Building Relationships. Are Player To Player-Character Relationships In VR The Way Forward?

Every since the first virtual reality (VR) videogames and experiences started to become available they all shared the common goal of putting you, the player, at the center of the action. From shootouts with robots, driving fast cars, or flying in the air, each and every title made sure you were fully immersed. The same goes for those titles which see you being a spectator within the virtual world and being able to interact with objects and characters. Now however, it seems as though developers are taking a new approach to interaction and immersion within VR videogames in the form of building relationships between the player and the player-character.

Moss screenshot

PlayStation VR owners were treated to the magical adventure of Moss back in February of this year. Embarking on a grad journey in which players needed not only control and guide the lovable Quill through this title, but where they themselves were a character within the virtual world that Quill would interactive with. The developers at Polyarc implemented sign language into the title as a means for Quill to talk to the player who would be watching from above. This was not only a bold move in terms of design and communication between player and avatar, but a move that made Quill real. It gave a sense of identity and life to Quill, more so then players had seen in a VR title before and it resulted in an unforgettable experience.

Jump forward to the past week and the Electronic Entertainment Expo (E3) 2018 and it seems as though a theme has appeared within VR videogames. To quote Justin Roiland of Squanch Games talking about his upcoming title Trover Saves The Universe, “It’s co-op with yourself.”

“Your in the game as a first-person character but then there’s a third-person character that your also controlling,” Roiland explains: “we want the player to feel like their the star of this game and their doing things with Trover that’s like typical gamer stuff like jumping over something, and Trover will responses in real-time hes like ‘Why you over here doing this thing you should be over there’ or like ‘we’re not on track!’ so we continue to build it that way”

Trover Saves the Universe

This level of interaction between player and player-character offers a greater sense of immersion, building a more believable emotional connection between the two. Though VR is an immersive experience by nature the move to build more realist relationships with the player at the center of the action is a powerful and interacting design choice by developers. It could, in fact, lead to more impressive experiences by offering a stronger sense of care for the characters.

Ghost Giant by Zoink Games is another PlayStation VR title which builds a similar connection between player and player-character into the core of the experience. Players will be helping out a character called Louis who is very alone. It’s during this time in need that the player appears and starts to build a bond with cute character, helping them through a number of different challenges. A similar set up was used in Along Together, where players act as an imaginary friend to a kid who they must watch over and protect, alongside helping find their missing dog.

Even the recently revealed Astro Bot Rescue Mission puts more focus on the player and player-character relationship but having the player once again be a part of the world and not just a spectator. Players will be able to interact with Astro more than just controller input and one of two actions. They are present in the virtual world and need to ensure that they work with Astro in order to save the lost crew members. Though not as much of an emotional connection as other titles, it is still a bond that will ultimately be at the core of the experience.

Astro Bot Rescue Mission - Screenshot (E3 2018)

Emotional, believable characters have always been a dream of content developers for years ensuring that players will invested in the experience and care about the characters within a world. What is interesting though is this shift in reinforcing the player as a living part of a virtual world, with real interactions and relationships to care about. With the release of Moss really pushing this connection forward, it now seems that developers elsewhere want to take inspiration and deliver equally, if not more, emotional bonds within their work.

The VR offerings at E3 2018 might have been small in number, but those titles which were revealed look to offer something more than just a standard videogame experience. It seems that emotional connections, bonds, and relationships with believable characters is the way forward. No matter the direction the industry takes however, VRFocus will make sure to bring you all the latest.

New Screenshots for PlayStation VR Exclusive Astro Bot Rescue Misson

As the Electronic Entertainment Expo (E3) 2018 conference continues, Sony have now released a number of new screenshots for their upcoming virtual reality (VR) title, Astro Bot Rescue Mission. The title was revealed late last month and features the fan favorite character from The Playroom and The Playroom VR, all of which are from developer Sony Japan Studio.

Astro Bot Rescue Mission - LogoAstro Bot Rescue Mission is a platform action title which will see the return of the cute robots as players lead the Bot captain through 26 different stages, over five different worlds, to rescue their lost crew. This will require a lot of running, jumping and punching as each stage presents its own challenges and puzzles that will need to be overcome, before facing off against a huge boss. Players role in this title is that of a big robot that is following the Bot captain around, offering a large scale of freedom on how players want to position themselves as they adventure through the title.

Writing on the PlayStation blog back at the time of the reveal, Nicolas Doucet, creative director and producer on the prokect wrote: “this time we took a new direction to challenge a genre that is close to the heart of many gamers out there (including us!): platform action games!”

“Every world you traverse ends with a huge boss battle which creates some really memorable moments.Imagine turning to find a 30 meter tall Gorilla towering above you, biting the building you are standing on!” Doucet continues. “The sense of the scale in VR really is amazing and is a great match for the gameplay offered by a platform game..It definitely needs to be seen to be believed!”

These new screenshot showcase some more of the colour title featuring a range of locations, characters and gameplay systems. From deep below the ocean waves to up above the clouds, Astro Bot Rescue Mission looks to take players on a grand adventure. Some of the bosses are also revealed in the new screenshots including a look at what can only be described as a giant, lava octopus.

Astro Bot Rescue Mission is currently in development from Sony Japan Studio for PlayStation VR. For all the latest on the title moving forward, keep reading VRFocus.

Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)
Astro Bot Rescue Mission - Screenshot (E3 2018)

Nicolas Doucet of Japan Studio Reveals More On Astro Bot Rescue Mission

Astro Bot Rescue Mission, the newest virtual reality (VR) title from Sony’s Japan Studio, was revealed recently and features the cute robots from The Playroom and The Playroom VR titles. Following the announcement, more details on the title have now been revealed during the Electronic Entertainment Expo (E3) 2018 show via an interview on the PlayStation stage with creative director and producer Nicolas Doucet, Japan Studio.

Astro Bot Rescue Mission - Logo

“So with Astro Bot Rescue Mission we are making a VR platform game,” Doucet explains: “So we are taking our robots into a classic genre, reinvented for VR so its a very big adventure with those guys. You know they come from originally inside the controller, that’s where they live, but we take them out into this super magical world in VR. And so you go on a rescue mission looking for your lost crew. You control this little guy called Astro in this kind of VR environment and the big thing about VR gameplay is you can look all around you. So you get all this jumping action but you can use your body to look around and have 360 gameplay.

Doucet revealed that the idea for Astro Bot Rescue Mission had been around since the time the team was working on The Playroom and The Playroom VR. “So we had a little game inside The Playroom VR called Robot Rescue and that was a sample for us. We wanted to try what it was like to have a platform game within VR and it turned out to be really, really popular with gamers when the PlayStation VR came out.” Doucet explains.

“So with Astro Bot Rescue Mission we are taking this to a really big game and one of the things we are adding are big VR moments like this one (gestures to onscreen footage) where we are running up a giant arm. And the bosses are one of the big things, you know in VR everything feels huge and so bosses in VR is something we wanted to do and we have been able to do that.”

Astro Bot Rescue MissionWithin the title the players will be controlling the a character and leading them through the world but they are present within the VR world as well, allowing for some interesting and creative gameplay moments. “So another thing we have is the Dualshock 4 controller which becomes viable in your hands within VR. It can become a shrunken and by flicking on the touch pad you can destroy the environment to make a path for your character.

“Every now and again you have a job as a character – you exist in that world to and its very much teamwork in fact.” Doucet continoues: “At key moments we punctuate the game with moments of interaction by using the controller such as using your shrunken to make platforms or the hock shot to make rope for that character to climb.”

Players who might be wondering how big the experience will be, and how long it will last, will be pleasured to know that there is a lot. In fact, Doucet explained that there are around 26 levels across 5 worlds, with another 26 or so stages able to be unlocked, offering more complex challenges for players to try and overcome. There are also around 30 different enemies players will need to deal with and of course the huge bosses, which there are around six in the title. Doucet mentions that the complete experience should last around 8 to 10 hours.

Astro Bot Rescue MissionThough Astro Bot Rescue Mission features a main path to offer and a mission to complete, Doucet explained there is actally a few other things you can do within the title off the beaten path. “So you don’t have to rescue all the little guys but you know in VR you have this 3D audio, so you can hear where sound is coming from and you can actually hear if a character calling for help is down below or far away from you and that’s one of the really cool things about VR. So as you play through the levels to rescue them all – because getting your whole crew is the ultimate goal of the game – there is a main path but you can replay over and over again to find all the little guys.”

Finally, Doucet revealed that the coins players are picking up can be spent to unlock a number of extra items within the game: “All the coins you pick up in the game can be redeemed inside a collection room where you can play with your collection inside the room, so there is always something else to do on the side if you want a break from the adventure.”

Astro Bot Rescue Mission is due out later this year for PlayStation VR and VRFocus will be sure to bring you all the latest on the title in the future. For more on Japan Studio, Astro Bot Rescue Mission, and E3 2018, keep reading VRFocus.

E3 2018: All the VR Games of Day One

The Electronic Entertainment Expo (E3) opened today, bringing together the videogames industry at the Los Angeles Convention Centre for the famous annual event. VRFocus is in attendance at the show and getting hands-on with all the latest and greatest that virtual reality (VR) entertainment has to offer.

PREY

On the show floor this year are Kevin Joyce, CEO & Editor, Peter Graham, Senior Staff Writer, and Nina Salomons, Video Content Producer. The team visited a variety of publishers and independent developers, as well as hardware manufacturers, sampling some of the newly announced VR titles and some experiences coming very soon.

The likes of Bethesda Softworks (Wolfenstein: Cyberpilot, Prey – Transtar VR), Ready at Dawn (Echo Combat), Sony Interactive Entertainment (Ghost Giant), FromSoftware (Deracine), Disruptive Games (Megalith), Squanch Games (Trover Saves the Universe), Firesprite (The Persistence) and Twisted Pixel (Defector) feature alongside HTC Vive and DisplayLink’s showcase of the wireless adapter technology. Highlights of all of this and more can be seen in the video below.

What’s happening with Polyarc post-Moss release? Exactly where does Echo Combat fit into the Lone Echo collection from Ready at Dawn? How does The Elder Scrolls: Blades VR edition perform alongside the tablet, smartphone, console and PC editions of the videogame? Is Gungrave VR going to be a rebirth for a beloved series, or a fly-by-night wonder? Why are Survios showcasing CREED: Rise to Glory on nearly every booth at the event? VRFocus endeavoured to get answers to all of these questions and more today, and will be bringing you all the latest news from E3 2018 as the show continues.

Ghost Giant - Screenshot

Furthermore, there’s anticipation for what’s coming tomorrow; will Enhance Games’ Tetris Effect be the videogame of E3 2018? How about Sony Japan Studio’s Astro Bot: Rescue Mission? There’s also Rebellion and Dream Reality Interactive’s (DRi) Arca’s Path, Multiverse Inc.’s Seeking Dawn and new hardware offerings from Thrustmaster, Cybershoes and Captoglove to come.

You can find the highlights from day one at E3 2018 in the video below, and be sure to stay right here at VRFocus as we bring you all the latest news, previews and interviews from the show floor as the event continues.

Hands-on: ‘Astro Bot Rescue Mission’ Aims to Be the Delightful & Engaging Platformer VR Needs

We’re here at E3 2018, and I got chance to play Sony Japan Studio’s upcoming platformer Astro Bot Rescue Mission. As a thematic extension of the little bots that were first introduced in The Playroom (2013) and later in The Playroom VR (2016), you use the DualShock 4 controller to control your little bot-buddy to jump, run and bash your way to through the world to the end of each level. If this doesn’t sound like it needs to be in VR to be fun, that’s where you’re wrong. This is very much a VR game from the ground-up, and introduces fun and engaging ways to immerse yourself in the bright, beautifully realized world.

Astro Bot Rescue Mission follows a deceivingly simple formula that iconic platformers such as Super Mario Bros. (1985) have prepared me for since I first held a gamepad: run, jump, collect coins, bash not-so-difficult baddies, finish the level with style for extra points. Astro Bot goes an extra mile though, and gives you a reason to use your point of view to your advantage, and making you engage with the world directly by using special gadgets collected along the way.

Image courtesy Sony Japan Studio

Taking control of Astro, an adorable little captain of a ship on a mission to rescue its lost crew, I run through increasingly difficult maze-like levels, requiring me to make Astro jump, hover, and smash enemies along the way. Trailing behind him, I eventually find myself craning my neck, peering around corners, and looking far up into the sky to guide him through a death-defying saunter along metal beams connecting buildings and interesting contraptions. Looking even closer, I find hidden areas that I might have otherwise missed had I not taken my time; more contraptions, more coins and bots to rescue, more long jumps to make on my way through a world I can only describe as AAA quality.

Image courtesy Sony Japan Studio

One such contraption, a panel that you have to physically bash your head against, activated a suspension bridge for little Astro to cross over to a secret area. Keeping your composure is important when playing a game; I try not to give into the ‘wow’ so I can take in everything possible in the short amount of time I have with a game, but here I was smiling and giggling at the thought of having to ram my head into a big panel emblazoned with a big “pow” sign. There are of course switches and buttons to activate too, but there’s nothing more satisfying than seeing a challenge and literally taking it head on.

The game’s baddies at the beginning are mostly standard ‘goombah’ types that you can kill either with a direct attack, or by activating your hover jump, which shoots out little booster lasers underneath you that do damage to enemies below. Later on in the demo, I encountered enemies with retracting spikes and an electric variant that would do damage on contact, necessitating a hover-booster attack.

Image courtesy Sony Japan Studio

The end of each level presents you with a mini challenge, which plays out somewhat like the flagpole in Mario. Here though, you slingshot Astro through a series of golden rings to a goal using your touchpad in search of the highest extra score.

Playing through two levels, I was then jumped ahead to the world’s final boss – one of six giant beasts you fight at the end of each world (a total of 5 world, 4 levels per world and 26 ‘extra challenges’ throughout). The giant mechanical gorilla towered over me, his head nearly 15 feet tall, dwarfing me and Astro completely. Called the ‘Tooth Fairy’, I had to dodge his flame attacks and smash his teeth in, revealing a hook under each tooth that I would have to yank out with the help of my newly acquired gadget, a grappling hook that shoots out and you physically pull with your controllers to retract.

Image courtesy Sony Japan Studio

Beating the Tooth Fairy after dying once, my demo was over. Even though I only had about 15 minutes with Astro Bot, nearly every interaction I had was immensely rewarding, something I’m looking forward to in the full game, which is said to last between 8-10 hours. While I haven’t had a chance to play with any more gadgets outside the grappling hook, I expect more fun ways to interact with the world directly to help Astro along his way.

Astro Bot Rescue Mission is slated to release on PSVR Fall 2018 with the launch price of $40, and if what I experienced today is reflective of the sort of fun ahead, then it’s going to be worth every penny.

The post Hands-on: ‘Astro Bot Rescue Mission’ Aims to Be the Delightful & Engaging Platformer VR Needs appeared first on Road to VR.

Astro Bot Rescue Mission Announced For PlayStation VR

PlayStation have revealed a new virtual reality (VR) title from their Japan Studio and the team that brought players The Playroom and The Playroom VR titles. Titled Astro Bot Rescue Mission, players will be taking control of Astro, the Bot captain of a ship on a mission to rescue their lost crew who have become scattered across give different planets, all within PlayStation VR.

Astro Bot Rescue Mission

Astro Bot Rescue Mission is a platform action title where players will have to run, jump and punch their way through 26 different stages, over five different worlds, with each ending in an epic boss fight. The team are taking the genre to new heights though thanks to the power of PlayStation VR as they aim to include rich gameplay that takes advantage of the increased perspective, proximity and the added depth of the PlayStation VR. Players will find they have the freedom to view entire sequences from below, from above, across 180 degrees of view or by leaning round corners to discover hidden pathways and secrets.

Writing on the PlayStation blog Nicolas Doucet, creative director and producer said: “this time we took a new direction to challenge a genre that is close to the heart of many gamers out there (including us!): platform action games!”

Clearly a labor of love from the team, players will exist in the world as a big robot that follows Astro and occasionally will have the option to smash parts of the environment and dodge enemy attacks. Doucet mentions that both you and Astro need to survive in order to complete this mission so it will be key to make sure that not one of your perish on this epic journey. The team are also making use of the Dualshock 4 controller in creative ways, by allowing it to become host to a range of cool weapons depending on the situation. As the controller will be visible within the virtual world, players can make use of a hook shot, a water gun, or even deadly ninja stars.

Astro Bot Rescue Mission

As mentioned, players will be looking for their lost crew and there are eight to find in every stage. Clues as to where they may be hiding will be heard thanks to the 3D audio within the PlayStation VR unit that will add a another layer of depth to the title. With rich and unique locations to explore including city rooftops, sandy beaches, volcanoes and even inside the belly of a gigantic whale, there is plenty of variety to be found within Astro Bot Rescue Mission.

“Every world you traverse ends with a huge boss battle which creates some really memorable moments.Imagine turning to find a 30 meter tall Gorilla towering above you, biting the building you are standing on!” Says Doucet. “The sense of the scale in VR really is amazing and is a great match for the gameplay offered by a platform game..It definitely needs to be seen to be believed!”

Though there is no release date information at this time a short trailer as been release which you can find below. VRFocus will be sure to bring you all the latest on Astro Bot Rescue Mission in the future, so stay tuned for more.

PSVR: Sony präsentiert VR-Plattformer “Astro Bot Rescue Mission”

Sony stellte den neuen VR-Titel Astro Bot Rescue Mission von Entwicklerstudio Japan Studio für PlayStation VR (PSVR) vor, der den bekannten mechanischen Begleitern aus der kostenlosen Minispielsammlung The Playroom VR ein eigenes Abenteuer in Form eines VR Jump ‘n’ Run spendiert.

Astro Bot Rescue Mission – VR-Plattformer für PlayStation VR (PSVR)

In Astro Bot Rescue Mission übernehmt ihr die Kontrolle des gleichnamigen Schiffskapitäns Astro, der sich auf die Suche nach seiner Crew begibt. Nach einem Schiffsunglück wurde die komplette Mannschaft auf mehr als fünf verschiedene Planeten zerstreut, weshalb sich der treue Anführer durch 26 unterschiedliche Abschnitte pro Planet hüpft, rennt und kämpft, um die putzigen Roboter zurück in Sicherheit zu bringen.

Die diversen Planeten sollen komplett unterschiedlich aufgebaut sein und durch verschiedene Gimmicks und Spielmechaniken ein einzigartiges Spielerlebnis erzeugen. Entsprechend kämpft ihr euch durch feurige Vulkangebiete, sandige Strände oder sogar durch den Bauch eines gigantischen Riesenwals.

Astro-Bot-Rescue-Mission-PlayStation-VR-PSVR-Sony

Ihr selbst als Spieler werdet ebenfalls zum Teil des Abenteuers und stapft als gigantischer Riesenroboter hinter dem kleinen Kapitän hinterher. Dabei gilt es mit dem winzigen Protagonisten zusammenzuarbeiten, indem ihr störende Hindernisse beseitigt oder gegnerische Angriffe abwehrt. Am Ende eines jeden Durchgangs erwarten das Duo zudem anspruchsvolle Bosskämpfe mit komplett eigenen Herausforderungen.

Astro-Bot-Rescue-Mission-PlayStation-VR-PSVR-Sony

In jedem der Level sind insgesamt acht Bots verteilt. Damit man jedes verlorene Besatzungsmitglied findet, muss man stets Augen und Ohren offen halten. Zum Glück sind die Gestrandeten jedoch nicht komplett hilflos und schicken SOS-Rufe über die Kopfhörer der PSVR-Brille, wenn sich der Spieler in der Nähe befindet. Das Auffinden von speziellen Charakteren öffnet euch zudem den Zugang zu Geheimleveln, die mysteriöse Inhalte und einzigartige Goodies beinhalten. Insgesamt setzt der Jump ‘n’ Run Titel laut Entwicklern auf die Stärken der VR-Technologie, indem er sich das erweiterte Sichtfeld zunutze macht und dadurch innovative Gameplay-Mechaniken fördert.

Astro-Bot-Rescue-Mission-PlayStation-VR-PSVR-Sony

Auch der DualShock-4-Controller wird direkt ins Spiel eingebaut, denn er dient als sichtbarer Lagerplatz innerhalb der VR. Darin befinden sich verschiedene Waffentypen für euren Begleiter, die je nach Situation wichtig werden: eine Kanone mit eingebauten Greifhaken zum Überbrücken von größeren Distanzen, eine Wasserpistole für brenzlige Situationen oder tödliche Ninja-Sterne zum Zerschneiden von klebrigen Spinnennetzen. Die unterschiedlichen Waffen findet man im Verlauf des Spiels. Außerdem nehmen die gefundenen Roboter selbst im Controller Platz.

Über das Erscheinungsdatum von Astro Bot Rescue Mission hält sich Sony derzeit noch bedeckt. Wir werden euch über Neuigkeiten zum VR-Plattformer auf dem Laufenden halten.

(Quellen: Sony Blog DE | Video: PlayStation Youtube)

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