Audioshield Quest Review: Custom Tracks Can’t Absolve Outdated Gameplay

Audioshield originally released in 2016 for PC VR, but now four years later, it’s available on the Oculus Quest. Since the original release on PC VR, a lot has changed and there’s some tough competition in the rhythm VR genre. Here’s our review of Audioshield for the Oculus Quest to see just where it stacks up.

When Audioshield first released four years ago, it was very early days for the genre of VR rhythm games, let alone VR as a medium. Beat Saber wouldn’t come onto the scene until two years later, after which it became the undisputed, and seemingly undefeatable, king of VR rhythm games.

Considering that, Audioshield makes sense as an early foray into VR and rhythm games. You can see the DNA and no doubt some of the elements within it that likely went on to inspire and aid the development of games like Beat Saber years later.

Blast from the Past

With the recently announced Oculus Quest release of Audioshield, there was a huge opportunity to update the game and implement some of the lessons learned from other games that have since succeeded it. Sadly, Audioshield on Oculus Quest ignores this opportunity and presents a ported game that is clearly outdated in too many ways.

Audioshield is similar to most rhythm games – you hit notes to the beat, or rhythm of music tracks. In Beat Saber, you have lightsabers. As you can probably guess, in Audioshield, you have shields.

You use the shields, one on each hand, to hit colored notes as they zoom towards you. There are blue and orange notes, which correspond with the blue shield on your left hand and the orange on your right.

In terms of variety, there are single notes, extended notes with tails, a long series of notes that are strung together and some special large purple notes that require you to put both shields together to hit them. In the fitness modes, there’s also some triangle shapes that fly at you, which you have to duck or squat underneath in a similar fashion to how walls work in Beat Saber or BoxVR.

audioshield screenshot 3

Custom MP3s

The main draw of Audioshield is that it can turn any MP3 file into maps for you to play, giving you choice over the music you play with and, hypothetically, unlimited tracks. While you can mod Beat Saber on PC VR with similar custom map functionality (albeit not auto-generated, for Beat Saber people have to manually map songs individually), there’s not a consistent, or Facebook-approved, way to do this on Beat Saber on the Oculus Quest specifically since it’s not as open-ended as PC VR.

But for Audioshield, it’s super simple. You can import MP3s into Audioshield on Quest through th Oculus Browser from your Google Drive or Dropbox storage, for example, or if you’re in developer mode you can transfer files over from a computer to your Quest’s music folder. That’s all you have to do.

The custom MP3 tracks are the most appealing part of the game – besides them, there’s really not much else. There’s a few included songs listed in a ‘Recommended’ tab in the song menu, which span a couple of different genres. These songs feel more consistent than a lot of the custom MP3 tracks, but they’re also not overly compelling, and I’d wager most people interested in Audioshield are mainly interested in the custom tracks, not the included ones.

As you might expect, the custom maps generated from your MP3s are wildly inconsistent and the strength of the resulting map depends on the song you choose. Some songs work much better than others. However, despite trying lots of songs across many genres, I only found a very select, specific few that were satisfying and fun all the way through.

It’s hard to tell what specific qualities the game uses from the MP3s to generate notes for each track – sometimes it seems like the drums or the beat, sometimes the vocals, and other times the guitar tracks or higher treble instruments, similar in frequency to vocals.

If there’s one thing that’s clear, it’s that songs that are either quite slow or sonically sparse should be avoided, particularly the latter. If a song has gaps or sparse sections where not much is happening, the game really struggles to provide accurate and consistent note mapping. Likewise with songs that feature unclear beats, with lots of heavy bass and low frequencies. The songs that work best are ones that are consistently ‘full’ in instrumentation, with a heavy beat and a selection of clear, distinct treble melody lines (such as vocals or lead guitars).

The frustrating part about the (somewhat understandable) inconsistency is that some tracks will feel amazing and fun during the chorus, when more is going on, but feel very odd and inconsistent during the verses. This is the main reason why a song that is consistently firing at 100% in all its elements – instrumentation, volume, beat, tone and more – work best.

As an example, the track Copycat by Billie Eilish was a lot of fun in the chorus, but incredibly inconsistent in the verses. While that’s just one example, I found many songs to be similar. Despite the highs, songs like this averages out to a subpar experience that you likely won’t try again.

The absolute best song I found while testing was a relatively obscure one – Snap Out Of It by Arctic Monkeys. The song has a heavy, clear and consistent beat, with strong and clear vocal lines. This seemed to help keep the notes in Audioshield consistent.

The song also features big, loud, and obnoxious guitar strums during the chorus, which converted into some awesome long note strings. In this instance, the resulting Audioshield map was really fun to play, but it’s one of a few exceptions to what is ultimately a pretty inconsistent tool.

Execution aside, it’s still a fantastic feature to be able to import any mp3 into Audioshield and instantly get a playable map. That’s Audioshield’s big draw factor, and even if it’s not super satisfying in its execution, it’s still fun to play around with. You could almost look past the inconsistencies if the rest of the game was a polished and fun experience, but that’s sadly not the case.

audioshield quest

A Disappointing Package

Audioshield on Quest features a lot of elements that the game probably got away with in its original release back in 2016, but which simply don’t fly today. The UI is unclear and clumsy to navigate, as it was in the original release. It also looks incredibly outdated and unappealing, as do the game’s visuals during gameplay.

The difference in the difficulty levels is unclear – it’s hard to tell how the ‘Casual’ mode, listed at the bottom of all the difficulties is any different to the lowest standard difficulty available, ‘Normal’.

It’s not like Casual mode is a version of a no-fail mode either, because you can’t fail levels at all, on any difficulty. You can stand completely still on any difficulty setting and let all the notes fly past you – the track will just play through to the end and give you a low score. Because of this, the game lacks any sense of pressure or challenge, no matter which difficulty you play on. There are also no gameplay mods at all, nothing to unlock, and no progression of any kind.

The scoring system, which rates you at the end of a track on both ‘technical’ and ‘artistic’ performance is not very clear. There’s also absolutely no indication of your current score midway through a song, which would be frustrating if you were trying to keep track of your personal best. There’s not even a way to check your high score on a given track before starting it – the game only shows your scores and your personal leaderboard at the end of each track.

There are no sound effects at all – absolutely nothing in the menus or during gameplay. It’s a glaring omission that just seems lazy. While there’s not even ambient menu audio or a sound for menu button presses, the lack of sound effects is most apparent during gameplay. Beat Saber has satisfying sound effects for slashes, misses, and incorrect cuts — as do most rhythm games. Audioshield doesn’t have a single sound during gameplay at all, besides the music. All you get when hitting a note is a light controller vibration and that’s it.

The gameplay itself, custom map inconsistencies aside, is also incredibly barebones and repetitive. The shield mechanics are fun initially, but wear thin soon after. It feels like there’s a few intangible missing elements that, if added, would probably make the game much more addictive and replayable. As it stands right now though, the gameplay is basic and repetitive, without the same satisfaction found in its contemporaries that entice you to play more.

audioshield quest

Audioshield Oculus Quest Review – Final Verdict

Some of these issues, if not all of them, were likely present in the 2016 release of Audioshield. However, the VR landscape was different back then – those problems were probably much less frustrating, obvious, and deal-breaking in their nature. It just doesn’t cut it for Audioshield to be released on Quest four years down the line with few changes. The game’s omissions are more glaring than ever and the game as a whole has become incredibly dated – some modern updates could have addressed this, but they’re nowhere to be found.

Given that the game feels very barebones and the tentpole custom song feature is shaky at best, there doesn’t seem to be much reason why a player would choose Audioshield over Beat Saber, OhShape, BoxVR, or other rhythm games available on the Quest.

The bar for VR standards has moved up much higher from where it was in 2016. Audioshield’s release on Quest fails to acknowledge this at all, and misses a huge opportunity to present a refreshed, updated version of the game. Had some changes been made, the game may have provided a better, more modern experience that players likely expect from an Oculus Quest release.


Final Score: :star::star: | 2/5 Stars | Disappointing

Audioshield Review Quest

You can read more about our five-star scoring policy here.


Audioshield is available now for $19.99 at the Oculus Quest via the Oculus Store.

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Play Any MP3 With VR Rhythm Game Audioshield On Oculus Quest

The original VR music rhythm game, Audioshield, is coming to Oculus Quest this week and will let you play automatically generated maps from any MP3 stored on your device. Read our original review of the PC VR version right here.

Fans of more recent VR rhythm games like Beat Saber might not realize the genre itself is actually four years old. When the original HTC Vive launched back in 2016, Audioshield was one of its debut titles debuting in Early Access. It even let you pull up any song from YouTube to play along to, automatically, without having to make custom maps for each track. In many ways, Beat Saber is just Audioshield with hand-crafted levels and swords.

Now developer Dylan Fitterer, the same man behind indie music hit Audio Surf, is bringing his VR rhythm game down to the standalone, wireless Oculus Quest platform. To access your own MP3s you just need to store them on your Quest via download or transferring them directly over USB.

According to Fitterer via email:

Cloud services like Google Drive and Dropbox are an easy way to transfer your mp3s to the Quest. You can just log into the cloud service from the headset’s web browser to retrieve them. Audioshield then looks in the Downloads folder for your songs and offers them for play.
We also got confirmation from Fitterer that your Quest will recognize tracks stored in the ‘Music’ folder as well, which can be accessed via a wired file transfer as well. For easily accessing your Quest’s internal file structure, we recommend using something like SideQuest even though it’s not really sideloading if you’re just storing MP3 files.

Games like Audioshield that automatically generate a map based on how the music sounds, using your own MP3s, provide a nearly endless amount of cotnent since you can always just keep loading new song.

Do you plan on getting Audioshield when it releases on Oculus Quest this week, April 16th? Let us know down in the comments below!

The post Play Any MP3 With VR Rhythm Game Audioshield On Oculus Quest appeared first on UploadVR.

Community Download: Why Do You Think VR Music Games Are So Popular?

Community Download is a weekly discussion-focused articles series published (usually) every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate. For today, we want to know why you think VR music games are so insanely popular compared to the rest of the VR market?


Back when consumer-grade VR was first starting to really take off in its current iteration in 2016, I did not expect music-based rhythm games to be the genre to really take the medium mainstream. I was wrong.

Ever since Beat Saber exploded onto the scene things have changed. Between Beat Games’ viral sensation, Audica from Harmonix, Audioshield from before both of them, and a slew of other music-based VR game, it’s impossible to look at Steam, PSN, or any of the Oculus Store platforms without coming across a few rhythm VR games. They’re truly everywhere.

My question then is: Why? What about rhythm, dancing, music, and generally audio-heavy games and experiences are so addictive and alluring in VR? Conventional wisdom might tell you that visually immersive and physical content would be the most popular in VR, but in reality it seems like Beat Saber defied logic and single-handedly created its own interpretation of a genre that’s fallen out of fashion with non-VR gamers.

What do you think it is about VR music games that makes them so popular? Is it just left over nostalgia and excitement from the era of DDR, Rock Band, and Guitar Hero, or is it something else? Let us know your thoughts down in the comments below!

The post Community Download: Why Do You Think VR Music Games Are So Popular? appeared first on UploadVR.

Audioshield Has Lost YouTube Streaming, Dev Working On Solution

Audioshield Has Lost YouTube Streaming, Dev Working On Solution

One of VR’s earliest games just lost one of its best features.

Dylan Fitterer’s Audioshield, which launched alongside the HTC Vive in April 2016, has lost the ability to stream music from YouTube. Fitterer said as much in an update blog, though didn’t mention why this feature had been removed, simply stating: “Streaming from youtube is no longer available. Sorry about that, but I’m working on alternatives.”

As for those alternatives, a lot of people in the comments really seem to think Spotify streaming would be a good replacement.

Audioshield added YouTube streaming post-launch, switching it around with Soundcloud streaming. The feature synchronized the game’s mechanics, in which a player uses two different colored shields to block incoming orbs that arrive to the given beat, with a video’s audio. It essentially opened up the game to a massive variety of music beyond the handful of tracks already included. It was only last month that Fitterer added an update that improved that synchronization feature.

It’s removal, then, is a big blow to what you can do with Audioshield, though it’s still a great game in its own right. Hopefully Fitterer can come up with a solution within the next few days, especially seeing as the strikingly similar Beat Saber seems to be the talk of the town at the moment.

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Something For The Weekend: Steam Summer Sale VR Deals

With the Steam Summer Sale in full swing it is time for VRFocus to bring you a number of deals on virtual reality (VR) titles. With so many titles on sale during this period it can be hard to find something to new to pick up and play. Below you will find ten titles that are sure to peak your interest and keep you entertained. As always, be sure to check back every weekend for even more deals right here on VRFocus.

Hover Junkers

Hover Junkers

Why not engage in some multiplayer first-person shooter action where you ride around on your own hover ship in this intense and stylish title. Pilot your own ship building defenses around the edge from all manner of objects as you then walk, duck, dodge and aim in gunfights that will put your skills to the test. With both player-versus-player modes and coop wave-based modes, Hover Junkers is a unique title that has something for everyone.

Hover Junkers is available now for £9.44 (GBP) down from the usual £26.99.

Apex Construct

Apex Construct

“Despite some minor gripes, its clear that Apex Construct represents the way forward for VR videogames, an absorbing, intriguing experience that draws you in with a rich world complete with its own history and mysteries to be unravelled as well as a fluid combat system. Apex Construct is the standard by which future VR titles will be judged, and an indicator that VR has stepped up its game.” – Read VRFocus’ Staff Writer Rebecca Hills-Duty’s review of Apex Construct.

Apex Construct is currently available for £16.74 (GBP) down from £24.99.

Subnautica

Why not descend into the depths of an alien underwater world filled with wonder and peril in Subnautica, an open world survival game set completely under water. You will need to explore, craft, harvest and survive by any means possible in this massive title where anything could be lurking in the depths. One more, the title is fully playable in VR meaning you can truly immersive yourself in the wide, uncharted ocean.

Subnautica is available now on for £15.59 (GBP) down from £19.49.

Gal*Gun VR

Gal*Gun VR

Grab your VR headset and your gun and get ready to hunt demons and spread love in one of the more, different, VR titles on this list. As angels and demons keep messing with highschool life, it falls down to you to put things right and deal with being the most popular guy around, fending off a rush of girls who are madly in love with you. Using your Pheromone Shot your need to give them all euphoria along with getting rid of any demons that might be causing trouble. Can you save the day and maybe find true love along the way or will you fall to the rush of love from these girls?

Gal*Gun VR is available now for £15.40 (GBP) on sale from the usual £22.99.

Katana X

Katana X

Katana X is a sword simulation action game designed specifically for VR utilizing tracked motion controls. It’s a highly accessible game that is easy to get into and strangely addicting once you start. This game takes real physical skill of body control and hand–eye coordination to get high scores. If you like motion gaming, swordplay, and having a serious workout session, this is the game for you.”

Katana X is only £3.87 (GBP) down from £5.79.

Battlezone Gold Edition

Battlezone Gold Edition

Battlezone is arcade VR action at its finest, with options galore allowing players to uniquely hone their combat strategies. With both extensive single-player and multiplayer modes there’s enough here for countless hours of gameplay, so you can comfortably sit cocooned inside these rolling machines of destruction and never get bored, because quite frankly, it’s too much fun.” – Read VRFocus’ Senior Staff Writer Peter Graham’s review of Battlezone.

Battlezone Gold Edition is available now for £14.99 (GBP) down from £29.99.

Batman: Arkham VR

Batman: Arkham VR

Become the night and experience Gotham City through the eyes of the world’s greatest detective in an all new Arkham mystery. Immersive yourself in the shoes of the Dark Knight and learn what it means to be Batman. Can you solve the mystery using all your skills and gadgets?

Batman: Arkham VR is currently £7.49 (GBP) down from £14.99.

Audioshield

“Block the beats! Audioshield puts you at the point of impact for every hit in your songs. Block incoming orbs with your shields and feel the music. Works with any song file, plus online music streaming and Song of the Day.”

Audioshield is currently on sale for £7.49 (GBP) down from £14.99.

TO THE TOP

TO THE TOP

Experience the thrill of platforming in VR as TO THE TOP gives you the freedom to explore an environment with superhuman abilities. With over 35 levels to complete with new obstacles and challenges, can you make it through each of them and complete for the fastest time? Climb, jump, explore and enjoy your journey through a visually stunning environment as you try to reach the top.

TO THE TOP is currently available for £11.61 (GBP) down from £15.49.

Job Simulator

Job Simulator

“Making good use of the HTC Vive’s roomscale without demanding an excessive playspace, Job Simulator: The 2050 Archives is a great starting point for both Owlchemy Labs and users set to experience their first taste of modern VR. It’s humorous and inviting without ever truly being too taxing, and the potential for expansion is nigh-on unlimited. Job Simulator: The 2050 Archives is an easy recommendation for anyone looking to jump into VR and a great advertisement for the fact that virtual worlds don’t necessarily need to lean towards photorealism to be immersive.” – Read VRFocus’ Editor Kevin Joyce’s review of Job Simulator.

Job Simulator is available for only £11.61 (GBP) right now on sale from £15.49.

That is all for this week but remember that VRFocus gathers all the best sales and deals every week, so check back next weekend at the same time to discover more.

Beat Saber Early Access Review: Like DDR With Light Sabers

Beat Saber Early Access Review: Like DDR With Light Sabers

Growing up, I was a DDR kid. I was never good enough to draw a crowd at arcades, but I could hang on most songs on any difficulty level and even owned a pad at home with several PS2 versions. After that I moved on to Guitar Hero and eventually Rock Band to scratch that rhythm game (and rock star fantasy) itch, further proving that it’s impossible to look cool with plastic instruments.

When Audioshield came out, I was a fan, but I’ve always felt like games that automatically generate levels based on any random song you pick just never feel as polished or cohesive. What made DDR and Rock Band great is how handcrafted and precise everything was. Now with Beat Saber, we’ve finally got that in an ultra-stylish package complete with glowing laser swords, banging music, and super addictive levels that are nearly impossible to put down.

The basic premise in Beat Saber is that you have two light saber-esque laser swords (one red and one blue) that you must use to slice boxes to the rhythm of the music. As the boxes approach they’ll either be red or blue in color, so you must slice the box with the right corresponding color saber. This is complicated further because each box also has an arrow showing you which direction you must slice it, plus large obstacles show up from time to time that you need to evade while still slicing boxes.

Throw in a handful of other curveballs like boxes that switch which side they’re on and it’s a perfect recipe for a game that’s dead simple to pick up and play on easy difficulties but nearly impossible to master on the highest settings.

In its current state Beat Saber only has 10 tracks. That isn’t very many, but every single one of them was custom-made for this game and each of them does a magnificent job of really bringing out what makes Beat Saber so addictive and fun.

Beat Saber works because the developers clearly put a lot of care into mapping each song to make sure it felt just right on all four (Easy, Normal, Hard, Expert) difficulty settings without being unfair. They’ve all got different speeds and beats per minute, ensuring that there’s something here to draw everyone in at least for a while.

Playing a song on Beat Saber for me usually involved a few different steps of mastery. I’d try it on Normal first, just so I could hear what it sounded like without much challenge. Then I’d step up to Hard and repeat it over and over until I got either a solid B or an A. Finally, I’d try and tackle the song on Expert and do my best.

If you miss too many boxes, slice them with the wrong saber, slice the wrong direction, or run into obstacles then all of those factors drain your energy meter. In order to get a higher score you’ve got to maintain your combo (that means not missing any) and — most importantly — you need to be accurate with your swings, making sure the angle is precise and you’re hitting the arrow on each box.

That sort of pixel-perfect accuracy isn’t a big deal on the lower settings, but when you’ve got a dozen boxes flying at you in all directions it becomes a bit harder to pay attention to the angle of your saber. Before I ever finished a single song on Expert I had finished all of them on Hard, which makes me feel like the difficulty curve is balanced — but not forgiving.

What It’s Missing in Early Access

Since this is an Early Access game, it’s important to talk about  what’s missing and will hopefully be added later. For example, with only 10 songs, you can blow through that track list, beating most all of them on at least Hard, in a single afternoon. Mastering them on Expert takes time, but it gets repetitive. The only game modes are an arcade-style Solo and a pass-the-headset-style Party Mode. We’d love to see a campaign (which is mentioned on the Steam page) as well as more robust multiplayer features.

The developers have also planned to release a level editor that would allow players to upload custom-made levels for any song they’d like. This would dramatically expand the amount of levels without falling victim to the auto-generation trap that hinders other rhythm games like Audioshield.

Final Score: TBD

Since this is an Early Access game, we are not issuing a final score. The game is still in development and is not officially “finished” so we are withholding final judgment. However, in its current state, we absolutely recommend Beat Saber wholeheartedly.

Beat Saber is now available in Early Access. Read our Game Review Guidelines for more information on how we arrive at our review scores.

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HTC Vive Tracker für die Füße: Redfoot Bluefoot Dancing mit TrackStrap

Erinnert sich noch jemand an Tanzspiele wie Dance Dance Revolution? Das partytaugliche Rhythmusspiel für Fußakrobaten machte erst mit einer Tanzmatte richtig Laune, der Fremdschäm-Faktor rangierte ungefähr auf Augenhöhe mit unbeholfenen Karaoke-Darbietungen. Beim jetzt erschienenen VR-Titel Redfoot Bluefoot Dancing darf man sich die HTC Vive Tracker um die Füße schnallen. Dafür gibt es brandneu den flexiblen TrackStrap, der noch weitere teilweise ungewöhnliche Umschnalloptionen eröffnet.

Redfoot Bluefoot Dancing: Da steppt der Bär

Rhythmus-Spiele sind ja nichts Besonderes, funktionieren aber in VR überraschend gut, wie beispielsweise Audioshield beweist. Fragte der frühe Titel für die HTC Vive noch die Handkoordination ab, geht es jetzt von den Pfoten zu den Tatzen: Für das Spiel Redfoot Bluefoot Dancing lassen sich die HTC Vive Tracker benutzen, die man sich um die Füße schnallen kann. Die Vive Tracker erfassen dann die Fußbewegungen, die hoffentlich elegant und exakt dem Beat folgen.

TrackStrap für Füße, Kettensägen und Hunde

Das TrackStrap passt nicht nur an die Füße, sondern auch beispielsweise an Kettensägen, Hunde und Katzen.Damit die Operation gelingt, empfiehlt der Hersteller Rebuff Reality wärmstens seine TrackStraps. Der TrackStrap besteht aus elastischem Neopren und soll fast jedem Schuh oder Fuß passen – der Hersteller spricht von 98 Prozent. Der TrackStrap zeigt sich aber noch wesentlich flexibler und verspricht einen sicheren Halt der Tracker beispielsweise mit den Armen, Skateboards, Kettensägen, Baseballschlägern oder Hunde und Katzen.

Günstiges Spiel, anfangs hohe Investition in Hardware

Zur Feier der Veröffentlichung lässt sich Redfoot Bluefoot Dancing – ohne Zubehör – derzeit für etwas über 5 Euro im Steam Store erwerben, was einer Ersparnis von 35 Prozent entspricht. Der reguläre Preis von knapp 8 Euro reißt allerdings auch keine tiefen Löcher in die Geldbörse. Ein wenig mehr kostet der TrackStrap, der auf der Herstellerseite im Zweier-Bundle mit knapp 25 US-Dollar zu Buche schlägt. Hinzu kommen als größter Posten die HTC Vive Tracker mit einem Stückpreis von knapp 100 Dollar. Insgesamt erscheint die Investition dann doch recht hoch und ergibt für die meisten Tanzwütigen erst dann Sinn, wenn man die Tracker auch für weitere VR-Erfahrungen verwenden kann.

Der Beitrag HTC Vive Tracker für die Füße: Redfoot Bluefoot Dancing mit TrackStrap zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

5 VR Games To Keep You Fit On World Physical Activity Day

5 VR Games To Keep You Fit On World Physical Activity Day

It’s World Psychical Activity Day and, being the videogame-loving couch potatoes that we are, that sounds like hell. But exercise need not be a plodding bore that introduces you to risky elements such as ‘fresh air’ and ‘sunlight’; you can get an excellent workout inside your VR headset too.

In fact, some people have already lost massive amounts of weight by just playing some of the more active VR games out there. This isn’t some Wii Sports or Wii Fit false promise, VR is the real deal. You’re really performing every mighty swing in a sword fight or blow in a boxing match, and it can be exhausting.

So if you’re looking for a great way to keep fit this Activity Day, make sure to check our list of five games that will get you there.

Audioshield/Soundboxing

Music games might not be as popular as they once were, but VR brings new life to them with active gameplay that keeps you fit. Both Audioshield and Soundboxing have you punching orbs to a beat as they fly in toward you. It’s a little like punching pads in a kickboxing session, only groovier. Soundboxing in particular helped Job Stauffer lose 50 (now 60) pounds over the past few months.

Paulo’s Wing

Paulo’s Wing is more than just a wave-based combat game made inside Google’s Tilt Brush; it’s also utterly exhausting. You fend off imps with a sword and shield, and the harder you hit the more damage you’ll deal. This results in you swinging your arms like a mad man until you’re drenched in your own sweat without the strength to continue.

Unseen Diplomacy

Triangular Pixels had the rather brilliant idea of turning Vive’s roomscale tracking into an obstacle course under the disguise of a secret agent infiltrating a super secret base. Unseen Diplomacy has you crawling through virtual vents, squeezing past laser grids, and mashing your hands on keyboards. It’s all in an attempt to save the world but, by the end of it, you’ll have lost your breath too.

Virzoom Arcade

If you’ve got an exercise bike then Virzoom’s collection of free minigames designed to work with its technology that links your kit to you PC is a must. Here you can drive a tank, race a car as a dog (really) and more, all by pushing your pedals around. You might forget where you are only to take your headset off and find yourself sitting in buckets of sweat. Lovely.

Knockout League

Boxing is one of the best sports to keep you fit, so why not just box in VR? Better yet, why not box against an octopus? Or a pirate? Knockout League makes stepping into the ring a pure joy, with none of the bruises and concussions that usually come with it. It helps the game just got an update to add new fitness features.

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