Preview: ArmZ VR – A Brutal Hands-on Wave Shooter

Remember the third Matrix film? It was definitely the weakest of the trilogy but it did have an epic scene towards the end where the humans were trying in vain to defend Zion by using mechs which had highly manoeuvrable arms to grab the guns mounted on their backs. Playing Televisor’s new virtual reality (VR) title ArmZ VR felt very reminiscent of this cinematic moment, hordes of enemies and giant flailing robot arms.

ArmZ VRWhile ArmZ VR describes itself as a first-person mech shooter, you can’t think of it along the same lines as Vox Machinae or Archangel: Hellfire. There are robot arms but there’s a complete lack of body or legs, with these arms acting as stationary sentries which can hold guns, or simply grab enemies to crush them.

ArmZ VR is set in some weird screwed up future after another world war has taken place. Those who managed to survive humanity trying to destroy itself to the millionth time are now living in desolate ruined cities, protected by giant steel walls. These walls are needed as what lives in the wasteland can only be described as abominations, twisted creatures made up of metal and flesh. And of course there are lots of them, thousands in fact, and they all want to climb into the cities and slaughter the living.

Which is where the ArmZ defence system comes in, giant remotely controlled arms that protect the steel gates. Like you’d normally do in any dual-wielding VR shooter both are completely independent, allowing you to focus firepower on one area or shoot multiple targets across the 180-degree battlefield.

ArmZ VRThe current Early Access version has six levels with several enemy types, from the bog standard grunts to grunts with bombs on their backs to heavy types brandishing shields for protection. What’s nice to see is the AI  responding differently depending on the enemy, rather than them all charging at you like a lot of wave shooters. So the grunts will try and get around the side of your position for a melee attack – true flanking isn’t quite possible – while the more advanced red versions will actually use cover, standing behind debris as they try to get close.

To start with all you have are pistols and your bare hands. before each level you can select which arm does what, pistol in the left and hand on the right, or how about dual wielding those guns? While you’d have thought two guns are better than one, having an open hand enables you to use the Harpoon option. This allows you to grab enemies at distance, to either hurl them at the landscape or crush them in a vice-like grip. Crushing also has the added bonus of scaring the lesser enemies, making them freeze on the spot for a few moments, excellent cannon fodder. Then as progression is made a mini-gun and rocket launcher can be unlocked.

ArmZ VR is a very visceral gameplay experience, there’s plenty of blood and gore, and the hordes of monsters do have a rather satisfying pop to them once a barrage of bullets is let loose. It certainly leans towards an arcade-style videogame experience, instant gratification but gameplay depth is a little lacking. If Televisor can build more sustenance into Armz VR during Early Access then it could well be one of the better wave shooters to arrive this year.

ArmZ VR is a Giant Mech Wave Shooter Coming to Steam Early Access Next Week

There have been a number of mech-based virtual reality (VR) shooters appear for gamers with Vox Machinae and  Archangel: Hellfire two of the best. Today, indie development studio Televisor has revealed its giant robot-based shooter,  ArmZ VR, which is coming to Steam Early Access next week.

ArmZ VR

ArmZ VR puts you in some sort of David Cronenberg like world where there has been another world war but this time things didn’t end so well. Humanity is restricted to giant walled in cities which must defend themselves from hordes of horrifying human-machine hybrids that roam the wastelands in between. As a survivor living in one of these cities you need to protect, and luckily you have the tools to do so, massive remotely controlled war machines called ARMZ.

A no holds barred wave shooter, in ArmZ VR you have two choices, all guns blazing or something a little more tactile. Equipped with mini-guns you can lay waste to the battlefield in a hail of bullets and bloodshed. Or how about switching things up with those arms and smash, grab, crush and generally pulverise anything that gets close. Or you can equip the harpoon to eliminate enemies at a distance.

And you’ll need all those weapons and more because you’ll have to deal with heavily-armoured Guards with shields and hammers at their disposal, to flying, bomb-throwing Jumpers. You’ll also need to have eyes in the back of your head as this is a 360-degree battlefield, perfect for standing or seated gameplay.

ArmZ VR

For Early Access ArmZ VR will consist of six playable single-player levels, a couple of different enemy types, and four powerful weapons. Televisor plans on fully releasing the title in the first half of 2019 if everything goes well, with more maps, enemies and weapons to be added in due course.

ArmZ VR will debut on Steam Early Access for HTC Vive and Oculus Rift next Thursday 28th March retailing for $14.99 USD. Check out the first trailer below, and for further updates keep reading VRFocus.