QuiVr Livestream: Taking Aim With The Full Release Of This VR Archery Game

QuiVr Livestream: Taking Aim With The Full Release Of This VR Archery Game

QuiVr was one of the original wave-based shooters for VR headsets when its demo hit Steam in the early days of the Vive, but now it’s ready for full release. We’d covered the Early Access edition of the game, noting its growth and quality during the process, but now that it’s fully released for the whole world to play it’s time to dive back in.

What helps QuiVr stand out from most other wave shooters on the market is its focus on really, really solid bow and arrow physics. You won’t be shooting laser guns or assault rifles, but instead knocking arrows and loosing them into the the heads of countless enemies. It’s sort of like the full version of The Lab’s Longbow mini-game many people have wanted, complete with multiplayer.

We’ll be livestreaming QuiVr on PC using Rift with Touch starting very soon (which means we’ll start at approximately 2:45PM PT) and aim to last for about an hour or so. We’re going to use Restream to hit both YouTube and Twitch at the same time!

You can see our archived streams all in  this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also rebooting our Twitch channel too.

Let us know which games you want us to livestream next and if you want to see more QuiVr in the future. Comment with any feedback down below!

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Sacralith: The Archer`s Tale Is A Gorgeous Upcoming Medieval Archery VR Game

Sacralith: The Archer`s Tale Is A Gorgeous Upcoming Medieval Archery VR Game

Bow and arrow mechanics feel great in VR. I know this, you know this, and anyone that’s ever tried Longbow from The Lab or countless other archery-focused games knows this. As a result, we’re starting to see more and more games focus on knocking and loosing arrows as core game mechanics.

Whereas oVRshot is a good example of how to craft a multiplayer-only competitive shooter using nothing but archery, Sacralith: The Archer’s Tale aims to do that for single player. This adventure has a decidedly medieval tone with lots of blood, dragons, and sorcery to go around.

You can see some of the highlights in the trailer down below:

We haven’t played it yet, but from what we can tell it looks like the game may utilize node-based teleportation to move around environments. As the archer you’ll have to shoot enemies as they approach and fight your allied white-dressed assassins. Lining up shots in the heat of battle and avoiding friendly fire will likely be a big part of the game’s challenge.

It’s unclear if Sacralith will have any locomotion options other than node-based teleportation, what the game structure is like, and whether or not there is enough meat on the bones to warrant a full release, but you won’t have to wait much longer to find out.

Sacralith: The Archer’s Tale releases on Steam and Oculus Home for Vive and Rift on May 17th, 2018. Here’s the Steam page for more details. Let us know what you think of the game so far down in the comments below!

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#Archery’s Bow and Arrow Mayhem Shoots out of Early Access

Quirky indie virtual reality (VR) studio VRUnicorns doesn’t exactly take a normal approach when it comes to videogames, having created titles #Skijump, #SelfieTennis and #Archery, all of which sound fairly self explanatory yet offer more than just what the title implies. The latter launched on Steam Early Access back in March and today the title has been fully released for HTC Vive, Oculus Rift, and Windows Mixed Reality.

#Archery Screenshot 6

If you’re expecting some sort of shooting range to test your archery skills on, then you might be disappointed – or more likely relieved – as #Archery is all about completing various weird and wonderful jobs just using a bow and arrow. So how do you fancy delivering newspapers with lethal accuracy, making up pizza orders that feature more arrow than topping, or defending your icecream stand from hordes of ravenous kids after their next sugar high. Well in #Archery you can do all that and more, here are some of the other tasks available:

Wood Chopper
Fisherman
Hot Dog Eater
Florist
Balloon Smasher
Gunslinger
Basketball Player
Whack-A-Moler
Airplane Crasher
Fluffy Unicorn Creator

The initial early access launch only featured five jobs, all of which VRFocus previewed, finding the experience fun but a little shallow. Now that #Archery has been in development for another nine months, with many more jobs now available, the entire videogame should provide a far richer and engrossing experience.

As VRUnicorns continues developing for VR VRFocus will bring you further updates on #Archery and the studios other releases as they become available.

HTC Vive: Viveport Abonnenten erhalten im Juli acht neue Spiele

Der Viveport wurde Ende des Jahres 2016 gestartet und hatte im April bereits wöchentlich über 100.000 Nutzer. Damit bietet HTC einen eigenen Store für VR-Spiele und Anwendungen an. Zudem gibt es ein Abo-Modell für den Store, bei dem Kunden für 7,99 Euro monatlich fünf Titel zum Spielen auswählen können. Nun erscheinen im Juli insgesamt acht neue VR-Spiele für Abonnenten.

Auswahl zwischen acht neuen VR-Titeln

Im Viveport können die Abonnenten jeden Monat in einer Auswahl von über 150 Spielen und Apps insgesamt fünf Titel wählen. Im Juli erscheinen nun acht weitere interessante Titel, die bei Steam zwischen 5 und 25 Euro kosten:

Front Defense

Front Defense von Fantahorn Studio ist ein VR-Shooter im Arcade-Stil, der in der europäischen Stadt Axis spielt. Dabei wird der Spieler an die vorderste Kriegsfront gebracht und muss sich gegen die anstürmenden Feinde bewähren. Zusätzlich ist Bewegung gefordert, denn ducken und verbarrikadieren ist notwendig für den Sieg.

LyraVR

LyraVR vom gleichnamigen Entwickler ist eine Plattform zum kreativen Schaffen von Musik. Dafür setzt die Anwendung auf Room Scale VR. In der Anwendung platziert der Nutzer Sounds innerhalb der virtuellen Umgebung, setzt diese zusammen oder nutzt Loops, um neue Musikstücke zu komponieren. Des Weiteren kann man ein virtuelles Schlagzeug, Keyboard und vieles mehr spielen. Sämtliche Kreationen können mit Freunden oder anderen geteilt werden.

Dwingle B.O.T

Dwingle B.O.T von XXII fällt in die Kategorie der Escape-Room-VR-Erfahrungen, jedoch unterscheidet sie sich von herkömmlichen Erfahrungen. Im Spiel erschafft man seinen eigenen AI-Begleiter – den Bot – der euch zur Seite steht. Je nach Aktionen verändert sich die Stimmung und Verhaltensweise des mechanischen Begleiters, wodurch sämtliche Neustarts erfrischend anders sind.

Panzer Panic

Panzer Panic von Handygames ist ein lokales Multiplayer Panzerspiel, bei dem ihr im Capture the Flag-Modus gegen eure Gegner antretet. Dies wird mit Power-ups unterstützt. Außerdem kann man seinen Panzer frei nach Belieben anpassen.

Twisted Arrow

Twisted Arrow von Phaser Lock Interactive ist ein Virtual Reality Shooter, bei dem ihr euch per Teleportation innerhalb einer riesigen Stadt bewegt, um mit einem Bogen bewaffnet die insgesamt sechs Level zu meistern.

#Archery

#Archery von VRUnicorns bewaffnet euch mit einem Bogen, jedoch in einem ganz anderen Stil als bei Twisted Arrow. Hier müsst ihr einfach sämtliche Handlungen des Alltags mit euren Bogen ausführen. Dazu zählt auch der Verkauf von Eis oder das Ausliefern von Zeitungen.

#SelfieTennis

#SelfieTennis ist ebenfalls von VRUnicorns und geht einem ähnlich verrückten Gameplay nach. Hier muss der Spieler jedoch mit einem Tennisschläger anstürmende Bälle mit Augen und Füßen zur Stecke bringen.

HoloBall

HoloBall von Treefortress Games ist der letzte Titel und führt den Spieler in eine mit Neonlasern überflutete futuristische Welt im Pixel-Stil. Das Ziel hierin ist euren Gegenspieler im Ballspiel zu besiegen. Dies erfordert jedoch einiges an Können.

(Quellen: RoadtoVR | Vive Blog | Videos: HTC Vive Youtube)

Der Beitrag HTC Vive: Viveport Abonnenten erhalten im Juli acht neue Spiele zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Viveport Subscription Adds 8 New Games for July

HTC continues to expand the app selection on its Viveport subscription service, adding 8 new games for July, detailed on the official Vive blog. The $7/month service allows unlimited access to any 5 titles each month from a selection of over 150 games and apps.

Having recently doubled the Viveport app count, including some highly-rated titles such as Pierhead Arcade, Galaxy Golf, and Sairento VR, HTC has added a further 8 titles for July, including the innovative music tool LyraVR and well-received games like HoloBall and Twisted Arrow.

The 8 titles, which are usually priced on Steam from between $5 and $25, are Front Defensean arcade shooter published by Vive Studios, LyraVR – an Early Access music creation platform, Dwingle B.O.T – an interesting ‘escape room’ puzzler, Panzer Panic – a tank-based local multiplayer battle arena, Twisted Arrowan intense action shooter, #Archery and #SelfieTennistwo quirky games from VRUnicorns, and HoloBall – an intense ‘VR Pong’ sports game.

A free trial is also available on the Viveport subscription page.

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Feeding Kids Ice Cream With A Bow An Arrow? VRUnicorns Discuss #Archery

If there’s one thing you can definately say about VRUnicorns, its that you know when you see a game it is one by them. There are actually few virtual reality (VR) studios out there who have released multiple games and have claim to have such a clear visual identity. Though the fact all their videogame names start with a hashtag probably helps as well, be it #SelfieTennis, #SkiJump, #Utopia or their latest title #Archery.

It has been a while since we at VRFocus had been able to catch up the team, when almost a year ago we spoke with the excitable Julie Heyde, Mau Lawrenkowicz and Horatiu Roman on what made #SelfieTennis so quirky. So at GDC 2017 we sent Nina to grab Jakob Johansson, the Executive Art Director on #Archery to discuss just how you feed children ice cream, make pizza or organise the workflow in a toy factory using a bow and arrow.

VRFocus will be back with more video interviews next week.

‘#Archery’ Takes VR’s Bow & Arrow Mechanics to the Logical Extreme

vr-unicornsShooting a bow and arrow in VR is a satisfying game mechanic. It uses both hands in a 6-DoF interaction that couldn’t work with a traditional game controller. VR Unicorns’ new game #Archery takes this bow and arrow shooting mechanic to the logical extreme in a quirky fashion that’s similar to their game #SelfieTennis. Now available on early access, I had a chance to talk with #Archery developers Jakob Johansson and Max Nilsson at GDC where they talked about their game jamming and rapid prototyping process that’s motivated driven by novelty and getting bored easily.

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There are a lot of mini-games interspersed throughout these different shooting experiences that range from shooting newspapers into mailboxes, ingredients onto pizzas, boxes from conveyor belts, moving targets on the top of a roof, and even ice cream cones onto the heads of children. Check out the Early Access trailer heading this article.

There’s an interesting tablet interface available at any moment to navigate between the different environments and games, and there’s a range of mechanics ranging from impossibly difficult to casually destructive to training your brain to switch contexts and pay attention to many rapidly changing variables. Overall, #Archery is a lot of fun, and you can expect that the developers will continue to rapidly prototype and develop new and quirky game ways to shoot things with a bow and arrow.


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VRUnicorns New Title #Archery Out Now

VRUnicorns is a development team that is known for colourful, less-than-serious titles such as SelfieTennis. The studio is set to continue that trend with today’s release of #Archery for the HTC Vive.

#Archery puts the player in control of a bow, and then sets various tasks that must be completed, when all the player has to work with is the bow. As a result, a pizza must be assembled by firing tomatoes and mushrooms at it, children receive their ice cream from the ice cream truck via bow shot, and papers are shot into letterboxes through the power of a longbow.

As covered by the VRFocus preview, there are five mini-games available, making pizza, paper round, ice cream stand, dragon toy factory and roof top target range. Each has it’s own mechanics and goal, and each can only be accomplished with innovative use of a bow.

VRUnicorns #Archery Paper Delivery Scene

#Archery is out now for HTC Vive. It is currently still in Early Access as the developers are expecting to add new features, mechanics and mini-games as it moves closer to final release. You can visit the Steam page for further details.

There is currently a special discount offer on Steam, where #Archery can be bought with 15% off, bringing the price down to £5.94 GBP, or alternatively can be bought alongside SelfieTennis in a bundle that costs £14.65, a discount of 33%. The special discount offer will last until 6th April.

VRFocus will bring you further updates on #Archery and other HTC Releases as they become available.

Preview: #Archery – Can This Colourful Shooter Offer Enough to be Worth Your Time?

There are plenty of fun quirky titles for HTC Vive that showcase virtual reality’s (VR) innovative use of motion controls. Titles such as Job Simulator and Fantastic Contraption perfectly showcase this, and developer VRUnicorns has created some of the most light-hearted experiences with #SelfieTennis and #SkiJump. Today sees the release of the studio’s next videogame, #Archery which continues this same thread.

#Archery takes the same design ques as VRUnicorns previous titles, with a bold, colourful design aesthetic, appealing to gamers of all ages. As the name blatantly indicates, the videogame is all about archery prowess, going for an arcade feel rather than a serious simulator.

VRUnicorns #Archery Paper Delivery Scene

Staring in an apartment which serves as your base, you’ll instantly find a bow in one hand to start shooting away at anything you can see. Gameplay mechanics are insanely simple, draw your bow to fire an arrow and repeat. While room-scale is supported, there are no further movement mechanics, no teleportation or anything else, you just fire away from the same spot.

The only other function that’s available is to press the touchpad which brings up a tablet from which you choose a mini-game. Of which there are five to choose from, Making Pizza Toppings, A Paper Round, Ice Cream Stand, Dragon Toy Factory and a Roof Top Target Range.

For the pizza segment you’re provided with three ingredients, an onion, tomato, mushroom and broccoli. A monitor sits next to the ingredients indicating which needs to be selected and fired at a pizza base which moves across a conveyor. If you don’t succeed before the pizza disappears then you receive a strike. Get three strikes and its game over.

Then there’s the paper round. Players find themselves on the back of a truck firing newspapers into peoples letter boxes. This particular mini-game is certainly the most fleshed out, with various other games to activate as you work through the level. These include basketball, fishing a gun range and more.

VRUnicorns #Archery Pizzaria Scene

For the ice cream stand you’ll need to fend off kids who want to knock your ice cream trolley over. Fire a barrage of different coloured cones at them for as long as possible. The dragon toy factory is one of the more difficult of the five, you need to stop red boxes making into the machinery and with various conveyors set at different distances and heights can get quite hectic.

The last one, roof top target range, is certainly the least inventive of the mini-games, with a selection of circular targets appearing on buildings across the street. Essentially all the mini-games offer one thing highscores and learderboards, but this can become somewhat shallow over time.

#Archery isn’t going to set the VR videogame world on fire, but its not really designed to. This is the kind of title that is perfect for VR newcomers. It gets them involved in a virtual world with simple mechanics that they can just pick up and play. The downside to this will be long term VR enthusiasts may find the gameplay somewhat lacklustre and hardly innovative. It’s got heart but that isn’t always enough in the challenging VR climate.