The Blu’s Deep Sea Majesty is Now a Museum Exhibit in Los Angeles

The Blu’s Deep Sea Majesty is Now a Museum Exhibit in Los Angeles

Wevr said that its virtual reality experience, The Blu, will be displayed at theNatural History Museum of Los Angeles County (NHMLA).

The immersive adventure makes you feel like you are underwater, exploring the majesty of the ocean and its different habitats. You come face-to-face with some of the most awe-inspiring species on the planet. The VR series was created by Wevr, a Venice, California-based VR studio.

Highlights of the three environments in the 6-minute experience include: an encounter with an 80-foot blue whale as it swims past a sunken ship; a magnificent undersea migration on the edge of a shallow coral reef, with turtles and swarms of jellyfish gliding by, and colorful anemones that react to the guest’s touch; and a deep dive into the an iridescent abyss, where hidden creatures including angler fish and squid appear with the use of a virtual flashlight.

“The museum has integrated technology and multimedia into our newer exhibits and is now exploring ways to enhance digital engagement with the natural world. This iconic deep dive VR experience from Wevr brings us to a new level of interactivity — and our visitors come along for the ride,” said Lori Bettison-Varga, NHMLA director and president, in a statement. “Engaging and inspiring visitors is what we do — and theBlu: An Underwater VR Experience is beautiful, powerful storytelling. It would not surprise me if the next generation of marine biologists — and VR developers — are inspired by this exhibit.”

The Blu: An Underwater VR Experience is directed by Jake Rowell (Call of Duty, Final Fantasy, Superman Returns), and has already been recognized as one of the most iconic room-scale VR experiences to date, being named a Sundance Film Festival 2016 New Frontiers selection.

Wevr’s team consulted with museum scientists during the making of theBlu to help inform the creative process. “TheBlu: An Underwater VR Experience has become an icon in the VR community, and is both immensely engaging and informative. We are delighted that the Natural History Museum is hosting this immersive simulation that we know will captivate visitors of all backgrounds and age groups,” said Wevr cofounder and CEO Neville Spiteri, in a statement.

Visitors to theBlu: An Underwater VR Experience begin their journey in a lounge area inside the museum gallery space, where they are acclimated to the technology ahead amid glowing NHMLA ocean specimens on display and projections of reef footage. They’re then led into five “pods” in the gallery, and assisted as they put on HTC Vive virtual reality headsets. At a seating area nearby, friends and families can watch the action on a monitor that shows the user’s interactive underwater experience streaming in real time.

“Here’s what it’s like, from someone who has done a lot of SCUBA diving: It’s fantastic to see all those underwater creatures, and not be underwater and cold — especially the deep-sea chapter, where you couldn’t even dive in real life,” said Chris Thacker, NHMLA fish curator, in a statement. “Users get an up-close look at the animals, particularly the whale and the turtle, and interact with jellyfish and see how they respond. The experience is scientifically accurate and does a good job of replicating what it’s like underwater, all while you’re just standing there, warm and dry.”

Advanced timed-tickets are required and can be purchased online at NHM.org starting February 9. Tickets are $8 for members and $10 for non-members. The exhibit is for people 10 years and older.

This post by Dean Takahashi originally appeared on Venturebeat.

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GDC 2017: Epic Games’ Ghost Paint Lets You Airbrush and Tag Worry-free

GDC 2017: Epic Games’ Ghost Paint Lets You Airbrush and Tag Worry-free

What started as a passion project for principal artist Shane Caudle has turned into a full-blown VR creation experience. Having worked on titles ranging from Unreal in 1998 to the Gears of War series more recently, Shane is an Epic Games vet, but this is his first VR project. He says he was drawn to VR (pun absolutely intended) because of how real and immersive everything felt on the platform, so he wanted to combine his passion for both digital entertainment and art into a VR experience.

Similar to Kingspray, Ghost Paint allows you to spray paint and tag various surfaces all while donning your Vive headset. As you would expect, the paint acts very realistically, complete with drips and overspray, and the various surfaces you can paint on – ranging from brick walls to canvases to unpainted 3D monkey-like figures like you might see around major cities – give an underlying texture to the final creation. There are also a variety of locales such as alleyways, concrete drainage channels and city buildings where you can plop and tag to your heart’s desire.

Ghost Paint includes a very realistic airbrush simulation as well, which is no surprise given Shane’s background. “I used to be an airbrush artist at the mall,” Shane explains, “and I held the Vive controller horizontally in my hand and thought, ‘hey, that’s kinda like an airbrush.’” The Vive controller does indeed work like an airbrush, allowing you to change the air pressure depending on how you move your thumb over the trackpad, and control paint spread and concentration depending on how far away from the surface you are.

While Shane was able to create some beautiful pieces freehand, as an amateur, mine weren’t nearly as polished. But with the included stencils I was quickly able to feel like an expert tagger without the worry of getting thrown in jail. The fully-scalable stencils look like they’re made of cardboard, which I thought was a nice touch, and the app includes a variety of multi-layer stencils as well, so you can easily shade and add highlights, giving your creations depth and detail.

I also enjoyed playing around with the mirror function which allows you to duplicate a reverse image of anything you’re painting, so you can get some nice symmetrical designs. After finishing your creations you can take screenshots in 4K and in different formats and shapes such as square for uploading to Instagram.

While Ghost Paint felt great and full-featured in its current state, Shane says he still wants to tweak it a bit, add some more stencils and give it a little more polish before release, but it shouldn’t be too much longer until you’re airbrushing with your Vive.

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This Tilt Brush Virtual Reality Painting is Unbelievably Realistic

This Tilt Brush Virtual Reality Painting is Unbelievably Realistic

Tilt Brush was already having a big week. On Monday, the highly praised virtual reality creation app made its debut on the Oculus Rift after only officially working on the HTC Vive for almost a year. Becoming available to an entirely new audience of content hungry VR fans will certainly be a boost to Tilt Brush’s overall sales and mindshare in the VR world, but who would have thought the Rift launch would only be the second most interesting thing to happen for Tilt Brush this week?

The first is this:

Look at that. LOOK AT IT. Zoom in on that man’s FACE. Why? How? When? How again?

What you’re seeing is a commissioned work paid for by Fox Sports 1 and completed by the VR artist George Peaslee. As Peaslee explains it on his official Sketchfab page: “I was hired by FS1 to make logos for all of their shows leading up to Super Bowl 51. Here’s one of the portrait pieces I did of ‘Skip and Shannon Undisputed’.”

Peaslee has been working as a VR artist for some time now and is one of the young medium’s most dedicated and talented innovators. He was featured on our site last week for his masterful VR recreation of a famous French masterpiece, and his work for FS1 also makes him one of the first commissioned Tilt Brush artists in the world.

We’re excited to see what else Peaslee will be coming up with in the months and years ahead. Luckily though, you won’t have to wait that long to see more incredible VR art from other talented creators. Check out these other amazing works below:

I’m Not a Fox – Quill

Remu – Quill

Legend of Zelda: Temple Ruins – Tilt Brush

If you’re a VR creator we want to show off your stuff! Send your best work to tips@uploadvr.com.

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This Virtual Reality Painting Will Remind You How Beautiful Snow Can Be

This Virtual Reality Painting Will Remind You How Beautiful Snow Can Be

Let’s face it, February is a rough month as far as the weather is concerned. The snow, clouds and rain are still sticking around even though there are no more holidays for them to brighten with their presence.

A nice flurry of snow is romantic and magical on December 24, but on December 26 you find yourself muttering angrily as you scrape that magic off of your car at 6am. It’s almost impossible to enjoy anything cold in February, but that didn’t stop one VR artist from trying to put a bit of beauty back in this frigid season.

Mickael Krebbs is the artist behind the above work simply titled, Snow. Go ahead, you can scroll it, shrink it drag it, drop it or zoom it to your heart’s content. Snow was created using the three dimensional VR art program known as Quill. Created by Oculus Story Studio, Quill lets users inside of the Rift VR headset to sketch amazing works like Snow using their own two hands. Unlike Oculus’ other art program, Medium, Quill creations are made up of thousands of individual brushstrokes rather than clumps of digital clay.

This means that every scarf stitch, snowflake and strand of hair you see in Snow had to be completed individually by Krebbs using one of several in-game brushes or pencils. The closer you zoom in, the more of these details you’ll be able to see.

In addition to Snow, there were three other pieces of incredible VR artistry we thought you should see this week. Take a look:

Monty – Quill

Chameleon VR – Oculus Medium

Home Tilt Home – Tilt Brush

Check back with us next week for more amazing creations from increasingly talented VR artists around the world.

Special Thanks: Sketchfab 

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Hue is a Heartbreakingly Beautiful VR Experience About Sadness and Color

Hue is a Heartbreakingly Beautiful VR Experience About Sadness and Color

Hue is very sad. I know this without a single line of dialogue, narration or exposition. The moment this tall, gangly young man appeared before me inside an Oculus Rift VR headset I could feel melancholy pouring out from every pixel of his black and white frame. Yes, Hue is certainly very sad, but with your help he might manage to feel just a little bit better.

Everything about Hue as a project exudes character and purpose. There’s an almost Tim Burton feel to the look of Hue himself, his environments and his friends. The art style embraces black and white imagery, a technique that is underemployed by VR studios today, to incredible effect. When you step into Hue’s world you are also transported into his emotional state by the incredible visuals.

The art was carefully chosen by Hue’s creators: Marry the Moon — a VR studio looking to make a splash. We got to meet some of the studio’s staff and try the experience for ourselves at a Unity press event in San Francisco. The event brought together many of the VR experiences that were selected to appear at this year’s Sundance Film Festival.

Hue is experienced on an Oculus Rift using its Touch controllers. Using your hands, you can grab Hue by the hand and lead him around his study to various points of interest as the story progresses via a piece of wonderful narration performed by David Strathairn (Good Night and Good Luck). Your goal is never explicitly stated, but in the presence of such a glum human being your motivations become naturally clear: let’s see if we can cheer this guy up.

Eventually, your efforts pay off and, with a little help from Hue’s own shadow and a couple of fuzzy friends, you are able to introduce a bit of happiness, represented by a very subtle yellow that leaks into the black and grey, back into his life.

It may be tempting to reduce Hue to a simple commentary on the realities of clinical depression but the project’s creator, director Nicole McDonald, made it clear during our demo that Hue is not a depressed person. He’s just a regular man in the midst of a very sad point in his life.

This difference between sadness and depression may seem arbitrary to some, but it makes the entire experience infinitely more accessible. Depression is an incredibly serious issue, but it is not one that affects everyone. All of us, however, have had a sad day. Tackling the mundane simplicity of sadness in such a creative, artistic and poetic way makes Hue’s story accessible to every person, and that makes the entire experience all the more impactful.

In addition to the striking visuals and deftly crafted narrative, Hue also features an incredible use of color. Being inside a VR headset and watching a black and white image start to fill with color is such an emotionally powerful moment. McDonald explained that color is perhaps the most important story tool for Hue. As his story progresses, more and more colors will be added until what was once a very morose world is converted into something bright and full of life.

The demo we saw was built specifically for Sundance and represents just a small part of Hue’s journey. Marry the Moon is currently seeking funding to complete the tale.

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Paulo’s Wing Is A VR Game Created Using Google’s Tilt Brush

Paulo’s Wing Is A VR Game Created Using Google’s Tilt Brush

Developed by Google, Tilt Brush lets you create art in an immersive three dimensional space using your own two hands. We’ve seen a lot of amazing things created in the software. We’ve even seen an entire short film created in the app. What we haven’t seen, however, is a game which uses Tilt Brush to create assets and animations. In a few days, that is going to change.

Paulo’s Wing is a VR game created by the New York studio Angry Array. “You play a cherub in the game and are tasked with defending heaven’s gate from waves of demons. You get to unlock special powers, such as lighting strikes or slow time to help you accomplish your goals,” according to the developer.

Angry Array is targeting a February 23 release date for Paulo’s Wing. According to the studio, all the art in the game was made using Tilt Brush.

This appears to be one the most comprehensive uses of Tilt Brush we have seen. Recently, Google updated its toolkit meant to empower creators to export and manipulate their works for these kinds of purposes.

Paulo’s Wing looks like it has a charming, drawn aesthetic that could stand out as one of the first examples of a new kind of game made in VR. Angry Array is targeting February 23  as a release date for Paulo’s Wing on the HTC Vive.

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See This Famous Masterpiece Recreated in Virtual Reality

See This Famous Masterpiece Recreated in Virtual Reality

Today is Sunday. Speaking of Sundays, the most famous work by the French post-impressionist, Georges Seurat is titled A Sunday on La Grande Jatte. I am the king of segues.

Completed in 1884, this oil on canvas work is best known to the art world as a prime example of the post-industrial frieze and a masterclass in fine brushwork. Most of us, however, know it because of this guy:

The world of high-art was introduced to an entire generation of young people in the 1986 film Ferris Bueller’s Day Off. A film about one vice principle’s noble quest to do his job despite the selfish actions of a charismatic truant.

Seurat’s masterpiece is being used once again to bring culture to the masses. This time, however, we’re swapping the emotionally confused adolescent for the immersive power of virtual reality.

VR artist George Peaslee recreated A Sunday on La Grande Jatte using Google’s 3D creation platform Tilt Brush. In Tilt Brush, users can draw, sculpt, color using special hand controllers and a VR headset. You can see the results below along with other notable VR art projects. Feel free to interact with these creations as well using the 3D image hosting capabilities of Sketchab.

A Sunday on La Grande Jatte Diorama – Tilt Brush

Tree – Oculus Medium

The Dragon – Oculus Medium 

Sad Robot – Tilt Brush

VR art is on the rise and, as you can see from the works above, artists are beginning to find their own styles, forge their own voices and bring emotion to their digital masterpieces. We can’t wait to see what they do next.

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See The Legend of Zelda’s Master Sword Recreated in Virtual Reality

See The Legend of Zelda’s Master Sword Recreated in Virtual Reality

Welcome to our weekly virtual reality art roundup! Everything you are about to see was made by hand by in a variety of VR creation programs that include Google’s Tilt Brush, Oculus Medium, Quill and Gravity Sketch.

The pieces below were drafted in a three dimensional 360 degree digital space using only a VR headset, a pair of hand-tracked controllers and a dab of imagination. Enjoy!

Moog Lil Phatty Stage II – Quill 

European Shorthair – Oculus Medium

The Legend of Zelda Forest – Tilt Brush

Blue Defeat – Gravity Sketch

How about you? Are you a VR artist with something amazing to show off? Drop us a line in the comments below our reach out to us on Twitter and you just may see you’re masterpiece here next week!

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Apple Files Augmented Reality Patent for a ‘Wearable Information System’

Apple Files Augmented Reality Patent for a ‘Wearable Information System’

In these early months of 2017 just about every major tech company has some sort of virtual or augmented reality product either on store shelves or coming in the future. Every company except one.

Apple is a tough nut to crack when it comes to future projects. It seems fairly clear from rumors, industry insiders and a spat of recent acquisitions that the gargantuan corporation is working on something in the VR/AR space. However, while rivals like Google, Microsoft and Sony are already well on their immersive way, Apple remains silent on what its immersive projects may be. Today, a newly published patent may be giving us our best look yet on what the folks in Cupertino are cooking up.

The patent is for a “wearable information system having at least one camera.” According to the abstract:

“The invention is related to a wearable information system having at least one camera, the information system operable to have a low-power mode and a high power mode. The information system is configured such that the high-power mode is activated by a detection of at least one object in at least one field of view of the at least one camera.”

Claims for this patent provide further details as to the scope and focus of the ideas. One claim explains that this creation would feature “a head-worn display and at least one camera attached to the display being configured to receive information in a same viewing direction as the head worn display.”

Read the Full Patent Here

The additional claims focus primarily on the importance of the low and high power modes which seem to be triggered depending on what the camera is detecting. This camera would be capable of tracking “intensity information, color information, and depth information.”

The drawings inside this patent are mostly of flow charts detailing the way the system will operate. However, one drawing shows a human figure using what appears to be a smartphone to analyze different points of reference on a nearby building. Another image shows a user wearing a similar device around their neck and walking through an art gallery.

“As soon as an interesting piece comes into sight, the system can ‘wake up’ and move to a high power mode, for example in order to download interesting content and display it using Augmented Realty or in order to start an audio-clip, explaining the piece,” an excerpt from the patent reads.

So in essence what we’re seeing here is a patent for a very small piece of a technology that could be highly relevant for AR — that is, the ability for whatever wearable computer you’re using to have enough power to last an entire day. This patent covers that by outlining a low power mode when you don’t need the device.

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Trolls, Robots and a Moment in The Rain – This Week in Virtual Reality Art

Trolls, Robots and a Moment in The Rain – This Week in Virtual Reality Art

Welcome to this week’s virtual reality art roundup! This is our chance every week to highlight some of the best VR art that we have seen in the past seven days. Submissions are shown using Sketchfab, an innovative platform for hosting 3D artwork and making it available in interactive 36o degrees. This week’s creations were made using Oculus Medium, Quill, Tilt Brush and Gravity Sketch. Check them out below and let us know which you find the most stunning in the comments below. Enjoy!

“Lunch” by Naam – Quill

“Hakama” by Renzu – Oculus Medium

“Summer is Over” by Rein Bijlsma – Tilt Brush

Mech Bust by 3 Donimus – Gravity Sketch

What about you? Are you a VR artist on the rise? Or maybe you’ve seen a piece that you really think is incredible. Send us a link and we just might feature it in next week’s list. Happy creating!

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