Arizona Sunshine Is Coming To PSVR In June With Aim Support

Vertigo Games Teases Arizona Sunshine PSVR Support

Update: Well that was quick. Minutes after posting this story, a PlayStation Blog post confirmed Arizona Sunshine hits PSVR in June with PlayStation Aim support. Enjoy!

PlayStation VR (PSVR) owners are constantly asking for bigger and better games to show off their headset with, and it looks like they might soon get a big one: Vertigo Games’ Arizona Sunshine.

The developer’s Twitter account just dropped the below tweet, showcasing the game’s zombies forming the PlayStation DualShock controller’s iconic face buttons. The developer didn’t provide any other details, though one of the official PlayStation Twitter accounts picked it up, which is a pretty good indication that the game’s on its way to PSVR. We’ve reached out to Vertigo Games to find out more.

Console support has always been in the works for Arizona Sunshine, though given the hardware limitations of the console and headset, not every PC VR game always makes the transition successfully. It’s a relief to see the developer doubling down on the support, then.

Arizona Sunshine was our Game of the Year 2016 winner, so PSVR owners certainly have something to look forward to. The first-person shooter (FPS), features a full single-player campaign in which players take on hordes of zombies, as well as co-op options too. We’ve love to see the game support Sony’s new Aim controller, which is releasing alongside Farpoint next week, but nothing’s been confirmed yet.

Stay tuned for more on Arizona Sunshine on PSVR.

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Head to Vegas and go Hunting in Arizona Sunshine’s Undead Valley

At CES 2017 Vertigo Games debuted an upcoming update for its popular first-person shooter (FPS) Arizona Sunshine, called Undead Valley. Today that update has gone live, taking players across the Arizona-Nevada border to Las Vegas.

Undead Valley is a Horde mode map set in a zombie-infested old transport warehouse-turned-underground casino, challenging players to mix up their strategies by using the height of the map and its surrounding outdoor areas to their advantage.

Arizona Sunshine Vegas_SS4The studio has ensured the new map is dynamic and open to different tactical possibilities, with players able to find keys to locked doors or blast away obstacles to uncover new areas. If they look hard enough they’ll be able to locate more weapons, hidden ammo caches and useful positions to slaughter the rampaging horde of zombies.

Over the course of 2017 so far Vertigo Games has released several updates for the title, starting the year with a trackpad locomotion option for those players who find teleportation less immersive. Then last month another Horde map was added, taking players into the dark and dangerous Mines, where they have to choose between dual wielding their guns or using a torch to see.

As with all the past updates, Undead Valley is completely free for Oculus Rift and HTC Vive. VRFocus will continue its coverage of Arizona Sunshine, reporting back with the latest announcements.

Virtuix Omni: Offizieller Partner von HTC und Support für Arizona Sunshine

Virtuix Omni war eines der ersten Kickstarter Projekt für Virtual Reality Produkte. Dabei erhielt die Spendenaktion bis zum Ende über 1,1 Millionen USD und war damit eine der erfolgreichsten Kickstarter Kampagnen seiner Art. Jetzt kündigten die Erschaffer des Produkts Virtuix den Support der Omni für drei neue Spiele an. Außerdem gibt es eine neue Partnerschaft mit HTC.

Support der Omni für Arizona Sunshine und weitere Spiele

Spender für die Omni Kickstarterkampagne, die außerhalb der USA leben, erhielten zum Ende letzten Jahres schlechte Nachrichten. Das Unternehmen kündigte nämlich an nicht in der Lage zu sein, ihr Produkt außerhalb der Staaten zu versenden. Deshalb suchte sich das Unternehmen Unterstützung, um etwas für die enttäuschten Spender zu tun. Entsprechend veröffentlichten sie den Support der Omni für das Zombie-Survival-Spiel Arizona Sunshine. Das Spiel ist erhältlich für die HTC Vive und Oculus Rift. Dabei schlüpft der Spieler in die Rolle von Überlebenden innerhalb der Zombieapokalypse, in der Atmosphäre von The Walking Dead. Das Ziel ist das Überleben gegen die Massen der lebenden Toten und andere menschliche Überlebende, die mindestens genauso gefährlich sind. Zusätzlich stellt man sich Komplikationen wie dem Navigieren innerhalb der gewaltigen Landfläche Arizonas, der Suche nach Nahrung und dem Widerstehen der unerbittlichen Hitze.

Gameplay Video des Zombie Shooters

Weitere Titel mit Omni Support sind Quell 4D einem Virtual Reality First-Person-Shooter im Retrostil und The Bellows einem VR-Horror-Spiel im Stil eines interaktiven Films, bei dem der Spieler in eine Welt der Dunkelheit und Albträume eintaucht, um sich der furchterregenden Vergangenheit zu stellen.

Partnerschaft zwischen Virtuix Omni und HTC

Zudem machte Virtuix auf der Vive Ecosystem Konferenz in Shenzen in China, die Ankündigung zur offiziellen Partnerschaft mit HTC. Dadurch steht dem Unternehmen die HTC Hardware zur Verfügung und man darf mit integrierten Omni Support für zukünftige HTC Vive Titel rechnen. Dies dürfte einen weiteren großen Schritt zur Fertigstellung der Kampagne bedeuten und neue Unterstützer anziehen.

(Quellen: VR Focus, Kickstarter)

Der Beitrag Virtuix Omni: Offizieller Partner von HTC und Support für Arizona Sunshine zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Virtuix Omni Becomes Official Hardware Partner of HTC, Native Arizona Sunshine Support Added

The Virtuix Omni was one of the earliest examples of a virtual reality (VR) related product to launch a Kickstarter. It was also one of the most successful, netting over $1.1 million USD in funding by the end of the campaign. Now the creators of the product, Virtuix, have announced three new games the Omni will support and that they will be partnering with HTC.

The end of last year saw some less-than-good news for backers of the Omni Kickstarter who lived outside of the USA as the company announced they would not be able to ship orders to those customers. After that disappointment, Virtuix and Omni needed to win back support. They hope to do so with the announcement that zombie survival game Arizona Sunshine will get Omni support.

Virtuix Omni Header

Arizona Sunshine is a videogame experience available on the HTC Vive and Oculus Rift that puts the player in the role of one of the few human survivors of a zombie apocalypse as they try and hunt down fellow survivors. The zombies are not the only threat, however, the player must also learn how to navigate the vast, arid Arizona landscape, scavenge for supplies and survive the scorching heat.

 

Two other titles have been announced as featuring Omni support: Quell 4D, a fast-paced retro-style FPS and The Bellows, a narrative VR horror experience.

The other big news announced by Virtuix at the Vive Ecosystem conference in Shenzen, China, is that it is now a formal hardware partner with HTC, which will allow the company to work more closely with HTC hardware, and potentially integrate Omni support further into upcoming HTC Vive titles.

 

Further updates on the Omni are available on the Kickstarter update page.

VRFocus will continue to bring you news on the Virtuix Omni and other VR-related Kickstarter products and campaigns.

New Arizona Sunshine Horde Map Takes You Back into the Mine – Available Now

New Arizona Sunshine Horde Map Takes You Back into the Mine – Available Now

Arizona Sunshine is releasing a new map today for its horde mode. In horde mode, you and up to three other players must work together in order to fend off waves of the undead while managing limited ammunition and health restoring items. Since launch, Arizona Sunshine has had only one horde map that is set in a brightly lit outdoor encampment. Today’s update however will take players where they hoped they’d never have to go again: back into the mine.

The mine is a level in Arizona Sunshine’s campaign mode that has become notorious for being the most horrifying 20-30 minutes of the entire game. The mine in the main game is pitch black with the only light source emanating from your flimsy flashlight or a few weak generators scattered around the map. Similarly, the new mine horde map surrounds you in darkness and makes you question what lies around every shadowy corner.

We had the chance to try the mine horde map at GDC 2017 and there a few things players need to be aware of before hopping in to this gut wrenching new experience. The first is that this map is significantly larger than Arizona’s original horde arena. That map was essentially a square that you could cover in a few seconds. The mine, however, is so large that you’ll have to actually hunt down zombies to progress through early waves rather than just letting them all come to you in a funnel.

 

According to the Vertigo reps at the GDC demo, exploration will be essential to succeed in this new map. Ammo and health will not simply spawn at your relatively well-illuminated starting platform. Instead, you’ll need to grit your teeth and march into the dark unknown if you really want to go for the gold.

I played this map with unlimited ammo and invulnerability at GDC and I was still terrified out of my mind. My advice to you is to bring a friend, or two, or three. These jet-black caves are far too terrifying to challenge solo.

This new map will be filling in for the promised Las Vegas DLC that was slated to release last month. According to Vertigo, that content is now being slated for late March instead.

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Free Multiplayer Map Coming to Arizona Sunshine Next Week

Since it’s launch back in December, Arizona Sunshine has seen a tremendous response from gamers, on both the Oculus Rift and HTC Vive systems. The first-person zombie shooter features a multiplayer horde mode and now Vertigo Games has revealed a new map will become available in the next update.

The studio confirmed to VRFocus at the Game Developers Conference (GDC) 2017 this week, that the Horde mode would be expanded upon, adding a dark and dingy mine level, similar to the campaign.

Arizona Sunshine screenshot 7

Players will need to have torches at the ready, as the new area will feature a mixture of dimly lit platforms and pitch black tunnels to explore. To ensure players don’t just simply camp out in a nice little corner, the studio has made sure that vital supplies such as ammo and health aren’t just bunched together, spread between different areas of the map.

While Horde mode can be played on your own, it’s much better as a multiplayer experience, so that players can assist each other when resupplying or when the horde get too much. But with each additional player the undead only grow in number and become even more dangerous.

The Mine map will come as a free update when Vertigo Games release it on Tuesday, 7th March. VRFocus will continue its coverage of Arizona Sunshine, reporting back with the latest updates.

Trackpad Locomotion Option Now Available for Arizona Sunshine

Last month Arizona Sunshine saw worldwide release on HTC Vive and Oculus Rift for Oculus Touch. The title only featured teleportation as a movement mechanic but today Vertigo Games and Jaywalkers Interactive have announced players can now use a trackpad locomotion option instead.

Most virtual reality (VR) video games tend to use teleportation as a standard mechanic for moving around virtual worlds as it’s comfortable for most players, reducing the dreaded simulator sickness. Whereas movement with a thumbstick or trackpad can cause issues for some players. For VR players that can handle that sort of locomotion its means increased immersion, realism and greater control in VR.

Arizona Sunshine cars

“We are grateful for all of the suggestions game players have made for additional modes and features they would like to see in the game. We have been listening and are pleased to announce the addition of trackpad locomotion. This free update will be published January 24, 2017. The teleport mechanic will still be available in the game, meaning that players will now have an option on how they want to experience the game,” said Vertigo Games’ Managing Director, Richard Stitselaar in a statement. “We are incredibly pleased with the reception the game has received from press and players. It’s a huge validation to see the game receiving such high user ratings. It was amazing to see Arizona Sunshine at the top of the charts in its first week, and from what we can tell, it may be the fastest selling non-bundled PC VR title to date.

Released on 6th December, Arizona Sunshine has earned sales of more than $1.4 million USD in its first month confirms the developer. The update is applicable to both the HTC Vive and Oculus Touch versions.

For any further details on Arizona Sunshine, keep reading VRFocus.

‘Arizona Sunshine’ Might Be The Fastest-Selling VR Game With $1.4 Million In The First Month

‘Arizona Sunshine’ Might Be The Fastest-Selling VR Game With $1.4 Million In The First Month

Arizona Sunshine [Review: 8.5/10] is getting an update that supports full locomotion. That part we knew, but what we didn’t know was how much money the game made so far.

Developers Vertigo Games and Jaywalkers Interactive today said their VR zombie shooter made $1.4 million in sales during its first month of release on the Oculus Rift and HTC Vive, from Dec. 6 to Jan. 5. In a prepared statement, Vertigo Games’ Managing Director, Richard Stitselaar said “from what we can tell, it may be the fastest selling non-bundled PC VR title to date.” The game usually sells for around $40 and we confirmed with Vertigo the $1.4 million figure that was shared is the amount sold before a cut taken by Valve’s Steam or Facebook’s Oculus store.

It is well-deserved; Arizone Sunshine was named UploadVR’s 2016 Game of the Year shortly after its launch. The first-person shooter uses position tracked controls to offer an intense zombie massacre in which the player treks across the Arizona desert.

Arizone Sunshine isn’t the only VR game to see success over the past year. Earlier this month we reported that Owlchemy Labs had sold $3 million with its Job Simulator since launch in April 2016. Furthermore, The Gallery developer Cloudhead Games and Raw Data developer Survios have both independently confirmed to UploadVR that they cleared $1 million in sales for their respective titles.

Along with the sales milestone, Vertigo took the opportunity to formally release the full locomotion update, arriving today. That means players will be able to navigate the game’s world using controls similar to a normal first-person shooter game, which fans had requested as an alternative to the teleportation system the title already uses.

We’re expecting the game to arrive on PlayStation VR later this year, though no final date has been set.

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Zombie Hunters Rejoice! ‘Arizona Sunshine’ to Receive Long-Awaited Full Locomotion Update

Zombie Hunters Rejoice! ‘Arizona Sunshine’ to Receive Long-Awaited Full Locomotion Update

This year our Game of The Year award went to Vertigo Games’ Arizona Sunshine, and for good reason. This Rift and Vive title combined exceptional mechanics with a compelling narrative and a beautifully created world. The result is a fantastic experience that every VR fan owes it to themselves to at least try, but there is one fly in the ointment: locomotion.

May fans of VR gaming and Arizona Sunshine have lamented its “blink” (teleportation) locomotion system, wishing instead for a more natural, free roaming, movement scheme. Well, it looks like these squeaky wheels are about to get a healthy serving of grease.

During an interview with UploadVR at CES in Las Vegas, Vertigo Games’ Lead Tech Trevor Blom revealed that the studio is hard at work on a new movement scheme for Arizona Sunshine.

According to Blom, “We are constantly listening to feedback from our fans and users and what they think about our game. One of the most consistent things we’ve heard is that people really want a different locomotion system. They seem to be interested in a more free-flowing option that games like Onward use. So we’re working on it. Right now we have prototypes but we haven’t found that perfect solution yet.”

When asked exactly when players could expect this update, Blom’s response was that he simply could not say at this point as he isn’t sure when exactly the perfect solution would be completed. But he did reiterate that its a very high priority for the studio and it is absolutely on the way.

Fans of the original blink locomotion system needn’t worry, however, as Blom said that Vertigo will most likely make the updated scheme optional and give users the choice to switch between it and the existing teleportation system.

CES has been a significant show for Vertigo as it turns out. The studio quietly debuted Arizona Sunshine’s first new gameplay mode  since launch yesterday — a cooperative survival experience christened “Undead Valley” — which will be releasing on both its host systems early next month.

Arizona Sunshine costs $39.99 and is available for download on both Steam and Oculus Home.

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