The VR Hits and Misses of E3 2021

E3 2021 image2

So the traditionally ‘biggest videogame event of the year’, the Electronic Entertainment Expo (E3) 2021 has now concluded and it was a very mixed bag of announcements wasn’t it? Heavyweights like Microsoft/Bethesda and Nintendo certainly helped carry the show when it came to all the normal fair, whilst quirkier entries from Limited Run Games gave the event some much-needed frivolity. As for all the virtual reality (VR) news, there were some updates, too few surprises and some glaring omissions which could’ve stolen the show.

A Township Tale

The Good

Let’s start with the good stuff and there were some highlights worth mentioning. A Township Tale by Australian team Alta was definitely one of them. A big open-world role-playing game (RPG) that has been available direct from the studio for PC VR headsets for a little while now is getting a native port to Oculus Quest. A virtual server can be created for up to eight friends to team-up, choose various classes and explore the world together. Most importantly, there’s not long to wait for A Township Tale which arrives on 15th July.

When it came to updates Cloudhead Games’ Pistol Whip didn’t disappoint by officially unveiling the new Style System to mix up the rhythm action gameplay. It’ll be a bumper summer update as it’ll be combined with the new Smoke & Thunder campaign.

Another update that VRFocus is looking forward to and isn’t too far away is Waltz of the Wizard: Natural Magic. This is a magical videogame that seems to keep going and going, with developer Aldin Dynamics constantly enhancing the title. The update will add new ways to cast magic spells and offer new locations to explore and fight monsters in.

Looking ahead into next there’s the visceral Samurai Slaughter House by Tab Games. Instantly bringing back memories of MadWorld for Wii thanks to the black and white aesthetic, Samurai Slaughter House is a physics-based combat where the only splash of colour comes from the enemies blood. It’s coming to PC VR headsets in 2022.

The Dull

Then there were the announcements which really didn’t feel like proper E3 news, lots of brief videos with a bit more gameplay but no launch dates or anything really tasty.

Green Hell VR, Song in the Smoke, Rhythm or the Universe: Ionia, and Against are all exciting projects which saw new footage arrive or went behind the scenes yet there was no wow factor, nothing that jumped out genuinely new.

The same could be said for Windlands 2 finally coming to PlayStation VR this summer, a whole three years after its original debut for Oculus Rift. It’s nice for PlayStation VR owners to get access as well as a physical version, however, there was no mention of new content to spice up the reveal.

And then there was NERF. The next project from Secret Location, NERF Ultimate Championship only provided a teasing cinematic trailer for the 2022 shooter. A surprise, most definitely. A good one, well we’ll have to wait and see.

NERF Ultimate Championship

The Glaringly Absent

So what was missing, or more accurately, what were we hoping to see that never materialised? There were three VR titles VRFocus was hoping to see appear in the press conferences, two from Ubisoft in the form of Splinter Cell VR and Assassin’s Creed VR, and Resident Evil 4 from Capcom.

Only revealed back in April and the first confirmed Oculus Quest 2 exclusive, Resident Evil 4 is a collaborative effort between Capcom and Oculus Studios to bring one of the best versions in the franchise into VR. It being reworked for the standalone headset with new controls allowing you to dual wield guns and melee weapons for the first time. The last update came during the Oculus Gaming Showcase which was only a couple of months away so some new footage would’ve been nice. A released date definitely wasn’t expected, with a 2021 launch currently earmarked a date will likely arrive during Facebook Connect.

Splinter Cell VR and Assassin’s Creed VR, on the other hand, is a very different scenario. These were both teased by Ubisoft at Facebook Connect in 2020 and nothing has been heard of them since. If ever there was a time to drop some details it would be E3 week. Any info on either of them would’ve been the big VR reveal of the week, instead, Ubisoft’s big news was a sequel, Mario + Rabbids: Sparks of Hope for Nintendo Switch – loved the original so that’s a bonus.

Keep that VR chin up

Don’t dispair though, this isn’t the end of VR. This summer has some awesome VR videogames on the way like Sniper Elite VR from Rebellion and Just Add Water, Fracked by nDreams, Winds & Leaves by Trebuchet, and Song in the Smoke from 17-BIT. Plus Resolution Games has Realm of the Rat King DLC for Demeo coming or if there’s a Zero Latency location near you there’s always Far Cry VR.

Ubisoft Adds VR Support To Its In-House Snowdrop Engine

Assassin’s Creed publisher Ubisoft, which is working on several upcoming VR games, recently revealed that it has added VR support to its in-house development engine, Snowdrop.

Original created by Massive Entertainment and used in the Ubisoft-published Tom Clancy’s The Division, Snowdrop also featured in Ubisoft titles like Mario + Rabbids Kingdom Battle and will be used in Massive’s upcoming Star Wars game. But, in a recently-published blog on the engine’s website, another Ubisoft studio, Blue Byte, revealed it had been working to add a “VR component” to the engine.

Ubisoft Snowdrop VR Support Added

Blue Byte is actually a string of studios located throughout Germany, and were most recently responsible for Ubisoft’s location-based VR escape room games like Prince of Persia: The Dagger of Time and the Assassin’s Creed-themed Beyond Medusa’s Gate. These titles, however, were developed with an external engine. Recently, Blue Byte has been working on adding VR support into Snowdrop not just so that it can develop new VR titles with an engine it has more control over, but also so that other partners can use it too.

“One of our main ambitions is to make our own VR titles, but we are also very open to collaboration on other projects,” Alexander Frey, Lead Programmer at Blue Byte Düsseldorf, said in the blog post. “We started with this project in November 2019, and soon saw its potential. We increased the number of people working on it, in part because we realized that the combination of Snowdrop and VR would something useful for a lot of projects across Ubisoft.”

Beyond Blue Byte, Ubisoft has two VR projects in the works. At Facebook Connect in late 2020 the company announced that it was working on new Assassin’s Creed and Splinter Cell VR games. The post doesn’t confirm that these new projects, which will be exclusive to Oculus devices, are being developed through Snowdrop, though.

That said, it certainly sounds as if the VR component of the engine has been developed with standalone headsets like the Oculus Quest in-mind. “Because of the nature of VR, you have to make rendering simpler,” Frey said. “The graphics are usually not as high fidelity as in normal-screen AAA games. So that’s something we’ve had to change. For Snowdrop VR we’ve simplified the graphics pipeline to make it more effective.”

The blog also mentions that Blue Byte wants to see Snowdrop used in “bigger projects”, so it’s very possible that Ubisoft’s latest VR efforts are using the engine. “Smaller projects and masters theses have been done with our component, but we’re now able to use it for much more,” Frey concluded, “so we’re looking forward to taking it to new places.”

Ubisoft Lists Jobs For Assassin’s Creed VR, Splinter Cell VR, Including Multiplayer

New job listings show that Ubisoft is hiring for upcoming VR games based on the Assassin’s Creed and Splinter Cell series.

The positions are listed on the Ubisoft Careers site, primarily hiring for Ubisoft studio in Dusseldorf in Germany but also for a Ubisoft studio at Newcastle upon Tyne in the UK.

For Assassin’s Creed VR, there are 4 jobs listed, including Development Tester, QA Tester, Senior VR Game Designer (Comfort) and VR Game Designer (Comfort). All of those positions are listed for Dusseldorf, but relocation support is mentioned in the description and the studio operates entirely in English, with no requirement to speak German at all.

There are 17 listed positions for Splinter Cell VR, including positions such as Producer, Senior Lead Game Designer, Senior 3D Environment/Prop Artist, Gameplay Programmer and many more. Interestingly, a Network Programmer position is listed for Splinter Cell VR, which involves “developing multiplayer core features and game services using existing online infrastructure. This seemingly confirms that Splinter Cell VR will have some kind of multiplayer mode.

Splinter Cell VR Assassin's Creed VR Confirmed

The positions for both games also require experience working with the Unity game engine, which is a completely different engine to Ubisoft’s AnvilNext engine used for many of their existing console and PC games, including the Assassin’s Creed franchise. This implies that the Assassin’s Creed games will be an entirely built-for-VR experience that exists separately to the main series games, not connected to a PC/console Assassin’s Creed release at all.

Assassin’s Creed VR and Splinter Cell VR were announced in September last year at Facebook Connect and will release for Oculus devices. There is currently no confirmed release window for either game.


Thanks to @GamerToTheEnd on Twitter for notifying UploadVR of the job listings.

Ubisoft Job Posting Suggests ‘Splinter Cell VR’ Will Have a Multiplayer Mode

Ubisoft announced late last year that acclaimed stealth shooter franchise Splinter Cell is getting a made-for-VR game. Now, an Ubisoft job posting strongly suggests the studio is creating a multiplayer component for the game.

Ubisoft’s Düsseldorf, Germany office is currently looking for a Senior Lead Game Designer to “define and deliver the multiplayer content of the game in time and quality.”

“Reporting to the Senior producer in Düsseldorf, as the Project Owner for multiplayer, you define and implement the multiplayer vision shared by the Creative Director and the Game Director,” the posting says.

When it was first announced in September 2020, it wasn’t certain which specific platform the game would target; the company simply said it was bringing both Splinter Cell and Assassin’s Creed exclusively to “Oculus VR.”

While the most likely candidate for an Oculus platform exclusive is Oculus Quest 2—Facebook is retiring Rift this year—the posting’s qualifications state that Ubisoft prefers candidates with experience in multiplayer development for PC VR and PC games. Both console and mobile experience is “desirable.”

This however may simply speak to the depth of multiplayer experience the company is looking to deliver, and not that PC VR will specifically be the sole target platform. A simultaneous  launch on PC VR and Quest platforms across the Oculus platform is strong likelihood.

There’s still no word on when either Splinter Cell VR or Assassin’s Creed VR is due to launch, although there are still plenty of job listings across Ubisoft’s Düsseldorf and Newcastle upon Tyne, UK offices. Check out the current job listings below:

JOB TITLE JOB FAMILY LOCATION
Senior Lead Game Designer [Splinter Cell VR] (f/m/d) Game & Level Design Düsseldorf, Germany
Senior VR Game Designer (Comfort) – [Assassin’s Creed VR] (f/m/d) Game & Level Design Düsseldorf, Germany
VR Game Designer (Comfort) – [Assassin’s Creed VR] (f/m/d) Game & Level Design Düsseldorf, Germany
Senior Game Designer [Splinter Cell VR] (f/m/d) Game & Level Design Düsseldorf, Germany
Technical Level Design Director – [Assassin’s Creed VR] (f/m/d)) Game & Level Design Düsseldorf, Germany
Lead Game Designer [Splinter Cell VR] (370) Game & Level Design Newcastle upon Tyne, United Kingdom
Senior Technical Designer [Assassins Creed VR] (392) Game & Level Design Newcastle upon Tyne, United Kingdom

Thanks goes to Ilja Z of VR hardware and review site theVRist for pointing us to the news.

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12 New Quest 2 Games We Can’t Wait to Play

Thanks to the success of Oculus Quest 2, the amount of stuff you can play on the Oculus Quest Store is rapidly expanding. Here we take a look at some of the upcoming titles we can’t wait to play when they land in the next few months.

Note: These are just a few native Quest titles we’re looking forward to. There’s also a mind-boggling amount of VR games to play outside of the Oculus Quest Store too. You can play via SteamVR or Oculus PC provided you can setup Link or Air Link and have a VR-ready PC. Also, don’t forget App Lab and SideQuest for unmoderated Quest content.

Star Wars: Tales from the Galaxy’s Edge Part II

Star Wars: Tales from the Galaxy’s Edge first came to Quest back in November 2020, bringing with it a wholly new Star Wars experience. Creators ILMxLAB announced that the narrative-driven adventure is getting its first sequel here this year; the series will conclude in its fourth installment. That sounds like a lot of pirate blasting and droid saving.

Developer: ILMxLAB

Launch Date: 2021 “later this year”

Resident Evil 4 (Quest 2)

Ok, we get it. Resident Evil 4 (2005) isn’t new, but its Quest 2 port will be. Capcom’s beloved horror-shooter is getting a first-person overhaul, which is said to include higher resolution textures, a made-for-VR UI, and positional audio for greater immersion. The only catch: it’s coming exclusively to Quest 2 and not the original Quest.

Developer: Armature Studio, Capcom

Launch Date: TBD

Ilysia

Successful Kickstarter Ilysia is coming to all major VR headsets, including PC VR, Oculus Quest, and PlayStation VR. This cross-play MMORPG is expected to release to backers sometime before the end of 2021, bringing with it plenty of beasts, world bosses, and both megalithic ‘Guardians’ and ‘Titans’ to contend with.

Developer: Team 21 Studio

Launch Date: before end of 2021

Larcenauts

Larcenauts is set to bring the hero shooter genre to Quest in a big way. This six vs six shooter ostensibly takes its cues from games like Valorant, Overwatch and Apex Legends. It’s not only natively coming Quest, but also Rift and SteamVR-compatible headsets, including cross-play.

Developer: Impulse Gear

Launch Date: Summer 2021

After the Fall

After the Fall, the long-delayed co-op shooter, is finally coming to Quest, and its launching alongside Oculus PC and PSVR. Vertigo Games first announced the post-apocalyptic zombie shooter back in June 2019, although the studio recently gave us an eye-full of some updated gameplay, so it’s definitely still coming.

Developer: Vertigo Games

Launch Date: Summer 2021

Wanderer

Wanderer is a VR adventure game that takes inspiration from Quantum Leap (1989) and Dark (2017), letting you travel back through history to prevent the collapse of civilization. It’s coming to all major VR headsets sometime later this year, which includes Oculus Quest!

Developer: Oddboy, M Theory

Launch Date: Q3 2021

Ancient Dungeon

Ancient Dungeon is a rogue-lite dungeon crawler that found success on Kickstarter last year. It’s aiming for launch sometime “soon,” developer Eric Thullen says, with plans to arrive in early access on both SteamVR headsets and Oculus Quest. You can test it now in beta via App Lab for Quest.

Developer: Joy Way

Launch Date: sometime “soon”

Captain ToonHead

Captain ToonHead vs The Punks from Outer Space is a whacky first-person tower defense that puts your granny’s chancla (Spanish for ‘slipper’, often used as an impromptu bludgeon) in one hand and a gun in the other as you build towers and shoot down a mess of cybernetic baddies.

Developer: Teravision Games

Launch Date: Summer 2021

Project 4 (Boneworks)

Image courtesy Facebook

Boneworks (2019) offers up some awesome physics-based shooting madness on PC VR headsets, and we were intrigued when the studio announced they’d be bringing the game’s mechanics and core systems to Quest and also put it “anywhere we can,” Stress Level Zero says. There’s still nothing out there on the so-called Project 4 game yet, but we’re hoping to learn more sometime soon.

Developer: Stress Level Zero

Launch Date: TBD

Assassin’s Creed & Splinter Cell

Image courtesy Ubisoft

After a rash of first-gen VR games and a pre-COVID foray into VR arcade experiences, Ubisoft is again renewing its commitment to at-home VR gaming with bona fide Assassin’s Creed and Splinter Cell VR games. The studio announced both titles in September 2020, but there’s still distressingly little information out there outside of the fact that they will be built from the ground-up exclusively for the Oculus platform, and will “include elements of the franchises that players know and love.”

Developer: Ubisoft

Launch Date: TBD

Against

Against is rhythm game that is all about fighting and wall-running to the beat through stylish neo-noir levels. We had a chance to preview Against a little while ago; it has a lot in common with Beat SaberPistol Whip, and FitXR, but it’s much darker in tone as you slash, shoot, punch, dodge and more.

Developer: Joy Way

Launch Date: Q3 2021

Update (May 13th): We’ve completely overhauled this list, and took out games that have since launched. You can catch many of those over at our Review section to find out where to spend your hard-earned cash.


What new games are you excited to play on Quest? Let us know in the comments below!

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Splinter Cell VR, Assassin’s Creed VR Games Confirmed For Oculus

Just over a year on from the initial rumors, Ubisoft confirmed it’s making Splinter Cell VR and Assassin’s Creed VR games for Oculus devices.

The news comes as part of the Facebook Connect developer event today. Elizabeth Loverso, VP of Product Development at Ubisoft’s Red Storm Entertainment joined the stream to confirm the games are in the works and are all-new entries in both series. Red Storm is leading development in collaboration with Ubisoft Reflections, Ubisoft Dusseldorf and Ubisoft Mumbai. Check out the announcement art below.

Splinter Cell VR Assassin's Creed VR Confirmed

Details such as release dates and specifically which headsets the games are in the works for is currently unconfirmed. Facebook declined to provide further details, though it did also announce the Oculus Quest 2 today. You’d think they might be related. 

Both series have a lot of potential for VR adaptation. Splinter Cell is a stealth series that started out back in 2002. Players take on the role of Sam Fisher, an elite agent that sneaks through the shadows and uses state of the art equipment to slip by undetected. There hasn’t been a mainline entry in the series since 2013.

Assassin’s Creed, meanwhile, started out in 2007 and has since become one of the biggest franchises in gaming. Players visit different eras of history and become one of an elite group of assassins that fight a historic war with a group known as the Templars. It’s not clear in which era this latest version will take place, though the upcoming Assassin’s Creed: Valhalla will explore the Viking invasion of England.

Ubisoft already has a lot of experience developing and publishing VR games. Since 2016, it’s released titles like Space Junkies and Eagle Flight. Red Storm itself was behind VR launch title, Werewolves Within, and the excellent co-op game, Star Trek: Bridge Crew. 

Will you be picking up Splinter Cell VR and/or Assassin’s Creed VR? Let us know in the comments below! We’ll have much more to come from Facebook Connect so stay tuned here and on our Youtube channel.

Ubisoft Announces ‘Assassin’s Creed’ & ‘Splinter Cell’ VR Games for Oculus Platform

Ubisoft today announced at Facebook Connect that both the Assassin’s Creed and Splinter Cell franchises are getting made-for-VR games. Both games are set to be Oculus platform exclusives.

Ubisoft says that both the Assassin’s Creed and Splinter Cell games will be created from the ground-up exclusively for the Oculus platform, and will “include elements of the franchises that players know and love.”

Ubisoft has been producing VR games since 2016 with notable titles including Eagle Flight (2016), Werewolves Within (2016), and Star Trek Bridge Crew (2017).

The studio says development on Assassin’s Creed and Splinter Cell for VR will be led by Ubisoft’s Red Storm, in collaboration with Ubisoft Reflections, Ubisoft Dusseldorf and Ubisoft Mumbai.

There’s no word on when either game will arrive, and no screenshots or trailers as such, so we’ll just have to wait patiently for now to learn more. As it is, these will be the biggest extant game franchises Ubisoft has brought to VR, so it speaks volumes about the studio’s confidence level now as they continue these long and storied franchises into immersive headsets.

It’s unclear whether these will be considered Quest exclusives, or will also be offered to Rift and Quest users via PC.

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Five More Huge Game Franchises That Got VR Support Even We Forgot About

Earlier this month we highlighted five huge gaming franchises with VR support you’d forgotten about.

Well, rather embarrassingly, we forgot about a fair few, too.

So we’re back with another round of forgotten VR tie-ins. Remember, we’re not talking mods or well-known ports here; this is strictly a list of franchises we’re dreaming of getting VR support… when they actually already have. We just forgot all about them because, well, they’re often very forgettable.

Rise of The Tomb Raider/Tomb Raider VR: Lara’s Escape

Yes, Lara Croft already made her headset debut but it wasn’t quite what we expected. The optional VR mode for Rise of the Tomb Raider, launched in PSVR’s release window, traded bangs and booms for a slow-paced exploration of the iconic Croft mansion. It might not have been exactly what fans wanted, but it was pretty fascinating to explore Lara’s life in this way.

Then there’s the slightly more bombastic free app to promote that movie everyone also forgot about. A free download on Gear VR, it was a much more explosive affair, though still not the full Tomb Raider VR experience we hope to see one day.

Monster of the Deep: Final Fantasy XV

Final Fantasy has a bit of a weird history with VR. Ahead of PSVR’s reveal, Square Enix demoed a strange first-person shooter that tied into the world of Final Fantasy XV. The company showed it to press at E3 one year, but people thought it was universally underwhelming. Fast forward a few years and the company released a Final Fantasy XV… fishing game.

But! Monster of the Deep was actually a pretty good time, with amazing visuals and a play to the fantastic art design of FFXV’s many monsters. Again, though, it’s just not really Final Fantasy, is it? Here’s hoping Square brings the scale and excitement of one of its usual-sized adventures to VR soon.

Assassin’s Creed VR

Another weird history here. The only Assassin’s Creed VR experience you can try at home is one that ties into not classic games like II and Black Flag but… the movie. Yes, that pretty pants Michael Fassbender one from a few years ago. It mixed 360 and 3D elements and has you watching a Fassassin (not a typo and I wish I’d thought of that earlier) do some fighty stuff. Not super exciting.

But! There are better Assassin’s Creed VR experiences, they’re just for arcades and still not super Creed-y. Ubisoft’s made a handful of great multiplayer escape rooms using the IP, though they steer away from direct naming just so you don’t expect to stab anyone in the head.

Prey

Prey VR

Prey’s VR support is quite funny, because it was practically forgotten before it even came out. Promised by Bethesda and then hardly mentioned again, the first part of this support popped up almost at random. It didn’t bring the original sci-fi epic to VR but instead took a series of environments from the main game and morphed then into VR escape rooms. They actually weren’t bad, either.

Then, later on, the game’s curious multiplayer mode, Typhoon Hunter, got VR support too. It was a nice addition but arrived far too late for a game a lot of people had already played. Prey II needs full VR support, please.

Kingdom Hearts III VR Experience

This is probably the most recent entry on the list but, honestly, we’ll forgive you if you’ve already forgotten or are instead trying to forget about the eloquently-named Kingdom Hearts III VR Experience. Actually, by the series’ standards, that’s one of the better names. The game brought a handful of scenes from the series into VR for the first time, including our first full VR meetings with Goofy and Donald Duck.

But there just wasn’t much to it other than sitting through those scenes. Some ended with strange light shows recapping other events in the series thus far. Thinking about a true Kingdom Hearts VR game with a range of Disney characters really makes our mouths drool, so hopefully that happens soon.

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Prince Of Persia VR Escape Room Coming This Spring To VR Arcades

Today Ubisoft announced that it’s releasing a Prince of Persia-themed VR escape room similar to its current lineup that includes Assassin’s Creed Origins-themed Escape the Lost Pyramid and Assassin’s Creed Odyssey-themed Beyond Medusa’s Gate.

Surprisingly, the Prince of Persia VR escape room, named The Dagger of Time, is set in the world of The Sands of Time, a PS2-era platforming action-adventure game. The VR escape room experience will be developed by Ubisoft Düsseldorf for all ages and requires 2-4 players.

According to a press release:

“In the story, players are summoned by Kaileena, the Empress of Time. They are asked to help her to stop the evil plans of a Magi who is attempting to restore the sands to the Hourglass of Time and create an army of Sand Monsters. To successfully escape the fortress, players must use cooperative teamwork and problem-solving skills to complete objectives, utilizing powers such as time control from the dagger of time.”

Ubisoft initially seemed bullish on the potential of VR as an interactive medium releasing several games quickly such as Eagle Flight, Werewolves Within, and Star Trek: Bridge Crew, but eventually abandoned their latest endeavor, Space Junkies. Since then we’ve heard rumors of upcoming big VR projects but never saw confirmations. In the meantime they’ve pivoted to using their IP in the location-based market instead.

There’s more information on The Dagger of Time over on the official Ubisoft Escape Games website. The attraction will roll out to over 300 locations worldwide this Spring.

Let us know what you think of the news down in the comments below!

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Ubisoft Now Hiring For VR Project In India

Ubisoft looks like it is expanding its VR efforts even further beyond our initial reports.

In early September we reported the discovery of several new listings at one of Ubisoft’s three Blue Byte offices in Dusseldorf, Germany. At the time, the company told us it was hiring both for its location-based VR experiences and “a new AAA VR project”. The Ubisoft Reflections team in Newcastle, UK, is also hiring for a VR-focused Lead Character Artist role.

A New Challenger Approaches

This month, though, we’ve discovered yet more listings for a VR project, this time in Pune, India. There the company is looking for Development Tester, Unity Developer, VFX Artist, Art Director, Level Designer and Character Artist roles.

The listings themselves don’t reveal much. The Unity Developer role does, however, state that the successful applicant “will be working closely with Lead/Technical Manager/Producer to develop and provide solutions on VR devices in the process of creating games by maintaining high coding standards.”

Initially, we’d have assumed this team would be assisting in the creation of the VR game in development at Blue Byte. The existence of Art Director and Level Designer roles, however, has us wondering if it could be separate. In a listing for a Game Director for the VR project at Blue Byte, Ubisoft states the game will be “developed across multiple studios,” though.

Reports from earlier this year suggested Facebook signed a deal with Ubisoft for two VR games. One would be a new entry in the Splinter Cell series, another in the Assassin’s Creed franchise. The rate at which the company is now hiring for VR projects lends some weight to those reports.

But questions remain. Is Ubisoft developing one game at a time? Or does the use of multiple studios suggest the company is developing them simultaneously? We likely won’t know for some time yet.

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