Arcsmith Review – Enjoyably Bitty, Immersive Puzzling From Bithell Games

Arcsmith’s puzzles are tricky and troubling, but it roots you in its world in fascinating ways. More in our Arcsmith review.

Don’t tell the kids at the back but Arcsmith is actually a sneaky piece of edutainment. Its bitty puzzles have the air of a shop class, and wrapping your head around voltage and heat output as you fashion crude bits of future gear restores a long-forgotten (for me at least) sensation of actually learning something.

But, for the learning-adverse (again, myself included), don’t let the math deter you; Arcsmith is more than the sum of its parts.

If you know developer Bithell Games well then you probably know what to expect here. Namely, there’s a deep emphasis on character-led story that’s fed to you between levels. In fact, the game’s approach to narrative is specifically tailored to VR. You play as a young Arcsmith — essentially a fancy future term for engineer — that’s placed aboard an isolated space station orbiting a planet. Joining you is Korith Dinn, a seasoned and galaxy-weary Arcsmith that reluctantly takes you under his wing as you’re sent circuitry jobs that range from fixing radios to heating terrariums.

Arcsmith Review – The Facts

What is it?: A VR puzzle game in which you make machinery by piecing together parts, set to the backdrop of a sci-fi story.
Platforms: Quest
Release Date: Out now
Price: $24.99

First and foremost, then, the game’s an exercise in character connection. Korith’s initially cold front soon thaws as he starts to reckon with his past and opens up. He’s a lovable guy — think Sully from Monsters Inc. without the fur — and Bithell Games touches on most of the right notes with him. There’s a lot of arresting eye contact that genuinely makes you feel like you’re in the presence of another living, breathing being, and there are moments when Korith stands over you that can feel like you’re having a real, if one-sided conversation.

Ultimately, though, the script is a little too heavy on exposition (Korith has a lot to say about his past) to earn some of the emotional beats it’s gunning for, and there isn’t much range in expression as we’ve seen in other character interactions in VR. The lack of 3D audio in the game also really hurts, as Korith can stand to one side and it sounds like he’s talking from another part of the room entirely. It’s a distracting oversight.

Puzzles, meanwhile, are more of a mixed bag. It’s essentially Lego with voltage; every level features a handful of key parts that will require a certain amount of power and heat, and you can order power generators, radiators and a range of other parts to manage it all. Eventually, you’ll get new parts the provide power in different ways and varying requirements, like using light to power a device with solar energy, dealing with power fluctuations, or building kit within certain boundaries.

Getting a grip on the inner workings of the circuity and keeping it is tough. You’ll quickly find yourself overstuffing a device with heat and power and then watching bits fly off as you power it on to test it. This can be frustrating – the game doesn’t have a means of letting you power on the device and keep it running without disaster striking a few seconds later. On the one hand, it’s a fun representation of the taxing trial and error the job includes but, on the other, you long to just sit back and take the time you need to figure things out.

arcsmith

I’d often find myself making ham-fisted, bloated machines without much understanding of how to streamline the process. The puzzles are at their best when you can walk it back and talk through adding in each individual part and the consequences of doing so. Arcsmith is incredibly rewarding in these moments, but they don’t come without the sensation of being overwhelmed first.

Perhaps Arcsmith’s best qualities, though, are in its more passive aspects. The fiddly puzzles and sense of place come together to conjure a genuinely convincing scene that made me nostalgic for a job I’ve never even had. Toiling away at circuits while the radio blares its (pretty sensational) soundtrack in the background, and catching glances from Korith as he did the same over the other side of the room has a strange authenticity to it. Moreover, the incoming news updates about impending intergalactic war draws striking parallels with the helplessness we all feel listening in on bulletins in today’s news climate.  The difference and winning element in Arcsmith’s narrative, though, is the message that you do have the power to fight back in your own way.

Arcsmith Review – Final Impressions

Arcsmith is about a lot of things: the joys of tinkering with gadgetry, the power of character connection in VR and finding strength in darkness. It wrestles with these elements with mixed results. Puzzles have a trial and error charm but can be overwhelming and finicky, while the game’s dialogue leans too heavily on exposition over emotion. But it is a genuinely admirable attempt to build something specific to the platform – a game that puts immersion at the heart of both its storytelling and mechanics and the result is a rare, convincing sense of place. It’s good to know that, in an era of explosive VR action and rhythm games, we haven’t lost sight of that.

3 STARS

Arcsmith review pointsFor more on how we arrived at this score, read our review guidelines. What did you make of our Arcsmith review? Let us know in the comments below!

VR Puzzler Arcsmith From Bithell Games Available Now On Oculus Quest

Arcsmith, the new VR puzzler from Thomas Was Alone developer Bithell Games, is now available on Oculus Quest.

The game was announced a month ago, and will blend storytelling and puzzles together in a sci-fi setting. You’ll be solving engineering puzzles that involve assembling machines, like radio and drones, and connecting their circuitry.

To celebrate the release, the Oculus blog posted an interview with Game Director Nic Tringali talking about the development process and the goals the studio had in mind for the game. From the sound of it, the puzzles in Arcsmith won’t just have one solution. “Our starting point was wanting to do this kind of open-ended puzzle game, where the game gives you a goal but how you solve it is up to you.”

Tringali went on to cite Kerbal Space Program and Opus Magnum as big influences for the style of puzzles in Arcsmith, but said that “aesthetically it’s a blend of classic sci-fi films” and the cartoon-y look of the Disney cult classic animated film Treasure Planet.

In terms of storytelling, a lot of effort was put into the environments and animation as a form of immersive storytelling. “From the animation side as well, VR is much closer to sitting in a theater than watching something on a screen, so the animation had a lot of considerations around the player’s location and sight lines, which is a lot different from placing a camera in an environment.”

You can read the full interview with Tringali over on the Oculus blog. Arcsmith is available now for Oculus Quest for $24.99. We’ll have a full review of the game later today.

Review: Arcsmith

Arcsmith

You may not remember Bithell Games’ virtual reality (VR) debut, a simple sci-fi puzzler called EarthShape. That’s probably because it arrived in 2016 as an exclusive for the now-defunct Google Daydream View, never seeing a port to any other device. The studio’s next VR project Arcsmith also happens to be a sci-fi-inspired puzzle experience but this time it ramps up the complexity and should make it in front of more eyeballs as it’s exclusive to Oculus Quest.

Arcsmith

There’s a vast difference between the two videogames though, Arcsmith instantly showcases the type of immersive, hands-on gameplay all VR gamers love. Set on a remote space station with the grumpy master arcsmith Korith Dinn and his robotic assistant – a rolling, talking tool chest called Toolie  – you’re begrudgingly welcomed on board as an apprentice, ready to learn his engineering skills.

Arcsmith is a story-driven puzzler where you’re given an assortment of components to build all sorts of devices, all of which are orders from vessels about to engage in an intergalactic battle. As each device is built the next part of the story unfolds, learning a little bit more about Dinn’s life and why he’s in this corner of deep space.

Set up at your own little workbench each order will have specific parts which need to be combined with basic, core components that you can requisite like radiators, batteries, scaffolding and more. Arcsmith is one of the puzzle titles which is really easy to pick up and start experimenting with, with all the components magnetically snapping together like a toy set. Some can only attach at specific points but you’re given free rein to build the device however you please.

Arcsmith

The one caveat to that process is dealing with the heat and power demands of each component, this is where Arcsmith’s complexity really ramps up. Every component has its own attributes when it comes to heat and power, so you can create a beautifully built device, test it and BOOM, one part suddenly pops out because it gets too hot.

You’re not left to blindly poke around in the dark when it comes to figuring out a solution. The active bench allows you to switch between heat and power distribution whilst a portable tablet gives you extra info such as the power output of the crystal generator. So much like an engineer sitting at their workbench solving problems, Arcsmith wants you to get comfy and take your time. There’s no rush here, think of it as good old fashioned block building, just in space, and you don’t have hands; just futuristic lasers instead.

Which makes for a very comfortable gameplay experience. Entirely seated, because you’re at a workbench there’s literally nowhere else to go, occasionally seeing spaceships fly by as the story unfolds. However, that doesn’t mean Arcsmith is a laidback, relaxing experience, because it can be incredibly frustrating at points.

Arcsmith

The issue is to do with the magnetic coupling of components. On the earlier, simpler puzzles it’s not too noticeable. Sometimes pieces instantly snap together or they may take a couple of attempts. As Arcsmith progresses and the devices you need to build get ever more complicated, that snapping functionality becomes annoyingly erratic. Two components pulled apart abruptly rejoin whilst others at the same distance fail to. There were points where throwing the damn thing across the room felt like the best course of action, the whole process becomes more complicated than it needed to be.

Even with those frustrations, it’s hard not to quickly become fond of Arcsmith, offering the kind of classic puzzling solving Bithell Games is known for, updated for VR. The same goes for the beautiful soundtrack by Dan Le Sac and Sarah Williams White, a perfect mix of electronic beats to accompany your building exploits. It might not be perfect but Arcsmith is a little slice of indie VR gold, keeping most players entertained for a good few hours.

The VR Drop: A Breezey RPG Summer

The VR Drop 230721

It’s hot, it’s sunny so why stay inside playing virtual reality (VR) videogames? Because it’s hot, too sunny and quite frankly July has been filled with awesome releases. And that’s set to continue as the month comes to a close next week with more VR titles than you can shake a stick at gearing up for launch. Here are five that VRFocus is looking forward to in the coming days.

Winds & Leaves

Winds & Leaves – Trebuchet

After previously releasing Prison Boss VR Canadian developer Trebuchet returns with a far more open-air experience. In Winds & Leaves you become a virtual gardener bringing life back to a barren planet. Using a unique connection to the trees and plants around you, the only way you can explore the world is by planting forests that provide life-giving energy whilst offering a safe haven to return to. A VR experience for nature lovers.

  • Supported platforms: PlayStation VR
  • Launch date: 27th July

Arcsmith – Bithell Games

In Arcsmith you become a space engineer guided by a rather reluctant master arcsmith Korith Dinn. Onboard his usually quiet space station you’ll learn how to construct a variety of space-based items and machinery, fitting parts together in your own way. Whilst these three-dimensional engineering puzzles have specifications to work to, the modular design of the components means you can get creative with each assembly.

Arcsmith

Zombieland VR: Headshot Fever – XR Games

Initially due for release earlier this month on Steam, Zombieland fans can get in on the action in a few days. An official franchise tie-in with the films, Zombieland VR: Headshot Fever is an arcade-style shooter testing your aim and speed across a variety of zombie-filled courses. Get two headshots in a row to activate slow-mo, giving you more time to rack up those kills and points to unlock more goodies.

Vengeful Rites – Deep Dive Interactive

A Steam Early Access title that arrived back in 2018, Vengeful Rights is a big, story-driven role-playing game (RPG) set for an official launch next week. Filled with puzzles to solve and monsters to fight you’ll be able to wield swords, bows and magical abilities as you seek to save the world in this classic fantasy adventure.

Neon Hat

Neon Hat – Entalto Studios

From Spanish indie team Entalto Studios, Neon Hat is a very vibrant, cyber racer designed for use with PlayStation Move controllers, each one serves as a rocket booster allowing players to fly around corners and through checkpoints. Featuring its own original synthwave soundtrack, Neon Hat features ten courses across three gameplay modes. 

  • Supported platforms: PlayStation VR
  • Launch date: 29th July

‘Arcsmith’ is a Quirky VR Puzzle Game from ‘Thomas Was Alone’ Studio, Coming to Quest in July

Bithell Games, the studio behind indie hits Thomas Was Alone and Subsurface Circular, announced a new story-based puzzle game coming to Oculus Quest soon that tasks you with building increasingly complex machines during an interstellar conflict, and getting to know an alien at the same time.

Called Arcsmith, you step aboard a remote space station where you take on the role of the titular apprentice arcsmith—an artisan of all things antimatter, it would seem. Here’s how Bithell explains it in its Oculus blog announcement:

When war threatens, you’re tapped as an ad hoc apprentice to master arcsmith Korith Dinn. Balance heat, power, and more as you construct dozens of ever-more-complex interstellar machines, including space drones and the aforementioned antimatter generator. A library of modular parts and simple diagnostic tools are yours to play with in this freeform puzzle game.

A gripping sci-fi story unfolds in the background as you work. Discover why Korith Dinn retired to this quiet corner of the galaxy, and help your reluctant mentor make peace with his past. The radio also pipes in intergalactic tunes and important news reports—once you fix it, of course.

Bithell Games is also known for creating a number of well-received titles including John Wick Hex, North Star Rising, Volume, Quarantine Circular, and The Solitaire Conspiracy. This is slated to be the studio’s first VR game, and one not directed by studio founder Mike Bithell. That honor goes to Nic Tringali, who was a game designer on many of studio’s past games.

Arcsmith is slated to arrive on Oculus Quest on July 29th, priced at $25. You can wishlist it here.

The post ‘Arcsmith’ is a Quirky VR Puzzle Game from ‘Thomas Was Alone’ Studio, Coming to Quest in July appeared first on Road to VR.

Bithell Games Return to VR With Arcsmith for Oculus Quest in July

Arcsmith

It’s been a while since Bithell Games released a virtual reality (VR) videogame, the last and only time being Earthshape for the now discontinued Daydream View headset in 2016. Today, the team has revealed its latest project, a puzzle title set in space called Arcsmith, and its due to launch next month for Oculus Quest.

Arcsmith

In Arcsmith you become a space engineer guided by a rather reluctant master arcsmith Korith Dinn. Onboard his usually quiet space station you’ll learn how to construct a variety of space-based items and machinery, fitting parts together in your own way. Whilst these three-dimensional engineering puzzles have specifications to work to, the modular design of the components means you can get creative with each assembly, whether you’re building space drones or an antimatter generator.

Just like Bithell Games’ first title Thomas Was Alone was known for its procedural score by David Housden, whilst playing with this intergalactic Lego Arcsmith will also feature a premium soundtrack written by Dan Le Sac & Sarah Williams White. All whilst Dinn and his robotic companion Toolie discuss the ongoing chaos outside.

In keeping with the playful style the studio has long kept to, Arcsmith also blends in a narrative where an intergalactic space struggle is being waged right in your part of the galaxy. So building items like a working radio is fairly important to entertain the crew with cosmic tunes or vital news reports.

Arcsmith

“It’s been exciting developing a spatial puzzle game for virtual reality,” said Nic Tringali, Game Director for Arcsmith at Bithell Games in a statement. “We’ve given players a variety of tools at their workbench to design and diagnose their creations, and VR gives us a unique way to present a game with an open-ended puzzle design.”

Bithell Games will be launching Arcsmith on 29th July exclusively for Oculus Quest, priced at £18.99 GBP/ $24.99 USD/ €24,99 EUR. Check out the first trailer below and for further updates from the studio, keep reading VRFocus.

Arcsmith Is A New Oculus Quest Title From Bithell Games

Arcsmith is the new Oculus Quest title from Bithell Games, the studio headed up by Thomas Was Alone developer Mike Bithell, and it’s releasing next month.

You can check out a trailer for the game below. There looks to be two sides to Arcsmith: story and puzzles. For the latter, the player solves engineering puzzles, assembling machinery like radios and drones. Based on the trailer, you’ll be putting pieces together, ensuring circuitry works.

But the puzzling is set against an interesting backdrop. Players embody an apprentice that learns from a master arcsmith named Korith Dinn. You carry out your work on a space station orbiting a planet. But, when the station becomes embroiled in a wider conflict, Korith decides to step in. It looks like an interesting blend of storytelling and gameplay, something the team’s built its reputation on these past few years.

Arcsmith will launch on Oculus Quest on July 29, and you can already wishlist the game from the Oculus Store.

This actually isn’t Bithell Games’ first VR effort. Back around the launch of PSVR the studio released an expansion to its third-person stealth game, Volume, that supported the headset. Then, when Google Daydream launched later that year, the studio also put out another VR puzzle game named EarthShape.

Will you be checking out Arcsmith when it launches next month? Let us know in the comments below.