Apple Leaks ‘realityOS’, Rumored For Upcoming Headset

App Store logs and GitHub code from Apple confirm the existence of realityOS, expected to be used in Apple’s upcoming headset.

The existence of realityOS was first reported by Bloomberg all the way back in 2017. In 2021 BloombergThe Information, and supply chain analyst Ming-Chi Kuo released reports claiming Apple is preparing to release a premium headset for VR and AR with high resolution color passthrough. Recent notes from Kuo claim this headset will weigh significantly less than Meta’s Quest 2, feature dual 4K OLED microdisplays, and use a new chip with “similar computing power as the M1 for Mac”.

The Information Apple VR

Three weeks ago, iOS Developer Rens Verhoeven spotted a new platform “com.apple.platform.realityos” in the App Store app upload logs. Apple’s existing operating systems include iOS (com.apple.platform.iphoneos), iPadOS, watchOS (com.apple.platform.watchos), macOS, and tvOS.

This week, “award-winning git repository surgeon” Nicolás Álvarez spotted Apple committing code to its open source GitHub repository referencing ‘TARGET_FEATURE_REALITYOS’ and ‘realityOS_simulator’ – the latter likely a feature to allow developers without the headset to test building AR or VR applications. Álvarez says Apple quickly force-pushed the repo to try & hide the change, suggesting making this public was a mistake.

This isn’t the first public confirmation of Apple working on AR & VR software. In December a job listing was posted for ‘AR/VR Frameworks Engineer’, with the role described as “developing an entirely new application paradigm” for “software that is deeply integrated into our operating systems”.

If Apple can pull off putting an M1-tier chip in a slim headset, it could deliver a significantly higher fidelity experience than Quest 2, and even Meta’s own upcoming take on a premium headset, Project Cambria. Last month Bloomberg reported the product release may have slipped to next year, and claimed Apple has “weighed prices north of $2000”.

Report Casts Doubt on HoloLens 3, Microsoft Says AR Headset is “doing great”

Microsoft’s enterprise-focused HoloLens 3 may be dead in the water, as a recent report maintains that internal divisions have hobbled the company’s efforts to release its next AR headset as planned. In the days following the report’s release, HoloLens co-creator Alex Kipman responded, saying “don’t believe what you read on the internet.”

Business Insider report from earlier this month maintains that plans to release HoloLens 3 are shifting behind the scenes. This comes alongside an alleged partnership with Samsung that would see the development of a wholly new consumer AR device that is rumored to tether to a Samsung smartphone.

This has allegedly caused divisions within the company surrounding whether HoloLens should serve consumers or continue courting enterprise companies. Rubén Caballero, Microsoft’s mixed reality and AI device engineering VP under Kipman, is reportedly pushing to focus on consumers, whereas the company has historically geared HoloLens for enterprise and the military.

Alex Kipman wearing HoloLens 2, Image courtesy Microsoft

Making an AR headset accessible enough for consumers is a vastly different challenge to producing higher cost enterprise headsets—just ask Magic Leap. If true, it would represent a significant change of course for the HoloLens product line.

There’s some ostensible background radiation related to employee attrition here too. The team has demonstrably thinned out over the last few months, with HoloLens veterans such as principal optical architect Bernard Kress leaving the company recently for Google Labs. A number of other high-profile members, including mixed reality technical fellow Don Box, engineer of computer vision Dave Reed, and former HoloLens engineering director Josh Miller have all left for Meta, along with a reported 70 others over the past year.

The report maintains progress on fulfilling its $22 billion US defense contract, which aims to put HoloLens in battlefield roles over the next 10 years, has also been stymied by internal production issues.

Microsoft Responds

Microsoft spokesperson Frank Shaw reaffirmed HoloLens’ importance to the company, telling Business Insider that HoloLens is “a critical part of our plans for emerging categories like mixed reality and the metaverse. We remain committed to HoloLens and future HoloLens development.”

HoloLens co-creator Alex Kipman also voiced his concern via Twitter, but declined to comment on the specifics.

In a follow-up tweet, Kipman says he hopes HoloLens 3 will be as “mind blowing” of an upgrade as the 2019-era HoloLens 2 was over the 2016 version, both of which were class-leading standalone AR headsets.

‘IVAS’ configured HoloLens 2 for US Defense, Image courtesy Microsoft

Kipman’s openness about the existence of the next HoloLens signals at least that Microsoft isn’t throwing in the towel, although the report may suggest Microsoft is moving forward with a more software-forward approach with AR instead of solely hocking its own hardware—pretty much par for the course for the company.

If those claims can be believed, it’s also possible HoloLens 3’s focus has changed so drastically that the device is no longer purely enterprise-focused, but instead split in two separate projects: one to service the US military contract and another to appeal to consumers.

In any case, Samsung’s reported partnership with Microsoft sounds like very familiar territory for the South Korean tech powerhouse. Samsung partnered with Oculus (now Meta) back in 2014 to build Gear VR, a snap-in VR smartphone holder that was a generational leap in terms of low-latency mobile VR.

And as Microsoft no doubt looks to compete with Meta and Apple, both of which are making strides to release AR headsets for consumers in the near future, we’re sure to see its strategy out in the open sooner rather than later.

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Report: HoloLens 3 Canceled Amid Turmoil Within Microsoft

A report from Insider suggests morale in Microsoft’s mixed reality teams is being affected by “confusion and strategic uncertainty as different factions argue”.

Insider’s Ashley Stewart says sources tell her the confusion stems from whether Microsoft should continue to make its own hardware or focus only on providing the software platform for other device makers, amid skepticism from executives about the team’s business value.

This software strategy is reportedly favored by CEO Satya Nadella. Microsoft offers technologies the Azure Kinect, Spatial Anchors, and Mesh which could be part of efforts to power future VR or AR headsets, but Stewart reports three sources told her HoloLens 3 was cancelled last year following the formation of a partnership with Samsung. The move “inflamed divisions within the team” with one of Stewart’s sources calling the partnership a “shit show”.

“There’s been a conscious pivot to make investments within mixed reality be financially sound”, one former employee reportedly said.

The report could point to the internal conflict as a potential factor in the wave of defections Meta reported by Bloomberg and The Wall Street Journal last month. Unlike Microsoft, Meta is aggressively targeting consumers with the $300 Quest 2 and has announced major plans to “build the metaverse” on the timescale of decades.

In Stewart’s report both Microsoft and Samsung declined to comment, while on Twitter the head of Microsoft’s mixed reality teams Alex Kipman wrote “don’t believe what you read on the internet. #HoloLens is doing great and if you search said internet they also said we had cancelled #HoloLens2… which last I checked we shipped with success [)-) ”

That tweet from Kipman, who said last year that Microsoft is “absolutely” working on a HoloLens for consumers, doesn’t seem to directly refute the claim of HoloLens 3 being canceled in favor of a Samsung product.

Top 10 Features We’d Love For Apple’s Mixed Reality Headset

All reports and rumors point to a mixed reality headset on the horizon from Apple. But what Apple features do we want to see supported on this upcoming headset?

Credit to The Information for the mockup drawing of Apple’s headset, featured above in the cover image of this article. 

While initially thought to launch this year, it now seems that Apple’s unannounced mixed reality headset could be pushed to a 2023 launch. Nonetheless, last week we assessed how Apple’s key competitive advantage will be its long history of software and operating system development, matched with an extensive feature set and intuitive, integrated design.

This week, we’re going to run through our list, in no particular order, of existing Apple features that we’d love to see support on the company’s mixed reality headset. Apple is all about parity and integration across its ecosystem of devices, so it’s fair to expect that it will leverage many existing features (and the familiar branding behind them) to bolster the user experience of its headsets.

Keep in mind — some of the features listed below are fairly safe bets, while others might be further down the pipeline or simply more speculative/hypothetical in nature. Here’s our list:

AirDrop

AirDrop is one the best features across Apple’s ecosystem and it would make perfect sense on a headset. 

People mostly use AirDrop to share photos between phones, but its functionality extends well beyond that – you can use it to send links to a secondary device, share contacts, send files between devices, and much more. Integrating AirDrop into Apple’s headset would allow users to quickly share content with each other and between their existing Apple devices and the headset. This would come in handy when trying to send your headset a link from your phone, for example, or when trying to quickly transfer a VR screenshot or video recording across from the headset to another device. 

iCloud

iCloud support seems like a no-brainer, if not near guaranteed, inclusion on an Apple headset. Like other Apple devices, this would seamlessly sync content between all devices as well as back up your headset to the cloud in case it needs to be reset or you upgrade to a new headset in the future.

Likewise, this would allow system-level integration with iCloud Files, allowing you to access the same files from your headset, phone and computers at all times. It would also sync your VR screenshots, videos and app data across all devices, providing another easy way to access content you create in VR from another device at any time. 

Sidecar

Sidecar is one of Apple’s recent features allowing an iPad to operate as a mirrored or second display for a Mac computer. It works wirelessly and remarkably well, in my experience, providing users with an easy two-monitor setup while on the go.

We’d love to see Sidecar’s functionality extended with new features for the mixed reality headset. Instead of using another device as a second monitor for a computer, it would be awesome to see Sidecar add support for using an iPad, iPhone or other Apple device while in mixed reality. Perhaps something similar to Horizon Workrooms’ remote desktop, allowing iPads and iPhones to be tracked, represented and usable in mixed or virtual reality.

Pushing the idea even further, it would be cool to see Sidecar allow an iPad or iPhone to work as customizable peripheral accessory for mixed reality — a physical device that you could pick up and interact with, tracked by the headset, displaying some kind of custom content while using the headset.

FaceID

FaceID remains one of the most reliable and fast methods of face-recognition on the smartphone market. As VR avatars get closer to photo-realism, user authentication and authorization is going to be increasingly crucial. While we don’t know what sensors to expect in Apple’s first-generation headset, it would be great to one day see FaceID adapted for VR using face tracking sensors to verify the owner of the headset. It would be equally useful as a way recognize different users on one headset, allowing the headset to automatically switch profiles for each. 

iMessage

Apple’s now-infamous blue bubble iMessage system is standard among Apple users. Much like how users can send Facebook Messenger messages on Quest 2, it would only make sense to see iMessage supported on Apple’s headset.

Facetime & Memoji Support

On existing Apple devices, Facetime now supports audio and video calls. Being able to accept audio Facetime calls while using Apple’s headset would be great, but it would also be fantastic to see Facetime expanded with additional made-for-VR functionality. One option would be to add a new option for VR calls, allowing headset users to talk and interact with each other on call in 3D virtual space with personal avatars. Apple’s Memoji system seems like a natural system to use for VR avatars in these instances, akin to Meta’s recently updated avatar styles.

SharePlay

SharePlay is a newer feature, only recently launched as part of iOS 15. Tied together with Facetime, it lets users sync up video and audio content with each other, so they can watch/listen together at the same time. The obvious next step for SharePlay would be allowing headset users to join a SharePlay session together in VR cinemas or home environments, similar to Horizon Home.

AirPlay with VR Casting Support

One of Quest 2’s best features is the ability to cast your view from VR onto a computer, TV or other Chromecast-enabled device, so that others can follow along. It would be remiss of Apple not to include a similar feature at launch for its own headset, and AirPlay would be the obvious way to do it.

AirPlay works similarly to Google Cast, allowing you to share your screen or content with other AirPlay-enabled devices. Being able to seamlessly share your view in VR to a Mac computer, iPhone, iPad, Apple TV or other device would be fantastic.

2D iOS App Support

One of Meta’s big 2021 Connect announcements was expanded support for 2D apps, like Instagram and Dropbox, coming to Quest 2. However, the app selection is still quite small and still expanding. Apple has a slam dunk opportunity to one-up Meta instantly here, by adding support to run all, or at least most, existing iOS and iPad OS apps in 2D on its headset.

The headset is rumored to feature one of Apple’s proprietary processors, perhaps on par with the M1 Pro chip. This should, from a tech perspective,  make it a possibility for native 2D iOS/iPad OS apps to run on the headset.

This could even work similarly to how iOS app support worked on the iPad at launch. Some apps had iPad-specific designs and features at launch, but many didn’t. To this day, iOS apps that don’t have iPad-specific support can still be run on the system — instead of a native iPad app, you simply use the app as it’s designed for iOS, but scaled up and enlarged to fit as much of the iPad’s screen as possible. Developers can choose to add support for a native iPad version of their iOS apps, which will automatically run instead of the iOS version, once implemented.

A similar approach could be taken for 2D iOS and iPad OS apps on Apple’s headset — supported at launch, but mostly running the same iPhone and iPad versions you’re used to. Developers could then choose to add headset-native versions of the apps over time, which would take full advantage of the platform.

Apple Wallet/Apple Pay

Entering details like a card number while in VR is a huge hassle and switching quickly between real life and VR to enter some text into your headset is never fun. If implemented, Apple Pay would remove the need to enter any card details in your headset and would use automatically suggest cards that are already stored in your Apple Wallet.  Having this connected functionality in VR would be a huge time saver, allowing new headset owners to purchase experiences in a hassle-free way just by linking their Apple account. 


What features do you want to see on Apple’s upcoming headset? Let us know in the comments below. 

Report: Google Working On ‘Project Iris’ Passthrough AR Headset

Google is working on a mixed reality headset codenamed ‘Project Iris’ with the aim to ship in 2024, The Verge’s Alex Heath reports.

According to Heath’s report. Iris uses “outward-facing cameras to blend computer graphics with a video feed of the real world, creating a more immersive, mixed reality experience than existing AR glasses from the likes of Snap and Magic Leap”. This is commonly called passthrough and is typically “more immersive” because opaque display systems, today mostly used for VR, offer a much wider field of view than the transparent waveguide optics needed for glasses.

The Quest 2 VR headset already offers a passthrough mode for basic mixed reality apps, but the view is low resolution grayscale and the headset is relatively bulky. Meta’s Project Cambria and the Kickstarter project LYNX R1 are scheduled to launch this year with high quality color passthrough in a more compact form factor. Heath’s report claims early Project Iris prototypes “resemble a pair of ski goggles”.

Project Iris will reportedly use a custom Google processor – the company recently launched its first in-house mobile chipset in the Pixel 6 phone. Iris is said to run a custom version of Android, but uniquely, Google apparently plans to stream “some graphics” from its data centers – potentially using the existing Stadia GPU infrastructure. If Iris also supports VR, this could enable much higher fidelity graphics than mobile chips but without the need for a PC.

The report says the project falls under Clay Bavor who directly reports to Alphabet’s CEO Sundar Pichai. A team of 300 people are apparently working on Iris in a building that requires a special keycard and an NDA (non-disclosure agreement), including the former lead engineer of Google Assistant, the former CTO of light-field camera startup Lytro, and the experienced operating system developer Mark Lucovsky who helped build the core of Windows in the ’90s. Lucovsky left Meta in December, where he had been working on a new operating system for AR & VR.

Google has however gained a reputation for starting and quickly abandoning new platforms and products. With the first Pixel phone in 2016 it launched the mobile VR platform Daydream, and in 2018 even partnered with Lenovo to launch the first positionally tracked standalone headset outside China. But by 2019 Daydream was no longer supported in new Pixel phones and the company didn’t end up shipping the tracked controllers it sent to developers.

Bloomberg and supply chain sources report Apple plans to launch its own mixed reality headset next year. Global supply chain disruptions continue to alter plans across the technology industry, though, and headset makers also face the challenge of designing a new class of heat-dissipating computers and sourcing new components for those designs in significant quantities. In other words, delivery targets for upcoming hardware systems like “Iris” may remain more hopeful goals than committed delivery schedules. Three years on from the launch of Quest, it sounds like the other tech giants are no longer content to leave the market to Mark Zuckerberg.

HoloLens Optics Chief Joins Google Amid Reported Push for Upcoming Google AR Headset

Bernard Kress, principal optical architect on Microsoft’s HoloLens team, has left the company to take on the role of Director of XR Engineering at the recently formed Google Labs. A report by The Verge maintains Google is also now gearing up to produce an AR headset that could directly compete with similar offerings from the likes of Apple and Meta.

Before joining Microsoft in 2015, Kress worked as principal optical architect behind Google Glass, the company’s smartglasses that found marked success in the enterprise sector after a rocky reception by consumers in 2013.

At Microsoft, Kress continued his work—principally focused on micro-optics, wafer scale optics, holography and nanophotonics—as partner optical architect on the HoloLens team, overseeing the release of both HoloLens and HoloLens 2.

Now Kress is back at Mountain View working on Google’s next AR headset. According to his LinkedIn, Kress has been leading the Optical Engineering department at Google Labs since November 2021—or right as Google shook things up by creating the AR/VR division.

And there’s no doubts about it: Kress says he’s focusing on creating consumer AR hardware at Google.

Hot on the heels of the strategic hire, a report from The Verge maintains Google is now gearing up to produce its own AR headset, which is allegedly codenamed Project Iris.

According to people familiar with the matter, Project Iris is said to ship sometime in 2024, although that date may simply be wishful thinking given the early stage of the project.

The prototype is said to be ski goggle-esque, providing a standalone experience with onboard power, computing, and outward-facing cameras for world sensing capabilities—similar in description and function to headsets like HoloLens or Magic Leap.

The standalone AR headset is said to use a custom Google processor running on either a version of Android or Google’s own Augmented Reality OS, which according to a recent job listing is currently in development.

Around 300 people are purportedly working on Project Iris, however Google plans to expand by “hundreds more.” Veteran AR/VR Google exec Clay Bavor is heading up the project, reporting directly to CEO Sundar Pichai.

Bavor is known for his work on Project Starline, an experimental light field display system created to be more natural way of chatting at a distance than conventional video conferencing apps. Bavor also oversaw the 2016 launch of Google’s Daydream VR platform (subsequently abandoned in 2019), and the development of ARCore, the software development kit for smartphone-based AR.

This comes as Apple is supposedly preparing to release a VR headset with passthrough AR capabilities (sometimes called ‘mixed reality), which reports maintain will come at some point in 2023 as a precursor to a dedicated Apple AR headset at some point afterwards.

Meta (formerly Facebook) is also working on its own VR headset with AR passthrough, codenamed Project Cambria, which may be positioned as direct competition to Apple’s own when the time comes.

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Report: Metaverse Escapism ‘Off Limits’ For Apple Headset

Bloomberg reporter Mark Gurman shed light on Apple’s approach to the so-called “metaverse”, making it clear the company’s upcoming headset is expected to focus on “bursts” of gaming, content consumption and communication above all else.

The information was dropped in the paid edition of Gurman’s Apple and consumer tech newsletter for Bloomberg, Power On. The newsletter includes a section for Q&A with Gurman, which led to one reader sending in a question about the metaverse and how Apple will approach it.

Gurman posted his full response on his Twitter account for those who aren’t paid subscribers. Gurman has a long track record reporting accurately on Apple, so there’s a pretty substantial takeaway here that the company’s leadership doesn’t seem to be interested in a “metaverse” akin to the groundwork being laid in efforts like Meta’s Horizon Worlds. Gurman goes as far as to suggest the idea of a “completely virtual world where users can escape to” is “off limits from Apple.”

Gurman suggests Apple is focusing on making a headset designed for short-burst use, not all day, with a focus on “gaming, communication and content consumption.” An eventual fully augmented reality headset is supposedly Apple’s “real priority.” Gurman’s analysis is in line with public comments made by Apple CEO Tim Cook over the years. You can read a useful collection of comments Cook has made put together by The Verge, including “a significant portion of the population of developed countries, and eventually all countries, will have AR experiences every day, almost like eating three meals a day, it will become that much a part of you…VR I think is not going to be that big, compared to AR. I’m not saying it’s not important, it is important.”

Here’s a copy of Gurman’s response that he posted to Twitter:

Q: Do you think the Apple headset will be a full metaverse play? Or just focus on core AR and VR?

A: Here’s one word I’d be shocked to hear on stage when Apple announces its headset: metaverse. I’ve been told pretty directly that the idea of a completely virtual world where users can escape to – like they can in Meta Platforms/Facebook’s vision of the future – is off limits from Apple. Executives today at the highest levels of the company, and in the past like Jony Ive, have pushed for the virtual reality headset to not be an all-day device, and instead one that can be used for bursts of gaming, communication and content consumption. The augmented reality headset is Apple’s real priority because it can be worn all day and, naturally, not take anyone out of their real environment.

You can read more about Apple’s unannounced headset, potentially launching later this year, here.

Microsoft And Qualcomm To Collaborate On ‘Purpose-Built XR Chipsets’

Microsoft and Qualcomm announced a collaboration to design custom chipsets for AR.

The announcement was made in connection with the 2022 CES show in Las Vegas this week as the technology development giants revealed collaborative efforts “across several initiatives to drive the ecosystem, including developing custom AR chips to enable a new wave of power efficient, lightweight AR glasses to deliver rich and immersive experiences.”

Jamie and I took Microsoft Mesh for a test drive on the HoloLens 2 last year and it shows real promise as a multiplayer framework that extends across a wide range of devices, and Qualcomm recently announced the Snapdragon Spaces developer platform. The collaboration is expected to support integration of those platforms. Qualcomm, of course, makes the chipset used in the Quest 2 and other standalone headset efforts and from time to time the company releases reference designs to help others get started designing VR or AR headsets. We expect Microsoft to come after the consumer augmented reality market but precisely when remains an open question.

While CES is often a showcase for products that are still concepts, sometimes foundational partnerships or technologies are announced that take years to have an actual impact on consumers. Is that the case with this Qualcomm/Microsoft collaboration? The path ahead for mass market consumer AR glasses is a long one with huge advances needed to achieve all-day comfort and this collaboration could ultimately play a part in that development. Then again, sometimes collaborations like these fizzle out as market needs push companies in different directions.

We’ll keep you updated as we learn more about this collaboration.

Mojo Vision Raises Additional $45M to Put Smart Contacts in the Eyes of Athletes

Mojo Vision announced it’s raised an additional $45 million in its Series B-1 investment round, something the company says will support further development of Mojo Lens, its early stage smart contact lens.

Mojo Lens is ostensibly years away for commercialization, however the company announced at CES 2022 that it’s taking a step forward by partnering with a number of fitness brands to explore how to better integrate its smart contact lenses into sports and training. Mojo Vision has partnered with Adidas Running, Trailforks, Wearable X, Slopes and 18Birdies.

“We are making important progress in developing our smart contact lens technology, and we continue to research and identify new market potential for this groundbreaking platform,” said Steve Sinclair, SVP of product and marketing of Mojo Vision. “Our partnerships with these leading brands will give us valuable insights into user behavior in the sports and fitness market. The goal is for these collaborations to deliver athletes an entirely new form factor with performance data that is more accessible and useful in the moment.”

The company is also currently working with the U.S. Food and Drug Administration (FDA) through its Breakthrough Devices Program, a voluntary program for certain medical devices that provide for more effective treatment or diagnosis of life-threatening or irreversibly debilitating diseases or conditions.

Much like Elon Musk’s brain-computer interface (BCI) startup Neuralink, Mojo Vision sees early applications first targeting those afflicted with bodily impairments; in Mojo’s case, it aims to use Mojo Lens to create enhanced image overlays to alleviate certain visual impairments.

The fresh Series B-1 includes investments from Amazon Alexa Fund, PTC, Edge Investments, HiJoJo Partners, and others. Mojo Vision’s existing investors include NEA, Liberty Global Ventures, Advantech Capital, AME Cloud Ventures, Dolby Family Ventures, Motorola Solutions, and Open Field Capital. This brings the company’s total lifetime investment to $205 million.

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Report: Apple Hires Meta’s XR Head of Public Relations

Apple may be nearing launch of its long-awaited XR headsets, as the company has reportedly hired Meta’s head of communications for its consumer XR products.

Bloomberg’s Mark Gurman reports in his weekly ‘Power On’ newsletter that Apple has hired Andrea Schubert, Communications Director at Meta’s consumer hardware division for XR, including Portal, AR and VR devices.

Schubert has yet to comment on the report or change her employment status on LinkedIn. We’ve reached out and will update this piece when/if we receive reply.

Schubert joined Meta (then Facebook) in March 2016 for the launch of the company’s first consumer VR headset, Oculus Rift. Over the years Schubert has overseen public relations for the company spanning VR devices including Oculus Rift S, Oculus Go, Quest, and Quest 2. She’s also handled comms for all of Meta’s biggest XR events, including CES, Connect, F8, Sundance, and GDC.

Hiring Schubert, arguably the most connected and experienced XR comms director in the field, could signal that Apple is setting up the last bits of infrastructure ahead of an XR product launch.

At this point it’s fairly clear Apple is preparing its own immersive headsets. Reports have suggested in the past that an Apple VR headset with limited AR capabilities will arrive sometime in 2022, priced at around $3,000 and sporting dual 8K displays. There’s also been talk of Apple ordering high-PPI microdisplays, suggesting the headset will have a less bulky form factor than ones that use conventional VR displays, such as Quest 2.

Apple’s alleged VR headset is said to come as a precursor to a full-fledged AR device. It’s an open secret that the company has been working on AR optics, and releasing AR headset codenames, display dimensions, and fields of view in successive versions of iOS.

In typical Apple fashion the company still hasn’t acknowledged any such claims or supposed information leaks though. We’ll be keeping our eyes peeled on Apple’s event website in 2022 for what may be the big ‘one more thing’ moment we’ve all been waiting for.

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