The VR Game Launch Roundup: A Race to the Top

VR Game Roundup

Normally VRFocus’ Friday roundup of videogames to come doesn’t include today, but with slim pickings next week it was necessary to take some artistic licence. Even so, here are five virtual reality (VR) titles set to launch in the coming days.

Arden's Wake

BoomBox – Cyberspline Games Inc

Ok, so BoomBox is the first of two titles that are actually launching today. A rhythm-action experience by Cyberspline Games Inc hitting Steam Early Access, grab those digital drum sticks across 16 songs plus there are a further 100 pre-cleared songs for users to create their own maps using the editor.

Arden’s Wake – Penrose Studios

An animated short from Penrose Studios, Arden’s Wake features Alicia Vikander (Tomb Raider, Ex Machina) and Richard Armitage (The Hobbit) as the voice cast. Already an award winner picking up the Lion for Best VR at the Venice Film Festival, Arden’s Wake is the story of a young woman who embarks on a dangerous journey in a post-apocalyptic world.

Z-Race

Z-Race – XOCUS

For adrenaline fans who love to hurtle around futuristic tracks really fast, XOCUS’ upcoming Z-Race looks to be all that and more. Another Early Access title, Z-Race features 10 anti-gravity racers and 12 tracks across four terrains and an asynchronous global multiplayer mode.

Stargaze – Played With Fire

A relaxing puzzle title set among the stars, Stargaze originally launched via Steam for PC VR headsets and now it’s Oculus Store’s turn. Inspired by Antoine de Saint-Exupéry’s early 20th-Century novella The Little PrinceStargaze is an interstellar journey where you play an astronomer observing life on other planets, each one a puzzle to solve using your telescope.

The Climb 2

The Climb 2 – Crytek

Time for the big VR title of the week, Crytek’s The Climb 2. Originally slated for a 2020 launch on Oculus Quest 2, this sequel will have you clambering up mountains and the side of buildings in no time. Alongside new maps are new features likes dynamic objects such as ropes and ladders that react to your weight.

VR Animation Company Penrose Studios Raises $10m in Seed Funding Round

Penrose Studios, the award-winning team behind virtual reality (VR) animations like Allumette and Arden’s Wake has announced the closure of a new funding round, securing the company $10 million.

Allumette

Led by TransLink Capital, the Series A round included a number of new and returning investors such as entrepreneur and SalesForce founder and CEO Marc Benioff, Grammy-award winning artist and VR creator will.i.am, Korea Telecom and Co-Made. Returning investors include Sway Ventures, 8VC, and Suffolk Equity.

“In what is still an early form of storytelling and entertainment, the Penrose team has cracked the formula to create VR stories and experiences everyone can enjoy,” said Jay Eum, co-founder and managing director at TransLink Capital. “The company’s unique technology paired with the beauty of its work speak for themselves. We’re proud to work with the team and Penrose leadership to bring more VR entertainment to audiences around the world, especially in Asia.”

Penrose Studios most recent project is Arden’s Wakewhich includes two installments, The Prologue and Tide’s Fall. Arden’s Wake: The Prologue premiered at Tribeca Film Festival in 2017 with Tide’s Fall, premiering at at the same festival in April and features Academy Award-winning actress Alicia Vikander and world-renowned actor Richard Armitage.

“VR continues to be a breakthrough form of entertainment for all ages,” said Eugene Chung, Penrose Studios founder and CEO. “As we participate in taking this new form of storytelling to the next level, we’re proud to work with a great group of partners and investors to help us get there and continue to stand out and keep our momentum within the industry.”

Penrose Studios will use the funding round capital to continue its work in VR and augmented reality (AR), whilst continuing to grow and innovate in the sector. VRFocus will continue its coverage of Penrose Studios, reporting back with details of Arden’s Wake: Tide’s Fall public launch when it happens.

Google, Epic Games and More Added to VRDC Line-Up

VRDC, the virtual reality (VR) exclusive spin-off from the Game Developers Conference (GDC), is set to take place in San Francisco, 19th – 20th March 2018. VRFocus has already reported on the appearance of Polyarc, developers of everybody’s favourite virtual rodent, and now another selection of big names can be added to the list.

Moss screenshotDavid Bond and Brian Pullen of Google will host a talk called Designing Human Avatars for Virtual Reality, in which the pair will discuss the lessons they learned designing avatars for YouTube VR, and beyond. The intention of the talk is for attendees to learn about emerging best practices in designing avatars for VR contexts, and come away with an appreciation of what doesn’t work in VR, and why.

Addressing the growing trend of animated VR short stories, Devon Penney of Penrose Studios will lead a session entitled Water Simulation and Rendering in the VR Film, Arden’s Wake. Arden’s Wake is a VR film that takes place in an ocean world where action is both above and below the surface of the water. This lecture will describe volume rendering solutions for murky underwater environments with spotlights shining through water. Also, the film has many interaction effects on the ocean surface, from characters splashing in the water to boats causing wakes across large distances. Penrose Studios developed a shallow water solver that gave them compelling effects with fast simulation times, and this lecture will share the solver architecture, methods for modelling collision objects, and a foam solver that adds detail to the simulation.

Arden's WakeThe final new addition to the line-up comes from Drifter Entertainment and Epic Games, wherein Shen-Ming Spurgeon and Wyeth Johnson, respectively, will offer a tutorial session entitled Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX. This talk will be an introduction to content development from the point of view of a visual effects artist, exploring what real-time VFX looks like in a VR environment, as well as discussing the limitations, sacrifices, and ultimately, the collaboration necessary to achieve success while working in VR.

VRDC will take place next month and VRFocus will be in attendance. Make sure you stay tuned for all the latest details direct from the show floor.