The Best HTC Vive Games of 2018

2018 has almost come to an end which means VRFocus is rounding up the best videogames for each headset. Now it comes to the turn of HTC Vive. Probably the one head-mounted display ((HMD) with the fewest exclusives, there’s still no shortfall of great content on the device. Looking back over the last 12 months, it’s time for VRFocus to name its favourite HTC Vive experiences.

The Best HTC Vive Games of 2018

Transpose

Transpose – Secret Location

A truly mind-bending puzzle title from Blasters of the Universe creator Secret Location, Transpose has over 30 levels where you have to bend time and clone your body, in a bid to solve the challenges. Alongside the time loops, Transpose allows players to rotate the environment around them to walk on walls and ceilings, experiencing perspective shifts and multifaceted puzzles in ways only possible in VR. One for the more advanced VR player, nevertheless a highly thought-provoking experience.

Arca's Path

Arca’s Path – Dream Reality Interactive

The debut title from Dream Reality Interactive, Arca’s Path VR takes the gameplay style of classics like Marble Madness and updates it for VR headsets. Featuring a dark storyline where you play a girl tricked by an evil witch, you’ve been turned into a ball and must navigate levels in a bid to free yourself and return home. Great for VR beginners as the controls are gaze based.

In Death

In Death – Solfar Studios

It featured in VRFocus’ Oculus Rift list and we liked it that much that Solfar Studios’ In Death deserved a place here with HTC Vive. With procedurally generated levels, no checkpoints or saving of any kind, the gameplay is as brutal as it is difficult. With just a bow by your side – until you unlock the crossbow – you need to become proficient at dispatching enemies at close and long range. Fail and you return to the start, a little wiser and a little tougher. Just remember that so are the angels and demons you need to kill.

 

BlindBlind – Tiny Bull Studios

While the title may look a bit sinister Blind is simply a puzzle experience with one unique feature, you can’t see unless you make a sound, using an echolocation system to see the world around you. This can be achieved via a walking cane or grabbing anything to hand and throwing it. Clocking in at around fours hours of gameplay Blind doesn’t feel too short, and puzzle fans should like the way most of the challenges are designed.

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Tin Hearts – Rogue Sun

Currently, in Early Access, Tin Hearts is a wonderfully quaint VR puzzle experience from indie studio Rogue Sun. Tin Hearts requires you to guide squads of little tin soldiers through a magical toy filled world, in a similar vein to Lemmings. This time though you need to use the toys to guide the little guys in the right direction. It may still be in development but Tin Hearts is too adorable to not recommend.

Island 359

Island 359 – CloudGate Studio

When it comes to massive adventures for HTC Vive, most may instantly veer towards Bethesda’s Fallout 4 VR which is exclusive to the headset. It may be a good videogame but it’s so 2017, and VRFocus isn’t interested in last year. Instead, how about going for CloudGate Studio’s rather epic Island 359Whether you want to hunt, or just try to survive, Island 359  has something for every dinosaur fan – apart from a visitor centre, just remember there are no fences and they bite back.

Beat Saber POP/Stars

Beat Saber – Beat Games

It doesn’t matter which headset you play Beat Saber on you’re more than likely going to enjoy it. It’s just so frustratingly addictive, bopping and swinging your arms around to catchy tunes, slicing away at blocks. Not only can 30 to 60 minutes pass without thinking about it, but you also get a reasonable workout to burn those calories, excellent for when you fancy another Christmas snack.

Transference

Transference – Ubisoft Montréal and Spectrevision

Love to be scared witless? Either by things jumping out from the shadows or by creatures you can’t see then VR horror is the way to go. Ubisoft Montréal and Spectrevision collaborated on terrifying psychological thriller Transference that blurs the lines between live-action movies and videogame dynamics. With a multi-branching narrative focused on a scientist and his family experiments, this is one title not for the faint of heart.

Sprint Vector Final screenshot2

Sprint Vector – Survios

If you want a VR title that’s energetic but you don’t fancy Beat Saber then it’s worth trying Survios’ Sprint Vector. There’s still lots of arm swinging involved but this time it’s competitive, racing against opponents to find the best line to the finish. With the ability to jump and glide to find new routes, you can also disadvantage opponents with a selection of armaments.

Evasion - PSVR Screenshot

Evasion – Archiact

For those that are looking for an all-out first-person shooter (FPS) then sci-fi action adventure Evasion is what you seek. A frantic sci-fi shooter that can be played in either single-player or co-op multiplayer modes. Players can choose from four classes (Striker, Surgeon, Engineer and Warden) each having their own unique strengths, weapons and abilities, with players able to customise their class as they level-up. There’s a great feel to the gunplay, and Archiact has built in plenty of movement options for those worried about motion sickness.

Review: Arca’s Path

The videogames industry falls in-and-out of love with virtual reality (VR) on a near-weekly basis, but there are certain properties that have committed whole heartedly to the medium. Dream Reality Interactive (dRi) are most certainly one of them, launching their first consumer VR title across a multitude of head-mounted displays (HMDs) whilst eschewing the given norms of appealing to the audience that currently exist there.

Arca's Path - Screenshot (E3 2018)

Arca’s Path is a puzzle videogame that takes a bit of a nostalgia trip, inspiring memories of marble-based videogames from the mid-90s. The player takes control of a young girl after she morphs into a ball via the use of a special mask – the storyline is nothing short of bizarre, but is delivered in an effortlessly interesting manner by way of graphic novel style 2D panels – which the ultimate goal being to reach the end of each level. This starts off very simply; a range of wide spaces and corridors with a generous no-fail boundary. However as the player progresses through the videogame’s 25 levels they’ll be tasked with navigating deadends, solving block puzzles and traveling at speed down huge slaloms with broken, twisting pathways.

Designed for a wide variety of HMDs, Arca’s Path has opted for a control system that can be mirrored across all hardware; high-end PC based systems and mobile devices. There’s no need for a controller of any kind, instead the single input in the videogame is gaze based. The player simply looks in the direction they wish the ball to move, and returns the centre of their view under the ball to bring it to a complete stop. Anyone with an understanding of traditional videogame controllers will immediately understand the direct translation from analog stick to gaze control, able to control acceleration and momentum, and perform turns on a dime.

The signposting of the player’s effect on the ball is subtle but perfectly pitched. A semi-translucent arrow denotes direction, and the distance from the ball indicates speed. Though the player can move their view to a point where the ball is no longer visible, there is little need as top speed can always be achieved while it remains within. It’s a system that may have been devised with low-end devices in mind, but has obviously benefited from significant investment of time and QA to ensure that it delivers across all HMDs.

Arca's Path - Screenshot (E3 2018)

The visual quality of Arca’s Path won’t astound anyone, but the attention to detail and variety of environments is certainly respectable. The player will find themselves moving through many unique areas as they progress through the videogame, moving from lush green pastures through colder stone surroundings to dark and grimy tracks. The soundtrack follows a similar path; interesting enough to hold your attention without distracting from the task at hand.

Arca’s Path comes at a time when VR is maturing. We’re seeing the medium move away from the deep trench of wave shooters that began to suffocate the medium and coming back to more unique ideas built specifically for the hardware. Arca’s Path is exactly this kind of experience – it would arguably work as a traditional non-VR videogame, but certainly wouldn’t have the same impact – and as such offers an engrossing worthy of your time aside any bigger titles that may be on your agenda. It does also act well as a first-step into VR, which despite now having more than two years of consumer adoption is still an important factor over this holiday season.

80%

Awesome

  • Verdict

Arca’s Path für PlayStation VR (PSVR), PC-Brillen und mobile Brillen erschienen

Entwicklerstudio Dream Reality Interactive veröffentlichte gestern am 4. Dezember Arca’s Path für Oculus Rift, HTC Vive, PlayStation VR (PSVR), Oculus Go und Gear VR. Der VR-Titel lässt euch in eine traumartige Welt abtauchen, um einen Ball durch kristallisierte Labyrinthe zu befördern. Dabei wird auf den Einsatz von Controllern zur Steuerung komplett verzichtet.

Arca’s Path – VR-Geschicklichkeitsspiel mit Blicksteuerung

In Arca’s Path taucht ihr in ein düsteres Märchen ein, denn in der Rolle eines kleinen Mädchens werdet ihr von einer fiesen Hexe in der simulierten Welt von Arca gefangen. Um zu entkommen, gilt es eine sphärenartige Kugel durch die polygonarmen Level zu manövrieren und dadurch von Etage zu Etage zu springen.

Dafür verwendet ihr keine Controller, denn der Titel verzichtet komplett auf Handsteuerung. Stattdessen bewegt ihr die Kugel per Blicksteuerung durch die engen Abschnitte und Kurven innerhalb der Labyrinthe. Dabei kommt eine eigene Phyik-Engine zum Einsatz, welche ein realistisches Rollen vermitteln soll. Untermalt wird die Erfahrung durch einen experimentellen Elektrosoundtrack von Raffertie.

Arca's-Path-Oculus-Rift-HTC-Vive-PlayStation-VR-PSVR-Gear-VR

Das Spiel setzt nicht auf Action, sondern auf ein entspanntes Flow-Erlebnis, um in einer erholsamen Aufgabe abzuspannen. Insgesamt 25 verschiedene Level mit ungefähr drei Stunden Spielzeit sollen euch darin erwarten.

Arca’ Path ist derzeit für 15,29 Euro für Oculus Rift und HTC Vive auf Steam sowie im Oculus Store erhältlich. Die Konsolenfassung ist für 16,99 Euro (15,29 Euro für PS Plus-Mitglieder) im PlayStation Store verfügbar. Die Mobile-Version für Oculus Go und Gear VR kostet knapp acht Euro.

(Quellen: Rebellion | Road to VR | Video: Rebellion YouTube)

Der Beitrag Arca’s Path für PlayStation VR (PSVR), PC-Brillen und mobile Brillen erschienen zuerst gesehen auf VR∙Nerds. VR·Nerds am Werk!

Relaxing Maze Game ‘Arca’s Path’ Launches on All Major VR Headsets, Trailer Here

Arca’s Path VR, a single-player VR maze game produced by Rebellion and developed by Dream Reality Interactive, is launching today on all major VR platforms including HTC Vive, Oculus Rift, Windows VR, PSVR, Oculus Go, Gear VR, and HTC Vive Focus.

As a controller-free game, you guide a curious sphere along its dangerous path using gaze controls. The physics-based world of Arca offers 25 levels, all dripping with a futuristic, geometric vibe with a chill soundtrack created by experimental electro music artist Raffertie.

Here’s Dream Reality Interactive’s summary of the title:

Tricked by a wicked android witch, you must seek a path home and escape the simulated world of Arca. Fully integrated across all major VR platforms, with intuitive hands-free gameplay. Arca’s Path VR is an atmospheric VR gaming experience

We got a chance to go hands-on with an early version of Arca’s Path at E3 this summer, and it really aims to dial you into the deceptively simple task of leading the ball from point A to point B. With its ambient soundtrack to underscore its slow, but deliberate gameplay, it decidedly presents a critical change of pace in VR for those moments when you just want to sit down and zone out.

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Arca’s Path is now available for $18 (10% off) on the Oculus Store (Rift), Steam (Vive, Rift, Windows VR), the PlayStation Store (PSVR).

A mobile version is available for $9 (10% off) on the Oculus Store for Oculus Go and Gear VR.

The post Relaxing Maze Game ‘Arca’s Path’ Launches on All Major VR Headsets, Trailer Here appeared first on Road to VR.

Arca’s Path is Out Now, new Launch Trailer Released

After covering Dream Reality Interactive’s debut virtual reality (VR) Arca’s Path VR fairly extensively since its first reveal in May, VRFocus is now glad to see that launch day has arrived and with it a shiny new trailer showcasing the puzzle platformer.

Arca's Path

Supporting PlayStation VR, Oculus Rift, HTC Vive and Oculus Go, Arca’s Path VR takes the gameplay style of classics like Marble Madness and updates it for VR headsets. Featuring a dark storyline where you play a girl tricked by an evil witch, you’ve been turned into a ball and must navigate levels in a bid to free yourself and return home.

There are 25 labyrinthine levels to cross, each inundated with various paths, platforms and other obstacles to navigate. To do this, Dream Reality Interactive has employed a gaze-based control mechanism, meaning you just need to look where you want to go. This allows for not only intuitive gameplay but easy control and a comfortable VR experience for those new to the technology.

Over the past few months, the studio has released plenty of teasing content and information about the title. From developer diaries which go behind-the-scenes to screenshots and even a free music track for fans to download. VRFocus also caught up with the team at their headquarters in London, UK, talking to people such as founder and CEO Dave Ranyard.

Arca's Path

As you’d expect from a launch video the studio has saved the best to last, displaying a greater range of levels and the puzzles that players will encounter. While the screenshots make Arca’s Path VR look like a serene puzzle experience the video demonstrates that isn’t the case, with some hectic looking moments trying to navigate the ball in the right direction.

Arca’s Path VR is available now on all the relevant headset stores. For any further updates in the future, keep reading VRFocus.

Win Yourself a Copy of Arca’s Path on Steam or PlayStation VR

Tomorrow will see the launch of Dream Reality Interactive’s Arca’s Path, in conjunction with Rebellion. To celebrate the big day VRFocus has 10 codes available for our lucky readers to win, so you can enjoy the puzzle madness that the studio has in store. 

Arca's Path keyArt

If you’ve not been following VRFocus’ coverage of Arca’s Path then continue reading. The videogame is a dark fairytale puzzle experience set within crystalline landscapes, where players control a ball through 25 labyrinthine levels, using only their gaze to intuitively lead the character’s sphere through the maze and out the other side.

Last month VRFocus released its second preview for Arca’s Path, finding that: “The videogame has been designed to be challenging but in enjoyable bite-sized chunks. dRi is ready to accept that VR hasn’t yet matured to the point where a mass market audience would happily spend hours at a time wearing an HMD, and while Arca’s Path will most definitely be enjoyed by the core videogame demographic it’s clearly positioned as an experience that anyone can enjoy.”

And so onto the competition. VRFocus has 10 codes available, 5 for Steam (compatible with HTC Vive, Oculus Rift and Windows Mixed Reality headsets, and 5 for PlayStation VR (European codes only). All you need to do is Follow us on Twitter and Retweet this tweet stating which platform you’d prefer. The competition will be open for 24 hours, with winners notified once Arca’s Path has launched.

GIVEAWAY: Win Rebellion’s New VR Game, Arca’s Path, On Steam

GIVEAWAY: Win Rebellion’s New VR Game, Arca’s Path, On Steam

Put your Perplexus down; there’s an all-new type of marble maze heading your way this Christmas.

Arca’s Path, the first full VR game from Dream Reality Interactive (and published by Battlezone developer Rebellion) is set to launch on almost every headset under the sun tomorrow, but we’re giving you the opportunity to win one of ten copies for your Oculus Rift, HTC Vive or Windows VR headset via Steam.

Win A Copy Of Arca’s Path On Rift/Vive/Windows VR!

For those that don’t know, Arca’s Path is an intriguing new VR game in which you follow a young girl on her journey across a futuristic wasteland as she hops into her own sort of virtual reality and steers a ball through a maze. It’s a blend of both relaxing gameplay dotted with more demanding challenges, and its hands-free control system makes it an ideal way to introduce others to the wonders of VR. We’ll have our full review of the game when it launches on December 4th so check back soon.

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The post GIVEAWAY: Win Rebellion’s New VR Game, Arca’s Path, On Steam appeared first on UploadVR.

Arca’s Path Arrives Tomorrow so VRFocus Went Behind-the-Scenes at Dream Reality Interactive

Tomorrow, Dream Reality Interactive will launch virtual reality (VR) title Arca’s Path for HTC Vive, PlayStation VR and Oculus Rift. While the studio is relatively new the team running it are videogame veterans, so there’s a lot of anticipation around the title. Ahead of launch, VRFocus caught up with the team to find out more about the experience and its development.

Arca's Path

While Arca’s Path will be Dream Reality Interactive’s debut VR title, it’ll be the studio’s second release since forming in 2017, the first being augmented reality (AR) videogame Orbu, created using ARKit.

The studio was founded by Dave Ranyard, the former head of Sony London Studio, alongside former Sony London teammates Richard Bates, Artemis Tsouflidou, Albert Bentall and John Foster. They all help to create the mini-titles in PlayStation VR Worlds, the videogame primarily bundled with most PlayStation VR’s. Once that was completed Sony Interactive Entertainment (SIE) announced there would be some major redundancies at London Studio.

In May this year Battlezone developer Rebellion was revealed to be publishing the title, unveiling the project ahead of the Electronic Entertainment Expo (E3) 2018, where it would be playable for the first time. That’s where VRFocus got its first look, saying in our first preview: “Arca’s Path VR is by no means a revolutionary experience; a question remains over whether or not the videogame benefits from VR at all. However, it does appear to have the potential to deliver a satisfying platform experience which the player can take at their own pace.”

Arca's Path Launch (7)

Upon our second preview last month things were certainly looking up, finding that: “while Arca’s Path will most definitely be enjoyed by the core videogame demographic it’s clearly positioned as an experience that anyone can enjoy.”

So what more is there to know about the Marble Madness-style puzzle platformer? To find out you’ll need to watch VRFocus’ video below, featuring several interviews, one with Ranyard himself. And don’t forget to check back for a full review of Arca’s Path soon.

Listen to an Exclusive Arca’s Path Track for Free, Plus New Screenshots and Dev Diary

Dream Reality Interactive’s Arca’s Path VR is less than a week away, so with that in mind Rebellion has unleashed a trio of goodies for eager fans to enjoy. There’s free music, new screenshots, and the last in the series of developer diaries.

Arca's Path Launch (7)

From today, Rebellion has released an exclusive free music track from Arca’s Path VR composer and Ninja Tune artist Raffertie.

Titled ARCA: Prelude, Raffertie’s track is described by the developer as an: “electro-infused soundtrack is an enthralling collection of fluctuating, shifting tunes, accentuating the magnificent but unreal world of Arca, a landscape shrouded in mystery.”

Arca’s Path VR is a dark fairytale set within crystalline landscapes, where players control a ball through 25 labyrinthine levels, using only their gaze to intuitively lead the character’s sphere through the maze and out the other side. The new screenshots (found above and below) showcase some of these levels which haven’t been seen before.

Arca's Path

And then there’s Dev Diary number 4, which just so happens to be focused on the art and music of Arca’s Path VR. “In this developer diary, find out how much of an impact having Raffertie’s music in Arca’s Path has not only inspired the sounds but also influenced the sound design for the entire game,” notes the team. “The key colours used are soft and compliment the visual identity throughout the levels, environments, characters, and the overall art style.”

Download the free track from the Arca’s Path VR website. The title will be coming to PlayStation Store, SteamVR, Viveport and Oculus Store on 4th December 2018. For any further updates ahead of launch, keep reading VRFocus.

Arca's Path
Arca's Path
Arca's Path
Arca's Path
Arca's Path

 

Preview: Arca’s Path – Marble Madness Rolls into VR

Virtual reality (VR) has the potential to be so many things. Even when adding in a limiting factor such as fulfilling the remit of ‘videogame’, there’s still so much room to explore and design entirely new experiences not yet offered by the medium. It’s become tiring, then, when a new first-person shooter (FPS) comes into the fray purporting to offer something new to the genre and ends up with little more than cookie-cutter gameplay. Dream Reality Interactive (dRi), are refusing to follow this mould.

Arca's Path - Screenshot (E3 2018)

Having begun to push against the given boundaries of augmented reality (AR) and VR videogame design in 2017 with Orbu, a popular iOS title using ARKit, dRi are set to launch their first commercial VR project, Arca’s Path, one year later. Published by Rebellion of Battlezone fame, Arca’s Path has been specifically designed to be scalable to a full range of VR head-mounted displays (HMDs), and as such will be launched on PlayStation VR, Oculus Rift, HTC Vive, Samsung Gear VR and many more simultaneously.

Considering the varied inputs available for this multitude of HMDs, dRi has chosen to use a common denominator for the basis of the entire videogame: viewpoint. For the uninitiated, Arca’s Path is a marble-based puzzle videogame in which the player guides their marble – a young lady transformed by a magic face mask – simply by looking in a specific direction. Movement is determined via the location of the ball opposed to the world scale; looking at a space won’t move the ball to it, but rather in the direction that space is in relation to the ball. Looking further afield will move the ball faster, and staring directly at the ball will bring it to a standstill.

As would be expected, Arca’s Path starts off very gently. Allowing the player experiment with momentum and turning on gentle ramps and no-fail courses. By the time the player is faced with ramps, breakable blocks and steep descents controlling the ball’s movement with the central point of your view will have become second nature. Then it’s about challenging yourself to execute tight turns at speed, hit ramps perfectly for optimum lift and exploring the levels to find all the hidden gems.

Arca's Path - Screenshot (E3 2018)

The final version of Arca’s Path will ship with 25 levels, for which basic completion is expected to take around 2-4 hours. However, finding those gems is an added incentive which in turn will unlock new gameplay opportunities. The scale of Arca’s Path may seem slight, but that’s entirely intentional. The videogame has been designed to be challenging but in enjoyable bite-sized chunks. dRi is ready to accept that VR hasn’t yet matured to the point where a mass market audience would happily spend hours at a time wearing an HMD, and while Arca’s Path will most definitely be enjoyed by the core videogame demographic it’s clearly positioned as an experience that anyone can enjoy.