Meta debuts augmented reality glasses and Judi Dench-voiced AI chatbot

Mark Zuckerberg presents Orion, prototype that can project digital renderings of media, games and more onto real world

The Meta CEO, Mark Zuckerberg, presented new augmented reality glasses at the company’s annual developer conference on Wednesday, debuting a prototype of the next phase in its expansion into smart eyewear. Zuckerberg also announced that Meta AI will be able to talk in the voice of Dame Judi Dench.

The glasses, named Orion, have the ability to project digital representations of media, people, games and communications on to the real world. Meta and Zuckerberg have framed the product as a step away from desktop computers and smartphone into eyewear that can perform similar tasks.

Continue reading...

Vision Pro review: Apple’s cutting-edge headset lives up to the hype

… but impressive, boundary-pushing device is priced so far out of reach for most that it isn’t yet the next big thing

On a sweltering summer’s day in London, I sat working in the middle of a snow-covered Yosemite national park surrounded by an array of floating apps and browser windows. Later I stared across a windswept Oregon beach reliving a holiday from years ago, and spent an evening sitting in a speeder on Tatooine watching Rogue One in 3D, before retiring for the night with some guided meditation.

These are the sorts of immersive experiences that Apple’s latest, most expensive gadget offers by blending the real and virtual world, all controlled by your eyes and hands. The Vision Pro may resemble virtual reality headsets such as Meta’s Quest series but it is attempting to be so much more.

Continue reading...

Apple’s Vision Pro headset is impressive – but it’s hard to know its ultimate purpose | Josh Taylor

The most obvious function is for watching 3D movies or TV shows, but it may wind up being most useful at work

The Vision Pro has landed in Australia five months after the US launch, retailing at $5,999. At that price, it’s perhaps no surprise that Apple staff present it on a wooden platter like we’re in a five-star restaurant.

Next, the staff at Apple’s Chadstone store in Melbourne fit the device to your head, match your glasses prescription and get it up and running.

Continue reading...

The best theatre to stream this month: Shakespeare v the Tories, Mel C’s dance show and more

This month’s picks include a Starlight Express intro for kids, a rollicking wedding play at the National and an explosive hour of dance

Micheál Mac Liammóir’s 1960 solo show interweaved the private and public lives of Oscar Wilde with excerpts from the great Irish wit’s oeuvre. Alastair Whatley – who directed The Importance of Being Earnest a few years ago – recently performed Mac Liammóir’s monologue at Reading Rep. A recording of that production, directed by Michael Fentiman, is available on Original Online from 1 July.

Continue reading...

I tried out an Apple Vision Pro. It frightened me | Arwa Mahdawi

The new ‘mixed-reality’ headset gave me a glimpse of the future – and I’m not sure it’s a future we should want

If you ever worry that technology might be getting a little too intelligent and robots are poised to take over the world, I have a quick and easy way to deflate those fears: call up a company and try to ask them a simple question. You will be put through to an automated voice system and spend the next 10 minutes yelling NO, I DIDN’T SAY THAT! WHAT DO YOU MEAN ‘YOU DIDN’T QUITE CATCH THAT?’ I DON’T WANT ANY OF THOSE OPTIONS! PUT ME THROUGH TO A HUMAN, GODDAMMIT!

That was certainly my experience calling up Apple and trying to reconfirm my Vision Pro demo, which had been abruptly cancelled due to snow. But if my phone experience felt ancient, the Apple Vision Pro headset itself felt like a startling glimpse of the future. As it should: the thing costs $3,499.

Arwa Mahdawi is a Guardian US columnist

Continue reading...

Apple Vision Pro reviews roundup: stunning potential with big trade-offs

Early reviews of cutting-edge headset suggest it is packed with sci-fi tech and interesting ideas but is far from perfect

The first reviews of Apple’s Vision Pro headset, from publications with early access to the company’s attempt to create the next computing platform, talk of a big leap forward for face-mounted computers, for better or worse.

The US-only headset, first announced in June last year, aims to move “spatial computing” beyond the limited mixed-reality offered by rivals from Meta, Microsoft and others. It is packed with cutting-edge technology including 3D cameras on the front to capture videos, the ability to blend the real and virtual worlds with hand and eye tracking, plus a display on the front that shows a simulacrum of the wearer’s eyes.

Continue reading...

Apple’s Vision Pro VR is incredible technology but is it useful?

The new product is far ahead of its competition; however, it is not clear that there is a pressing need for it or that most people can afford it

As people begin to report on their hands-on time with Apple’s Vision Pro VR headset, it’s becoming increasingly clear that the company has produced an incredible piece of hardware.

Even in limited demonstrations, users have praised the company’s extraordinary work producing the two postage-stamp-sized screens that sit in each eyepiece and pack in more pixels than a 4K TV; they’ve been stunned by the quality of the “passthrough” video, which shows wearers what’s happening in the outside world in enough detail that they can even use their phones while wearing the headset; and they’ve been impressed by the casual ease with which the gesture controls on the new hardware work, with an array of infrared cameras letting users make small and subtle hand movements to select and scroll rather than relying on bulky controllers.

Continue reading...

TechScape: Is Apple’s $3,500 Vision Pro more than just another tech toy for the rich?

There’s a disconnect between the eye-watering price of Apple’s new ‘spatial computing’ gadget and the promise of it – but it has some genuinely novel features

Don’t get TechScape delivered to your inbox? Sign up for the full article here

Yesterday, Apple finally confirmed the worst-kept secret in Silicon Valley, and announced the Vision Pro, its $3,499 virtual reality headset. From our story:

The headset allows users to interact with “apps and experiences”, the Apple vice-president of human interface design, Alan Dye, said, in an augmented reality (AR) version of their own surroundings or in a fully immersive virtual reality (VR) space.

“Apple Vision Pro relies solely on your eyes, hands and voice,” Dye said. “You browse the system simply by looking. App icons come to life when you look at them; simply tap your fingers together to select, and gently flick to scroll.”

EyeSight, which sounded so ridiculous, could actually … work? A curved, outward-facing OLED screen displays the wearer’s eyes to the outside world, giving the impression of the headset as a simple piece of translucent glass. The screen mists over if the wearer is in a fully immersive VR space, while allowing people to have (simulated, at least) eye contact when in AR mode.

An array of downward and outward-pointing IR cameras let the headset keep track of your position and gestures at all times, allowing the company to build a controller-free experience without requiring the wearer to hold their hands in their eye-line when using the headset.

An AI-powered “persona” (don’t call it an avatar) stands in for you when you make a video call using the Vision Pro. It’s a photorealistic attempt to animate a real picture of you, using the data the headset captures of your eye, mouth and hand movements while you talk. Even in the staged demos, it looked slightly uncanny, but it seems a far smaller hurdle to introduce into the world than trying to encourage people to have business meetings with their Memoji.

Should VR headsets have a bulky battery mounted on your head, or should they rely on a tethered cable to a separate PC? Apple thinks there’s a third option: slip the bulky battery in your back pocket, and run the cable up to a lighter, more comfortable set of goggles. It could work. Or it could be the worst of both worlds: a cable that still inhibits movement and comfort, with none of the power of a real tethered VR system. Hey, not all novelty is a slam-dunk.

Continue reading...

TechScape: Will Apple’s new VR headset be the one to finally catch on?

In this week’s newsletter: The $3,000 product could be the next Apple gamechanger – or just another cool toy for those who can afford it

Next Monday will see Apple’s worldwide developers conference kick off, and with it one of the company’s two most important annual press events.

Typically, the keynote at WWDC (or “dub dub”) is a software-focused affair, previewing the next versions of iOS, macOS and so on for an audience of developers who need to get to grips with the updates before their launch in the autumn. It’s balanced out by the hardware-focused events oriented around each year’s iPhone launch, since Apple still likes to play the game of announcing and shipping its top-tier products in short order.

A tethered battery pack, designed to sit in the user’s back pocket, to ease the tradeoff between power and performance on the one hand and weight and comfort on the other.

A screen on the front of the headset, designed solely to show the user’s expressions to the outside world, with the goal of making it more comfortable to interact with people wearing the device.

A focus on “passthrough” use, where a camera on the front of the screen shows the outside world to the wearer, with apps and features superimposed on top.

And, most importantly of all, a price tag of about $3,000.

Continue reading...

Cyberpunk + XR

Cyberpunk is science fiction subgenre in a dystopian futuristic setting that tends to focus on a “combination of lowlife and high tech”, featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay (per Wikipedia). What Cyberpunk also often features are advanced demonstrations and uses of XR technologies: Augmented Reality, Virtual Reality and Mixed Reality.

In previous blog posts, we’ve mentioned KBZ which has created lists of Augmented Reality and Virtual Reality films, Artificial Intelligence films, Hard Sci-Fi filmsMultiverse films and Technology films (often also featuring AR, VR and MR). KBZ has two new articles that look at various Cyberpunk films – the Top 20 Best Cyberpunk Films and the Top Cyberpunk Films You Haven’t Seen.

The Best Cyberpunk Films article is worth a read if you’re looking for some of the best AR, VR and MR films to watch. There’s quite a bit of crossover between Cyberpunk and XR tech and the article lists some of the best films like Ready Player One, Blade Runner 2049, Total Recall, The Matrix and others.

What we found more interesting was the Top Cyberpunk Films You Haven’t Seen article as it has some new and obscure AR & VR films we haven’t seen yet. There’s a recent film called Karmalink that has some advanced AR concepts, a film called Hardwired that features AR advertising and display concepts (via a brain implant) and Terminal Justice which features old school VR HMD’s, a virtual reality crime scene and AR eye implants for infrared and night time vision. There were also two additional films we would recommend every AR & VR fan check out: Virtual Nightmare and Natural City. Virtual Nightmare uses VR similar to The Matrix and Natural City is similar to Blade Runner and shows many advanced AR concepts integrated into a futuristic society.

KBZ also has a short video that highlights some of these films (with Cyberpunk AR, VR and MR concepts) and you can watch the video below.

The post Cyberpunk + XR appeared first on Zugara.