Gap And Google Just Showed Us How AR Shopping Will Work

Gap And Google Just Showed Us How AR Shopping Will Work

Innovation across industries is being inspired by emerging AR and VR software and hardware, a fact that was made clear today during the ASUS press conference at CES 2017. During the Zennovation keynote, Asus revealed their ZenFone AR that contains a TriCam system for immersive and high-quality AR experiences.

One of those highlighted experiences, the result of a partnership with the major clothing company Gap, is an augmented reality shopping application that provides you with a digital mannequin for you to try different clothing out on.

Online shopping is a massive force in various markets, but in retail and clothing sectors it has its limitations. While this isn’t a final solution that makes brick and mortar shopping obsolete, having an AR clothing application with the backing of Gap is a huge step forward.

During the on-stage live demo, the presenter searched through a side menu of different clothing options and then chose a size to model on the digital mannequin that occupied the space in front of him. Once the mannequin was rendered with the shorts he chose, he was able to walk around it and get up close to see some of the details. He then switched the size of the shorts to get the length to what he desired.

Gap is one of the largest specialty retailer (3rd in total international locations) and having an application with them behind it is a huge move. The most obvious reason is that having such an entity taking this step shows that the potential of AR technology is appealing enough for a major company to invest in it. In addition to that, the app is backed by decades of information regarding shapes and sizes so users can get fairly accurate ideas of what the clothes will look and fit like once they receive it at home.

This is a monumental push into the shopping industry for AR and we won’t be surprised when other retailers start to follow suit. Other brands like Alibaba and Amazon are already making moves towards VR shopping experiences.

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ASUS Officially Unveils The ZenFone AR, The First Daydream and Tango Ready Smartphone (Update)

Report: ASUS ZenFone Is Both Daydream and Tango Ready

Update: During its press conference today, ASUS officially unveiled the ZenFone AR, which is poised to officially be the first Tango-enabled smartphone that also supports Google’s Daydream VR platform. The phone is reportedly “built to see like your eyes do” with its trademarked ASUS TriCam System that enables detailed area learning, motion tracking, and depth sensing technologies. The phone features a large 5.7 inch Super AMOLED display with a resolution of 2560×1440.

The ZenFone AR will be the first smartphone to launch with 8GB of RAM and features ASUS’s specially designed Vapor Cooling system. The phone will also be powered by a Tango-optimized version of Qualcomm’s Snapdragon 821 processor.

The ZenFone AR is expected to be available in Q2 of 2017.

Original: Following today’s news about the Qualcomm Snapdragon 835 mobile processor, we learned about more mobile VR and AR developments. In a leaked Qualcomm blog post (which has since been taken down), it looks like the upcoming ASUS ZenFone is expected to be both Google Daydream and Tango ready. Daydream is the VR ecosystem released by Google in October of 2016, whereas Tango is the AR platform that uses an array of cameras and sensors to portray items in the real world on the phone’s screen.

However, worth noting, is that the ZenFone is actually not powered by the newly detailed Snapdragon 835 processor, but will instead be powered by the Snapdragon 821 processor.

According to the blog post spotted by Engadget: “The ZenFone AR with Snapdragon 821 is built for VR with high-resolution display, ultra-smooth graphics and high-fidelity sensors for precise head tracking. Snapdragon 821 provides the cutting-edge visual, audio and interactive technologies required to deliver truly immersive mobile VR experience for leading Android smartphones.”

In a screenshot posted on GSMArena, the blog post also states that the ASUS ZenFone is “the world’s first mobile device to be both Tango-enabled and Daydream-ready,” which appears to contradict the fact that the Moto Z was poised to be the first smartphone to support both platforms. Perhaps the ZenFone will beat it to market.

So far, the Lenovo Phab 2 Pro is still the only actually available Google Tango-supported smartphone, but it looks like that could be changing very soon. Google’s own Pixel phone only supports Google Daydream and not the AR infrastructure of Tango. Expect to see more details about Daydream, Tango, and the ZenFone this week, including our hands-on report with the device from CES 2017.

We’ve reached out to both Google and ASUS regarding this information and will update this story if we receive comment or confirmation prior to an official announcement.


Featured image credit: Evan Blass

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Asus’ $799 VivoPC X Is A Compact VR Ready PC That’s Prepped To Go

Asus’ $799 VivoPC X Is A Compact VR Ready PC That’s Ready To Go.

If you’ve just returned from your Christmas break with a massive VR ready rig in tow, you’ll appreciate the struggles of transporting VR. Asus thinks it might have an answer that doesn’t come in Notebook form.

VivoPC X is a new PC from the Taiwanese company, revealed by The Verge. With 8GB of RAM, an Intel i5 processor, 512GB of storage and an Nvidia GTX 1060 GPU, it’s not the most advanced VR ready PC. But at under 5 pounds it might be one of the lightest, and for $799 it’s one of the cheaper options too. Four USB 3.1 ports, two USB 2.0 ports, two HDMI ports and an Nvidia Gsync DisplayPort give you plenty of space for all the cables your Rift sensors need. Side vents and a heat pipe are included to try and stop overheating in the confined space.

While far from groundbreaking, the VivoPC X might be worth considering for those that are constantly moving their VR systems to and fro. If you regularly find yourself moving from bedrooms to living rooms depending on who’s playing, or taking your tech round to show friends, then this PC is aimed squarely at you. Still, with VR ready notebooks already a thing, we question if this rig is really necessary for those that have to have their Rift or Vive on the go. Either that or you could save your back a lot of pain and get a mobile headset.

Asus is planning to launch the PC in March.

This isn’t all we’re hoping to see from Asus on the VR front this week. The company is hosting its CES press conference tomorrow at 11:30am PT where we could see more. Asus is one of a handful of tech companies partnering with Microsoft to release Windows Holographic VR headsets this year, and we already saw the first one from Lenovo earlier today. Could the company’s offering be revealed tomorrow? We’ll be sure to bring you the latest.

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VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics

Today at the Microsoft’s Windows Hardware Engineering Community event in Shenzhen, China, the company announced that VR/AR (mixed reality) headsets from top manufacturers are due to hit the market in 2017. What’s more, they’ll run on integrated Intel graphics without the need for a dedicated GPU.

Back in October, Microsoft announced that mixed reality headsets for Windows’ forthcoming native headset integration were in development by five major hardware makers: Asus, Acer, Dell, HP, and Lenovo. Today the company confirmed those headsets will hit the market in 2017. The cheapest among them is said to start at just $300. Chinese VR headset maker 3Glasses has also joined the group, and will support the Windows mixed reality environment on their S1 VR headset in the first half of 2017, according to Microsoft. Microsoft’s HoloLens of course will also be in the mix.

There’s no word on what specifications these new headsets will bring to the table, but Microsoft has said they will be equipped with inside-out positional tracking (which doesn’t require external sensors like we see with the Rift and Vive today).

microsoft vr headsets

These headsets are being designed to work with the forthcoming Windows 10 Creator Update, which is slated to hit users for free this Spring. The headsets will be able to natively tap into the ‘Windows Holographic’ environment, and run more than 20,000 flat Windows apps, which may also be designed to extend into the virtual environment.

 

Microsoft and Intel have partnered on a platform specification for these headsets such that they’ll be able to “scale across mainstream Intel architecture platforms natively on [Intel’s CPU-integrated] HD Graphics,” by the end of 2017. That means no need for a high-end dedicated GPU as is required for the current generation of PC-based VR headsets. We noted last month that the apparent Windows Holographic minimum spec was surprisingly low. With more than 400 million Windows 10 users, this push could bring VR to a massive audience.

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Now, there’s no telling if the headsets running on Intel’s integrated graphics will be able to power the sort of high-end gaming experiences we see today with PC-based VR headsets. It may be that the companies are lowering the quality bar somewhat in an effort to support a basic VR/AR experience across a wider range of PCs with applications that aren’t as graphically demanding. That said, what the companies have shown off so far is very impressive for integrated graphics. Microsoft claimed that the experience shown below is running on a tiny Intel NUC PC with integrated graphics at 90 FPS:

Only time will tell what level of VR/AR/MR we can expect from integrated graphics and Windows Holographic. It’s likely that a high-end GPU will always be able to push the graphical bar for such experiences much higher, just as has always been the case for PC graphics, but even access to a basic VR experience for a much broader group of users would be a great thing for the growing space.

Now we’re wondering how Microsoft will tie in its next Xbox, ‘Project Scorpio’ which the company says will run high fidelity VR gaming experiences.

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