‘Portals will be as important as the car’: the architects exploring gateways to new dimensions

From Platform 9¾ in Harry Potter to Bill and Ted’s phone booth, a new exhibition about portals explores the ways we’ll soon be moving around the metaverse

With its hidden doors, folding walls and clever optical tricks with mirrors and light-wells, Sir John Soane’s Museum feels like just the kind of place you might stumble across a portal to another dimension. Moving from one room to the next in this wildly reimagined London townhouse is never as straightforward as stepping through a simple doorway. The eponymous neoclassical architect and collector saw to it that the thresholds between the different parts of his house-museum were elaborate spaces in themselves, topped with lanterns and lined with mirrors and windows, offering views up, down and through his multi-levelled maze of antique treasures.

Step through one opening, expecting another stately drawing room, and you find yourself standing on a bridge, suspended in a three-storey “sepulchral chamber”, where a glazed dome brings light down to an Egyptian sarcophagus in the basement. Pull back the folding panels in the picture room, and you discover a statue of a nymph in a hidden recess, floating above a void that plunges into another sculpture-encrusted nook below the floor. Each carefully choreographed transition, each theatrical reveal, is designed to transport the visitor to a parallel universe, whether it be the ancient ruins of Giambattista Piranesi’s Paestum, the demonic halls of John Milton’s Pandemonium, or the drawings of imaginary cities made up of fragments of Soane’s own buildings.

Two hundred years later, Soane’s richly layered labyrinth has been extended with a whole new virtual dimension. Following a period of intensive research during the pandemic, experimental architectural duo Space Popular have unveiled the Portal Galleries, a beguiling immersive exhibition that explores the history and future of portals – a topic for which there could be no better setting. Using a combination of virtual reality films and physical exhibits, alongside drawings from the collection, the show charts the role of magical thresholds in fiction, film, television and gaming, and speculates on the fundamental role they will play in the coming virtual world.

“Portals are going to be everywhere,” says Fredrik Hellberg, co-founder of Space Popular with Lara Lesmes. “We are convinced they will be the main infrastructure of the rest of this century, just as ubiquitous as the car was to the last. To avoid future mistakes, we should start to get prepared now.”

The concept of virtual transport infrastructure might be quite a challenge to get your head around. But Hellberg and Lesmes are adamant that it is the next pressing design challenge, as our “scrolls become strolls”, and the internet takes on an ever more spatial dimension.

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Greenery and bright colours in cities can boost morale – study

Researchers in France used virtual reality to test the impact of tweaks made to urban settings

Having bright colours and greenery in our cities can make people happier and calmer, according to an unusual experiment involving virtual reality headsets.

A team of researchers at the University of Lille, in France, used VR to test how volunteers reacted to variations of a minimalist concrete, glass and metal urban landscape. The 36 participants walked on the spot in a laboratory wearing a VR headset with eye trackers, and researchers tweaked their surroundings, adding combinations of vegetation, as well as bright yellow and pink colours, and contrasting, angular patterns on the path.

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NFT Spotlight: Color Block Party by Yener Torun

Please note that the following review is not an endorsement of purchasing the NFTs discussed, and the author does not themself own any of the collection.

Photography has become one of the cornerstones of the NFT space, ranking as a discrete category on the largest NFT marketplace OpenSea alongside collectables, music and virtual worlds. The attraction of NFTs to photographers is obvious. While there is a clear appetite for viewing photos (the most popular photo-sharing site, Instagram, sees 1.22 billion users per month), typically photographers are not paid anything for attracting views – instead needing to enter into partnerships and act as influencers. Other digital avenues like selling photos to stock photography sites do bring in direct money, but typically that’s measured in cents.

NFTs are shaking up the photography landscape by representing an avenue by which photographs can sell for significant amounts, thanks to the digital form of scarcity that NFTs have pioneered. And thanks to smart contracts, artists can also benefit from royalties for every onwards sale. With that in mind, we’re turning our attention today to an NFT collection known as Color Block Party from established photographer, Yener Torun.

Image Credit: Yener Torun

The Background

The Turhal, Turkey-born Torun is known for his flat, geometric compositions of minimalist buildings. Torun is a trained architect, having studied at Istanbul Technical University before starting a photography project in 2014 – his time studying architecture clearly an influence on the choice of subject for his photographs. Before selling his work as NFTs, Torun found success exhibiting his creation on Instagram, where his images have attracted 166,000 followers. His works have also been licensed by Google as official Android wallpapers.

Color Block Party is Yener’s first foray into NFTs, with the collection minted in September 2021. The collection of 30 photographs draws from across his portfolio, with most of his images featuring buildings from his adopted hometown of Istanbul. Yener’s collection is composed of work from the earlier part of his career, consisting of non-commercial photos published between 2015 and 2019 – a choice which he said is down to making the collection more coherent.

As he told The Modern Analogue, “It all started as a hobby, but within no time it became a passion. I finally felt like I had found something that gave free rein to my creative urges and helped me express myself through what I create – without any restrictions or the instructions and expectations of others. I let myself be influenced by all the things I like – music, painting, cinema, graphic design, popular culture, and even architecture itself. Then I turned those influences into something new and unique. Since then, I have spent a lot of time on the streets and on the computer honing my photography and editing skills to express myself in the best way possible.”

Image Credit: Yener Torun

The Collection

Thanks to the pastel colours, symmetrical framing and flat compositions, Yener’s works are highly reminiscent of the work of director Wes Anderson. A recurring theme in the collection is windows, their own uniformity reflecting and informing the buildings as a whole.

According to Yener’s description of the collection, “Yener’s compositions typically flatten space and emphasize lines and colours over depth. He transforms the urban landscape by reinterpreting architecture as geometric abstraction, creating an alternate reality by removing architectural elements from their original environment and repurposing them.”

It’s worth remarking on the fact that, while the images give off a distinct sense of spontaneity, they are highly edited, as the artist has revealed via before and after comparisons. He told the Guardian: “I increase the brightness and saturation to create a heightened sense of reality, which tricks the viewer into questioning what is real and what is not.” Alongside that is extensive digital recomposing and recolourisation, all to produce an effect that seems to return imperfect real-world buildings to an idealised design stage.

Image Credit: Yener Torun

Further asserting the sense that the point is not to valourise the buildings depicted within the photographs is the fact that no geographical information is contained within the NFTs themselves. Each image comes only with a short title, often a wry reference to what the photograph depicts (WHEN LIFE GIVES YOU LEMONS for an example prominently featuring the colour yellow, for instance), though three go without a title at all. The overall effect is to transform these real locations into surreal and stylised glimpses of the urban spaces the majority of us live in.

The Verdict

The medium of photography in general is well suited to the digital world of NFTs. By serving as a more equitable means of buying and selling art, NFTs are bringing in established photographers as well as inspiring others to take up their cameras for the first time. Yener’s collection, meanwhile, is especially well suited to the culture of NFT art and its fondness for hyperreal, digitally abstracted versions of the world.

Collaborative Architecture Tool Arkio Runs On Oculus Quest, iPad, And More

Collaborative world-building software Arkio runs on Oculus Quest as well as other devices and can import models from Revit, Rhino and SketchUp for a cross-platform multiplayer service which could save builders time and money.

Arkio allows real-time revisions to 3D designs live in collaboration with others. We’ve tested a promising version of the software on Oculus Quest, with both Oculus Touch controllers and controller-free hand tracking. Arkio’s interface is very interesting with tools that snap and slide for careful sizing of walls and buildings. You can easily view models at full 1:1 scale to get a look from a specific perspective, or size the world down into a miniature and make big changes.

The team behind Arkio is launching the service publicly out of its previous beta for free until September 1. After that, there will be a free tier planned alongside monthly payment tiers for pro and enterprise level services.

“Arkio is for architects and anyone that wants to design spaces. We have seen Arkio used by professionals and hobbyists alike, designing buildings, interiors and entire urban areas. Some people are using Arkio for game level design, stage design and landscape design. We have seen people with no prior 3D modeling experience design their house in VR in less than a day,” says Founder and CEO of Arkio, Hilmar Gunnarsson.”Arkio is completely free until September 1. Our goal is to make Arkio affordable and available to as many people as possible so we will have a Free tier along with our Pro and Enterprise plans starting in September. The main difference between the free and paid tiers will be around the collaborative aspect, e.g. size of meetings, and the workflow integration available.”

Arkio multiplayer architecture building VR

“We know we are just getting started and that there are many things we need to improve in version 1.0 and beyond,” Gunnarsson wrote in a blog post. “This includes enabling users to add precise dimensions inside Arkio, the ability to create more complex geometry and making working with imported 3D models as seamless as possible. Our ambition is also to make Arkio even easier to use, so that anyone can start designing within minutes.”

You can download Arkio and check it out for yourself at https://www.arkio.is/get-started with links to download the software across all major platforms.

Building in VR is something of a holy grail. Early efforts like SculptrVR and Tilt Brush sparked imaginations and expression, and varying levels of creative freedom in VR are unlocked in apps like Tvori, Rec Room, even Facebook’s Horizon and the game engine Unity. So while Arkio is geared toward professionals in architecture, the founders see a chance that it could be useful beyond that market as well.

We’re planning to have Arkio’s team in our studio for a live interview soon, so tune into our channel and let us know if you have a question for the developers.

This post was originally published June 1, 2021, but we changed the publish date to June 8, 2021, to post it back onto the home page in connection with a live interview in VR.

10 virtual tours of spectacular buildings around the world

Mughal palaces, Egyptian tombs and modernist masterpieces can be experienced in VR tours that depart from your sofa

While our lives have mostly shrunk to our own four walls – besides the sneak peek of others’ homes glimpsed via Zoom – we can still step into other worlds virtually. Stately homes and fortresses, from Blenheim Palace to Bran Castle (of Dracula fame) have opened digital portals allowing anyone with a laptop the chance to snoop around, without getting off the sofa. Here are 10 of my favourite colourful buildings from the vast eclectic trove online.

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10 virtual tours of spectacular buildings around the world

Mughal palaces, Egyptian tombs and modernist masterpieces can be experienced in VR tours that depart from your sofa

While our lives have mostly shrunk to our own four walls – besides the sneak peek of others’ homes glimpsed via Zoom – we can still step into other worlds virtually. Stately homes and fortresses, from Blenheim Palace to Bran Castle (of Dracula fame) have opened digital portals allowing anyone with a laptop the chance to snoop around, without getting off the sofa. Here are 10 of my favourite colourful buildings from the vast eclectic trove online.

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Architecture & Design Collaboration Platform ‘The Wild’ Launches On Oculus Quest (For Businesses)

VR architecture and design collaboration platform ‘The Wild’ launched on Oculus Quest today.

“The Wild for Oculus Quest dramatically reduces the complexity of collaborating in VR,” stated to The Wild’s founder and CEO, Gabe Paez. “Our Oculus Quest app makes it fast and simple to immerse the whole design team inside of The Wild, as technical barriers melt away. This simplicity will shift VR from the conference room to the workstation. With a headset at every desk, immersive collaboration can be transformative in achieving excellence and alignment across the team.”

While the app is hosted on the official Oculus Quest store, it isn’t publicly available. That’s because it is intended for “qualified architecture and design teams”. If you’re interested you can sign up on The Wild’s website. Customers are given a key which they can redeem in the Oculus app.

Oculus Quest

The Wild integrates with Revit and Sketchup, and supports all major 3D file types. It allows businesses to collaborate in a shared VR space in real time, and to annotate and sketch within that environment.

Of course, Oculus Quest is significantly less powerful than a high end PC. The Wild recommend using “smaller, more optimized files” than would be used on the PC version. The startup recommends starting with smaller sections of a scene and adding more to find the limits of the standalone headset.

Based on these caveats, it seems the Quest build of The Wild could be useful as a simple viewer, rather than as a full fledged alternative to the PC version.

The post Architecture & Design Collaboration Platform ‘The Wild’ Launches On Oculus Quest (For Businesses) appeared first on UploadVR.

Urbanbase Release AR Presentation Tool for Architects

Architecture, by its very nature, is much involved in the creation of 3D spaces, so the advent of virtual reality (VR) and augmented reality (AR), which can better convey the sense of 3D space has been a great boon to architects everywhere. To further cater to this market, Urbanbase has announced a 3D, cloud-based presentation tool designed for architects.

Urbanbase is a South Korean firm known mostly for its work in 3D spatial data. The company has created a new platform which can convert the floor plans of a building to a 3D, VR or AR form in just a few seconds.

Urbanbase ‘AR Scale’ service image (PRNewsfoto/Urbanbase)

According to Urbanbase, over 40 companies and brands in Korea, including LG electronics and home furnishing brand iLoom have already integrated the Urbanbase API into their platforms to provide better spatial data and home designing services.

The new app is called AR Scale, and is the third service from Urbanbase, following its VR web service and home-designing mobile app. The aim of the new app is to give architects a means to present potential designs to clients without needing to produce costly and time-consuming physical models.

Urbanbase conducted a survey of over 400 people in the architecture field, and found that creating physical mock-ups of 3D models is one of the most difficult and frustrating problems that architects face. The AR Scale app eliminates this need.

AR Scale allows architects to brief clients by building a 3D models and importing it into AR Scale. This allows clients to be shown the project without the limitations of physical space, allowing clients to get a better feel for the layout and design, and so enable them to provide better feedback.

The AR Scale website allows 3D models to be converted into AR mode, and the 3D models can be viewed in AR by scanning a QR code. AR Scale supports various CAD software outputs, including SketchUp 3D, 3D CAD and 3DS Max.

for further coverage on Urbanbase AR and VR projects, keep checking back with VRFocus.

Lithodomos VR Raises $679500 To Bring Historic Architecture Back To Virtual Life

Lithodomos VR Raises $679500 To Bring Historic Architecture Back To Virtual Life

As it stands, the Roman Colosseum is one of the most impressive historical sites you can lay your eyes on. But imagine if you could see it in its full glory, as it was built nearly two thousand years ago.

Lithodomos VR wants to give you this kind of experience using headsets and, today, it’s getting the funding to do so. The Melbourne-based startup, formed in 2016, announced that it raised $900,000 AUD ($679500 USD) in a seed funding round, which it will use to expand beyond Australia and into Europe. It was founded by Simon Young and pre-seeded and incubated by Mktplce Ventures.

Lithdomos VR from Simon Young on Vimeo.

VR can help to educate people by letting them visit virtual museums and teleport across the world, but Lithodomos works with companies and archaeologists to accurately restore historic buildings inside VR. While it has its own apps, it’s also creating specific content for sites in Spain, museum intallations and more.

From today, you can see Lithodomos’ work in two mobile apps that are compatible with Google Cardboard. The first is a free experience that offers tours of landmarks like Arènes de Lutèce in Paris, the Temple of Venus and Rome in Rome, and the Odeon of Agrippa in Athens.

The second is a more focused, premium experience set in ancient Jerusalem. It digitally recreated the city as it looked 2,000 years ago, allowing you to explore the Western Wall some several vantage points. The apps offer information on their subject matter. Both require a VR headset to use, and we’ve reached out to the company about plans for launch on high-end devices.

The app was born from Young’s vision, inspired by studying the worlds of ancient Greece and Rome at the University of Adelaide. “These places were arguably the birth place of Western civilization and at their heart were their cities,” Young notes in an announcement blog from last year. “I remember studying the wonderful reconstructions in Browning’s “Palmyra” and trying to imagine what it would have been like to stand on those monumental streets, to experience the scale of the buildings and to see their wonderful proportions and sight lines with my own eyes. Thus began a quest to model them.”

This could be a key use of VR going forward, and essential to education programs like the Google Expeditions initiative that search engine giant is currently testing out at schools across the world.

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VR and AR Could Revolutionize Construction, But There Are Still Big Challenges

Paracosm 3D reality capture

The global construction market will hit $10.3 trillion in 2020, and it’s a field where mistakes are costly: rework typically makes up 12 percent of project costs, reaching tens of millions of dollars on big projects. But augmented reality can change that, which is why construction is one of the first industries starting to explore the use of AR in day-to-day work.

For a summary on the state of AR in construction and what’s coming next, I talked to Amir Rubin, founder and CEO of Paracosm. Paracosm offers mobile reality capture for construction teams, and they’ve built both the hardware and the software to power it. (Full disclosure that I’m an investor in Paracosm through my role at the venture capital firm Accomplice).

Big into BIMs

Architecture, engineering, and construction professionals use Building Information Modeling (BIM) to make 3D designs of projects. These BIM models are perfect representations of what the finished project should be. Popular software tools for making BIM models include Autodesk Revit, Graphisoft ARCHICAD, and Bentley Microstation.

As construction teams work on the project, comparing the physical work site to the BIM model is a powerful method for catching discrepancies between the two.

Today, construction professionals use laser tripod scanners to capture the project site, later comparing the data to the BIM model. Faro and Leica Geosystems offer two of the most popular scanners. Although they’re powerful and precise (down to 1mm or better), these systems are slow: they take 2-4 hours to scan a 20k square foot site, then another few hours in the office to post-process the work site data captured. It adds up to about a half to a whole day to scan a small or medium site, plus a day or two of processing. It’s expensive and time-consuming enough to make it pretty infrequent.

The SLAM revolution

One of the most important advances bringing AR into construction projects is Simultaneous Localization And Mapping, or SLAM. SLAM originated in robotics to allow autonomous vehicles to move through environments they’re encountering for the first time. SLAM systems use sensor data, usually through lidar, to track the vehicle’s location and map the space around it. Obviously this process has to happen fast, or else a car moving quickly will be in trouble if it can’t pull in the world and the objects around it. That’s the benefit of SLAM: it works in real time and doesn’t need GPS.

Applied to construction, SLAM lets workers walk through a project site and map it in extreme detail in minutes. This 3D reality capture shows exactly what’s happening in the project site, down to about 2cm to 5mm of accuracy. Note that it’s not as accurate as the tripod system’s 1mm, but they’re slow: tripod scans take days; SLAM scans happen in real time.

To understand why SLAM could be such a big deal for construction, let’s look at a future day on the job site:

  1. A worker walks through the site holding a lidar sensor. This only takes a few minutes. As she’s walking, she’s creating a highly accurate map of everything on the site that’s uploaded to the cloud.
  2. Software in the cloud compares the map she just made of the site to the BIM model, thus comparing the physical reality of the project to date to the desired outcome in the plan.
  3. Any mistakes on the site that aren’t in the BIM model stand out, letting crews fix them early.
  4. The software also tracks completion of the project, keeping teams up to date on progress, expectations, and costs.
  5. Repeat steps 1-4 daily or weekly as the project continues, getting a much better view of how it’s going.

Meet Paracosm

This future workflow is Paracosm’s vision. The team started in robotics, spending years building their own 3D mapping software for that field, before realizing that their biggest opportunity was in construction. They then developed their own hardware to pair with their software, employing lidar (which measures distance to an object using laser lights). Lidar has gotten much cheaper and more powerful in the past few years because of an explosion in use and development around autonomous vehicles and computer vision.

Today, workers can use Paracosm’s scanning hardware to walk through a site and capture accurate 3D data, but eventually, Paracosm wants to automate this scanning with ground robots and then drones. After scanning, Paracosm automatically aligns the coordinate system of the captured data to the project’s BIM model. Once aligned, they can run comparisons with engines like Skur. Then Paracosm’s visualizer provides analytics and insights into how the project is going, whether it’s on spec, and where potential issues could be.

Paracosm’s goal today is to make scanning so easy and effortless that crews can do it every day, gaining a tight feedback loop around quality control. Other players are targeting similar uses in the space, like Shapetrace (which uses off the shelf hardware to overlay drawings, BIMs, and models to reduce errors), and GeoSLAM (which makes both hardware and software for capturing and analyzing survey data).

What’s on the horizon

The architecture, engineering, and construction fields are likely pioneers of AR. Whereas consumer adoption of AR depends on enough people buying headsets and hardware, construction already has lots of interesting and useful applications for it—and the money to invest in its development. We’ve seen some encouraging projects so far.

In June 2016, Microsoft announced a partnership with Trimble, which provides positional technology and 3D modeling, and AECOM, one of the world’s largest engineering firms, to bring HoloLens AR to their projects. The main uses of AR here include holographic displays of BIM models, collaboration among team members, and immersion in construction plans.

In a widely-shared proof of concept in August 2016, Scope AR partnered with the drywall subcontractor Martin Bros. to build a bathroom pod using only AR on the HoloLens. The experiment showed that it’s possible to build indoors in a controlled environment without physical building plans or even a tape measure. Instead, workers use a 3D model floating in AR to place each piece.

Hackathons focused on VR and AR in construction, like AEC Hackathon, are gaining ground with backing from big companies like Autodesk and events throughout the year across the country.

A few early-stage companies offer tools that let users view BIMs in VR, like Iris and VIMtrek, and help designers visualize their projects in more depth than ever before. Once work begins, companies like Scope AR and Daqri allow workers to see and give instructions in AR glasses/helmets or on mobile. These systems are still very new and don’t have widespread usage yet.

Other companies target real estate and interior design in VR, focusing more on finished spaces than those undergoing construction. Floored lets users virtually build out and view commercial real estate spaces on top of floor plans. Matterport uses its own 3D camera to capture real estate interiors, which can be used in VR tours or converted to digital models. Navvis is also capturing indoor spaces, letting users scan areas to digitize them, map them, or even convert them into BIM files.

What’s holding us back?

Ultimately, construction professionals want a scan so accurate that workers can walk through spaces with an AR headset and view the BIM model on top of them, seeing how progress on top of the site itself. They’d be able to use AR/VR visualization to bridge the gap between the BIM model and the actual building being constructed on the ground.

That’s still a ways out, says Rubin, because tracking accuracy is not great enough yet to do the overlay of the BIM in AR. To reach a point where viewing the BIM model on the work site isn’t just a novelty, it needs to be overlayed within an eighth of an inch of accuracy. Otherwise AR elements won’t line up with physical ones, and things will look off.


If you’re in construction, pulling AR and VR into your workflow could be your competitive differentiator. We’re still a few years away from the most powerful use cases, but there are already plenty of tools today that expand your toolkit and cut costs.

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