Dead Effect 2 VR Giveaway Livestream: Sci-Fi Zombies In Space

Dead Effect 2 VR Giveaway Livestream: Sci-Fi Zombies In Space

Dead Effect 2 VR from BadFly Interactive is one of the most unknown and underrated VR shooters out there. It went under my radar for a while too. But what we’ve got here is a VR game with tons of weapons and enemies, a structured campaign with over a dozen hours of content, optional co-op, and even PvP support as well. And since it’s the spooky month of October, it only makes sense for us to venture out into a game again that’s loaded with zombies. We’re gonna play co-op today as well!

We’ll be playing Dead Effect 2 VR on PC and I’ll be using an Oculus Rift with two Touch controllers. For the giveaway, we are giving out 10 codes for Steam, which can be used for either Rift or Vive. We’re starting any minute now, right around 2:30PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page and we’ll also be using Restream to go directly to YouTube as well. Either way, you can see the full stream embedded right here down below once it’s up:

You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. There’s lots of good stuff there!

Let us know which games or discussions you want us to livestream next. Comment with feedback down below!

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Sci-fi Shooter Dead Effect 2 VR Leaves Early Access

Depending on how far through development a title is a studio can have a project on Steam Early Access for as little as a few weeks all the way up to several years. Badfly Interactive didn’t need long for its virtual reality (VR) videogame Dead Effect 2 VR as it’s now been fully released after only a couple of months.

Set aboard a colony spaceship, players awake from cryostasis to discover that a virus has broken out on the ship turning the crew into flesh-eating monsters. So the aim of the game is simple: kill everything in sight, take back control of the ship and make it out in one piece.

Dead Effect 2 VR screenshot

Dead Effect 2 VR is brimming with modes, options and weapons galore, especially now that it’s left early access. There’s a single-player campaign which the studio reckons will give around 15 hours of gameplay. There’s a co-op mode should you want to bring a couple of friends to the party, and there are multiplayer modes for up to 8 players like PvP.

Being a first-person shooter guns naturally play an important role and Dwd Effect 2 VR certainly has plenty to choose from. There are over 30 available, including flamethrowers, shotguns, samurai swords, machine guns, grenades and mines. The newest being the Onyx disc launcher, Equinox tactical crossbow, Helion and Trinity heavy fusion weapons, Vindicator miniguns and Rebellion shotguns.

To add that personal touch to the gameplay all the weapons can be upgraded and so can the character with implants. Plus there are special abilities to unlock from bullet time to force field to give that extra edge in battle.

VRFocus previewed the early access release, finding that its over the top gunplay, customisation options and hours of gameplay would certainly find a few fans.

Dead Effect 2 VR can be downloaded through Steam for £19.49 GBP. For any further updates keep reading VRFocus.

Full Release Changelog:

* Weapon bashing – you can bash enemies with your firearms; the damage is minimal, but you can throw them away and a good crack in the head may stun them.
* Holding grip with empty hands and without any other possible interaction will switch to fists.
* Punching – you can punch enemies with your fists (or with clips). Again, minimal damage, but a small chance to knock enemies down.
* A few small improvements in the weapon shop menu (longer lists, showing weapon training skills for weapons)
* Options for free rotation sensitivity
* Option for FOV reduction during teleport (FOV will be reduced by the value set by the player during the teleport).
* Option for FOV reduction during free movement (FOV will be reduced by the value set by the player and speed during free movement).
* Option for allowing spatial distortion effects in video settings
* Option for ammo bag reload on dual wield – with this setting you can reload your weapons from holsters if you’re holding two weapons. A single weapon has to be reloaded manually.
* Option for disabling most of the on-hand hints

CHANGED:
– Rescaled sights for the Fury machine gun
– Updated SteamVR plugin – Mixed Reality should be now possible.
– Updated models for the Rebellion and Venom shotguns
– Weapons no longer reset on respawn.
– Paralyzer shooting – holding fire will show an aiming electric bolt, releasing –
will trigger the attack.
– Minor rebalancing of the weapons.
– Mines dropped by the Supersoldier can be now shot.
– The Venom shotgun pumping is now faster.
– Minor difficulty balance for the nightmare and hell difficulties. Remember – -you have to aim at the head!
– Using the ammo bag reload now adds a small debuff based on the weapon type (none for melee, maximal for pump shotguns).
– Increased revolver animation reload speed
– Added a small penetration chance to standard sniper rifle bullets.
– Added a small penetration chance to revolver bullets.

BadFly Interactive Announce New VR FPS TauCeti Unknown Origin

BadFly Interactive is probably best known for its Dead Effect series, of which the second was released in virtual reality (VR). The developer have now announced another VR adventure set in the same universe – TauCeti Unknown Origin.

The premise for the new title is that the ship from Dead Effect 2, the ESS Meridian has malfunctioned and crashed. The player character manages to escape the crash, and lands on an uncharted planet known only as TauCeti F. The player needs to explore the planet to recover the broken and scattered remains of the ship, traversing thick jungles, exploring ancient temples, deep canyons, vast rivers and encountering the native population along the way.

TauCeti Unknown Origin is designed as a first-person shooter, though the lush environments may be beautiful, they also hold many dangers that need to be cut down. The developers say that the title will be mostly focussed on co-operative content, allowing for group and raid encounters along with solo content, along with PvE and PvP gameplay. The system will be class-based, though full details of this have yet to be revealed.

BadFly Interactive are promising a strong story that will follow on directly from other titles in the Dead Effect series, along with offering an open world to explore, gather resources and craft items and RPG elements such as upgradable weapons, gear stats and ability points.

The developers are planning for a release on PC, Xbox One, PC VR platforms and PlayStation 4. There is no word yet on if the developers are planning a PlayStation VR version.

A launch trailer is available to view below.

VRFocus will bring you further information on TauCeti Unknown Origin as it becomes available.

Dead Effect 2 VR Update Adds PvP Multiplayer

Last month BadFly Interactive launched a virtual reality (VR) version of its Dead Effect 2 videogame on Steam Early Access for Oculus Rift and HTC Vive. This week the developer has released a major update for the title, which not only includes a bunch of bug fixes and improvements, but also player vs player (PvP) co-op mulitplayer modes and new story missions.

Last weekend BadFly Interactive held a beta run for the incoming update, with players able to access and early version of the PvP modes. Now with the official release going live the studio has ironed out some of the bugs that were present – although BadFly does state that PvP mode is still experimental.

Dead Effect 2 VR screenshot

There’s a PvP multiplayer where gamers can engage in deathmatch and team deathmatch modes across several maps. For the co-op multiplayer they’ll need to have unlocked the ship map by completing the first two missions.

One the single-player side, five new story missions, and some new maps have been added as well as a level cap increase to 15 giving access to more powerful equipment.

As the title is still in Early Access VRFocus previewed it a few weeks ago, saying: “With its over the top gunplay, customisation and movement options and hours of gameplay Badfly Interactive has certainly entered the VR market in a noticeable way.”

Dead Effect 2 VR can be purchased through Steam for £14.99 GBP. Checkout the full changelog below for all the updates and keep reading VRFocus for any further announcements.

Full change log:

• Added: COOP multiplayer. You must finish first two missions, once you’ll have access to the ship map, you can start or join cooperative games.
• Story and generic missions cannot be joined in progress. Other mission types can be joined by others even in single player if your set allow joining in the game options.
• Added: PVP multiplayer. Accessible from the play menu, deathmatch and team deathmatch are available on several maps.
• Added 5 new story missions and few new maps for generic modes
• Increased level cap to 15 (giving you access to first epic armor sets)
• Increased revolver damage
• Added quick sell and upgrade quick buy – hold grip and click on item
• Added VR calibration – you can now modify world scale and floor position. Note: Setting correct scale is important for the multiplayer.
• Changed teleport blackout to use screen blackout instead Steam VR compositor (caused problems on some computers)
• Tuned melee swing detection – weapons now has to be swung with more force to do some damage. Rebalanced melee weapons a bit.
• Tuned knockdown effects.
• Fixed panel positions in Haxxor type side missions
• Fixed damage and haptic feedback for mounted gun
• Various small improvements in the GUI for the map and shops
• Fixed not working ammo boxes
• Fixed weapons not being returned after cutscene
• Fixed money loot falling through the floor
• Fixed mission summary screen bugs
• Improved response on several GUI controllers (consumables shop, side quest log)
• Fixed empty clips not disappearing
• Fixed Proteus STD weapon not working correctly
• Fixed trading stations GUI
• Fixed and tuned grips for several weapons

Preview: Dead Effect 2 VR – Sci-fi VR Space Zombies, A Killer Combination

Zombies, love them or hate them they’re a dominant force in the entertainment world, even if it has got to the point of over saturation. There’s just something about using a shotgun to decapitate an undead foe that gamers love – or any other gun for that matter – so developers are still keenly churning out videogames to satiate the masses. For virtual reality (VR) one of the latest comes from Badfly Interactive in the form of Dead Effect 2 VR, a HTC Vive and Oculus Rift version from its Dead Effect franchise that brings guns, upgrades and a big story into a mostly satisfying mix.

While you may think of Dead Effect 2 VR as some sort of horror it really isn’t, more of an arcade shooter to be fair. Yes you are going to get attacked by stumbling, necrotic enemies, evil augmented dogs and creatures that wail and spew acidic bile at you, all located in a dimly lit spaceship making some fateful journey, but Dead Space this is not. What Dead Effect 2 VR does do is give you options galore to customise your character whilst providing blood and gore galore.

Dead Effect 2 VR screenshot

The basic premise of Dead Effect 2 VR is that you’re on the first spaceship going to colonise a new planet. While most of the crew are in hibernation a bunch of scientists have been left awake to carry on their experiments, and naturally things go all weird and macabre when left to their own morals. You play an experiment – there are three characters to choose from at the start – someone who’s been augmented to make them better in combat. The story unfolds after most of the scientists have been killed, and the military force that was in stasis has been awoken and are clearing up the ‘experiments’, which includes you. So not only do you have an array of monsters trying to kill you there’s a few gun toting soldiers running around as well.

From the off Badfly Interactive gets an important factor right, and that’s movement. For those VR players who suffer from a bit a nausea there’s the standard teleportation method plus snap turning controls. The teleportation is really good as there’s no fixed distance like a lot of other videogames, all you need is line of sight. If you want to teleport across the entire room then you can. That’s all controlled on the right trackpad (played on HTC Vive) while the left gives you access to normal first-person shooter (FPS) controls. It’s nice to have both instantly accessible so you can switch between them if needed.

And the options continue as you delve deeper into the experience. As mentioned you get to choose one of three characters when you begin the story, Gunner, a heavy weapons specialist, Jane, an assault (shotgun) specialist and Kay who’s all about close combat. Each has their own array of special abilities which can then be upgraded as needed. The wealth of options available in Dead Effect 2 VR is a definite boon for anyone who likes as much variety as possible. In game, you provided with a myriad of upgrades, for yourself and for your weaponry, most of which can be bought by finding cash strewn about the levels.

Dead Effect 2 VR screenshot

Even though it’s a Steam Early Access title the actual look and feel of the experience is very good, but there is some polishing still needed to make the videogame really great. For instance the first gun you get is a pistol, which works very well at popping heads. Then you’re provided an assault rifle which is next to useless due to the massive recoil. Then there’s the reloading, if you need to just look down and bring your gun to the ammo belt, no problem. But this doesn’t work if you’ve got bullets left. As standard the pistol holds 12 rounds, say you have three or four left after a fire fight, these need to be fired before reloading to max capacity, which is a fairly clunky system.

Dead Effect 2 VR has its good and bad points at present, but it certainly leans more to the positive. With its over the top gunplay, customisation and movement options and hours of gameplay Badfly Interactive has certainly entered the VR market in a noticeable way.

Space-Based FPS Dead Effect 2 Comes to VR

BadFly Interactive has launched a new version of the popular Dead Effect 2 via Steam Early Access, offering a standalone version of the videogame compatible with HTC Vive and Oculus Rift. Known as Dead Effect 2 VR, this beta edition of the videogame comes with an early view of the campaign mode, plus four additional gameplay modes.

 

Dead Effect 2 VR screenshotDead Effect 2 VR is set aboard a colony spaceship with the player awaking from cryostasis to discover that a virus has broken out on the ship. All their crewmates have been turned into flesh-eating creatures who roam the corridors looking to make you their next meal. The player’s mission is simple: take back control of the ship and make it out in one piece.

Dead Effect 2 VR’s arsenal features upgradeable weapons including flamethrowers, shotguns, samurai swords, machine guns, grenades and mines. The Early Access version has over a dozen weapons with more to follow in future updates. Each of the playable characters also has a special ability, such as bullet-time that allows players to temporarily slow down time as well as the force field power for additional protection when opposition numbers become that little bit too heavy. According to the developer, the videogame has been recreated from the ground-up with VR-optimised controls, weapon dual-wielding and improved weapon models.

The final version of Dead Effect 2 VR will launch with 10 hours of single-player campaign content and the ability to play cooperatively, or battle online in eight-player competitive battles set aboard different sections of the ship. Match types will include team-based or free-for- all Deathmatch gameplay modes.

 

Dead Effect 2 VR screenshotDead Effect 2 VR is available via Steam Early Access for £14.99 GBP/$19.99 USD, and VRFocus will keep you updated with all the latest details from BadFly Interactive.