‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games

ARKTIKA.1, now in development for more than two years, is shaping up to be a gritty VR shooter with a AAA look and feel. Ahead of the game’s launch tomorrow (Tuesday) on the Oculus Rift, we spoke with the game’s executive producer, John Bloch, to peer inside the making of the game.

Familiar Inspiration

If you’ve played any of 4A Games’ Metro franchise—all set in a post-apocalyptic Russian wasteland—you won’t be surprised to find that the studio was founded in Kiev, Ukraine. And though Arktika.1 isn’t part of the Metro universe, and despite the fact that the company’s main headquarters moved to Malta in 2014, the studio is sticking to its guns for their first VR game, building out a new universe, but one which still very much influenced by the region.

‘Citadel’ concept art | Image courtesy 4A Games

Marketing materials for the game give an indication of the setting:

Nearly a century in the future, the world has fallen into a new ice age in the aftermath of a silent apocalypse. Only the equatorial regions remain habitable, yet pockets of humanity survive in small numbers all over the planet, hanging onto existence in the resource-rich territories to the north and south—resources that everyone wants to control…

“There were a number of things that we wanted to do [in VR]. We’d prototyped a number of different ideas and we kind of came back around… some of the ideas went kind of left field,” John Bloch, Executive Producer on Arktika.1, told me. “We wanted to stick within what we know really well, because venturing out into this new territory of VR, it seemed to make sense to have some sort of pillar to build everything around, and that pillar should be something that we’re familiar with. So we wanted to ground it in stuff that we do really well already and so that means post-apocalyptic Russian shooter.”

Environment concept art | Image courtesy 4A Games

But beyond that familiar foundation, Bloch says the studio wanted to take advantage of the unique capabilities of VR.

Touch Made 4A Games Pull the Trigger

Arktika.1 has been in development for more than two years, though Bloch says that the studio had been flirting with Oculus for nearly three years, since the Rift DK2 era. At the time the studio hadn’t yet committed to making a VR game, nor were Oculus’ Touch controllers on the map just yet.

Bloch recalls that Oculus’ VP of Content, Jason Rubin—who knew the studio well as the former president of THQ—had invited some studio members to come see Touch for the first time.

“They contacted us and said ‘hey come check [Touch] out’. So we had some people go over and check out some demos… I believe it was maybe at Paris Games week… the people that went were hooked and they came back and said to everybody else here, ‘Hey guys, you have to check this out, we have to do something for it. This is really really cool’.”

Environment concept art | Image courtesy 4A Games

Among the studio’s early VR experiments was even a story-driven puzzle game. But once Touch was in the picture, it was clear that a shooter would be ideal, and that AAA production values were on the table right away.

“Going back to another one of our [studio’s] pillars, which is story driven content, we knew we wanted to wrap a story around it. And we started developing that and tried to find ways that we can weave all these little bits and experiences into a story and into a more cohesive experience,” Bloch told me. “And we also knew that we wanted to make something that was AAA quality and AAA scope, particularly for VR, where even today much of the space is still short to medium length experiences.”

A ‘mech’ from the Arktika.1 universe | Image courtesy 4A Games

Continued on Page 2: Effortless Movement »

The post ‘ARKTIKA.1’ Behind-the-scenes – Insights & Artwork from 4A Games appeared first on Road to VR.

Nvidia’s Game Ready Driver for ARKTIKA.1 now Available

If you’re an Oculus Rift owner then there’s a good chance you’re looking forward to tomorrow as 4A Games finally release  ARKTIKA.1. As is quite often the case – especially with big title launches – Nvidia has now released its Game Ready driver for the first-person shooter (FPS).

NVIDIA’s Game Ready driver program aims to delivers the best possible experience by optimizing performance and latency, which is important for smooth, stutter-free virtual reality (VR) gameplay, especially when dealing with graphically intense titles such as ARKTIKA.1.

Arktika.1 screenshot 2

Previous Game Ready drivers support has included Project CARS 2, EVE: Valkyrie – WarzoneKilling Floor: Incursion, Star Trek: Bridge Crew, Battlezone and many more.

Created using the studio’s in-house 4A Engine – the developer is best known for its Metro franchise – ARKTIKA.1 is set in the beautiful but deadly frozen environments of the Russian tundra, after Earth has entered a new ice age. The year is 2120 and mankind clings to existence in small remote colonies scrounging food and resources wherever possible. So players take on the role of a mercenary who must protect one of the last colonies in the wastelands of old Russia from violent raiders, marauders, and horrifying creatures using an arsenal of high-tech weaponry.

For the latest ARKTIKA.1 updates, keep reading VRFocus.

4A Games Debut Launch Trailer for ARKTIKA.1

4A Games’ first foray into virtual reality (VR) ARKTIKA.1 is due for release in five days time and its been available to pre-order for Oculus Rift since mid-September. Today the studio has released its launch trailer for the first-person shooter (FPS), combining cinematic footage with plenty of gameplay.

Created using the studio’s in-house 4A Engine – the developer is best known for its Metro franchise – ARKTIKA.1 is set in the beautiful but deadly frozen environments of the Russian tundra, after Earth has entered a new ice age. The year is 2120 and mankind clings to existence in small remote colonies scrounging food and resources wherever possible.

Arktika.1 - OC3 (2)

You play a mercenary hired by Citadel Security, who must protect one of the last colonies in the wastelands of old Russia from violent raiders, marauders, and horrifying creatures. Using your mercenary skills and an arsenal of high-tech weaponry like the Electromagnetic Smart Pistol, plasma cannons and laser guns only you can protect the colonists from the horros that await.

ARKTIKA.1 is available for pre-order now with a discount of 10 percent currently available, reducing the price from $29.99 USD/£22.99 GBP to $26.99/£19.99. The title will be released on 10th October, 2017.

If 4A Games release any further details ahead of launch, VRFocus will keep you updated.

ARKTIKA.1 für Oculus Rift mit neuem Launch-Trailer [Update]

[Update] Lange dauert es nicht mehr: Am Dienstag, den 10. Oktober erscheint der vielversprechende First-Person-Shooter ARKTIKA.1 für die Oculus Rift. Ein neuer Launch-Trailer soll Lust auf den actionreichen VR-Ttel machen. Am gleichen Tag erscheint zudem eine Kurzgeschichte zum Spiel als Kindle-Ebook für knapp einen Euro.

Originalmeldung:
Der postapokalyptische VR-Shooter ARKTIKA.1 von 4A Games erscheint am 10. Oktober 2017 für Oculus Rift im Oculus Store. Der First-Person-Shooter glänzt mit einer spannenden Geschichte, beeindruckender Grafik und einer innovativen Fortbewegungsmethode. Vorbesteller erhalten den VR-Titel derzeit zum Aktionspreis.

ARKTIKA.1 – Rettet die letzten Überreste der Menschheit

Der actionreiche First-Person-Shooter ARKTIKA.1 von 4A Games zieht euch in eine postapokalyptische Welt der Zukunft. Im Jahr 2120 hat sich die Erde stark verändert: Statt grüner und blühender Landschaften ist unser einst lebendiger Planet fast ausschließlich von Eis bedeckt. Lediglich auf dem Äquatorstreifen gibt es noch bewohnbare Gegenden, auf denen sich kleine Enklaven der Menschheit niederließen.

Doch die dort liegenden raren Ressourcen ziehen allerlei Gefahren an: So attackieren Plünderer, Räuber und furchteinflößende Kreaturen die letzten Außenposten der Menschheit. Und hier kommt ihr ins Spiel, denn eure Aufgabe besteht darin, der Menschheit zu einer zweiten Chance zu verhelfen, indem ihr die Gefahren in typischer Shooter-Manier abwehrt. Dafür stehen euch diverse Waffen mit verschiedenen Funktionen zur Verfügung, die ihr zudem mit Upgrades ausstatten könnt:

Der VR-Titel setzt auf eine neue Version der 4A-Engine, die eine eindrucksvolle Grafik mit immersiver Spielwelt ermöglicht. Auch die Fortbewegungsmethode wirkt fortgeschrittener als in bekannten VR-Spielen, denn ihr bewegt euch per längerem Blick in eine Richtung vorwärts. Laut den Entwicklern funktioniert diese Art der Steuerung problemlos bei dem Großteil der Spieler.

Neben der innovativen Steuerung und der wunderschönen Grafik soll auch die Geschichte des Spiels weiter ausgebaut werden. Dafür arbeitet die Bestsellerautorin Christie Golden – bekannt für Spieleromane zu World of Warcraft, Assassins Creed und Halo – an einer Kurzgeschichte zum Spiel. Dieser wird den Titel ARKTIKA.1: My Name is Viktora tragen und zeitgleich zur Veröffentlichung des FPS-Shooters zum Beispiel bei Amazon erhältlich sein.

ARKTIKA.1 erscheint am 10. Oktober 2017 für Oculus Rift im Oculus Store. Vorbesteller erhalten den FPS-Shooter zum Aktionspreis von 26,99 Euro. Nach Veröffentlichung wird der VR-Titel 29,99 Euro kosten.

(Quellen: Oculus Blog | Oculus | Videos: 4A Games Youtube)

Der Beitrag ARKTIKA.1 für Oculus Rift mit neuem Launch-Trailer [Update] zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

‘ARKTIKA.1’ Gets Launch Trailer Ahead of Next Week’s Release

ARKTIKA.1, the sci-fi shooter from Metro developers 4A Games, is launching on Oculus Rift October 10th. Pre-orders are currently live on the Oculus Store, selling for a 10% discount off of the game’s $30 price tag.

Update (10/5/17): Developer 4A Games has released a new Arktika.1 launch trailer which shows the spookier side of the game (just in time for Halloween it would seem):

Nearly a century in the future – in the aftermath of a silent apocalypse – the planet has entered a new ice age known as the Great Freeze. Only the equatorial regions remain habitable, yet pockets of humanity still manage to survive in small numbers all over the planet. These regions of civilization sit on resource-rich, highly desirable territories to the north and south. As a mercenary hired by Citadel Security, you must protect one of the last colonies in the wastelands of old Russia from violent raiders, marauders, and horrifying creatures. Be the saviour. Give humanity a second chance.

The game launches on Tuesday, October 10th and is still available for pre-order with a 10% discount from the Oculus store.

Hyped for the game? Don’t miss these stories:

Original Article (9/13/17): We got a hands-on with Arktika.1 back at GDC earlier this year, and from what we saw there, it’s going to be a game with a level of attention to detail and polish that you might say (for the lack of a better word) puts it in the ‘AAA’ category.

Climate change has world is plunged into a new ice age, and as a security employee of the Citadel, a Russian outpost in the year 2120, you find yourself hired to protect the colony in the wastelands of the Vostok region from raiders, marauders, and horrifying creatures.

Even for first-person shooters, the game is gun-centric, with a bunch of different futuristic pistols to collect and customize with a number of parts as you sweep the base for baddies.

With its node-based teleportation locomotion system, the demo played out to mostly forward-facing, meaning once you enter a room, all of the action happens in front of you. We published 25 minute gameplay session, so if you want to see more about how the locomotion system works, check it out here.

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The game will also be launching alongside a companion eBook, penned by New York Times Bestselling author and script writer of the game Christie Golden. Called ARKTIKA.1: My Name is Viktoria, Golden calls the book the game’s “bible”. The eBook is available on Amazon for $1, and is slated to launch on October 10th.

Check back for our full review in the coming weeks.

The post ‘ARKTIKA.1’ Gets Launch Trailer Ahead of Next Week’s Release appeared first on Road to VR.

Pre-Orders Now Available for ARKTIKA.1

Snow-bound post-apocalyptic shooter ARKTIKA.1 will soon be heading to Oculus Rift. Pre-orders for the title are now available, and comes with a special bonus of 10% off the regular retail price.

ARKTIKA.1 is set in the year 2120, after global climate change has created a new ice age, forcing the remnants of humanity to struggle for survival in small colonies, scrounging food and resources wherever possible. The player takes the role of a hired gun who has been paid to protect a colony in what used to be Russia. The player will need to use wits and weapons to protect the city from bandits, raiders and violently aggressive monsters.

Available weapons range from the familiar form of a revolver, through to the powerful futuristic Electromagnetic Smart Pistol, which allows players to bend its projectiles to hit enemies hiding in cover. Other weapons such as plasma cannons and laser guns are also available to find, all of which have their own advantages and unique functions.

Arktika.1 - OC3 (2)

Movement in ARKTIKA.1 will be handled using fixed point teleportation, where users simply need to ‘look and travel’ to get to where they need to go. The developers at 4A Games concluded this system worked the best for the majority of players.

ARKTIKA.1 is available for pre-order now through the Oculus Store. Usually priced at $29.99 (USD), a pre-order discount of 10% is currently available, reducing the price to $26.99. The title is due to be released on 10th October, 2017.

VRFocus will continue to bring you he latest information on ARKTIKA.1.

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR’s best looking games to date. You’ll take it as no surprise that the title is being developed by 4A Games, the developer behind the Metro series (and its stunning next installment, Metro Exodus). One important part of making a game look great is skilled use of effects—dynamic elements like particles, smoke, muzzle flashes, explosions, and lighting. But the methods for making great looking effects for traditional games take on new challenges when it comes to VR, especially when teetering on the edge of visual fidelity and the high performance required for smooth VR rendering. In this guest article, 4A Games explores their approach to making effects in Arktika.1.

Guest Article by Nikita Shilkin

Nikita Shilkin is a Senior VFX Artist at 4A Games. Before that, he worked on films and ads as a Generalist Artist, and then as a VFX/Onset Supervisor on sci-fi and other types of films.

Update (2/22/18): Following the launch of Arktika.1, Shilkin has published a new video further detailing the effects he created for the game.

Since this article was initially published, we’ve also published our Arktika.1 Review and a behind-the-scenes article exploring the artwork and insights behind the game’s development.

Original Article (8/13/17): To get an idea of my prior work, here’s some of the scenes I’ve worked on:

At the moment, I am working on effects for the ARKTIKA.1 project. This is a sci-fi VR shooter with a—traditional for the company—focus on immersing audience through story and high-quality visuals that make it possible to talk about it as an AAA product.

To begin with, I would like to note that making effects for VR is essentially no different from producing them for ordinary games, with the exception of few nuances that I have noticed during the production.

  • The first and the most important one – player’s freedom and as a consequence, the unpredictability of almost all his actions.
  • Focus on performance. The requirement of constant 90 frames damages your technical and creative freedom, forcing you to constantly balance on the verge of game quality and player comfort.
  • The final checkpoint is a headset. Due to the difference in resolution, gamma and the features of the virtual reality, what looked wonderful and beautiful in the editor might not look so good with a headset.

Based on these three rules, we can start analyzing the production. So, let’s begin with some core things.

Weapons

Since we are talking about VR, we don’t have fixed camera, animations, timings or other constant values, which means we can never know how the player will shoot and from which side he sees the weapon. And the only way out is to make the effect work beautifully from all sides.

And the first standard mistake is trying to make one mind-blowing sequence, which unfortunately will work only with a classic fixed camera, becoming ridiculous when turning the weapon.

The solution is quite simple – no matter how complex the effect is, break it into simple fixed parts using all three directions. So you get not only volume, but also a visual randomness that will make a shot unique.

Above: (left) a muzzle flash made with volume in all directions, (right) a typical ‘first person’ muzzle flash looks great from a static camera angle behind the weapon, but breaks down if seen from other directions.

Since the VR does not feature a classic gun sight, nor the center of the screen, and aiming with a foresight or a scope is not a common thing, the projectiles of the weapon should be clearly visible. Most of the players will rely on this factor, making corrections for the bullets and their impacts.

In this regard, there are several tips:

  • The muzzle flash must not block the sight of the bullet.
  • The bullet should be clearly visible (size, brightness, length). The lower the rate of fire, the better the bullets are seen with the trails behind them. The faster, the higher the brightness is.
  • Don’t be lazy, create different bullets with variable impacts for all weapons, as this will also help the player to understand shooting direction.

And finally, a little piece of advice, if you have any firearms (or any other weapons with smoke particles), put them into a separate system, away from the flame and set free in the world, that looks interesting.

Continued on Page 2: Distortion »

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Oculus Studios Arktika.1 Gets New Trailer Showcasing Weapons

Oculus Studios Arktika.1 Gets New Trailer Showcasing Weapons

It’s been a while since we’ve seen 4A Games’ Arktika.1, the post-apocalyptic first-person shooter for the Oculus Rift. This week, though, impressive new footage of the game has surfaced online.

4A Games recently dropped nearly three minutes of new gameplay footage on us, showcasing the game’s arsenal of pistols. One of the game’s developers walks us through a variety of pistols, giving us a rundown of their uses before showing them in action. Arktia.1 is a teleportation-based shooter in this you protect the wastes of old Russia from raiders and monsters. We don’t know when it’ll be out just yet, but we’re hoping it’s soon. Oh, and it’s also getting an ebook.

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‘ARKTIKA.1’ Devs Detail Game’s Deadly Weaponry

ARKTIKA.1 is an anticipated Oculus Rift exclusive coming from renowned developer 4A Games, the studio behind the Metro series. In a new video, the developers explore some of Arktika.1’s diverse arsenal, including a particularly cool gun that can shoot around corners.

Arktika.1 is shaping up to be a rather beautiful looking VR shooter.  Significant attention to detail has been paid to the game’s weapons which sport unique functionality and somehow rather beautiful designs. Each weapon is also customizable with attachments that modify their behavior, and players can even give the guns custom paint jobs.

In a new video, Artika.1 developer Andrii Krasavin explores three of the game’s guns: the ‘Minotaur’ revolver, which can fire in single or double-action modes and reloads with a sideways flick of the wrist; the ‘Carver’ electromagnetic smart pistol, which can target enemies behind cover, allowing the player to arch the bullet’s trajectory; and the ‘Taipan’ plasma gun, a short range shotgun-like with breach-action chamber that reloads with a downward flick of the wrist. Krasavin also shows how the player can add a little guns-slinging flair into the mix by tossing the weapons about—just be sure not to drop them in the heat of combat.

In our hands-on with the game earlier this year, we found the Carver to be particularly satisfying, with well crafted sound effects and visuals making the weapon feel very unique and powerful.

Despite their detail, the three weapons featured in the video are just a fraction of the game’s full arsenal. You can see more of the weapons in action in a video showing 25 minutes of Arktika.1 gameplay released back at the end of February.

Arktika.1 launches on the Oculus Rift in Q3 2017.

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ARKTIKA.1 Developers Release New Video Diary

Upcoming virtual reality (VR) first-person shooter title ARKTIKA.1 has been covered extensively here at VRFocus. The story of a world locked in a frozen post-apocalyptic world draws on elements from developer 4A Games’ previous work on Metro. The developers have released a series of videos detailing the creation of the weaponry used in the title.

ARKTIKA.1 is set in a future where climate change has rendered most of the Earth uninhabitable. The player takes the role of a defender of one of the few remaining large human cities, using a range of weaponry to protect the colony from bandits, raisers and aggressive, violent monsters.

The new developer video diary offers an in-depth look at the creation of the weaponry within the title, highlighting some of the team’s favourites. The weapons in ARKTIKA.1 range from the relatively mundane, such as the Minotaur Revolver, which is merely a more futuristic and customisable take on a type of weapon that his existed in various from for over 100 years, to the very high-tech Electromagnetic Smart Pistol, which can bend its projectiles so players can hit enemies from behind cover.

Arktika.1 - OC3 (2)

Weapon customisation is an integral feature to the gameplay, offering players the chance to select the weapon they prefer and enhance it in a way that best suits their personal playstyle. Customisation options come in functional types, such as a sniper scope, or more cosmetic features.

ARKTIKA.1 was built with help from Oculus Studios and designed exclusively for the Oculus Rift with Touch. There is as of yet no firm price point or release date, but it is expected to be released some time in Q3 of 2017.

You can watch the developer video diary below.

VRFocus will bring you further news on ARKTIKA.1 as it becomes available.