AVR Studio: Virtual and Augmented Reality are Changing How Million Dollar Buildings Are Designed

Virtual reality (VR) has many applications, but architecture and design are a sector where it is already revolutionising the way buildings, homes and retail stores are being designed. There are various tools such as HTC Vive’s and Immersion’s TruescaleEpic Games’ Unreal StudioLUX Walker, or Unity’s support of PiXYZ. VRFocus recently spoke to Founder and CEO of AVR Studios and IR Architect about how he started to look at VR as a solution to help provide their clients with a way of exploring their product before even building it.

AVR StudioAnybody that’s attempted to refurbish their home, buy or build a home will have looked at numerous layouts of building work, drawings and sketches of the floor plan. However no matter how thoroughly you go through them, you might still get something not quite right. When it comes to luxury homes in California, Rodriguez deals with homes that are worth $5 million USD to $200 million, and nine-out-of-ten clients aren’t quite sure what the architects, designers and construction workers are doing which can lead to delays in construction, changing of orders and series of revisions that ultimately lead to a massive amount of expenses.

Rodriguez is a licensed architect, and AVR Studio is an architect firm that does both interior design and structural engineering. The concept of bringing VR to architecture and design came to Rodriguez when he played SUPERHOT VR on his brother-in-law’s Oculus Rift. He realised that the lobby of Oculus Home was similar to an architectural environment. “I quickly realised I could use this as a tool, build it as a service for my clients and that’s kind of where the idea started,” Rodriguez says.

AVR Studio has created its own technology to enable two users to view their building project in VR with the use of an HTC Vive. With a team of around 12 members, AVR Studio has to date managed to sell three houses worth roughly over $12 million in total simply by bringing clients into the homes in VR. VRFocus has previously covered how AVR Studio is cutting down on costs by using VR, however didn’t fully go in-depth just how valuable the process of digitising a project can be to both the client and all those involved. That story came about during the meeting with Rodriguez.

“VR is now a standard in IR Architect, clients expect it.” Rodriguez says that clients, “Are embracing it and most importantly they are starting to see the benefit of it. Because we’re finding that for them it can be a cost savings of anywhere between 5% and 10% of the construction cost, which is a significant amount of money.”

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Re-create your house in virtual reality and get a guided tour to make adjustments in real-time.

Constructing a luxury home isn’t a simple task

A luxury home can be 73,000 sq ft, which will often include twenty bedrooms, a pool, a garage that can hold twelve cars, and Rodriguez says that they’re essentially building an entire videogame or world to give the client the ability to view the property from all sides. AVR Studio uses all the tools architect firms use, incorporated into Unreal Engine and then additional unique coding to enable features like opening bespoke design doors.

At the moment the software supports two HTC Vive’s, allowing a client to be a ‘passenger’ as Rodriguez gives them a tour of their future property. This is done in AVR Studio’s VR room where they have a 70 inch television on the wall to showcase to everybody what is being discussed and shown. The client is asked to bring along all the important people involved in the building, designing and construction of the building, and he or she will be able to highlight various objects with colours. Should they want to change or alter material, colour or furniture that can be changed in real-time from a library. The whole experience is fully recorded as well for further discussion and reference of all those involved.

“Most architects would disagree, but you really don’t spend a lot of time looking at the architecture from the outside. You kind of walk up, you see the beautiful building and then you go inside.”

Rodriguez calls himself a ‘closet interior designer’ and believes that the magic truly happens when you start looking inside the building. He believes most architecture firms shy away from adding interior design as part of the package, because they feel as if they’re loosing control. However Rodriguez argues that it’s a collaborative process and that AVR Studio is there mostly to help support.

“Moving a wall early in the project doesn’t cost anybody anything. Moving it in the field? Super expensive,” he states, re-iterating that the conventional manner of discussing changes would be done on the field, and by that time it will have been too late already as well as extremely expensive to make an major changes.

Learning from Past Mistakes

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Customise your lighting to change the sphere and ambience.

 

“One of the big investors here in LA – he’s building his own house and he hired all the top designers. The drawings were completely done, permits were issued and he hired us and said, hey this is kind of cool stuff, can you just do my house before I spend you know $25 million? Can you just do it? And the cost for our services is minuscule compared to what they’re going to spend or what they’re going to save. So we did it and I’m talking lighting design, interior design, architecture, civil, structural, mechanical, electrical and plumbing, low voltage all the packages. 300 plus sheets. So grab all of that and put it in the VR, he walks in the house and his first comment is, why is the stair in-front of the door?

And we’re all looking at each other like, I don’t know what to say. It’s literally in every drawing. And for whatever reason he just didn’t understand it. In architecture, you know, you move the stairs. The stairs are like the heart of the house, you move the stair you’re talking huge revisions. But here’s the thing: he was going to move that stair regardless. Whether he moved it today or once all the foundations were poured. So by him getting in front of it, on a $25 million build in just revisions alone he saved a couple million bucks and delays. Not only that, he didn’t have to re-do his foundations twice, he got all of the consultants to update their drawings.

“More importantly he got to competitively bid the project before awarding the contract because once you award a contract, you’re really committed to this contractor. And if he wants to charge you a significant amount of money once the projects going, there’s not a lot you can do. But if you can negotiate that way before you award that contract, it puts you in way better position.

“So for him now. Every project that he’s developing or he’s involved with he asked that he can walk in – in VR – just so he understands what he’s getting himself into, which is pretty cool. And we have a bunch of developers that are like that.”

The next big step for VR is social VR

For creating a luxury home in VR used to take two months, however now AVR Studio are able to do it in just two and half weeks. Rodriguez also explains that they’re working together with a company in Hong Kong that have a VR hub that allow multiple computers to connect at once, enabling users to be in the same environment and communicating live without the boundaries of international travel. Rodriguez imagines that in the future a little robot will go to the actual field whilst clients put on a VR headset to save everybody time of commuting. He says that with around 30 homes a year, he spends half his time driving in the car from job site to job site.

AVR Studio currently have 35 projects to date and are seeking to expand into the commercial sector of hospitality and retail. The team are currently working with a retail client who can now fine tune a customer service experience, looking at the furniture and ambience before anybody starts swinging a hammer. However, it’s not only working on social VR and going into the commercial sector, AVR Studio are also working with a company using augmented reality (AR) for the government on building sites.

Rodriguez explains that by adding AR to VR, AVR Studio will be able to advise exactly where the beams and structural elements are going, eliminating the misinterpretations or miscommunications of drawings further cutting down costs of construction. To find out more watch the video below, and stay right here with VRFocus for all the latest from AVR Studio.

Yulio Technologies Launch First VR For Interior Design Course

Leading provider of virtual reality (VR) for technologies for architecture and design, Yulio Technologies, has announced a new training course that is officially registered with the Interior Design Continuing Education Council (IDCEC) for Continuing Education Units (CEUs).

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The course titled “The New Reality of Virtual Reality” is a revolutionary one from Yulio that delivers insight into VR’s growing applications within business, with a main focus on its impact on Architecture and Design. Users will be able to learn common VR terminology, evaluate how to use the technology within their operations and analyze three real life case studies of VR, helping to teach problem solving.

The practical focus of the course will prepare those in interior design with a number of tips on implementation, analytical techniques and how to get the most out of the technologies as a way to expand the tool set available for architecture and design. The course has been approved by the IDCEC and CEUs ensuring that it is up to the standard that is needed to ensure effective teaching material for users.

As CEUs are obtained from attending education experiences from industry specialists such as Yulio Technologies, users of the course will earn units towards their continued development. For example, The American Society of Interior Designers requires a minimum of 1.0 units every two years. “The New Reality of Virtual Reality” delivered by Yulio Technologies is worth around 0.1 units. This system is in place to ensure that designers keep up to date with the ever changing landscape that is technology and the industry.

This is not the first venture into VR for Yulio Technologies mind you, as back in November of last year the company also launched a free ‘VR For Business‘ E-mail course which is a five-part course. Aimed at those who are keen to integrate VR technologies into their business structure, the course is completely free. Elsewhere they also released heat mapping for gaze tracking in VR, which allows for more accurate pictures of user interest and attention within VR experiences.

VRFocus will be sure to bring you all the latest from Yulio Technologies in the future so stay tuned for more.

YARD Is An Augmented Reality App To Help You Build Your New Swimming Pool

YARD is a new augmented reality (AR) application that is here to help designers create ideas for landscape and outdoor space projects in real-time from Structure Studios.

YARD AR screenshot 02

The application allows for a designer to create ideas and mock ups for projects, not matter the scale, and then bring them to life in AR right there at the work site. This means that the time needed to concept ideas or get approval from a costumer can be reduced as the design process can be handled in front of them. From the moment the application is open users will be able to start designing in a floor plan view what they have in mind before then setting measurements to bring it to life in full scale 3D that is able to be explored in AR allowing clients to see their dream outdoor plan come to life in seconds.

Targeted at the pool and landscape industry, which is currently worth over $5 billion (USD), YARD aims to make the process of designing and selling more confident by offering a visualization of the final product to life. Once an idea has been sketched out out in 2D on an iPad Pro, they can switch to 3D view to begin exploring the concept and taking it to the next level.

YARD AR screenshot 01

YARD comes with a large number of included objects and materials which can be dropped in and arranged as the user sees fit. As each of them is to scale, it allows for even greater immersive into what the finished pool, landscaping or even outdoor extension might look like. When it comes to changing the materials, all a user needs to do is look at an object and tap the required material, seeing it update in real-time.

YARD also supports Vip3D which means users are able to import pools, outdoor kitchens and more from the Vip3D package into YARD, placing and rotating them directly on the client’s property and then walking them around it. This means that the freedom to design and create remotely and onsite is available, empowering a designers workflow like never before.

For more on YARD in the future, keep reading VRFocus.

Two-thirds of Architectural Visualisation Professionals Will Use VR in 2018

After the success of the medium in 2017, next year will be a big one for virtual reality (VR) According to a new report released by Chaos Group, it’s not just videogames that will see a significant drive. Architectural firms are also jumping on board, with a significant push for VR visualisation.

Featuring insights from 5,769 industry professionals, Chaos Group’s new report looks at how technology trends like VR, cloud rendering and an increased need for 3D visuals are affecting architects and visualisation teams in 2017, with new data on potential changes in the year to come. The most noticeable change in the last few years, for employees working at companies of all sizes, is the increased reliance on recently introduced technologies like BIM and VR. 70% confirmed this feeling, overtaking sustainable design by nearly 2:1.

According to Chaos Group, over two-thirds of architecture and architectural visualisation professionals plan to use VR in 2018. 28% already are, with another 28% currently experimenting. This lends credence to the idea that while 3D tools have been mainstream for architects and visualisation artists for some time, the introduction of VR offers new ways for them to experience and communicate unbuilt designs, leading to increased use and interest.

Of the adopters, 80% are using VR on multiple projects, suggesting that the technology is beginning to play a more significant role in architectural design and visualisation workflows. Large architecture firms (classified as companies with over 100 architects) have embraced VR at a much higher rate than smaller firms and freelancers. 62% of large firms are currently using VR, and more than half of those have already used VR on five or more projects.

In terms of toolsets, V-Ray is the most used software for VR creation in architecture and architectural visualisation, followed by the Unreal Engine 4 and Unity 2017 videogame engines.

Additional subject matters covered in the report from Chaos Group include cloud rendering usage with data from over 70 countries, with backgrounds ranging from individual freelancers to employees in large multinational firms. To download the full report visit Chaos Group’s official website, and for all the latest on VR as we head into 2018 stay right here at VRFocus.

Virtual Reality In The Construction Industry

Virtual Reality (VR) was born as a tool for gaming. It enables people to immerse into a new dimension while playing their favourite games. The extraordinary characteristics of VR give users the chance to get thrown into a new, digitally constructed reality, which resembles real life. But the gaming industry is not the only place where VR is useful. Coping with reality is a real challenge for professionals working in the construction industry: it is indeed very well-known, when projects come to life, they can be threatened by a high amount of inefficiencies that result in low profit margins.

Many of the problems found in the construction industry are directly correlated with the inability of field personnel, designers, architects and engineers to truly experience a project before it is built. This creates costly issues, and in many instances work has to be stopped or paused as construction teams stumble upon errors which couldn’t be seen on paper. Essentially, construction professionals have to use a flat 3D model, rather than immersive technology, to visualise how alike a finalized project would be to the initial plans when complete.

VR’s use today is shifting from gaming to other, more practical applications. VR can indeed enable professionals in any industry, but particularly in the construction industry, with an incredible tool that gives them the chance to immerse themselves in a project before spending months, if not years, constructing it.

The challenges of the construction industry

Starting from pen and paper, the construction industry has always been based on tools that enable designers to preview and analyse images and ideas, allowing them to plan which actions should be taken to physically assemble a model.

New technologies have recently been developed to project these ideas in a three-dimensional space; these new advances have profoundly revolutionized the construction sector, helping professionals from all over the world have better and more precise insights on the technical specificities of their projects. Technology such as computer-aided design (CAD), as well as 3D modelling and Building Information Modelling (BIM), are often used to show clients formats, spaces, and systems before a brick is laid.

However, previewing paper and flat computer-generated details still only provides practitioners with a limited experience of the finished building: certain faults related to construction and design arise only when the construction process has already started, and these issues force practitioners to stop work and re-assess the feasibility of the construction. These problems are usually very difficult to spot on a digitally generated image, as even 3D models, due to their lack of depth, cannot visualise clearly exactly how the building or facility will look and feel like when built. Often, these shortcomings also affect business relationships as the designer’s vision for the completed structure fails to match the client’s: when on paper, in fact, it is very difficult for the client to communicate their exact needs, and at times the finalized project doesn’t correspond to the desired outcome.

Virtual Reality: a solution to these issues

Virtual Reality, as it was designed for gaming, is a tool that can immerse a person inside a virtually constructed environment. 3D modelling and BIM programs, which made huge advancements in the field of project modelling, can now be adapted to VR tools, to visualise a fully virtual representation of an idea in a new dimension at a relatively low cost point. Put simply, the user sees a 3D display through a headset and can get an ‘all-round’ view by turning their head to the side, up and down. For Victaulic’s clients, they can even look “up” and see the headers and distribution piping, visualizing it’s about visulation but what separates VR from 3D is that you can feel it every piece of pipe as if it were hard piped in.

The most obvious benefit of virtual reality for construction firms is that it can save time and money by allowing construction professionals to test any number of features before works starts.  The VR headset allows all parties involved in the construction phase to identify potential conflicts or required changes at the design stage, rather than during construction, when they’re extremely costly to put right. Construction professionals can literally “walk inside” their project with the entire piping system installed and have the ability to spot any fault that they would not have been able to identify on a flat model on a laptop. VR helps guide their judgement, and can confirm whether the designed structure resembles exactly what they had in mind, providing a much clearer idea of whether a building will be fit for purpose and without significant faults.

In addition to this, the client can experience the project virtually, which means they can assess if the finalized building looks and feels exactly how they imagined. For clients, being able to physically look around and visualise how a building will function before it has been built is a major advantage. It provides the opportunity to pick up on the smallest of details, like whether a piece of equipment will fit in a space, and give the contractor feedback accordingly. This greatly improves communication and collaboration between the two parties in an agreement. It provides the opportunity for more valuable input from all, and reduces the possibility for misunderstanding, which could sour future relationships.

Opportunities for companies with VR technology

VR technology is still in its infancy, but companies in the construction industry are increasingly integrating it in their design processes to enrich their design strategies. Victaulic serves as a breakthrough example: with its new adaptable technologies, the company is applying VR to the design and construction of mechanical piping and fire-protection systems and solutions. We are committed to creating high quality, industry-leading content that gives our customers the ability to view their models in a virtual environment, allowing contractors to complete projects faster than they could with traditional methods.

Over the last 5 years, costs for VR equipment having significantly decreased, opening up the technology to companies and industries that previously couldn’t justify the high costs. These cost reductions, coupled with the software behind the lens becoming more robust, has meant that it can play a much larger role in the industry, in particular the construction industry. For these companies they are seeing the value straight away. It requires limited implementation time and users see the value in even the first use.

VR provides Victaulic with the right tools to plan, design and execute construction processes more rapidly and successfully. We are using Revit to create the 3D models that are being utilized in the VR glasses, making sure that we are at the forefront of innovation in the construction industry.

Conclusion

VR has a future in the construction industry. It reduces downtime and miscommunication between designers, construction professionals and clients, making the planning and building process run faster and more precisely. Victaulic is pioneering this innovation, putting VR at the centre of its daily drawing processes and obtaining great results in delivering clearer and more precise projects to its clients.

 

 

VR Architecture & Design Software LUX Walker Unveiled

Usually when we discuss new product launches in the virtual reality (VR) space they are in Europe, the US, or Asia with the majority of non-South Korean (i.e. from Samsung) announcements coming from China. Developers Tenebris Lab, who were founded this year are based in Cape Town, South Africa. They have just announced the launch of LUX Walker – a piece of VR software design for the architecture and design community.

LUX Walker is a globally shared VR interaction space, allowing users to walk through and interact with others either from the next room or from two continents over. In LUX Walker users are immersed in a 3D true-to-life-scale project, teleporting to different areas of a model and interacting with design features with their team or client. Whilst showcasing the design, users can show of how it would look ‘in action’ and are able to switch between various design layers, make notes on the design from any feedback in real-time, switch up materials being used, or alter the setting by adding plants or changing the lighting to reflect various points in the year.  The aim is to make project development far more interactive and engaging and to streamline workflow.

“We can see the walkthrough of the building and get a 3D understanding of what is happening in specific junctions of the architectural concept.” Explains Tenebris Lab Founder Gerard Slee. “Feeling the proportions of spaces, sun studies, materials, view of landmarks (panoramic photo) and offering a real-time experience for ‘design and showcase’ to clients. We have developed a tool that we are truly proud of, for a small team here in Cape Town, our software provides a variety of tools and materials that offer great value for the design community. As an architect myself, and introducing this to my peers, we have had a great reaction from the beginning, and it is only getting better. We have a lot of features on the list to add in the coming months, such as video capture, and we are excited for the next phase of development.”

Compatible with either Oculus Rift or HTC Vive, LUX walker acts as a plug-in application which is compatible “with most 3D modelling programs”. Specifically namechecked are Revit, SketchUp, 3Ds Studio Max, Rhino and Blender. You can see a walkthrough demo of LUX Walker in a video below.

VR continue to be used in all manner of industries, VRFocus will be bringing you more VR and AR news from around the world soon.