New Screenshots Released For Evasion On PlayStation VR

Developer Archiact have released a number of new screenshots for their upcoming virtual reality (VR) title Evasion which was announced back in October 2017. The VR first-person shooter (FPS) is designed specifically for high intensity cooperative multiplayer combat putting players in the heart of intense, visual spectacles of virtual alien warfare.

Evasion - PSVR Screenshot

Following on from the recent announcement that the title will be coming to PlayStation VR alongside the release on PC for HTC Vive and Oculus Rift, come a number of new screenshots for the PlayStation VR release. Easily described as a VR FPS bullet-hell of a shooter, Evasion will test players to act fast and shoot faster.

“Use your Tether Lash to snatch enemies out of the air and hurl them against buildings, snipe at targets from behind cover, or charge up your blaster and unleash a unique, class-specific Surge Attack. Evasion offers a myriad of ways to take down the Optera swarms.” Explains Archiact in their PlayStation VR annoucement. “Evasion invites you to jump in solo or team up to save an embattled human colony from swarms of invading Optera. PlayStation VR gamers will experience a campaign filled with intense action and AAA-graphics powered by Unreal Engine 4. Built for locomotion and featuring four unique playable classes, Evasion is the authentic FPS experience VR fans have been waiting for!”

Evasion - PSVR Screenshot

The power of the Unreal Engine 4 shows in how much is unfolding on screen at any given time within Evasion. From the colourful shoots and explosions that fill the environment to the designs of the enemies that attack the players. The world is full of interesting elements that will only help to support the gameplay and raise the level of enjoyment that players have.

Though the title is still some way off being release it is clear that the team at Archiact are having a lot of fun working on Evasion, making it the best title it can be. In a recent interview with VRFocus last month it was clear how much the team were commit to the title and Archiact even provided a guest article on the development of the enemies of Evasion.

Evasion - PSVR Screenshot

VRFocus’ Senior Staff Writer Peter Graham got a chance to preview Evasion on the HTC Vive Pro saying: “The action is fast and fluid – very much like Halo – with a range of aerial and ground based enemies to deal with. Gun accuracy was spot on so that distance shots didn’t feel like a roll of the dice. And it was nice to see some destructible scenery, with enemies hiding behind concrete blocks that could be chipped away at.”

Evasion is still in development and a release is set for fall 2018 according to the official Steam store page. With a release on PlayStation VR and on PC with support for Oculus Rift and HTC Vive there will be plenty of ways for people to jump into the action once the title finally releases. For more on Evasion in the future, make sure to stay tuned to VRFocus for all the latest in the run up to release and beyond.

E3 2018 Hands-On: Evasion On PSVR With The PS Aim Controller Is A Perfect Match

Hands-On: Evasion On PSVR With The PS Aim Controller Is A Perfect Match

This has been republished from late May 2018 to coincide with E3 2018 coverage.

Cooperative first-person VR shooter Evasion is officially coming to PSVR and we got the chance to go hands-on with it at a pre-E3 Sony preview event last week. Described as a “bullet hell” shooter for VR, you and some friends will jump into this world as one of four different classes and do your best to stay mobile and dodge the torrential downpour of lasers and missiles as you blast hundreds of aliens and robots into thousands of pieces.

Evasion is basically like a modern VR interpretation of what a sci-fi co-op Serious Sam game might look like and I’m all here for it. I’ve played this same mission multiple times, including first way back at VRDC in October, then GDC earlier this year on an expensive Vive Pro, and finally now on a PSVR.

My PSVR demo was quite different from the previous two though because I wasn’t using just two motion controllers this time. Instead, I was holding the surprisingly sturdy PS Aim Controller while standing in place with my VR headset firmly plastered to my face. Immediately, I was getting Farpoint flashbacks.

However, Farpoint mostly deals with ground-based enemies, is a bit slower-paced, and leverages its narrative very heavily. In the case of Evasion, it’s like cranking the action up to 11. You’re basically required to sprint around the map at full speed at all times to make sure you can dodge all of the incoming bullets, which means keeping your head on a swivel and your trigger finger nice and loose.

The benefit of using two motion controllers on Vive and Rift (which include analog sticks) is that you can block with your left hand and shoot with the right separately. In the case of the PSVR while using the PS Aim Controller, my shield is attached to the front of my gun so I can only block in the same direction as where I am aiming. It’s a slight limitation, but it feels appropriate given how satisfying the gun is to hold in VR.

 

I’ve played a lot of VR shooters, many of which featured cooperative or competitive multiplayer of some kind. The closest comparison out there to what Evasion is trying to do right now is probably Gunheart, but there’s no word on when that game is actually coming to PSVR, although we know it’s in development.

The bottom line is that if you have a PSVR with a PS Aim Controller that’s been collecting dust ever since Bravo Team failed to meet expectations, then Evasion is your reason to dust it off. With this and Firewall: Zero Hour both on the horizon, now is a good time to get reacquainted with your smooth, plastic peripheral.

Evasion is currently slated for release on Rift, Vive, and PSVR later this year. The PSVR version of the game will support both DualShock 4 and PS Aim Controller play styles, although based on our demo we have a feeling that the PS Aim will be the best way to play the game.

Let us know what you think of Evasion so far down in the comments below!

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Out-think. Out-fight. Be Outright Victorious. Archiact Are Bringing Evasion To PlayStation VR & The PlayStation AIM Controller

When Archiact announced their next virtual reality (VR) project back in October 2017 you would have been forgiven for responding with a knowing nod and a slight roll of the eyes. “With Evasion, the team is using everything we’ve learned and weaving our experience into a truly genre­-defining AAA title.” Said the press release at the time. “With innovative locomotive movement and intense bullet hell gameplay, we’re convinced Evasion will prove a stand­out VR experience and we can’t wait gamers to play for themselves.” It’s a nice statement that says all the right things for announcing a first person shooter videogame. But come on. We’ve been here before, right?

Evasion - PSVR ScreenshotSo, it was a pleasant surprise indeed for VRFocus when we got a chance to preview the title on the HTC Vive Pro headset at this year’s Game Developers Conference (GDC) and found that not only does Evasion’s alien landscape look amazing in VR but the gameplay was pretty impressive as well. Archiact seemed to not just be saying all the right things they were doing all the right things too. As Peter put it in his Evasion preview last month “it looked so crisp and vivid that it’s was easy to forget this demo was being held in GDC” and the developer clearly wanted the title to be as welcoming as possible, Evasion being stuffed “with just about every conceivable locomotion option available”.

In fact, it became pretty obviously when we spoke to Archiact at the time, that they were having an absolute blast making the title. The team even produced for us a pretty definitive guest article on the development of the enemies of Evasion, that you can tell when reading it, that they had to reign themselves in a bit. As they could of quite happily continued to tell you stuff about the title for as long as you wanted to hear about it.

All this is excellent news indeed for PlayStation VR owners who it has been announced today will be joining HTC Vive and Oculus Rift owners on PC in getting to experience the intensity of the sci-fi bullet-hell shooter when it comes out later this year.  The release date is currently slated as being Fall 2018.

Evasion PS VR - Enemies Close Up - GIF “Evasion invites you to jump in solo or team up to save an embattled human colony from swarms of invading Optera. PlayStation VR gamers will experience a campaign filled with intense action and AAA-graphics powered by Unreal Engine 4. Built for locomotion and featuring four unique playable classes, Evasion is the authentic FPS experience VR fans have been waiting for!” Explains Archiact in their announcement. “Use your Tether Lash to snatch enemies out of the air and hurl them against buildings, snipe at targets from behind cover, or charge up your blaster and unleash a unique, class-specific Surge Attack. Evasion offers a myriad of ways to take down the Optera swarms.”

The title contains both solo campaign and two-player co-operative gameplay, a replayable survival mode full body avatar animations by IKinema, and – PSVR owners will be delighted to hear – will include support the PlayStation AIM Controller right out of the gate.

You can see a trailer for the PlayStation VR announcement below. VRFocus will be bringing you more about the title very soon.

Archiact is Having a Blast Making VR FPS Evasion

If you’ve been following VRFocus’ coverage of Evasion, an upcoming virtual reality (VR) first-person shooter (FPS) by Archiact Interactive, then you’ll know we’ve developed a fondness for the title after a couple of separate previews. Offering something VR enthusiasts didn’t think was possible only a short while ago, Evasion is turning into a AAA shooter for VR. Catching up with the team during the Game Developers Conference (GDC) 2018 VRFocus found out further details on the experience.

Evasion

Archiact announced its latest title back in October 2017, going for a sci-fi, bullet hell gameplay style that would support both single-player and co-op multiplayer modes. With four character classes to choose from Evasion allows up to four people to play as a team, traversing destructible environments, completing objectives and facing off against giant bosses.

Each of the four classes (Striker, Surgeon, Engineer and Warden) have their own unique strengths, weapons and abilities, with players able to customise their class as they level-up.

With a frantic paced shooter like Evasion Archiact has been keen to ensure players are as comfortable as possible whilst in VR. So there’s a big range of movement customisation options available to suit every need. Whether that’s teleportation, smooth locomotion, snap turning or anything in between.

Evasion Screenshot #6

When VRFocus previewed Evasion at GDC 2018 Archiact was demoing the experience alongside the new HTC Vive Pro, to which we said: “Having used the HTC Vive since launch and being accustomed to its visual fidelity there was certainly a ‘wow’ moment stepping out into Evasion’s alien world, it looked so crisp and vivid that it’s was easy to forget this demo was being held in GDC. Screenshots of VR titles can sometimes look far better than what’s actually presented, this was like being inside a screenshot.”

Talking to Archiact Interactive’s Senior Producer Jennifer Dowding, VRFocus learnt that the Evasion build was specific to GDC 2018, unlocking more content and giving taste of the co-op action. Check out the interview below and for any further info on Evasion keep reading VRFocus.

Preview: Evasion – A Visual Spectacle for HTC Vive Pro

Videogames don’t need to be visually beautiful to be good, but it sure doesn’t hurt their chances if they edge towards jaw dropping. At the recent Game Developers Conference (GDC) 2018 the HTC Vive Pro headset was out in force – it was on almost every stand that was demoing virtual reality (VR) – showcasing its improved screen and ergonomics. One developer using the headset was Archiact, demoing its upcoming first-person shooter Evasion, and from this first look, the headset and videogame are a perfect match.

Evasion

GDC 2018 isn’t the first time VRFocus has got its hands on Evasion, demoing the title in the latter half of 2017 on both the standard HTC Vive and Oculus Rift. This time however Archiact had a bit more of the title to show off as well as demonstrating the virtues of HTC Vive Pro.

To begin with VR was never the natural home of first-person shooters (FPS) like Call of Duty or Halo. Yet as time has gone on that’s slowly begun to change with developers moving away from stationary or teleportation mechanics to smooth locomotion, offering a far more involved and immersive way of exploring virtual worlds. Of course this still isn’t to everyone’s liking, certain players can’t deal with the latter control scheme and this is where Archiact has got you all covered. Before you do anything the demo pretty much starts with the movement mechanics rather than trying to find them in an options menu. This really shows Archiact is keen for everyone to have an enjoyable experience with Evasion, with just about every conceivable locomotion option available.

Being the diehard VR gamers we are VRFocus went full smooth locomotion, with the walking speed and touchpad sensitivity feeling perfectly tuned for the firefight that lay ahead. A virtual shooting range was presented to get a feel for the gunplay and enemies that would be encountered, learning how the shield hand could be used to drag in items dropped from kills. VRFocus’ last demo centred around team-based co-operative gameplay, while the GDC experience was mostly solo until the very end when one of the Archiact team jumped in as well.

Evasion Screenshot #1

This time all four classes – Striker, Surgeon, Engineer and Warden – were available to choose from, each offering their own unique gun and secondary fire feature, all of which could be tested on the gun range before heading out for the main assault.

Having used the HTC Vive since launch and being accustomed to its visual fidelity there was certainly a ‘wow’ moment stepping out into Evasion’s alien world, it looked so crisp and vivid that it’s was easy to forget this demo was being held in GDC. Screenshots of VR titles can sometimes look far better than what’s actually presented, this was like being inside a screenshot. That’s all good for when things are stationary and gentile, but what about the action? Suffice it to say that didn’t disappoint, both on the headset side and the actual gameplay as well.

The action is fast and fluid – very much like Halo – with a range of aerial and ground based enemies to deal with. Gun accuracy was spot on so that distance shots didn’t feel like a roll of the dice. And it was nice to see some destructible scenery, with enemies hiding behind concrete blocks that could be chipped away at.

If Evasion had appeared a year ago it would have been ground breaking, yet maybe 12 months ago a title like this couldn’t have been made. The VR industry moves fast however, with the title now having to compete against the likes of DOOM VFR and Fallout 4 VR. That’s not to say it can’t make a sizable impression when it does eventually launch. If you do plan on getting the HTC Vive Pro, Evasion is one experience that’ll likely be a demo necessity.

Co-Op Shooter Evasion Debuts Two New Classes: The Warden And Engineer

Co-Op Shooter Evasion Debuts Two New Classes: The Warden And Engineer

Having played a lot of VR games in the past two years, I can verify that there’s nothing quite like stepping foot into a virtual world for the first time that’s also occupied by other real people. The first time I played Onward, a realistic tactical team-based military VR shooter, it was remarkable how authentic everything felt.

Now with Evasion, an upcoming cooperative class-based shooter from Archiact, a lot of those same principles are being applied to a bombastic and over-the-top game dripping with personality.

Similar to Blasters of the Universe, Evasion takes the bullet hell genre of shooters and puts it in first-person VR. However, unlike that game, Evasion is squarely focused on delivering fast-paced cooperative thrills. The team reportedly took heavy inspiration from the likes of Borderlands, Mass Effect, and Destiny for their mechanics and multiplayer features. It feels like a combination of Blasters of the Universe and another co-op VR shooter, Gunheart.

To date, Archiact has shown two classes: The Surgeon and The Striker, which are like the combat medic and fast-paced damage-dealer, respectively. Today, the studio is announcing two brand new classes: The Warden and The Engineer. Here’s the class breakdown according to the developers:

The Warden: Our tank. The Warden is ideal for players who like to charge into battle. He can take more damage than any other class and has unique abilities that allow him to get up close and personal with the enemy.

The Surgeon: Our combat medic. The Surgeon is the only class that can heal other players, making him invaluable to any team. The surgeon can also turn his abilities against the enemy in deadly ways.

The Striker: Our fast mover. The Striker is agile and deadly. Her weapons deal awesome damage, and she has unique skills that allow her to bolster teammate’s weapons.

The Engineer: Our most versatile class. The Engineer can use her tether to grab enemies and whip them around. She can also deal incredible damage and energize teammate’s weapons.

A lot of work has gone into balancing each of the two classes. “The Engineer and Striker make a fantastic team,” explains Chris Ansell, Brand Manager for Archiact. “The Engineer can clear out large groups of grunts while the Striker focuses her powerful weapons on taking out the big tough guys. Or the Striker can use her finishing move, the Singularity, to pull groups of enemies together while the Engineer fires charges of chain lightning into the cluster, destroying them all simultaneously.”

But even though the Engineer and Striker complement each other in such specific ways, that doesn’t mean that each class can’t be played otherwise or even played solo. Everything is designed to be fun no matter what combo of classes and characters you use.

However, some setups will be more natural than others. “The Warden and Surgeon are the classic gameplay duo where the Warden is the tank and the Surgeon is the healer,” says Ansell. “The big difference in Evasion is that they can both deal devastating damage. The Warden goes charging in and gains a bunch of aggro while the Surgeon keeps him healed from behind. And the two of them lay waste to everything in their path.”

We still have a long ways to go before Evasion’s supposed Fall 2018 release on Steam, according to its store page, which leaves plenty of time for there to hopefully be more details about the game’s progression systems, additional classes ideally, and even variations for maps and missions.

For now, the team took the time to outline just how The Warden and Engineer play to give a better idea for how each class performs in action:

The Warden

“The Warden is the A.P.C. of the Vanguard. He has the largest shield, wields a shotgun blaster, and lobs high-velocity grenades. His Surge Attack is called ‘Cluster Bombs’. During this attack he is dual wielding grenade launchers that fire clusters of grenades every half second.

The Warden’s finishing move is called ‘Harpoon’. He uses his tether to snatch an enemy out of the sky, yank it to point blank range where he can blow it away with this shotgun. This causes a detonation that blasts outward in a cone, annihilating everything in its path. He can also buff a teammate’s damage resistance, allowing them fight longer and harder.

Players who love explosions and like to charge headfirst into battle will love this class.”

The Engineer

“The Engineer wields deadly energy weapons. Her blaster fires powerful orbs that grow in size as her weapon powers up. Her charge shot fires a blistering ‘Chain Lightning’ attack which can affect multiple enemies. With upgrades, that attack can also stun enemies. Her finishing move is a tether slam. She grabs a weakened enemy with her tether and can toss it around, slamming it into the environment or other enemies, or just send it flying.

The Engineer’s Surge Attack is called ‘The Conductor’. She dual wields fully automatic blasters that fire energy orbs at the enemies, triggering chain lightning on impact. The result is dozens of enemies getting electrocuted and stunned. Her tether can also be used to buff teammate.

Players that like dealing a ton of damage and enjoy the crowd control role are ideal for this class.”


For our hands-on thoughts for how Evasion plays, make sure to read our hands-on write-up from last year and check out the game’s Steam page. And if you’ve got any questions or comments about Evasion or Archiact as a whole, be sure to let us know down in the comments below!

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Neon Carnage Comes to PlayStation VR With Blasters of the Universe

Wave-based shooters maybe commonplace on virtual reality (VR) headsets yet every so often one pops up that makes you take notice. That occurred last year when Secret Location fully launched Blasters of the Universe for HTC Vive and Oculus Rift, having spent the previous 12 months in Early Access. Today, PlayStation VR owners get to play the bullet-hell experience for themselves, transporting themselves into a neon rich, 80s inspired universe.

Blasters_of_the_Universe_PSVR_Screenshot_3

Much like other wave shooters such as Space Pirate Trainer, Blasters of the Universe is all about surviving an onslaught of enemies by ducking, dodging and deflecting their way through several challenging levels. One place where Blasters of the Universe differs is through the weapon customisation system. There’s no dual wielding guns in the videogame, instead you have an upgradable shield in one hand and upgradable gun in the other.

There are over 130,000 ways to customise and tweak loadouts to match offensive or defensive preferences, with the gun in particular offering different ammo clips, rapid fire, shotgun, or grenade style projectiles and much more. Alongside the normal single-player campaign Secret Location has added a new Casual mode giving players a far less abrasive and difficult experience. While true opposition addicts can also play the strenuous Endless mode in a race to high-score heaven.

“We’re huge fans of bullet hell and wanted to make a game that encapsulates its infamous mayhem and difficulty through modern VR,” said Josh Manricks, Technical Director and Project Lead at Secret Location in a statement. “VR adds layers of challenge by making players use quick full-body reactions to survive the relentless barrage of enemies. It’s also a great way to hash out lingering resentment over bullies from the past – if anyone needs to be put in his place, it’s Grand Master Alwyn.”

Blasters_of_the_Universe_PSVR_Screenshot_2

Blasters of the Universe is available now on PlayStation VR for $14.99 USD with limited time discounts from 27th February through 6th March, 2018. PlayStation Network users in the Americas can purchase the videogame for 10 percent off, while PlayStation Plus users in the Americas and Europe get a 15 percent discount. For any further updates, keep reading VRFocus.

Bring Archiact’s Penguins into the Living Room with Waddle Home AR

Videogame developer Archiact Interactive first entry into the world of consumer virtual reality (VR) came by way of a cute puzzle platform called Waddle Home, initially released for Samsung Gear VR back in 2015. The title then scampered onto HTC Vive and then PlayStation VR in 2016. This week sees the videogame make its biggest leap yet, all the way into augmented reality with an iOS experience called Waddle Home AR.

Waddle Home AR

Just like its VR siblings, Waddle Home AR is about saving a family of penguins who’ve been abducted by robots. So it’s up to you to help them navigate slippery ice floes by toggling blocks, opening doors, and escaping the ever-patrolling Guard robots. For an added challenge, lead the penguins to collect the three pink Bonus Eggs in each level for a high score.

Built using Apple’s ARKit, Waddle Home AR can now be taken wherever your iPhone or iPad goes so long as its an ARKit compatible device. These include iPhone X, 8, 8 Plus, 7, 7 Plus, SE, 6s, 6s Plus, iPad and iPad Pro.

Waddle Home AR is a free to start title, so it includes all 40 levels just like the original with the first 16 playable for free. The other 24 can be unlocked through an in-app purchase.

“We first showed our experimental AR experience Roll Home to a conference audience early this year and got an enthusiastic response. Once we published that experiment, we became convinced that mobile AR will play a major role in mobile entertainment. Now with the release of Waddle Home AR, we can finally show AR enthusiasts what we can do with this technology,” said Archiact Interactive’s, Studio Head Kurt Busch in a statement.

Waddle Home AR 2

Lastly, Archiact Interactive also created a little something special for customers: a fully animated iMessage sticker pack, featuring Waddle at his sassiest. You can download the full sticker pack for $1.99 USD, or just download Waddle Home AR and receive 3 stickers.

As Archiact continues to to release more VR and AR content, VRFocus will keep you updated on the latest releases.

Evasion To Be Playable at Intel Extreme Masters Oakland

Fast-paced sci-fi shooter Evasion has been highly anticipated by virtual reality (VR) enthusiasts since it was originally revealed by developers Archiact. Lucky players at the Intel Extreme Masters event in Oakland, California will have a chance to get hands-on with the title, which will be playable for the first time at the event.

The Intel Extreme Masters Expo will be showcasing a number of Esports titles for show attendees as some of the best competitive gamers in the world compete on stage. Among the titles being demonstrated will be a build of Evasion, a co-operative multiplayer first-person shooter featuring carefully crafted visuals and free-move locomotion.

Every attendee who takes part in Evasion‘s multiplayer demo will receive an exclusive t-shirt and the chance to have a meet up with the Evasion development team at the event. Attendees at the event can also try and claim a t-shirt via Twitter by using the #EvasionVR hashtag.

Evasion animated screenshot

Visitors to the Archiact booth can also admire the powerful Multi VM PC powering the demo for all four players. The PC sports an 18-core Intel Core i9 X-series processor, with a water cooling system to help keep the monstrously powerful processor from overheating.

VRFocus previously managed to get a hands-on preview of Evasion, where it was reported: “The gunplay in Evasion is key. Players are able to weaken foes as they await support from their teammates, and even use environmental objects – such as causing a rockslide – to cause damage. Given the emphasis on co-operative play and replayable missions with randomised objectives and enemy encounters, it’s wholly possible that Evasion could become the Borderlands of VR; a unique twist on the FPS genre that would most certainly be welcome.”

Intel Extreme Masters, Oakland is taking place from 18th-19th November, 2017 at the Oracle Arena. Further information can be found on the Intel Extreme Masters website.

VRFocus will continue to report on VR-related events.

Hidden Fortune to be Remastered for Vive Focus

This week finally saw HTC unveil its long awaited standalone head-mounted display (HMD), the Vive Focus. The new headset which was originally announced by Google to use the Daydream platform is no longer occurring, with HTC now using its own proprietary system, Vive Wave. Due to arrive first in China next year, today developer Archiact has announced that it’ll be remastering its puzzle videogame Hidden Fortune for Vive Focus.  

Now called Hidden Fortune: Unexplored, the original title first arrived for Samsung Gear VR earlier this year and then Google Daydream. It’s a virtual treasure hunt, where players wield a mystical wand to gather hidden objects, beat tricky challenges, and uncover the story.

Hidden Fortune: Unexplored screenshot

Now though, Archiact has the ability to make Hidden Fortune: Unexplored even more immersive using Vive Focus’ inside-out tracking technology World Sense. With the addition of room-scale, the fantasy-scapes of Hidden Fortune can be explored freely, allowing players to peek under tables or reach up high on tip-toe to search every nook and cranny.

“With a hidden object game like Hidden Fortune, we knew it would make the perfect untethered experience,” said Ed Lago, senior producer at Archiact in a statement. “The gameplay has been remastered to add room-scale exploration and more vertical freedom. Players will get to rediscover the beauty and mystery of Outcast Cove like never before.”

Archiact has released Hidden Fortune in an episodic format, with the first being Outcast Cove and then Episode Two: Shanty Seas in September. The DLC was free for those who’d purchased the first episode, while new players were able to get hold Chapter One for free and purchase Episode Two for $5.99 USD. Each offers three levels of difficulty.

Currently it seems as though Hidden Fortune: Unexplored will just feature just Outcast Cove, as the studio had to improve the walkable spaces for players to roam and discover.

Hidden Fortune: Unexplored will be available through Viveport for the HTC Vive Focus in 2018. As yet there’s been no official date set for the headset launch next year.

VRFocus will continue its coverage of Archiact, reporting back with the latest updates.