Avicii Invector: Encore Edition VR Review – A Good Music Game Gets A Simplistic VR Port

Avicii Invector is still a good music game on Quest 2, even if it doesn’t really take advantage of its new platform. Read on for our Avicii Invector VR review.


If you’ve heard of Avicii Invector before, then you probably already know that it’s a rock-solid rhythm game, closer in nature to Amplitude than it is to a Guitar Hero or Rock Band. Paying tribute to the late DJ’s music, you pilot a ship through levels in third-person, matching buttons to corresponding prompts synced up to 35 of Avicii’s tracks.

Visually, it’s the expected shades of searing neons and blinding explosions and you can either settle into a soothing pace on easy difficulty or push yourself with two harder modes.

On a flatscreen, this makes for a pretty entrancing experience. Avicii Invector pulls off a rare balance of calming breeziness in its quieter moments and much more demanding finger-knotting exercises during its more energetic songs. It’s a worthy monument to the artist’s incredible body of work that really touches on the infectious positivity that exudes from every track.

All of this holds true in VR, even if it feels like the game doesn’t really play to the platform’s strengths.

This is about as straightforward as VR translations get. Yes, you can now take in those vibrant worlds in 3D, but the game still relies on button inputs via your Touch controllers. So sometimes you’re using face buttons to hop over gaps, sometimes you’re pressing the trigger and grip buttons, sometimes you’re flicking your analog stick to navigate the world.

On a purely technical level, this works as you’d expect, but your mind will quickly wander to what could have been.

VR has no shortage of inventive music experiences you can’t help but wish Avicii’s Quest port had taken a page from. Wouldn’t this have been a more meaningful version of the game if it had relied on gestures or, say, virtual drums to beat? Stacked up next to the physicality of Beat Saber or the intricacy of Unplugged, Avicii Invector doesn’t feel like it has much to offer the platform.

Avicii Invector VR Review The Facts

What is it?: A VR port of a popular music rhythm game celebrating the work of late DJ, Avicii.
Platforms: Quest 2
Release Date: January 27th
Price: $29.99/£24.99

It also doesn’t help that it’s simply harder to play the game when you can’t actually see the buttons you’re meant to be pressing in correlation with your thumbs (though there is a button overlay option). Even after five years of using Touch controllers, I couldn’t confidently place the order of the A, B, X and Y buttons across the two devices when in VR.

You might come to learn them better with dedicated play here — and crucially I felt a bit more comfortable by the time I reached Wake Me Up — but it takes an extra step of mental gymnastics for sure.

Having said all that, there are a few appreciated benefits to bringing Avicii Invector to VR. From a purely visual perspective, it’s great to explore these levels from a new dimension, especially in the moments you’re let loose to steer the ship through rings, which really opens levels out. I particularly liked the icy planet theme you’ll encounter about midway through the campaign.

Again, though, there’s power to the idea of translating the experience from third to first-person for VR so that you could sit in the ship’s cockpit, and even though that would undoubtedly be a massive undertaking, it’s a shame not to see that effort made here. There are a lot of new directions you could take Avicii Invector in VR, but this is simply the experience you’ve already played now in 3D.

But the game does have the structure to pull you through the experience. Avicii is a much more campaign-driven effort than some other VR music games, with tracks being unlocked in blocks of four, separated by cutscenes. And with 35 tracks overall (including bonus songs not in the campaign) there’s certainly more than enough content here for people that want to pour the hours into mastering every track.

Avicii Invector VR Review – Final Impressions

Avicii Invector is still a good game in VR, it just doesn’t really stand to gain much from the translation. The focus on simple button inputs over new motion controls is a missed opportunity and the third-person perspective doesn’t really take advantage of the platform.

Were this a genre underserved in VR it might be easier to overlook those shortcomings, but the medium isn’t exactly lacking in groundbreaking music experiences. With more attention paid to what makes the platform tick this could have been a truly unique new way to experience Avicii’s music. As it stands, this is simply another opportunity to play a good game that could have been much, much more.


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Avicii Invector VR Review Points


For more on how we arrived at this rating, read our review guidelines. What did you make of our Avicii Inector VR review? Let us know in the comments below!

Review: Avicii Invector: Encore Edition

Avicii Invector has already seen success on other platforms; across home consoles the rhythm game has won over fans of the Swedish musician and those more unfamiliar with his music. The game was initially released after the early death of the house music star. It was a game he had spoken about between albums and touring.

AVICII Invector: Encore Edition

Avicii Invector: Encore Edition sees a young woman speeding through abstract worlds in a spacecraft. In order to reach the end of each world, you must tap buttons on the controllers to guide this craft through checkpoints and jumps. It’s your standard rhythm game fare – the timing of button presses needs to match the beat of the song playing in the background and the on-screen prompts.

All of the songs here, it should go without saying, come from Avicii’s back catalogue. There are big, bouncy melodies and crunching beats that rebound off unique instruments and sweeping vocals. Depending on your level of fandom, it’s likely you’ll know many of the tracks, but let’s be honest, if you’re interested in playing this it’s either because you love Avicii’s work or because you’re a rhythm game fiend.

It’s a shame then that the game flounders on that latter point. The core mechanics are sound, timed button presses, dodging the craft left and right, while also using anti-gravity pads to rotate the level ninety degrees, sometimes spinning it like a wormhole. If only the developers had added a sync option allowing players to adjust the visuals and music so they align.

For many of the tracks I played – and it should be noted that I’ve played this game on Switch and PlayStation 4 previously – the beats just weren’t in sync with the prompts on screen, sometimes being off by a whole second. It made for a very disjointed and jarring experience playing on wireless headphones. This could be fixed easily with a latency menu, which is actually included on the console versions, oddly enough.

Then there’s the reason we’re here, the VR features. While it’s disappointing that the cutscenes are presented in a cinema screen style, we’re not here for the story, which is barebones as it is. Throughout the levels the world swirls around you; geometric objects float and twirl, lights pulse behind your head and the rotating mechanic flips the environment. The landscapes always feel otherworldly and alien, but the VR doesn’t add much more to the standard game.

This edition for the Meta Quest does include the multiplayer option, which allows up to four players to ride together. In this mode, you’re playing to see who can nail each track perfectly and it really clicks when you can hear each person humming along to the melody, if playing with friends.

Moments where the craft soars above the playing field to swoop through hoops of light feel encompassing, though also slightly nausea-inducing. There’s also an odd choice here to use the controller thumbsticks, rather than motion control, as it would suit the spacecraft concept. These are minor quibbles though. The blistering feel when I slammed the boost buttons and the world became more tunnelled and claustrophobic – like an underground nightclub – felt exhilarating. 

There’s a sense of motion constantly, like a VR rollercoaster, and when everything clicks into place Avicii Invector: Encore Edition is a thrilling ride through the musician’s career highlights. It does however feel like this version of the videogame is ticking a box, rather than living up to its potential. Nothing overly original comes from the use of virtual reality and the exclusion of a more thorough options menu is a severe misstep.

The Catchy Tunes of AVICII Are Coming to Meta Quest 2 in January

AVICII Invector: Encore Edition

A good rhythm action videogame needs some infectious tunes to really engross you in the whole experience, and they don’t much catchier than AVICII’s, the stage name of the late Swedish DJ Tim Bergling. A couple of years ago Tim’s father, Klas Bergling in cooperation with Wired Productions and Hello There Games released AVICII Invector, a rhythm action title featuring 35 of the DJ’s tracks. Today, the developers have announced that a virtual reality (VR) version called AVICII Invector: Encore Edition is coming to Meta Quest 2 in a few weeks.

AVICII Invector: Encore Edition

Those 35 chart-topping tunes include the likes of Peace of Mind, Freak, Without You, Wake Me Up, Lay Me Down and S.O.S to name a few. All the music royalties from each copy of the videogame will go to the Tim Bergling Foundation which works towards removing the stigma attached to suicide and mental health issues.

As you’d expect, AVICII Invector: Encore Edition is a fast-paced rhythm game where you have to hit the correct buttons as your small spaceship flies over each one, who well this translates into VR remains to be seen, as most VR rhythm titles involve a lot of movement. Complimenting the songs are seven vivid environments and for those who like a challenge, there are four difficulty levels.

“When Tim and I first started talking about Invector, he was actually sent an early prototype VR headset. He was fascinated by the technology and the opportunities it created,” said Oskar Eklund, the CEO of Hello There Games in a statement. “Working with Tim’s father, Klas, to finish this project has been an emotional process for the whole team. We still grieve for Tim, but we came together knowing this was a project he was very passionate about and hope his fans can continue to celebrate and remember AVICII for the light that he was.”

AVICII Invector: Encore Edition

“At Wired, we are all about celebrating the art, music, and developers behind each release. AVICII Invector, in many ways, is our perfect match,” adds Leo Zullo, Managing Director, Wired Productions in a statement. “Bringing AVICII Invector to VR has been a labour of love, one that will immerse fans and Meta Quest gamers alike in an unforgettable virtual reality experience. An experience which, I hope, will continue to celebrate Tim’s music and legacy for years to come.”

Pre-orders for AVICII Invector: Encore Edition start today, with the official launch on Meta Quest 2 taking place on 27th January. For continued updates keep reading VRFocus.