VR Veterans Found Artie Augmented Reality Avatar Company

VR Veterans Found Artie Augmented Reality Avatar Company

The migration of virtual reality veterans to augmented reality continues. A new AR startup dubbed Artie is coming out of stealth mode today in Los Angeles with the aim of giving you artificial intelligence companions in your own home.

Armando Kirwin and Ryan Horrigan started the company to use artificial intelligence and augmented reality to build “emotionally intelligent avatars” as virtual companions for people. Those avatars would be visible anywhere that you can take your smartphone or AR gear, Horrigan said in an interview.

The startup has backing from a variety of investors, including YouTube cofounder Chad Hurley, Founders Fund, DCG, and others. But Kirwin said the company isn’t disclosing the amount of the investment yet.

Above: Artie’s AR avatars in action.

Image Credit: Artie

The company’s software will enable content creators to bring virtual characters to life with its proprietary Wonderfriend Engine, which makes it easy to create avatar-to-consumer interactions that are lifelike and highly engaging. Kirwin said the company is working with major entertainment companies to get access to familiar characters from famous brands.

“Our ambitions is to unlock the world of intellectual property you are already familiar with,” said Kirwin, in an interview with VentureBeat. “You can bring them into your home and have compelling experiences with them.”

The company hopes to announce some relationships in the first quarter, Kirwin said.

Once created, the avatars then exist on an AR network where they can interact and converse with consumers and each other. It reminds me of Magic Leap’s Mica digital human demo, but so far Artie isn’t showing anything quite as fancy as that yet.

“The avatar will use AI to figure out whether you are happy or sad and that would guide it in terms of the response it should have,” Kirwin said. “Some developers could use this to create photoreal avatars or animated characters.”

Artie is also working on Instant Avatar technology to make its avatars shareable via standard hyperlinks, allowing them to be discovered on social media and other popular content platforms (i.e. in the bio of a celebrity’s Instagram account, or in the description of a movie trailer on YouTube).

Horrigan said that the team has 10 people, and it is hiring people with skills in AI, AR, and computer vision. One of the goals is to create avatars who are more believable because they can be inserted in the real world in places like your own home. The team has been working for more than a year.

“Your avatar can be ready, so you don’t have to talk to it to activate it,” Kirwin said. “It’s always on, and it’s really fast, even though it is cloud based. We can recognize seven emotional states so far, and 80 different common objects. That’s where the technology stands today.”

Above: Artie will be able to detect your mood and react to it.

Image Credit: Artie

Horrigan was previously chief content officer of the Comcast-backed immersive entertainment startup Felix & Paul Studios, where he oversaw content and business development, strategy and partnerships.

Ryan and his team at Felix & Paul forged numerous partnerships with Fortune 500 companies and media conglomerates including Facebook, Google, Magic Leap, Samsung, Xiaomi, Fox and Comcast, and worked on projects with top brands and A-list talent such as NASA and Cirque du Soleil.

One of Felix & Paul’s big projects was a virtual reality tour of the White House with the Obamas. That project, The People’s House, won an Emmy Award for VR, as it captured the White House as the Obama family left it behind.

Prior to Felix & Paul, Horrigan was a movie studio executive at Fox/New Regency, where he oversaw feature film projects including Academy Award Best Picture Winner 12 Years A Slave. He began his career in the Motion Picture department at CAA and at Paramount Pictures. Ryan has given numerous talks, including at Ted, Cannes, Facebook, Google, Sundance, SXSW and throughout China. He holds a Bachelor’s in Film Studies and lives in Los Angeles, California.

Kirwin has focused on VR and AR in both Hollywood and Silicon Valley. He has helped create more than 20 notable projects for some of the biggest companies in the world. These projects have gone on to win four Emmy nominations and seven Webby nominations.

Prior to co-founding Artie, Kirwin helped create the first 4K streaming video on demand service, Odemax – which was later acquired by Red Digital Cinema. He was later recruited by Chad Hurley, cofounder and ex-CEO of YouTube, to join his private technology incubator in Silicon Valley.

Prior to his career in immersive entertainment, Kirwin worked on more than 50 projects, predominantly feature films, which include “The Book of Eli,” the first major motion picture shot in digital 4K. He also acted as consultant to vice president of physical production at Paramount Pictures.

Other investors include Cyan Banister (investing personally), The Venture Reality Fund, WndrCo, M Ventures, Metaverse Ventures, and Ubiquity6 CEO Anjney Midha.

Artie has already cemented partnerships with Google and Verizon for early experiments with its technology and is beginning to onboard major media companies, celebrities, influencers, and an emerging class of avatar-based entertainment creators.

This post by Dean Takahashi originally appeared on VentureBeat. 

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New Startup Artie Wants to Bring AI-driven Avatars to Augmented Reality

Former Felix & Paul chief content officer Ryan Horrigan and former Milk VR and VRSE.works producer Armando Kirwi have banded together to found Artie, a new startup with the mission of bringing AI avatars to augmented reality.

In the video below, you can see a bulbous little avatar named ‘Moke’ responding to voice commands and doing the Moonwalk, Makarena, or YMCA dance.

But what’s especially interesting is the little assistant ‘Winnie’, which uses machine learning to recognize what you’re looking at in real-time, be it a friend smiling ear-to-ear, or a Coke can on your desk.

“With Artie’s deep-learning insights and analytics platform, creators can monitor engagement with their avatars in real-time,” the company says in a press statement. “The platform also captures user behaviors to drive neural networks that automatically train and improve an avatar’s performance over time, enabling more entertaining and lifelike interactions for each subsequent user.”

The company tells Variety their software is capable of detecting seven prime emotions based on facial expressions, which Artie says should expand to 30 emotions in the coming months. The little purple onion-guy Winnie can only detect 80 objects at the moment, but that’s also a number that’s sure to grow in the near future.

“VR and AR are the first media where you can be part of the story,” Horrigan tells Variety. “But you can’t talk to characters. You can’t have human interactions with characters. We felt this was a big problem.” And it’s a problem the company wants to address on a pretty large scale—not by just creating their own avatars and throwing them on Google Play or Apple’s App Store willy nilly.

“Right now, AR experiences are stuck in the App Store,” said Horrigan. “The distribution angle needs to change to really see meaningful discovery and shareability and thus virality.”

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To address this, Artie is developing something it calls the ‘Wonderfriend Engine’, a suite of tools that will help companies build their own interactive avatars for mobile AR experiences. The company hopes one day that Hollywood will pick up on the idea of building their own AI avatars for a deeper level of brand engagement.

Artie is backed by investors in AI, AR, and entertainment, including Founders Fund (with partner Cyan Banister also investing personally), The Venture Reality Fund, WndrCo, M Ventures, Metaverse Ventures (a DCG company), YouTube Co-founder and former CEO Chad Hurley, and Ubiquity6 Co-founder and CEO Anjney Midha.The company plans on launching the platform in Q1 of 2019.

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Artie’s Adventure Brings AI-Powered Characters to Google Daydream

During the Google I/O conference earlier this year the company wowed the audience with a demonstration of its natural language processing technology in conjunction with AI, allowing a users phone to talk and make reservations or change an appointment. Today, Los Angeles-based Artie, a company specialising in virtual reality (VR) and augmented reality (AR) has partially come out of stealth to showcase Artie’s Adventure, an experience using AI-powered characters for Google Daydream.

Artie's Adventure

An experimental VR experience directed by Armando Kirwin and TJ Fuller, Artie’s Adventure revolves around Santa Monica surf pup Artie, who needs your help to get back to the beach. Designed as an interactive adventure driven by AI characters whilst using voice control to talk to Artie and other new friends, you need to assist the pup on its journey across a hyper-stylized Los Angeles.

The AI technology was developed by Artie and is built on top of Unity and Google Cloud, making heavy use of Google’s natural language processing capabilities.

Little has been revealed regarding the gameplay other than the voice interaction, which will allow you to ask Artie to do tricks, grab bit to eat and generally converse with the characters around you. This hasn’t been shown in great depth, but it’s more than likely – because of the tech used – that you’ll be able to have reasonable conversations.

Artie's Adventure

Artie’s Adventure will be exclusive to Google Daydream and the Lenovo Mirage Solo, making extensive use of the 6DOF capabilities offered by Google’s WorldSense technology.

While Artie might be revealing its first project today the company is still staying in stealth for a little while longer, with plans for an official announcement regarding co-founders, investment, teams and so on taking place later this month.

The title will be released in stages with Chapter 1 arriving today, with Chapter 2 to follow in two weeks and Chapter 3 to follow two weeks after that. Artie’s Adventure can be downloaded from the Google Play store. As further updates are released regarding the experience, VRFocus will keep you updated.