‘Metro: Exodus’ & ‘Arktika.1’ Developer 4A Games Seeking Hires with VR Experience

After briefly dipping its toes into VR back in 2017 with the release of the sleek futuristic shooter Arkitka.1, the studio behind the lauded Metro: Exodus and broader Metro franchise, 4A Games, is seeking new hires with VR experience.

Some three years after the release of Akrtika.1—an Oculus Studios exclusive—4A Games may be planning its next VR project.

“VR Experience a Plus”

Recent job postings indicate the studio is looking for Gameplay Programmers and Senior Gameplay Programmers to “develop and support a proprietary multi-platform game engine.” Among the “preferences” in the job listings: “Oculus Rift/VR experience a plus.”

“We are seeking a Senior Gameplay Programmer to join our team. The job will require development and support for a proprietary multi-platform game engine on new technology platforms in cooperation with other Programmers and Designers to design, implement, polish, debug, and optimize high quality gameplay features and systems,” the listings read.

We haven’t heard much on the VR front from 4A Games after the 2017 launch of Arktika.1. The project was funded by Oculus Studios as an exclusive game for the Oculus Rift which had launched the year prior.

Arktika.1 | Image courtesy 4A Games

While the VR aspect of the job listings is only stated as a preference rather than a requirement, it suggests the studio is interested in a fresh look into the VR space and wants to ensure that its in-house engine tools support the rest of its team if it were to create VR content.

From our digging it looks like 4A Games first posted the job listings with a preference of VR experience in mid-2019, suggesting the studio could already be already be underway with a new VR project.

Acquisition and “new AAA experience”

Earlier this year, 4A Games was acquired by game developer group Saber Interactive. It vowed it would continue to operate as an independent studio and the acquisition would lead to more ambitious projects based on the Metro IP.

Interestingly, Saber Interactive describes itself as “specializing in applying our proprietary cross-platform game engines to original IPs, as well as executing on a broad array of design, production, and management services—including Oculus and other VR platform development support [our emphasis],” despite not having published any VR projects that we’re aware of.

Last week 4A Games published a ‘Metro 10th Anniversary Studio Update‘ which called back to its prior VR title Arktika.1 while teasing “another new AAA experience.”

Finally—while we expect to be working on Metro for many years to come, we want to stretch ourselves by exploring new projects and new IP. In 2017 we released Arktika.1, a sci-fi FPS for the Oculus Rift, and our first steps towards a goal of being a multi-project studio. We now want to grow this ambition to another new AAA experience that can sit alongside the Metro series. We’re hiring across both our Malta and Kyiv studios to help us bring these dreams to reality, so if you think you have what it takes and want to join our team, head to our careers page and apply!

It’s hard to say whether or not this new project is related to the studio’s interest in hiring developers with VR experience. We reached out to 4A Games for comment but were told the studio is “not yet ready to say anything more about the new IP right now.”

The post ‘Metro: Exodus’ & ‘Arktika.1’ Developer 4A Games Seeking Hires with VR Experience appeared first on Road to VR.

‘Metro: Exodus’ & ‘Arktika.1’ Developer 4A Games Seeking Hires with VR Experience

After briefly dipping its toes into VR back in 2017 with the release of the sleek futuristic shooter Arkitka.1, the studio behind the lauded Metro: Exodus and broader Metro franchise, 4A Games, is seeking new hires with VR experience.

Some three years after the release of Akrtika.1—an Oculus Studios exclusive—4A Games may be planning its next VR project.

“VR Experience a Plus”

Recent job postings indicate the studio is looking for Gameplay Programmers and Senior Gameplay Programmers to “develop and support a proprietary multi-platform game engine.” Among the “preferences” in the job listings: “Oculus Rift/VR experience a plus.”

“We are seeking a Senior Gameplay Programmer to join our team. The job will require development and support for a proprietary multi-platform game engine on new technology platforms in cooperation with other Programmers and Designers to design, implement, polish, debug, and optimize high quality gameplay features and systems,” the listings read.

We haven’t heard much on the VR front from 4A Games after the 2017 launch of Arktika.1. The project was funded by Oculus Studios as an exclusive game for the Oculus Rift which had launched the year prior.

Arktika.1 | Image courtesy 4A Games

While the VR aspect of the job listings is only stated as a preference rather than a requirement, it suggests the studio is interested in a fresh look into the VR space and wants to ensure that its in-house engine tools support the rest of its team if it were to create VR content.

From our digging it looks like 4A Games first posted the job listings with a preference of VR experience in mid-2019, suggesting the studio could already be already be underway with a new VR project.

Acquisition and “new AAA experience”

Earlier this year, 4A Games was acquired by game developer group Saber Interactive. It vowed it would continue to operate as an independent studio and the acquisition would lead to more ambitious projects based on the Metro IP.

Interestingly, Saber Interactive describes itself as “specializing in applying our proprietary cross-platform game engines to original IPs, as well as executing on a broad array of design, production, and management services—including Oculus and other VR platform development support [our emphasis],” despite not having published any VR projects that we’re aware of.

Last week 4A Games published a ‘Metro 10th Anniversary Studio Update‘ which called back to its prior VR title Arktika.1 while teasing “another new AAA experience.”

Finally—while we expect to be working on Metro for many years to come, we want to stretch ourselves by exploring new projects and new IP. In 2017 we released Arktika.1, a sci-fi FPS for the Oculus Rift, and our first steps towards a goal of being a multi-project studio. We now want to grow this ambition to another new AAA experience that can sit alongside the Metro series. We’re hiring across both our Malta and Kyiv studios to help us bring these dreams to reality, so if you think you have what it takes and want to join our team, head to our careers page and apply!

It’s hard to say whether or not this new project is related to the studio’s interest in hiring developers with VR experience. We reached out to 4A Games for comment but were told the studio is “not yet ready to say anything more about the new IP right now.”

The post ‘Metro: Exodus’ & ‘Arktika.1’ Developer 4A Games Seeking Hires with VR Experience appeared first on Road to VR.

5 Reasons Why Metro Exodus VR Would Be Absolutely Amazing

5 Reasons Why Metro Exodus VR Would Be Absolutely Amazing

We often write lists of reasons why big, prominent non-VR games should absolutely get official VR support. Examples of ones we’re still impatiently waiting on include No Man’s Sky, Kingdom Come Deliverance, and Destiny 2. With that being said, it does happen. Just look at Hellblade VR, Skyrim VR, Fallout 4 VR, and Borderlands 2 VR as examples. Usually there is some sort of key justification for it all beyond just “this would be cool!” and this time with Metro Exodus is no different.

If you want to see what I think of the game from a non-VR perspective as a whole, you can read my review here. But consider this both a plea to 4A Games to consider implementing at least head tracking support, if not a full VR version, as well as a list of lessons for game developers on how to make your VR games (or non-VR games!) more immersive.


Arktika.1 Experience

The main reason why I think Metro Exodus is a good fit for VR is the existing experience 4A Games has with VR development. Arktika.1 is a cover-based VR shooter that features a lot of the same tones as their flagship Metro series and even has an eerily similar art style.

We were generally positive in our review of Arktika.1, but since the movement is all node-based teleportation it loses out on some of its potential. Now if 4A could use that prior experience to then deliver Metro Exodus in a VR headset — again, even if it’s just head tracking — that could be huge.

Fantastic Atmosphere

Metro Exodus is one of the most atmospheric and downright palpably tense games I’ve ever played. From start to finish you can feel the oppressive nature of the situation as the characters around you are desperately fighting for survival. Walking through the wasteland evokes such a powerful sense of both sadness for what was lost and hope for the future. It’s extraordinary.

The team at 4A did a masterful job of crafting this world with a great mixture of tight, claustrophobic tunnel environments and wide, sprawling open areas to explore. It’s one of the richest and most detailed game worlds I’ve seen in years and experience it in VR would be magical.

Expert Pacing

What is often lost when a game tries to expand its scope in the way Metro Exodus did from its predecessors is focus. But that isn’t the case here. Metro Exodus is one of the most expertly paced games I’ve ever played. You probably spend only a little over half your time actually shooting things like you would in most other shooters.

Everything else from talking to characters, sneaking around, cowering in fear, exploring areas, and more is peppered in to alleviate the tension and spread out the action. It’s refreshing to see a game that understands immersion and emotional impact is about more than just throwing endless monsters at the player.

Deeply Emotional Characters

Speaking of, the characters in Metro Exodus are wonderful as well. Voice acting is top-notch and facial animations are some of the best in the industry. The thought of being able to stand face-to-face with Anna, the main character’s wife, as she discusses your future together or gazes out over the wasteland aboard your train, the Aurora, would be something truly special.

In VR bad acting and bad animation stick out worse than the screen door effect, so a game that has those notes masted so effortlessly would be incredible to see inside a headset.

 

Focus On Deep Immersion

Finally, Metro Exodus has an extremely minimalist HUD that feels like it was almost made with VR in mind. Want to know how much time is left before you need to change your gas mask filter? Look at the timer on your wrist. You do the same to monitor radiation levels. Crafting things requires pulling out your backpack and the world around you doesn’t stop.

There is even a dedicated “wipe my mask” button and if you take a lot of damage it could get damaged and start letting toxic fumes in, requiring you to patch it. It’s a very slow-paced and deliberate game that, while still very immersive on a flat screen, would be truly amazing to play in a VR headset.


Are you a fan of the Metro series? Let us know what you think of the games and what you think of Metro Exodus once you play it down in the comments below!

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The post 5 Reasons Why Metro Exodus VR Would Be Absolutely Amazing appeared first on UploadVR.

The Best Oculus Rift Games of 2017

2017 has almost drawn to a close and what a year its been for Oculus Rift and Touch. Not only has the hardware seen a dramatic reduction in price but there’s been plenty of content for consumers to get their hands on. With so much available VRFocus has decided to compile a short list of the best ten videogames that you should own for the device.

The following list – which is in no particular order – aims to cover the the length and breadth of VR content for Oculus Rift. Whether you prefer a big AAA experience from a well known developer or enjoy sampling the delights of the indie community, there’s so many good videogames it can be hard to chose from, meaning there’s always something decent to play.

Oculus Touch

Lone Echo – Ready at Dawn

An Oculus Rift exclusive, Ready at Dawn’s Lone Echo was one of the biggest summer releases for the headset. Combining a compelling story alongside stunning visuals, the experience also managed to achieve what few had before it, comfortable movement in a zero-gravity environment.

Lone Echo screenshot 2

The Gallery: Episode 2 – Heart Of The Emberstone – Cloudhead Games

The long awaited second installment to The Gallery: Call of the Starseed, The Gallery: Episode 2 – Heart Of The Emberstone went even bigger and better than before, offering more puzzles, grander settings, and more insight into the sci-fi/fantasy story. 

The Gallery: Heart of the Emberstone screenshot 3

ARKTIKA.1 – 4A Games

4A Games, the studio behind the popular Metro 2033 series brought its knowledge of post-apocalyptic first-person shooters (FPS) to Oculus Rift this October. Featuring a point-to-point teleportation system rather than freeroaming, ARKTIKA.1 has AAA visuals combined with intense FPS action for on of the best story driven shooters on the platform.

Arktika.1 screenshot 1

Robo Recall – Epic Games

Launched near the start of the year, Epic Games’ first proper VR title was Robo Recall and should be part of every Oculus Rift owners library. Not only for the fact that it’s completely free, but also that it’s one of the most polished titles on the platform. Essentially a wave shooter, Robo Recall allows you to dash around beautifully rendered city streets, destroying an army of walking and flying robots, dispatching them however you wish. Choose the pistols for a more ranged approach, or just forget about guns and go in bare handed, ripping apart metallic bodies at whim.

Robo_Recall_OC3_A4_screenshot_05

Rick and Morty: Virtual Rick-Ality – Owlchemy Labs

If there’s one title that bound to appear on these ‘Best of’ kind of lists then Rick and Morty: Virtual Rick-Ality will be a front runner. Created by Owlchemy Labs (Job Simulator: The 2050 Archivesalongside Adult Swim Games, this VR version of the popular cartoon series hit all the right notes with its combination of adult humour and immersive VR gameplay. While you don’t need to be a fan of the series it certainly doesn’t hurt to have seen a few episodes to get some of the awaiting in jokes.

Rick and Morty screenshot

The Mage’s Tale – inXile Entertainment

While PlayStation VR may have The Elder Scrolls V: Skyrim VROculus Rift owners don’t have to miss out on the fantasy role-playing games (RPGs) thanks to inXile Entertainment’s The Mage’s TaleYou play a wizards apprentice who must save their master from an evil force. The Mage’s Tale offers the ability to craft hundreds of spells, both defensive and offensive, helping you solve puzzles and vanquish foes with a wave of your hand.

The Mages Tale screenshot 2

REZ Infinite – Enhance Games

Originally exclusive to PlayStation VR, Enhance Games eventually decided to bring psychedelic shooter REZ Infinite to PC headsets this summer. Featuring reworked levels from the Dreamcast original, the studio also decided to embrace VR further by creating a dedicated level called Area X. While it may not fall into the parameters of many genres, REZ Infinite is one of those titles that once experienced in VR you couldn’t imagine any other way.

Rez Infinite AreaX 07

Skyworld – Vertigo Games

Featuring both single-player and multiplayer modes, Skyworld mixes turn-based strategy with real-time battles in which you play a king looking over their battle map. From here armies and buildings can be created to storm enemy strongholds, whether that’s in the campaign, skirmish mode or the online cross-platform multiplayer. A proper table-top experience,  Skyworld perfectly personifies ‘the easy to pickup but hard to master’ adage, seemingly unforgiving if your strategy isn’t right. Yet highly satisfying when it is.

Battlezone – Rebellion Studios

Another cross-platform multiplayer to make the list, Rebellion’s Battlezone has been made available for all three major headsets, and that’s a good thing as you wouldn’t want to miss out on this arcade-shooter. This is one of VRFocus’  favourite VR titles thanks to that balance between procedurally generated levels, customisation options and retro design nostalgia.

Battlezone image 1

Killing Floor: Incursion – Tripwire Interactive

Originally released as an exclusive for Oculus Rift, Tripwire Interactive’s Killing Floor: Incursion is a horror shooter based on the company’s Killing Floor franchise. Players can choose to go it alone or team up with a friend in co-op mode and explore several environments, such as dilapidated farmhouses to cold, creepy high-tech facilities, all of which contain hordes of horrific ‘Zed’ monsters, which players will need to terminate with extreme prejudice. The entire experience provides a visceral slice of VR action that’s not very festive but enjoyable none the less.

Killing Floor: Incursion screenshot

 

ARKTIKA.1 Patch Brings Cloud Saves, Additional Localisation & More

Lovers of intense gunfights in frozen climates rejoice! Developers of ARKTIKA.1, 4A Games have revealed a new patch for the Oculus Rift and Touch title just in time to meet the coming of the cold and snow in reality.

The patch, ARKTIKA.1‘s third, is available to download now and marks a major update – one which focuses on accessibility with the addition of three new languages. ARKTIKA.1 can now be enjoyed in German, French and Spanish as well as English at the user’s discretion with a number of other fixes and additions, including for the first time cloud saving also added.

Set in the not so distant future, only a hundred years from now, the Earth is once again in the grip of an ice age with only the equatorial regions left remaining habitable to humans. Despite this humanity is still alive and kicking, but only in small groups, scattered around these small regions. Because the envelopes of survival territory are so few they have plenty of resources and are always under threat. In the videogame you take on the role of a mercenary hired by the Citadel Security, tasked with protecting one of the last remaining colonies in what was once Russia.

Influenced by Metro 2033, another 4A Games title, VRFocus found it a very satisfying romp when we reviewed it back in October. “If you let it, ARKTIKA.1 will suck you into one of the best VR titles available for Oculus Rift.” Explains Staff Writer Peter Graham. “It’s gorgeous to look at, no matter which level you’re on. From the abandoned subways to the shopping mall’s high ceilings, there’s not a square inch that’s out of place.”

You can find the patch notes in full below:

Localization

  • ARKTIKA.1 is now available in German, French, and Spanish.

Cloud Saves

  • ARKTIKA.1 now has a Cloud Save functionality that retains your save files, so you can play from any PC.

Technical

  • Fixed a bug causing saved progress to persist between different Oculus accounts on the same machine.
  • Fixed several known crashes.
  • Multiple performance improvements throughout.

Level Specific

  • Fixed a few bugs encountered during METRO: Robot Gone Rogue causing yagas to act unintentionally.
  • Fixed a bug where objects thrown at the player by the mech in METRO: Robot Gone Rogue and TERMINAL: Robot Redux were not destructible.
  • Updated balance for the Punisher against the mech in METRO: Robot Gone Rogue and TERMINAL: Robot Redux.
  • Fixed a bug encountered during the mech battles in METRO: Robot Gone Rogue and TERMINAL: Robot Redux causing the mech to become immortal or act unintentionally.
  • Fixed a bug causing the drone to infinitely format data in SECRET HQ: Unknown Territory.
  • Fixed a bug allowing the player to destroy the Firebird using the Punisher in GALLERIA: Meeting Mr. Mitchell.
  • Fixed a bug preventing progression in RAIL DEPOT: The Vault with Punisher equipped.
  • Fixed a bug with container locks on RAIL DEPOT: The Vault

Gameplay

  • The player can no longer accidentally start levels without their weapons holstered.
  • Weapon balance adjusted throughout.
  • Weapon damage output post-upgrade has been corrected.
  • Attachments have been balanced throughout to work more accurately and provide the player with better precision.
  • Several achievements and perks have been balanced.
  • Fixed a bug allowing the player to destroy friendly drones with the EM Pulse perk.
  • Fixed several bugs involving movement points causing the player to get stuck.
  • Fixed several additional minor bugs.

VRFocus will continue to keep you up to date with everything going on with ARKTIKA.1 and other virtual reality (VR) projects of 4A Games going forward.

 

Test: Arktika.1 für die Oculus Rift von den Metro-Machern

Wenn die Macher von Metro ein Spiel für die Oculus Rift auf den Markt bringen, dann erzeugt dies natürlich viel Aufmerksamkeit und eventuell auch einen kleinen Hype. Die Erwartungen an Arktika.1 sind hoch, das Gameplay scheint unspektakulär – auf in den Test.

Arktika.1 für die Oculus Rift

ARKTIKA.1 mit Roman von Christie Golden

Arktika.1 sieht mit der Oculus Rift hervorragend aus. Das Spiel versucht sich an einer realistischen Grafik und scheint sich dabei nicht zu überheben. Es kann erreicht zwar nicht ganz die Grafikqualität von CoD und Konsorten, aber für ein VR-Spiel der aktuellen Generation hat Arktika.1 eine beeindruckende Grafik. Unser Test-PC konnte mit einer GTX 1070 und einem aktuellen i7-Prozessor das Spiel auf extremen Einstellungen ohne Probleme stemmen. Dennoch kann auch Arktika.1 nicht darüber hinwegtäuschen, dass Objekte in der Entfernung nicht gut in einer VR-Brille sichtbar sind. Dementsprechend sind weit entfernte Gegner auch schwer auszumachen, doch in der Regel wird keine große Distanz zwischen euch und den Widersachern aufgebaut.

Beim Aufbau der Story hält sich das Spiel etwas zurück und es gibt nur wenige Details dazu, was gerade passiert und warum dies alles passiert. Dafür schickt euch das Spiel schnell durch das Tutorial und direkt in die ersten Missionen.

An die Waffen …

Bevor ihr jedoch in das Gefecht geht, müsst ihr euch für eine Ausrüstung entscheiden. Verschiedene Waffen und Zubehörteile lassen sich mit Credits kaufen. Eine Bewegung mit der Waffe über die Schulter genügt, um sie für die Mission zu speichern. Doch bei den Waffen steckt der Teufel im Detail. Zwar ist es schön, dass es viele unterschiedliche Waffen und Zielvisiere gibt, aber einige Gegenstände sind so stark overpowered, dass der Spielspaß komplett flöten geht. So fühlte sich die Kombination aus einer Laser-Pistole und einem Zielvisier, welches Gegner hinter Wänden anzeigt, nur noch wie cheaten an.

Wenn ihr jedoch eine Waffe gewählt habt, die nicht jeden Gegner allein durch ihre Anwesenheit in Stücke reißt, dann machen die Runden viel Spaß und bieten jede Menge Action. Das Spiel ist in gewisser Weise zwar ein Wave-Shooter, doch dieser Umstand fällt hier nicht so negativ ins Gewicht, da ihr euch durch schlauchartige Level relativ schnell teleportiert. Es kommt nur sehr selten vor, dass ihr an einer Stelle für etliche Wellen gefangen seid.

Bei den Waffen setzten die Entwickler generell auf weniger Realismus und mehr auf ein starkes Arcade-Feeling. So reichen einfachste Bewegungen zum Nachladen aus und Munition habt ihr eh unbegrenzt dabei. Doch bei aller Liebe zu Arcade-Spielen, den Gegnern wurde teilweise „Idiot“ auf die Stirn tätowiert. Diese laufen gerne an euch vorbei, verschanzen sich mit Blick in die falsche Richtung und freuen sich, eure Kugeln in den Rücken gejagt zu bekommen. Zum Glück trifft dies jedoch nicht auf alle Gegner zu und nur manchmal tritt die einfache Gestricktheit der Gegner so stark in der Vordergrund wie im genannten Beispiel.

Arktika.1 1

Taktisches Teleportieren

Beim Teleportieren setzen die Entwickler nicht auf eine freie Teleportation, sondern ihr seht durchsichtige Abbildungen von euch auf dem Spielfeld, welche die möglichen Teleportationsorte anzeigen.  Das klingt vielleicht etwas weniger dynamisch, aber spielt sich erstaunlich gut. Zusätzlich zeigt die Farbe eurer Abbildungen an, wie gut ihr an dieser Stelle vor Schüssen geschützt seid. Jedoch bleibt durch die festen Punkte das eigene Erkunden der Welt auf der Streck. Zusätzlich führen die festen Blickrichtungen der Teleportationsorte dazu, dass ihr schnell die Orientierung im Kampf verlieren könnt.

Dennoch nutzt das Spiel die wenigen Orte gut aus und bietet euch an gewissen Punkten auch kleinere Rätsel an, welche euch etwas Zeit zum Durchpusten geben. Die Rätsel sind nicht besonders schwierig, doch eine willkommene Abwechslung und definitiv eine Bereicherung für das Spiel. Selbst das simple Umstecken von Steckern lockert die Arme vor der nächsten Gegner-Wellen.

Was uns jedoch ganz sauer aufgestoßen ist: Wenn wir schneller waren als das Spiel uns zugetraut hätte, dann gab es teilweise heftige Fehler, die uns zum Neustart zwangen. Beispielsweise könnt ihr in unserem Gameplay-Video sehen, wie wir mehrere Anläufe für den ersten Zwischengegner brauchten, weil er keine Energie mehr verlieren wollte. Solche Fehler dürfen nicht passieren und hoffentlich werden sie noch ausgebessert.

Fazit

Arktika.1 ist ein solider, optisch beeindruckender Shooter mit wenig Tiefgang. Die Fortbewegung per Teleportation fühlt sich gut an, doch sie kann auch manchmal für Verwirrung sorgen. Die Waffenauswahl macht Spaß, aber die Entwickler hätten diese auch so gestalten sollen, dass sie nicht die Herausforderung schmälern. Zum Durchspielen werdet ihr rund 5 Stunden brauchen, was für den aufgerufen Preis durchaus in Ordnung ist. Arktika.1 ist für knapp 30 Euro im Oculus Store erhältlich.

 

Der Beitrag Test: Arktika.1 für die Oculus Rift von den Metro-Machern zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Space Junkies, Marvel Powers United VR and More on Demonstration at Oculus Connect

Oculus Connect 4 (OC4) begins very soon with the main keynote address due to begin in just over an hour. Whilst the keynote will be the main event with Oculus making its major announcements, for attendees there’s going to be plenty of videogames on display to get their hands on.

Two of the biggest titles on display will be Marvel Powers United VR, the Oculus Rift and Touch exclusive multiplayer experience from Marvel, Sanzaru, and Oculus Studios, and Space Junkies a brand new low-gravity multiplayer VR shooter from Ubisoft.

marvel_powers_2

Marvel Powers United VR was first announced for the San Diego Comic Con (SDCC) in July, with playable characters so far confirmed as Hulk, Captain Marvel, Rocket Raccoon, Deadpool, Black Bolt and Crystal.

While Ubisoft’s Space Junkies first came to light during the Electronic Entertainment Expo (E3) 2017 in June, only playable behind closed doors. Now its going to be freely open to all OC4 guests to do battle in The Dirty Bowl, a deadly challenge that’ll see them fighting in Orbital Arenas, known in-game as Orenas.

As for the other titles on display, they are:

  • Arktika.1
  • The Unspoken
  • Echo Arena
  • Masterpiece VR
  • Tilt Brush
  • Apollo 11
  • Space Time VR
  • Skyworld
  • Mission: ISS
  • Virry VR
  • Medium
  • Sprint Vector
  • Dispatch
  • Melita

As Oculus makes its big announcements, stay with VRFocus for the latest updates.

ARKTIKA.1: VR-Nerds Gameplay-Video und erste Tests

Als große VR-Hoffnung gilt oder galt ARKTIKA.1 von den Metro-Machern: Der für die VR entwickelte Titel ist gestern für die Oculus Rift erschienen und wanderte gleich auf unsere Spiele-Bibliothek. Unser VR-Nerd Chris kennt nicht nur keine Gnade, sondern auch keinen Schlaf: Neben dem Tutorial spielt er im Gameplay-Video die erste Mission und legt sich mit mechanischen Gegnern an. Ist ARKTIKA.1 der erwartete Knaller oder eher ein laues Lüftchen? Wir haben uns auch andere Reaktionen im Netz angeschaut.

ARKTIKA.1 – die ersten Eindrücke und Tests

Rund 40 Minuten dauert unser Video, in dem wir in den von vielen Spielern heiß ersehnten VR-Titel von 4A Games abgetaucht sind. In der Zeit schließt Chris das Tutorial und die erste Mission ab. Für ein abschließendes Fazit ist es deshalb noch zu früh und wir werden uns in ARKTIKA.1 weiter bis zum abschließenden Review vorkämpfen.

Aber wir haben nicht nur selbst Hand angelegt, sondern wollten auch wissen, wie Kollegen den First Person Shooter bewerten. Dabei ist nicht alles eitel Sonnenschein, was nicht nur an der schlechten Witterung am Anfang des Spiels liegt. Auf UploadVR konnte ARKTIKA.1 „nur“ 7 von 10 Punkten einheimsen und erhält die Note „Gut“. Das Spiel sei zwar auf Hochglanz poliert und habe für VR eine gute Spieldauer, der Kritiker bemängelt aber die etwas eintönigen Missionen, ein unausgewogenes Waffensystem und die eingeschränkte Locomotion. Auf den VR-Shooter-King müsse man noch warten, so das Fazit.

Unser Kollege bei RoadToVR vergibt insgesamt 8  von 10 Punkten und bemängelt ebenfalls die etwas repetitiven Missionen, aber auch die schwache Story. Angesichts der grandiosen Grafik sei das schade. BabelTechReviews vergibt die gleiche Wertung, kommt aber zu einem etwas besseren Schluss: ARKTIKA.1 sei ein exzellenter und sehr immersiver Shooter. Dem Tester gefiel besonders das Teleportations-System, das Raum für strategische Entscheidungen gebe. Bei VRFocus räumte der Titel immerhin die Höchstwertung mit fünf von fünf Sternen ab: Die acht Stunden Spielzeit für den einfachsten Level seien eine reine Freude. Allerdings meldet VRFocus Kritik beim Wiederspielwert an.

Der VR-Titel ist exklusiv im Oculus Store für knapp 30 Euro für die Oculus Rift erschienen.

Der Beitrag ARKTIKA.1: VR-Nerds Gameplay-Video und erste Tests zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Review: ARKTIKA.1

Sometimes it’s the little things in a videogame, that precise attention to detail, that can impress. It might be how a gun looks or operates, a wonderfully interwoven storyline or just a beautiful sunset on the horizon. In Arktika.1’s case it’s an electric window right at the start of the experience that catches the attention, whilst you’re sat – or more accurately stood – in a vehicle as it trundles along. As the driver chats away, giving you the gist of the storyline and what’s to come, the engine quietly rumbles away as the wind blows in the icy tundra. Opening the window suddenly lets in a gush of noise, showcasing the spatial audio, letting the howling gale rush around your ear drums almost drowning out what the driver is saying.

It’s this small, almost inconsequential moment that sets up one of Oculus Rift’s biggest winter 2017 releases as something of note, as you settle in for a gun-wielding adventure into the snowy wastelands of Russia. You’re here because you’re a mercenary hired to help protect this remote outpost, one of the last remnants of human civilisation after the Earth entered a new ice age.

Arktika.1 ebook image

Developed by 4A Games – the studio behind the Metro series – Arktika.1 certainly draws a lot of inspiration from those previous titles, with plenty of the action taking place in confined, derelict structures, sometimes heading out into the cold, hostile environment for a change of ambiance, but not of action.

Because Arktika.1 is all about the action. Intense gunfights are the name of the game here, with short breaks to figure out puzzles that block the way, yet they aren’t too difficult that they become frustrating or annoying, hindering progress for too long. This is mainly due to the movement system 4A Games has employed – a point-to-point teleportation mechanic – that means anything you need is usually close to hand, rather than having to wander aimlessly looking for a door code.

It’s this system that will likely be a bone of contention for some players, because as virtual reality (VR) development has improved more studios are offering a range of movement systems, from teleportation to full first-person shooter (FPS) mechanics. Arktika.1 offers none of that, merely a blue hologram where you can move to safely – with cover – or an orange hologram in some firefights that offer a better vantage or flanking position at the cost of cover.

Arktika.1 screenshot 1

This may seem restrictive at first, however the whole experience does feel tailored to it. During intense battles in open areas the ability to nip about from ground level to a balcony is highly welcomed, soon becoming second nature in between blasting enemies in the head. Due to Arktika.1’s linear, story-driven campaign 4A Games has gone for a more controlled approach that fans of more open ended role-playing games (RPG) may not enjoy, yet that doesn’t detract from the overall quality of the experience.

And if you let it, Arktika.1 will suck you into one of the best VR titles available for Oculus Rift. It’s gorgeous to look at, no matter which level you’re on. From the abandoned subways to the shopping mall’s high ceilings, there’s not a square inch that’s out of place.

But this is a shooting videogame after all and if the guns and gameplay are rubbish all the best rendered environments in the world couldn’t save it. Thankfully that’s not the case. You begin with a couple of sturdy weapons which can be reloaded by being brought to your hip or cocked left to right. Unusually the studio hasn’t gone for holster mounted guns – as is quite common in other VR shooters. Instead both guns are located just over each shoulder, with the Oculus Touch rumbling when in the right spot. This can be a bit finicky when trying to grab them quickly, but not too much that it’s overly awkward.

As missions are completed you’re awarded cash to then spend on other guns, upgrades or attachments depending on preference. There are no shotguns, rifles or grenade launchers, just a mixture of pistols with some having special secondary functions to bend bullets round obstacles, penetrate cover or ricochet around corners. Through experimentation you’ll find the perfect pairing.

When encountering hostiles headshots are always the best, yet depending on how they react – and what loadout has been selected – this needs to be mixed up accordingly as not all the enemies are going to charge at you like in wave shooters. They’ll duck behind cover, switch position and so forth, meaning battles can be dynamic depending on the location – tighter corridors tend to be more war of attrition style.

Single-player experiences can suffer from a lack of re-playability which 4A Games has tried to counter with a level ranking system so you can go back to improve your score. There’s also several challenges to complete such as completing a level without dying or getting a certain type of kill with a specific gun. Successful completion will award perks to make the harder difficulty levels that bit more manageable.

So is Arktika.1 that ground breaking VR experience all the promotion material would have you believe? On the one hand no not really, it’s a good looking single-player FPS that’s a VR version of Metro when being really cynical. However, should Oculus Rift owners buy Arktika.1, then that’s a definite yes. There’s a good eight hours of gameplay on the easiest setting, with the hard difficulty just making progress all that more brutal. 4A Games has created a highly refined, polished videogame that’s a joy to play from start to finish.

100%

Awesome

  • Verdict

ARKTIKA.1 heute ab 19 Uhr, 4A Games gibt Einblicke in die Entwicklung

Der First-Person-Shooter ARKTIKA.1 soll heute am 10. Oktober ab 19 Uhr für Oculus Rift im Oculus Store erhältlich sein. Mittlerweile zwei Jahre befindet sich der VR-Shooter bereits in Entwicklung. Auf Nachfrage von Road to VR gewährte das Entwicklerstudio 4A Games nun Einblicke in die Entwicklung des VR-Titels. Zum Start veröffentlichten die Entwickler zudem einen offiziellen Launch Trailer

Launchtrailer und Einblicke in die Entwicklung von ARKTIKA.1

Das Entwicklerstudio 4A Games ist bekannt für das Metro-Franchise, das in den frostigen Gebieten eines postapokalyptischen Russlands spielt. Im neuen VR-Titel ARKTIKA.1 blieben die Entwickler ihrem Stil treu und setzten auch den neuen Titel in Kiew in der Ukraine an. Dennoch unterscheidet sich das Spiel deutlich von der Metro-Reihe, denn die Entwickler erschufen ein komplett neues Universum mit neuer Spielumgebung und VR-Support.

Der Executive Producer John Bloch sagte dazu Folgendes: „Es gab eine Vielzahl an Dingen, die wir in VR ausprobieren wollten. Während des Entwicklungsprozesses entwickelten wir eine Menge Ideen, wobei wir einige umsetzten, andere jedoch wieder zurückzogen. Da wir mit der VR-Technologie Neuland betraten, wollten wir zunächst das umsetzen, was wir auch wirklich können: einen postapokalyptischen Shooter in Russland. Das nutzten wir als Grundlage und bauten darauf alle neuen Features auf, besonders die einzigartigen Möglichkeiten der VR.“

Bereits seit drei Jahren stand das Entwicklerstudio mit Oculus in Kontakt, wobei zum damaligen Zeitpunkt noch viele Fragen bezüglich zukünftiger VR-Spiele und Hardware offen waren. Die Entwickler von 4A Games wurden damals zum Ausprobieren der noch unveröffentlichten Touch-Controller eingeladen. Diese waren begeistert und wussten daraufhin, dass das Shooter-Genre genau der richtige Weg ist, um einen AAA-Titel zu gestalten.

Doch damit es die Spieler begeistert, benötigte man eine originelle Story und auch auf dieses Wissen konnten die Entwickler dank jahrelanger Erfahrung zurückgreifen: „Wir griffen auf einen weiteren Grundstein zurück, nämlich Content mit spannendem Storyverlauf. Entsprechend wollten wir qualitativ hochwertige Inhalte erschaffen, die von einer spannenden Geschichte umhüllt werden. Wir starteten den Entwicklungsprozess und probierten diverse Möglichkeiten aus, um allerlei Erfahrungen und Features in die Geschichte einzubauen, um eine zusammenhängende Erfahrung für die Spieler zu bauen. Diese sollte die nötige AAA-Qualität erfüllen“, erzählte Bloch.

Fortbewegungsmethode, Waffenkonzepte und interaktive Spielelemente

Besonders der Bereich der Locomotion und das entsprechende Design der Fortbewegungsmethode bereiteten anfangs Probleme. Zunächst experimentierten die Entwickler mit einigen Optionen, entschieden sich dann aber für Teleportation zu Knotenpunkten. Dies war damals etwas völlig Neues und ermöglicht den Spielern freie Fortbewegung, auch wenn wenig realer Bewegungsraum zur Verfügung steht.

Beim Design der Waffen setzten die Entwickler auf Eleganz und steckten eine große Menge an Zeit sowie Kapazität in die Umsetzung der Konzepte.

ARKTIKA1-4A-Games-Oculus-Rift

Bloch beschreibt den Schaffensprozess folgendermaßen: „Ursprünglich hatten wir verschiedene Ideen für Waffen, die eine Menge Spaß bei der Verwendung machten. Darunter befanden sich viele Pistolen und Laserwaffen, doch wir wollten jede davon einzigartig und unterschiedlich gestalten. Also probierten wir verschiedene Methoden aus, um die verschiedenen Anwendungsarten hervorzuheben. Ein Beispiel dafür ist die Carver-Waffe – die Kugeln in Kurven abfeuert – die unsere Ansprüche an die Einzigartigkeit der Waffen unterstreicht.“

Bei den zehn Waffen im Spiel handelt es sich um Einhänder, was das Resultat einer Vielzahl an Experimenten mit diversen Waffentypen ist. Dafür entschieden sich die Entwickler bereits innerhalb einer frühen Entwicklungsphase. Ein Grund dafür ist beispielsweise das haptische Feedback der Touch-Controller, welches durch zweihändige Gewehre nur schwer gewährleistet wird.

Interaktive Elemente und Verkaufsstart

ARKTIKA.1 Oculus Rift

Doch der Fokus des VR-Titels liegt nicht nur auf Feuergefechten und Schusswechseln. Bloch betont, dass das Spiel eine Menge interaktive Elemente enthält. Dazu zählen Computeroberflächen, Hebel, Rätsel und viele verschiedene Methoden, um im Level voranzuschreiten.

Insgesamt steckte das Entwicklerstudio viel Herzblut in ARKTIKA.1 und möchte den Spielern ein immersives, interaktives und einzigartiges Spielerlebnis vermitteln. Der VR-Titel ist exklusiv im Oculus Store für 26.99 Euro für Oculus Rift vorbestellbar, nach der Veröffentlichung kostet er knapp 30 Euro.

(Quellen: Road to VR | Video: GameTrailers Youtube)

Der Beitrag ARKTIKA.1 heute ab 19 Uhr, 4A Games gibt Einblicke in die Entwicklung zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!