Asus Launches Its Mixed Reality VR Headset At $429

Asus Launches Its Mixed Reality VR Headset At $429

The latest addition to Microsoft’s line of Windows ‘Mixed Reality’ VR headsets is here and it comes from Asus.

Asus’ Windows headset was actually announced alongside other devices from HP, Dell and others two years ago but didn’t launch with them back in October 2017. But it’s finally started shipping in the US this week, starting at $429 with a pair of Windows VR controllers. That puts it in the upper echelon of Mixed Reality prices, which start at $300 RRP but also see regular price drops.

These headsets feature inside-out tracking, meaning you won’t need external sensors like you do with the Oculus Rift and HTC Vive for positional tracking.

The company’s headset may have the coolest design of any of the Windows devices, and it boasts a 3K resolution display with a 90Hz refresh rate and 95 degree field of view. That puts it on par with Samsung’s Odyssey headset, which is generally regarded as the best Mixed Reality has to offer thus far, though we can’t speak for how comfortable a fit it will be.

Mixed Reality headsets have been slowly but surely creeping into the VR market over the past few months, taking up a small percentage of the total VR usage in Steam’s optional monthly hardware survey. Will Asus’ new headset help to expand that market share?

Tagged with:

Nachzügler: Asus Windows Mixed Reality Headset startklar

Die Consumer-VR-Brille mit dem vielleicht eigenwilligsten Design ist nun in Amerika erhältlich. Während die meisten Windows Mixed Reality Headsets bereits im Oktober letzten Jahres ihren Markstart – mit Hindernissen – hatten, ließ sich Asus mit der HC102 Zeit.

Asus bringt Windows Mixed Reality Headset an den Start

Etwas gedauert hat es ja, bis Asus seine VR-Brille mit der Typenkennzeichnung HC102 auf den Markt bringt. Zumindest in Amerika hat der Hersteller laut Road to VR den Verkaufsstart angekündigt, 430 US-Dollar soll das gute Stück offiziell kosten. Der Preis bewegt sich zwar im Rahmen der unverbindlichen Preisempfehlung der Konkurrenzmodelle, diese sind auf dem Markt aber teilweise erheblich günstiger zu bekommen. Man muss also abwarten, wie sich der Preis entwickelt, wenn das Headset von Asus in den großen Verkaufskanälen verfügbar sein wird.

Asus Windows Mixed Reality HeadsetBei den technischen Daten bietet die Virtual-Reality-Brille von Asus typische Windows-Mixed-Reality-Standardkost – lediglich das „facettenreiche“ Design sticht heraus und verleiht dem Headset einen eigenen Look. Die Brille beherrscht wie bei MR-Brillen üblich Inside-Out-Tracking, wodurch man keine Sensoren im Raum aufstellen muss. Das Visier des Headsets lässt sich bei Bedarf hochklappen, um schnell zwischen virtueller und echter Realität zu wechseln. Unterschiede zu anderen Windows-Brillen könnte es noch beim Tragekomfort geben, allerdings sind auf diesem Gebiet auch keine Revolutionen zu erwarten. Als einziges Windows Mixed Reality Headset sticht nach wie vor die Samsung Odyssey heraus. Sie bietet die gleiche hohe Auflösung, wie sie auch die HTC Vive Pro mitbringen wird. Das Headset von Samsung ist allerdings in Europa nicht verfügbar. Ob Asus seine VR-Brille hierzulande auf den Markt bringen wird, ist zwar noch nicht sicher, aber ziemlich wahrscheinlich. Die offizielle Webseite zum Headset HC102 von Asus findet ihr hier.

(Quelle: Road to VR)




Der Beitrag Nachzügler: Asus Windows Mixed Reality Headset startklar zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

ASUS’ Windows Mixed Reality Headset has now Gone on Sale

When Microsoft unveiled the range of Windows Mixed Reality headsets last year one of the more striking designs came from laptop manufacturer ASUS. While the launch went ahead in October the ASUS headset was notably absent having announced a delay the previous month. A Spring 2018 launch window was given at the time. Today, the company has announced the launch with the snappy title of ASUS Windows Mixed Reality Headset HC102.

Asus WMR headset

With a polygonal design on the front faceplate, the ASUS headset certainly looks the part of a futuristic virtual reality (VR) headset even though it has the same specifications as the other Windows Mixed Reality designs. Featuring a 3K (2880 x 1440) resolution display and up to a 90Hz refresh rate, the device has a front hinge for ease of use when dropping in and out of VR.

There are two built-in front-facing tracking cameras with six-degrees-of-freedom (6DoF) position tracking and multiple sensors — gyroscope, accelerometer and magnetometer — to help keep users immersed in virtual worlds. Currently there are 20,000 Windows apps and more than 2,000 Steam VR titles compatible with the system.

While the ASUS Windows Mixed Reality Headset HC102 is essentially the same as the rest its pricing is not. The device retails for $429 USD and can be pre-ordered from the B&H website. At the time of writing the HC102 isn’t listed on the ASUS store although the press release does state it should be available. In comparison to its Windows Mixed Reality rivals, there doesn’t seem to be much of a reason as to the price difference, with the HP version retailing for $230 on Amazon – prices on the Microsoft Store are still the original cost, Acer retails for $399 and Dell for $449.

Asus MR Headset Header

As to when the ASUS Windows Mixed Reality Headset HC102 will see a wider release is unknown, when it does VRFocus will let you know.

Specifications:

Lens HFoV 95° (one eye), 105° (two eyes), fresnel-aspherical lens
Refresh Rate 90Hz
Display 1440 x 1440 resolution per eye (2880 x 1440 in total)
Focal Distance 1.3m
IPD Accommodation Adjustable by SW (63mm+/- 8mm)
Eye-to-lens Distance 13mm
Tracking Cameras B+W & VGA
Sensors Gyroscope, accelerometer, magnetometer, P-sensor
Tracking Architecture 6DoF
Audio Formats 3.5mm audio jack
Accessories Two 6DoF controllers
Connectivity HDMI 2.0, USB 3.0, Bluetooth®

 

The Virtual Arena: VR Gets Schooled

Following on from previous coverage of the Enterprise approach for VR, and VRFocus columnist Kevin Williams, looks at the latest deployment of VR into the classroom and education structure revealed during the largest education and training event in Europe.

The Virtual ArenaMany of my regular followers will be familiar with the coverage I gave last year of The British Educational Training and Technology Show (BETT). So, it was with much interest that a returned to BETT 2018 to see how this initial interest in virtual reality (VR) technology was impacting the scene.

The BETT event filled London’s ExCel exhibition and convention centre, with a multitude of the latest technology learning and teaching aids – ranging from electronic whiteboards, smart teaching tablets, new 3D printing platforms, and the latest in machine learning applications to track pupil and student advancement.

The British Educational Training and Technology Show (BETT) - BETT 2018

Regarding VR in the classroom, the deployment of the immersive technology was still trying to define its offering – but was a force for good. The biggest presence on the mammoth show floor was from AVANTIS, building on last year’s presence, promoting their ClassVR platform. ClassVR offers a tough, self-contained head mounted display (HMD) designed for education. The unique headset featuring a see-through camera, and the ability to wireless communicate.

BETT 2018 - AVANTIS

BETT 2018 - AVANTISThe company’s large booth saw a lot of interest, with AVANTIS running a special enclosure that represented a World War I trench. An illustration of how the VR platform can be used as a learning experience that fits into the national syllabus. The ClassVR system offered in a multiple eight-unit case for class teaching.

BETT 2018 - AVANTIS

Another exhibitor that demonstrated their classroom ready VR platform was Redbox VR – offering their own ruggedly designed headsets, but in this case favouring a smart phone, rather than self-contained approach. The company having partnered to support the Google Cardboard standard for teaching (Google Expeditions). This partnership has resulted in a robust offering, with learning supported by a large content library.

BETT 2018 - Redbox VRBETT 2018 - Redbox VR

Google’s educational aspirations (Google for Education) were on display, with the company coming to BETT 2018 with a big booth promoting more their educational support content and smart apps than their hardware. But that was also looking at their curriculum and classroom advantage. The company did not have many Cardboard HMDs on their own booth, but were promoting their latest augmented reality (AR) tools, and how their Google Maps application married to class-based learning – Google Expeditions comprising some 700 experiences.

BETT 2018 - Google Education

One of the largest of the exhibitors on the show floor with a strong VR presence was Microsoft Worldwide Education, heavily promoting their Windows Mixed Reality offering in this sector of education. A wide selection of Windows Mixed Reality partners supported the booth with their headsets, including the HP VR1000, Acer AH101 and Dell Visor. Microsoft also promoted their Hololens AR solution, offering a comprehensive immersive platform solution, supported by a class-based VR and AR curriculum.

BETT 2018 - Microsoft Worldwide Education
The Dell Visor in use at BETT 2018.
BETT 2018 - Microsoft Worldwide Education
People were also able to get hands-on with Acer’s HMD.
BETT 2018 - Microsoft Worldwide Education
The Dell Visor

These headsets were seen across the BETT 2018 show floor – a concentrated effort by the manufacturers to support a Enterprise approach to VR, rather than focusing, as other headset developers, on a mainly VR gaming-related business approach.

On the Acer booth the company presented several of their educational endeavours, along with putting the Acer AH101 VR headset through its paces with a number of experiences.

BETT 2018 - Acer

Asus was also at the event, partnering up with Intel showed their Asus HC120 VR headset, tied into their virtual classroom demonstration, allowing for the immersive environment to be displayed in real-time to other classmates.

Dell Technologies (also in partnership with Intel and Microsoft) had a comprehensive education presentation across their product range, promoted as part of their “Virtual Futures” initiative. Their Dell Visor VR headset in its educational colours, going through its paces as a teaching tool allowing pupils to “delve” inside their subjects, with VR-based learning.

BETT 2018 - DellBETT 2018 - Dell Visor

Another of the supporters of the Windows Mixed Reality standard, Lenovo (once again in partnership with Intel) demonstrated their commitment to the VR learning opportunity, showing their Lenovo Explorer headset. But pride of place was also given to the new Lenovo Mirage Solo – freshly launched at CES that month, the Mirage supports the Google Daydream initiative.

BETT 2018 - Lenovo Mirage Solo
The Lenovo Mirage Solo
BETT 2018 - Lenovo Explorer
The Lenovo Explorer

The brand-new Lenovo Mirage Solo integrates Google’s WorldSense 6DOF positional tracking, as well as supporting a controller. Feeling more like a self-contained mobile VR application. It could be seen that Google’s Daydream has been slow out the blocks, though Lenovo were not shy in promoting their association.

BETT 2018 - Lenovo

BETT 2018 - Lenovo

Another of those supporting multiple approaches to offering a complimentary immersive solution to the educational sphere was HP. Along with their Windows Mixed Reality support, seen on the Microsoft booth, HP presented a selection of other VR solutions including an HTC Vive Backpack VR offering.

BETT 2018 - HPBETT 2018 - HP Backpack HTC Vive

Along with HP, many other exhibitors during BETT 2018 had HTC Vive room-scale setups on their booth demonstrating the application and opportunities that this approach had to offer. With regards Oculus VR, they were only seen on two booths, such as presented by Sensory Guru, who presented their Sensory VR – offering a wide variety of the latest VR platforms for deployment in special needs and educational services for inclusive classroom engagement.

Another exhibitor that has placed a considerable global effort into the promotion of a virtual classroom experience was VEATIVE Labs – the Singapore based operation presented a classroom application using their VEATIVE All-in-One headset, as well as a wide curriculum of specially created immersive content for students with teacher control built in. The company is also able to support other headsets, but with the VEATIVE solution is able to quickly adapt schools to the learning process.

BETT 2018 - Veative

BETT 2018 - Veative

It is the creation of this immersive content to best illustrate the power of VR learning that was also on display at this year’s BETT, with exhibitor HumanEyes Technologies demonstrating the VUZE VR camera, able to offer VR video and VR photo creation, perfect to be displayed in an educational approach.

BETT 2018 - HumanEyes with VUZE

BETT 2018 - HumanEyes with VUZE

While ClickView, provider of an online platform of curriculum-mapped videos for students, was branching beyond their conventional video content to specially created 360’ experiences building on the interactive education roots – with the ability for the teacher to build into the content questions and help shape the immersive learning approach.

BETT 2018 - ClickView

The appearance of HMDs in the educational landscape seemed to have stabilized at BETT 2018. With more practical solutions being promoted, rather than a feeling of just riding on the popularity of the tech trend. A novel approach seen at BETT was from exhibitors Rapid Electronics – along with their self-assembly programable robots and drones, the company also promoted their Airgineers VR googles, offering first-person view from their camera on their drone. The special wireless single offering a unique perspective, and is being employed in drone racing competitions. More an immersive display than true VR, it still offers a compelling experience – like the Live-Drive RC system reported in our IAAPA 2017 coverage.

BETT 2018 - Rapid Electronics with Airgineers

BETT 2018 - Rapid Electronics

And in conclusion it is the constant hunt for the next leading immersive technology trend that will shape the market that drives our attendance at the Enterprise industries events. BETT 2018 may have given a tantalising glimpse of the next trend on the horizon. Seen on a number of booths, the latest in projection systems – such as from Immersive Interactive, who presented a platform that can offer a immersive projected environment that is also interactive.

BETT 2018 - Immersive InteractiveProjection based immersive experiences obviously benefit from the ability to have multiple users immersed in the same experience, and does without the need for cumbersome HMDs and restrictive motion tracking. Though only now gathering momentum it is an interesting technology to keep in sight.

That is the conclusion of our coverage of BETT 2018 – we saw a lot of promise for VR, but also saw a powerplay by Windows Mixed Reality towards being able to control the high-ground of VR application, while developers such as AVANTIS start to see their VR platforms deployed into real-world locations. Next Years’ education event will prove to be where the reality of this tech’s benefit for immersive learning will be revealed.

There will be more from Kevin Williams and The Virtual Arena very soon, here on VRFocus.