job is to introduce people to new and fascinating places, challenge stereotypes and explain how countries are growing and changing. Virtual reality means films like Damming the Nile VR can actually take our audiences there so they can see it for themselves,” said Leithead in a statement. “Once you put on a headset and enter the virtual world, you come with us on assignment to Ethiopia, Sudan and Egypt to explore their issues up close, and understand the politics of the Nile through a unique new perspective.”

Damming the Nile VR

Filmed in stereoscopic VR and featuring fully spatialised audio, Damming the Nile VR includes music from The Nile Project, a collective of musicians from countries along the river.

Zillah Watson, head of BBC VR Hub, commented: “We want to create high quality mobile VR pieces that give audiences experiences they can’t find anywhere else. Damming the Nile VR does this by making you feel like you’re there, unearthing the story as you go, and getting a better understanding of the different cultures and points of view at play. Audiences can also enjoy the sheer scale and beauty of the Nile, alongside the major infrastructure projects that have shaped its past and will continue to shape its future.”

To mark the launch of Damming the Nile VR, the BBC has launched a new BBC VR app for free on Samsung Gear VR, combining all of its mobile VR experiences (The Turning ForestEaster Rising: Voice of a Rebel, Himalayas: A Trek to School and Bloodhound) into one place. For any further updates from the BBC, keep reading VRFocus.