‘Batman: Arkham VR’ Launches on Vive and Rift

Batman: Arkham VR (2016) is one of PlayStation VR’s top games, and an exclusive too, until now.  Developer Rocksteady has launched the game for the HTC Vive and Oculus Rift.

Update (4/25/17, 2:53PM PT): Batman: Arkham VR has launched on both SteamVR and Oculus Home. The SteamVR version supports both the Vive and Rift, while the Home version (of course) supports the Rift. Initial customer ratings on SteamVR indicates much the same as we found in our review of the PSVR version: very good content but much shorter than we’d have liked, with a number of buyers unhappy with the length:price ratio. On Steam, the game presently holds a 79% positive rating, while on Oculus it holds a 4.25 out of 5.


Update (4/4/17, 10:43PM PT): The Steam page for Batman: Arkham VR reveals that the game will be priced at $20, and includes a few new screenshots (added to the article below). The SteamVR version of the game lists support for both the Vive and the Rift, though it still isn’t clear if the Oculus version of the game will use the native Oculus SDK, nor is it clear if the game will also be released on Oculus Home. Original article continues below.

Original Artilce: Batman: Arkham VR has placed consistently in the top 10 most downloaded PSVR titles since the headset’s October 2016 launch. Built on Unreal Engine 4 and well optimized for PSVR, it’s also one of the system’s best looking games.

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Now Batman: Arkham VR will launch on the HTC Vive and Oculus Rift on April 25th, with full motion controller support on both systems. It isn’t quite clear at this stage if the game will see a native launch on both SteamVR and Oculus Home, or if the game will launch on SteamVR with support for both headsets, though our guess is on the former. Price hasn’t been announced (see update above), but the game is presently priced at $20 on the PlayStation Store. A trailer (heading this article) reveals the forthcoming headset support, but otherwise appears to show more or less the same game we saw on PSVR.

We praised Batman: Arkham VR on PSVR for its attention to detail and highly interactive environments. The game also managed to be very comfortable thanks to a thematically driven use of Batman’s grappling hook as a well paced teleportation mechanic. And while the length of the game and underwhelming “combat” left us wanting, on the whole it was an impressive starting point for what we hoped would become episodic installations that would let us further explore the dark underbelly of Gotham.

Sadly, after the game’s launch back in October alongside PSVR, we haven’t heard any further plans for the first VR-enabled Batman game from developer Rocksteady Studios or publisher WB Interactive Entertainment. This week’s news that the game is coming to the Rift and Vive is a good sign however, suggesting that positive sales on PSVR have lead stakeholders to believe that a release on the leading desktop VR headsets is worth their while.

We don’t expect the game to play much differently on the Vive and Rift, though it’s likely that the UE4 foundation will scale well on PC, offering a big jump in graphical fidelity. On our wishlist too would be tighter batarang mechanics (making us of more accurate VR controller tracking on Vive and Rift) to make the game more challenging and skill based; the batarang throws in the PSVR version were rather forgiving, likely due to the less accurate Move controllers.

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One question on our mind is how the new release of a 2016 VR game will fare with 2017 expectations. The reception of the game on Rift and Vive could have a major impact on the fate of Arkham VR going forward.

The post ‘Batman: Arkham VR’ Launches on Vive and Rift appeared first on Road to VR.

Batman: Arkham VR Is Finally Coming To Vive And Rift

Batman: Arkham VR Is Finally Coming To Vive And Rift

We always knew Sony had timed exclusivity on PSVR launch title, Batman: Arkham VR, but we still didn’t know if or when it would show up on the Oculus Rift and HTC Vive on PC. Today, though, we’ve got an update.

Developer Rocksteady Studios has announced that the PC version of its VR debut will be arriving on April 25th with full support for the Vive wands and Oculus Touch controllers on their respective platforms. There’s not much more to go on right now but, in fairness, there’s not much else to know. A new trailer can be seen below and the visuals certainly seem like they’ve been kicked up a notch from the already-impressive PSVR version.

Batman: Arkham VR allows players to put on the iconic cowl of the caped crusader for the first time. It’s a short adventure, lasting between 40 minutes to an hour, in which you’ll go on a whirlwind tour of Gotham City, visiting some of its more recognizable locales and characters as you investigate a mysterious murder. The game is set inside the Arkham universe that Rocksteady established with its previous Batman games.

Despite the polish and immersion, we sadly weren’t taken with Arkham VR when it launched on PSVR in October. Games Editor David Jagneaux gave the game 5/10, writing: ” What was shipped here is little more than a tech demo, or a museum of objects and features that are never fully realized. Just as each scene from the game starts to feel like its picking up some steam, it’s over and you’re onto the next vignette of content. Die hard Batman fans will find enough fan service to warrant a purchase, but if you’re looking for an actual game featuring the Dark Knight in VR, then you’re better off waiting a while longer.”

Unfortunately, we’re still waiting. Meanwhile, we’re eager to see if other timed-exclusive PSVR games like Resident Evil 7 will make their way to PC-based headsets.

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Batman Arkham VR Coming to HTC Vive and Oculus Rift this Month

Today has seen HTC Vive announce plans for its first anniversary later this week. Warner Bros. Interactive Entertainment and DC Entertainment have revealed PlayStation VR title, Batman Arkham VR will be launching on the HTC Vive and Oculus Rift on 25th April 2017.

A BAFTA nominated virtual reality (VR) experience, Batman Arkham VR immerses players in Gotham City, allowing them to see through the eyes of the World’s Greatest Detective.

BATMANAVR_1080_(1).jpg

“Bringing Batman™ to VR was a very rewarding experience for us here at Rocksteady. The Dark Knight has always been an incredible character to work with due to his psychological depth, so it’s really exciting to use this immersive medium to delve deeper into his psyche than ever before” said Sefton Hill, Creative Director, Rocksteady Studios. “We’re thrilled that PC players can finally wear the cowl for themselves and take on the role of the World’s Greatest Detective with the addition of the HTC Vive and Oculus Rift versions.”

At launch Batman Arkham VR will support the HTC Vive’s motion controllers and Oculus Touch. It’ll also have full gamepad support on PC, including the PS4 Dual Shock 4 Controller, Xbox One Controller and the Steam Controller.

VRFocus will continue its coverage of Batman Arkham VR, reporting back with any further updates.

BAFTA Games Awards nominees announced

The nominees for the British Academy Games Awards 2017 have been announced, and it features some virtual reality (VR) and augmented reality (AR) titles in the mix.

Pokémon GO is amongst the nominees up for a BAFTA Games award in the Mobile and Family categories. The popular Pokemon AR game recently released 80 new Pokemon for players to hunt from the Gen 2 game series. Pokemon Go has already collected awards at D.I.C.E and the Golden Joysticks, will it see another win at the BAFTAs?

Other VR/AR videogames that have picked up a nomination are Batman Arkham VR in the British Game and Game Innovation categories. The PlayStation VR title was developed by British-based developer Rocksteady Studios, who previously worked on the successful Batman Arkham series of games, starting with Batman: Arkham Asylum.

batman arkham trailer screen

HTC Vive title Unseen Diplomacy also got a spot in the Game Innovation category alongside Pokemon Go. Developer Triangular Pixels created this tactical espionage game where players are given the job if infiltrating secret bases. The game utilises the HTC Vive’s room-scale tracking to allow players to physically walk around and avoid obstacles in the virtual world.

Sequel to the cult-classic game Rez, Rez Infinite, has been picked for a nomination in the Audio Innovation category, and PlayStation VR title The Playroom VR gets a mention in the Family category as well.

Rez Infinite PS4Pro.Classic

This isn’t the first time VR games have seen nomination in the BAFTA awards, as War of Words got named in the BAFTA Television Craft awards back in 2015 as was the first VR experience to be nominated for a BAFTA of any kind.

The British Academy Games Awards will take place on Thursday April 6th 2017 at the Tobacco Dock in Wapping, London. Tickets are still available from the official BAFTA website, but there are a limited number of spaces available.

VRFocus will bring you more information on BAFTA Games Awards when it comes in