Five Massive Gaming Franchises That Got VR Support You Forgot About

When are we going to get Call of Duty VR? Or Halo VR?

Trick question: we already got them.

As the VR industry starts to gain traction and we finally start seeing some big-name franchises and developers get involved, the days of VR ties-ins and optional modes are beginning to subside. It was an unusual and often frustrating era for VR gaming where few of these spin-offs actually lived up to their full potential. In fact, you may well have forgotten about some of these huge gaming names already showed their support for the VR industry. Most of the time they had their heart in the right place, at least.

Halo: Recruit

It might not be the juggernaut it once was, but Halo remains a tentpole franchise for the entire gaming industry. People have been pinning for a Halo VR game since the early days of headsets and, in 2017, Microsoft gave them what they asked for. Well, sort of.

Halo: Recruit was a rare exclusive for Microsoft’s line of ‘Mixed Reality’ VR headsets, but anyone that bought such a device for this game alone was bound to be disappointed. In the roughly five-minute experience players were taken to the frontlines not of Reach nor the iconic titular ring world but instead… a shooting range. And then you shoot 2D holographic targets representing the villainous Covenant. We’d love to say it was short and sweet but, in reality, it was just short. Maybe Recruit was simply a test for something bigger to come, but we haven’t seen it yet.

Call of Duty: Jackal Assault

If Halo used to be the FPS top gun, it was almost certainly replaced by the Call of Duty franchise. For many people, a Call of Duty VR game would signal that VR gaming has truly gone mainstream. Sadly, Call of Duty: Jackal Assault was anything but that indicator.

Tying into 2016’s Call of Duty: Infinite Warfare, Jackal Assault traded in the staples of the franchise, namely the high-octane, on-foot shooter action, for cockpit space battles. Again, it was free and over in a matter of minutes but, whereas similar experiences like Star Wars Rogue One: X-Wing VR Mission made an impact in their limited runtime, Jackal Assault was forgotten the moment you removed your headset. It didn’t really have much to do with Call of Duty at all.

Tekken 7

Tekken 7 PSVR

At Paris Games Week 2015, Sony announced that the upcoming Gran Turismo Sport would support PSVR. The end result was a rather meager VR mode, but compared to the PSVR support for Tekken 7, which was also announced during the same show, it was decidedly quite generous.

Tekken 7’s PSVR support manifested itself as a blurry training mode for one player where you could hone your skills. That was it; no two-player mode, no support for the wider story, nadda. The end product reeked of a game that had promised VR support too early and then discovered it couldn’t really be done very well. Maybe one day we’ll get a great VR fighting game, but Tekken 7 wasn’t it.

Batman VRSE

No, we’re not talking about Batman: Arkham VR, which has actually stood the test of time pretty well, all things considered. There is, in fact, a second Batman VR game (three if you count the equally-bad Justice League VR tie-in). But Batman VRSE is a strange one; it was actually made specifically for a uniquely themed mobile VR headset sold more as a toy than a new platform. And, instead of a first-person adventure like Arkham VR, this was actually closer to the original Arkham games, played from third-person.

That doesn’t mean it was actually good, though. While we liked the art style, Batman VRSE was played using a wonky motion controller that just didn’t afford the level of finesse you need to become the Dark Knight. It’s always tempting to take on the Joker but, if you fell for this trap, the joke was sadly on you.

The Last Guardian VR

As you could probably tell, most of the games on this list were actually best forgotten. But The Last Guardian’s VR experience actually remains one of our favorite PSVR apps to date (if you couldn’t tell by the reactions we mistakenly left in the video above).

Released a few years back, this gem took a few sections of the original game and adapted them to VR. There weren’t any puzzles or platforming sections, instead the app focused on the connection between you, a young boy, and the mythical creature he befriends searching some ancient ruins. Again, it’s free and very short, but if you haven’t tried this one out yet and you have any love for the work of Fumito Ueada, it’s an absolute must.

Are there any gaming franchises with VR support even we forgot about? Let us know in the comments below!

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Community Download: Which Superhero Do You Want To Play As In VR?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to know which superhero you most want to play as in VR?


Virtual reality has the potential to offer some extreme power fantasies. We’ve even written a dedicated list to rounding up some of our favorite power trip VR games that make you feel incredibly powerful. But general wish fulfillment is one thing: we want to take some time to focus on what amounts to VR roleplaying or cosplaying as iconic heroes instead.

Marvel Powers United VR has a large cast of heroes to play as, but it’s a bit shallow overall. Spider-Man’s recent Far From Home VR experience does a good job of bringing web slinging to life, but that’s about all it does. Batman Arkham VR was barely a game and Megaton Rainfall is a respectable attempt at a Superman-esque VR game. But for the most part, we’re still waiting on that great superhero experience in VR.  Fingers crossed Iron Man VR is as great as it could be.

So we want to put the question to you: Which superhero do you most want to play as in VR? Do you want a team-up game or a dedicated VR experience all about that hero?

Let us know your picks down in the comments below and we’ll see what everyone thinks would make the best superhero VR game.

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Batman VR Skydiving Experience Coming To San Diego Comic-Con

Iron Man isn’t the only superhero bringing a VR experience to San Diego Comic-Con this year.

DC and AT&T are also bringing Batman back to headsets yet again. As part of this year’s show the pair will host ‘The Batman Experience‘, celebrating 80 years of cowls, crime and Catwomen. Part of the experience will be The Dark Knight Dive, which is exactly what it sounds like.

It’s a VR skydiving app in which Batman is in pursuit of long-time foe, The Scarecrow. You’ll glide over the Gotham skyline wearing a helmet shaped like Batman’s cowl and floating over a skydive booth. Scarecrow has released his fear toxin into the city, so you’ll experience creepy hallucinations that bring some other classic bat baddies and allies to life. Think about those awesome Scarecrow sequences in the Arkham games, only in VR while you’re plummeting to your death. Sounds cheery, no?

Other features in the experience include a Batcave gaming lounge and a gallery of Bat-film and TV props.

This is far from Batman’s first brush with VR. Rocksteady’s Arkham VR is still one of the most polished VR apps out there and there’s a Justice League tie-in app too. No word yet on if this experience will be featured elsewhere outside of Comic-Con but we’ve got our fingers crossed. Don’t expect to see it on home headsets, though.

Elsewhere at Comic-Con, Iron Man VR will take the stage as part of the Marvel games panel. We’re expecting new reveals for the PSVR exclusive at the show.

Comic-Con runs from July 18 – 21.

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Batman “Mixed Reality” Demo Shows VR Cloud Gaming Still Has a Long Way to Go

At this year’s Mobile World Congress (MWC) it seemed every mobile network operator on the planet was hocking the next hotness in data connectivity, the magical alphanumeric ‘5G’. It’s true 5G is slated to make way for plenty of changes in how users consume mobile content thanks to a dramatic increase in bandwidth and lowered latency, but if you’re salivating over the possibilities for what that means for VR gaming in the near future, you may want to step back a bit.

Cloud gaming isn’t a new concept, at least in the world of traditional flatscreen games. Nvidia has GeForce Now, Sony has PlayStation Now, and both Google & Microsoft have their own future cloud gaming projects in the work too. While the infrastructure around gaming-focused edge computing is still very much in its early stages, requiring companies to maintain servers as close to the end-user as humanly possible, the hypothetical benefit to gamers is obvious. Extremely low-powered computers can stream games only previously available on the best of the best rigs.

Mobile network operators like Verizon, Sprint, AT&T, T-Mobile, Vodafone and many others are signing on to paint the world with 5G starting this year. An increasing number of users will soon have access to data faster than even at-home fiber optic cables can provide, making the migration from wired to wireless almost a forgone conclusion in the minds of many. To wit, some of these companies publicly showed off VR cloud gaming actually working for the first time—one of the most difficult problems due to the inherent need to keep VR games chugging at or below the 20ms latency threshold, which is considered the bare minimum before users notice anything.

Stepping into Ericsson’s enormous MWC booth, second only to Huawei at over 6,000 mt² (~65,000 ft²), I cautiously ambled over to an abandoned station outfitted with a Vive Pro and Vive Wireless Adapter. The booth attendant claimed the “mixed reality” Batman experience, which was built in partnership by AT&T, Ericsson, Warner Bros. and Intel, was delivering a total latency between 4 – 6 ms through their mock-up 5G network. That’s basically the bare minimum you can expect, so I was excited to pop in and see for myself.

Image courtesy Ericsson

Although the real-time rendered experience didn’t suffer any discernible latency, it was an absolute failure at demonstrating why VR users want cloud gaming in the first place. In short: it was hot garbage.

With video from Vive Pro’s passthrough cameras placed as a backdrop behind my head (that’s totally “mixed reality,” right?), essentially what I experienced was a 180-degree mess. I was treated to extremely low poly graphics that looked about on par with what can be accomplished on a mobile VR headset like Gear VR or Oculus Go. Adding insult to injury, the two-minute experience, which featured Batman stopping the Scarecrow from—no joke—using 5G for evil, was presented to me in 3DOF and not in the full positional tracking Vive Pro was capable of. I was also told there was an interactive bit using a single Vive controller, but the booth attendants removed it because “nobody understood what to do.”

After seeing it in 3DOF and without any level of interactivity, I was pretty skeptical whether it was actually real-time rendered experience or just a 180-degree stereoscopic video. I was assured it all real-time.

Image courtesy Ericsson

I imagine this was done for the singular reason of showing the setup’s lowest possible latency. It’s not an unsubstantial achievement from a technical aspect either, but low latency is as good as useless if this is the sort of toothless VR content AT&T, Intel, Ericsson and Warner Bros. thinks will fit into a real-world use case. Cutting literally every possible corner on content to get latency down to something you can proudly advertise as ostensibly solved borders on willful deception.

There was a company at MWC pushing a more realistic version of VR cloud gaming though, warts and all. Two days earlier I got a chance to visit HTC’s booth where they were showing a similar setup streaming Superhot VR (2017) to a Vive Focus Plus over a mock-up 5G network. Although the implementation was far from perfect, it at least showed real SteamVR content running in the cloud, and delivered in 6DOF like you’d expect.

Image courtesy HTC

HTC’s streaming latency was well above 20ms, and it seemed to be heavily relying on time warp to keep things smooth. To me, it further drives home the fact that even in controlled environments with purpose-built networks completely dedicated to the task of remotely rendering VR games, there’s still a long way to go before we get plug-and-play VR cloud gaming.

While Ericsson’s demo failed to accurately sell the core idea behind the technology, it did manage to unwittingly reveal that VR cloud gaming is going to be an extreme balancing act when it comes at some point in the future.

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This Batman Experience Showed Me A True Mixed Reality

Batman Mixed Reality Intel USC Scarecrow

I really don’t like saying ‘mixed reality’. In my opinion, it’s a term that needlessly confuses two similar but separate technologies – VR and AR. HoloLens isn’t an MR headset, it’s an AR headset. Windows’ MR-based VR headsets are really just that, VR headsets. But at MWC this week I saw a glimpse of true mixed reality; something that combined both VR and AR.

That would be Intel and the USC School of Cinematic Arts’ Batman experience. This was a small slice of a wider experience built with help from AT&T, Ericsson and Warner Bros.. It was running off a wireless HTC Vive Pro as one of the many 5G showcases at the show. You can see pretty much the entire piece in action in the video below.

It’s a piece of, quite literally, two halves. Look to one side and you’ll see the real world, as captured through Vive Pro’s cameras. Bat-baddy Scarecrow appears in front of you and litters the environment with spiders. Then he steps over to the other side, a fully-rendered VR environment where he does battle with Batman. Nothing about the AR or VR portions was separately special. But, combined together, they made for something intriguing.

Again, this was just a slice of the main experience and the demo conditions weren’t perfect. I couldn’t hear what was being said over the noise of the show floor and the right earphone wasn’t working. Not to mention that it was weird to see Batman and Scarecrow fighting from one angle only to turn around and see MWC carrying on with little care.

Still, it set my mind ablaze with possibilities for true mixed reality experiences. Imagine theatrical performances where you’d see real actors interact with virtual characters or games where the consequences of the virtual world spilled out into ours. You’d need conditions far more controlled than this, but the potential is definitely there.

This felt more like a proof of concept; a technological achievement more than a creative one. But the truth of the matter is that VR headsets aren’t that great at doing AR (yet) and AR headsets aren’t very good at VR (yet). Until the pair inevitably merge, experiences such as this will remain decisively experimental.

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Batman and The Scarecrow Will be at MWC19 Barcelona as a Mixed Reality Experience

While there might be many tech companies getting excited about 5G technology and what it can achieve, for the average person on the street 5G is that exhilarating. Which is why companies like AT&T and Ericsson have been looking at new ways of promoting the technology and what it can do. They’ve teamed up with Intel, Warner Bros. and DC Comics to showcase 5G at the Mobile World Congress (MWC) 2019 in Barcelona this month using a mixed reality (MR) experience featuring Batman and Super-Villain The Scarecrow.

The Scarecrow
Image credit: DC Comics

Visitors to the event will have an opportunity to experience a unique piece of immersive content combining both virtual reality (VR) and augmented reality (AR) technologies. Using 5G technology the demonstration will see Batman defeating one of his arch rivals The Scarecrow in an action-packed immersive experience using a digital model of their encounter.

On display at the Ericsson and Intel booths during MWC19, the demo will be completely mobile, using the Intel 5G Mobile Trial Platform in conjunction with a fully integrated 5G network powered by Ericsson Radio Base Stations.

The experience builds upon a mixed-reality experience designed by USC’s Mobile & Environmental Media Lab which conducted a proof-of-concept demonstration in December 2018 at the University of Southern California (USC) campus in Los Angeles.

Mobile World Congress 2016 header“The low latency of 5G in combination with distributed cloud unlocks a world of possibilities in mixed reality, allowing for a more realistic and immersive entertainment experience,” said Kevin Zvokel, Vice President, Networks, Ericsson North America. “Working in collaboration with other innovative companies on this project, Ericsson is able to take visitors on an exciting journey with DC’s Super Heroes and Super-Villains, showcasing just what the technology means for the future of entertainment.”

“5G will change how we create and engage with entertainment, making it possible to virtually transport into new worlds of imagination and possibility,” said Barbara Roden, Vice President of Network Experiences, AT&T.

MWC19 takes place in Barcelona, Spain, from 25th – 28th February 2019. Should further details regarding the experience be released including a more public rollout, VRFocus will let you know.

AT&T, Ericsson & Intel to Showcase ‘The Power of 5G’ with Batman AR/VR Experience Soon

Mobile World Congress (MWC) is gearing up next week in Barcelona to play host to the latest and greatest in mobile technology, including the presumed Microsoft HoloLens 2. Today AT&T, Ericsson, Intel and Warner Bros. announced that they’ll be showing off a new implementation there of their combined efforts to bring 5G to location-based AR/VR venues using a new Batman experience.

Late last year the companies created a proof-of-concept demo running at the University of Southern California campus in Los Angeles, where students got a chance to experience what they call “a context-aware, mixed-reality experience” designed by USC’s Mobile & Environmental Media Lab.

Now fully kitted with a bonafide Batman experience to its name, the setup is said to let MWC-goers “see how Batman defeats DC Super-Villain The Scarecrow in an action-packed immersive experience using a digital model of their encounter.”

While not much is known at this time—including exactly which AR/VR hardware the companies are using—the experience is said to include a fully integrated 5G network powered by Ericsson Radio Base Stations and enabled by Intel Xeon Scalable processors and the Intel 5G Mobile Trial Platform, allowing expo visitors to “interact in the environment while being mobile.”

With the experience the companies hope to show off “a way forward for lightweight mixed reality devices,” a press statement says.

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The collaboration between AT&T, Ericsson, Intel and Warner Bros. (with DC) is slated to demonstrate 5G’s capabilities, such as low latency, high bandwidth, fast scalability, and also how it will provide “a faster network and the flexibility for enabling an enhanced, multi-user mixed-reality experience.”

While it could be more bluster than muster at this point—we’ve seen 5G-powered setups in the past that did little more than deliver high-speed internet to backpack-mounted computers—the fact that Warner Bros. is eyeballing the out-of-home immersive entertainment sector using the technology could be a sign of greater implementations.

“At Warner Bros., we look forward to continuing to explore the power of 5G to deliver high-quality location-based entertainment experiences to our fans,” said Justin Herz, exec. vice president of Warner Bros. Entertainment’s digital product, platform and strategy division. “It is by working closely with partners who are leaders in 5G that we can develop compelling immersive user experiences that will break through to a mass audience and bring our most iconic characters, such as DC’s Batman and The Scarecrow, to life.”

The demonstration will be available in both the Ericsson booth (#2O60 in Hall 2) and Intel booth (#3E31 in Hall 3) in Fira de Barcelona, taking place February 24 – 28 in Barcelona, Spain.


We’ll have feet on the ground in Barcelona next week, so check back soon for breaking news and all things AR/VR.

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13 Third-Person Games That Should Get VR Ports Like Hellblade

13 Third-Person Games That Should Get VR Ports Like Hellblade

The VR adaptation of Hellblade: Senua’s Sacrifice is brilliant. Ninja Theory took one of the best, most atmospheric, and excellent games to release this entire console generation and managed to cram it all inside of PC VR headsets to give it a new lease on life. We’ve seen third-person VR games work before (Lucky’s Tale, Moss, and Edge of Nowhere all stand out) but never anything quite on this scale before.

After playing Hellblade VR, I’m convinced that there is a market for re-purposing third-person non-VR games for VR devices when done right. As a result, I’ve put together this short list of third-person non-VR games that I would absolutely love to re-experience through the lenses of a VR headset.

This list is far from exhaustive though — let me know your votes down in the comments below!

God of War (PS4)

As soon as the God of War reboot released, it was immediately lauded as one of the greatest games of all-time and perhaps the best of the PS4’s entire, massive library. Not only does it feature a gameplay style strikingly similar to Hellblade, but God of War was actually a PSVR tech demo once upon a time.

We can dream, right? Teases like this aren’t enough.

Middle-earth: Shadow of Mordor/War (PC, PS4)

This is probably the biggest longshot on this list, but it’s fun to think about. Middle-earth is one of the few fantasy properties out there that hasn’t really gotten the VR treatment yet and both Shadow of Mordor and Shadow of War are exciting third-person action games with massive, sprawling landscapes.

It’d be a real treat to play these inside of a VR headset.

The Witcher 3: Wild Hunt (PC, PS4)

We know that CD Projekt RED is hard at work on Cyberpunk 2077, but if they were going to bring one of their properties to VR, then The Witcher 3 would be the right way to do it. In fact, CD Projekt RED has shown interest in VR as recently as last year.

This would be an excellent rival to Skyrim VR for the VR RPG crown.

Ratchet & Clank (PS4)

If VR can work in platformers like Lucky’s Tale, Moss, and Astro Bot, and Insomniac already has three VR games under their belt with a fourth on the way, then I see no reason why Ratchet & Clank shouldn’t be a totally natural fit for the medium.

This feels like a no-brainer. Come on, already!

Batman Arkham Trilogy (PC, PS4)

Rocksteady claims to have moved on from Batman, but after playing the Batman Arkham VR experience I’m left with nothing but questions. Namely: how do you release a Batman VR game that doesn’t let me fight crime, explore the city, drive the batmobile, or do anything at all other than investigate crime scenes?

They dipped the tip of their toe into VR already, so it’s time they dive all the way in and give us a real Batman game in VR.

Tomb Raider Series (PC, PS4)

Yet another example of a developer experimenting with a tease of VR support by the way of Rise of the Tomb Raider and a movie tie-in app, but not fully committing to a full game. With Shadow of the Tomb Raider due out soon, this would be the perfect time.

Lara is an icon of the game industry and we should be able to experience her adventures from inside a VR headset for sure by now.

Assassin’s Creed Series (PC, PS4)

Ubisoft has positioned themselves as one of the top publishers of VR content in the market right now. Between Eagle Flight, Werewolves Within, and Star Trek: Bridge Crew, with Transference and Space Junkies coming soon, they’re got a great track record.

We saw a brief Assassin’s Creed location-based VR demo at E3, but it was barely a game. We want to really dive into a full adventure.

Red Dead Redemption Series (PS4)

As a big surprise last year, Rockstar delivered LA Noire: The VR Case Files and totally caught us off guard. It was a great implementation of the game’s mechanics that featured a huge chunk of content and the entire city to explore. Even if we don’t get a full Read Dead VR experience, something on that scale at least would be amazing.

I just want to be a cowboy.

Uncharted Series (PS4)

Naughty Dog is absolutely, without a doubt, one of the best game developers in the business right now. From Crash Bandicoot and Jak & Daxter to Uncharted and The Last of Us, virtually everything they touch turns to gold. I am desperate to see what a studio like that could do in the VR space.

Even if it’s just a straight port, it’d be amazing to see one of these adventures inside a VR HMD. In the meantime, we just have to wait to see what former Naughty Dog developer Amy Hennig is up to…

Resident Evil 2 Remake (PC, PS4)

Look, Capcom: I’m begging you. I know you said that Resident Evil 2’s Remake doesn’t have VR support in the plans, but please reconsider. Resident Evil 7 is, to this date, the scariest VR game I’ve played and one of the best VR games out there, period. I’d love to try RE2 as well, even if it’s in third person.

Do the right thing and bring Resident Evil 2 to VR!

Dark Souls Trilogy (PC, PS4)

From Software is currently working on a PSVR-exclusive interactive adventure game that takes the studio back to its pre-Dark Souls roots, but that doesn’t mean they can’t bring Dark Souls up to speed with VR support as well.

In fact, a Dark Souls 3 producer even teased that they want to bring the series to VR! It’s been almost two years since that day…where is it, From Software? Huh?

Spider-Man (PS4)

Once again: this feels like a no-brainer. Insomniac has a ton of VR experience already and Spider-Man is the perfect superhero to play as in VR. It works for Marvel Powers United VR and it could work for Insomniac as well.

I really, really want to swing around New York as Spider-Man.

The Division Series (PC, PS4)

Finally, most of the games on this list are slow-paced, atmospheric, methodical action games with a sprinkling of more intense affairs, but we’re missing a great big-budget shooter. That’s where The Division could fill a void.

As another Ubisoft title the studio has the framework and experience in place, so just show us the money already!


What do you think of our list? Do you have any other favorite third-person video games you’d love to try again inside a VR headset? Let us know down in the comments below!

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