Niantic Plans To Release 2 New Apps Per Year, Announces Pokémon GO Fest 2020

Pokemon Go Niantic revealed it has a multi-year roadmap with more than 10 titles in development and two titles planned to launch each year. The roadmap also includes non-game AR experiences, according to the company.

The reveal came as the company detailed its Pokémon GO Fest 2020. It will be a digital event open to players in all regions taking place on July 25 and 26 with tickets for $14.99 to access both days.

​”​Trainers can experience an all-new gameplay experience of rotating virtual habitats in Pokémon GO that will change every hour. Trainers can look forward to discovering more than 75 unique Pokémon over the course of the weekend,” according to a statement from Niantic. “Trainers will be able to enjoy an all-new story and adventure that will span the Pokémon GO app as well as the Pokémon social channels and news hub.”

In recent months Niantic acquired 6D.ai to strengthen its 3D mapping technology and launched a Reality Blending feature first on some Android phones that recognizes occluded areas of the real world for more convincing AR experiences. The feature is expected to launch on more devices in the near future.

Niantic of course offers other titles like Harry Potter: Wizards Unite, but Pokemon Go remains the company’s powerhouse location-based game. The reveal about the company’s product roadmap is an intriguing one as momentum begins to accelerate surrounding the possibility of more compelling AR headsets. Could Pokémon GO and other AR apps in development from Niantic one day make the jump to true AR hardware?

You can find more information about Pokémon GO Fest 2020 here.

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Adobe AR Concept Syncs Digital Notes To Physical Documents

Adobe shared a new concept they called ‘Dually Noted‘, which uses AR to allow for seamless collaboration when editing a document simultaneously across physical and digital versions. The tool syncs notes so they can appear on the physical version of a document via AR.

The concept was presented as part of a series called Adobe Sneaks, which showcase innovative, proof-of-concept projects in the works at Adobe. These concepts will not necessarily make it to a full release, however, viewers can vote online for their favorite Adobe Sneak project, in the hopes that it might be worked on further.

Dually Noted uses AR to synchronize notes and edits between digital and physical copies. The tool allows for notes made in Adobe Acrobat on a PDF to be linked to a physical copy of the document and displayed in AR using your mobile phone.

dually noted adobe ar concept

For example, if an author and a publisher are collaborating on the final review of a book, the publisher can make annotations on the PDF digital copy and the author can then view those annotations overlaid on the physical copy while they proofread. This means that you can mark and review documents physically while also using your phone to check for any notes that were made digitally.

However, the app also then allows the AR user to reply to notes on their phone, which get synced back into the digital copy of the document. Plus, AR can be used to highlight and comment on sections of text as well. This takes the best of both worlds — allowing for physical proofing and eliminating the need to also open up a digital copy on your computer just to see a few notes that pertain to certain pages.

You can watch the full Adobe presentation on Dually Noted here. If you like Dually Noted and want to see it worked on further, head over to the Adobe Sneaks event page on Twitter and like the Dually Noted tweet to vote for the project.

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Sunglasses-sized Tobii Pro Glasses 3 Will Make Eye Tracking Comfortable

If you were wondering how eye-tracking hardware could evolve after becoming frighteningly accurate — in a good way — there’s now an answer. Leading eye-tracking wearable maker Tobii revealed its Tobii Pro Glasses 3, which have shrunk to roughly the size of aviator-style sunglasses while adding even better recording technology. For businesses and researchers interested in measuring eye movements or using them to control devices, the comparatively small, unobtrusive form factor could be a very big deal.

Having spent years working on consumer and professional eye-tracking systems, the Swedish company is billing its latest offering as ideal for visual attention research, particularly outdoors, as it brings eye-tracking and real world scene-recording hardware into a design people could comfortably wear in public. Four eye cameras and 16 illuminators are integrated into the lenses without blocking the user’s view, while a wide-angle external camera simultaneously records “much more” of the environment than the second-generation Glasses model, even in dusk-like lighting conditions. Android and Windows devices can be used to wirelessly control recordings.

Unlike the company’s consumer hardware, which has been sold as an accessory and integrated into mixed reality headsets, Tobii Pro Glasses 3 are designed specifically for enterprise use. Designers can employ them to see how users interact with product prototypes, such as moment-by-moment tracking of a driver’s focus when testing new automotive heads-up displays. Marketers can use them to instantly track which packaging or product design attracts the most attention. Managers can watch replays of what workers see in factories or other workspaces, helping to increase safety or remove distractions. Audio is recorded along with the videos and synchronized eye-tracking data to provide a complete picture of the experience.

Like prior generations of the Tobii hardware, the wearable has uses beyond business applications, including scientific research. Measurements are done at very high rates — 50 or 100 updates per second — and the system automatically adjusts for slippage to keep tracking accurate throughout recordings. Tobii also offers add-on IR-blocking safety lenses for outdoor use, and it says the new design fits under helmets and headgear so that the glasses can be used in numerous scenarios. That’s an improvement over the prior model, which had some awkwardly positioned components that required special accommodations to integrate into helmets.

While the new glasses are indeed “Pro” and targeted towards enterprises, they demonstrate where eye tracking is headed for consumers in the foreseeable future — into ever-smaller and more convenient form factors. Beyond analytics, Tobii’s hardware enables eyes to control user interfaces, using gaze changes to move a cursor and reading a fixed gaze on a given point to signal acceptance or moving forward. VR and AR companies have welcomed that use of the technology, as well as the virtues of gaze tracking when offering foveated rendering, a technique that prioritizes graphics detail where the eye is looking, using less detail and computing power to render the periphery.

Tobii Pro Glasses 3 are available starting today. Pricing is available on request from the company’s sales team.

This post by Jeremy Horwitz originally appeared on VentureBeat.

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Google Can Now Present AR Models On Mobile For Select Search Results

Select Google search results will display a ‘View in 3D ‘ option on mobile devices, which can then be extended into AR and explored in 3D using your phone. The content available includes a range of animals and scientific content that could be for education purposes.

The feature actually launched last year, but at the time only included models of animals. Now, Google has teamed up with Visible Body and Biodigital to expand the AR search result offerings to include scientific content such as models of human anatomic systems and cell structures.

The feature is integrated right into Google search on your phone’s web browser and supports Android phones running Android 7 and up and Apple phones from the iPhone 6S onward, running iOS 11 and up. All you need to do is open your web browser of choice on Android, or Safari or Chrome on iOS, and search for one of the supported subjects. The results should display an option to look at a 3D model — simply press the ‘View in 3D’ button and then click on ‘View in your space’.

Google search results AR

Once the ground has been identified, the model will be displayed in your space, allowing you to explore it in 3D. You can view an example in the GIF above, provided by Google.

With a number of anatomical systems and different cell structures, the AR functionality could become a really valuable and interactive tool in science education. This is especially true in the current climate, where many children are currently being home-schooled due to the global pandemic but still might have access to an AR-supported phone.

The human anatomical 3D models include the digestive system, the respiratory system, the skeletal system, and much more. There are also a large number of cell structures as well, such as the mitochondrion, cell membranes, and plant cells. Given that the tool was recently expanded to include scientific content, hopefully even more supported search results are added to the tool in the near future.

For a full list of search terms and items that support AR models on mobile, see this Google Search help article.

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Monthly Round-Up: The Biggest VR And AR News From May 2020

Can you believe we’re already through May 2020? There’s so much happening that it can be hard to keep up — that’s why we’ve rounded up the most important VR and AR news from this month in one convenient spot!

It’s been a packed month — if you’ve missed anything important, it’s probably listed here.

The Biggest Stories

Upload VR Showcase Summer Edition 1

The Upload VR Showcase: Summer Edition Arrives June 8 On YouTube & IGN

Watch: Sony Reveals Research On Next-Gen Finger-Tracked VR Controllers

Half-Life: Alyx Catapults VR Headsets On Steam To 2 Million Users

Report: Facebook Developing More Comfortable Oculus Quest With Higher Refresh Rate

Facebook: $100 Million+ Spent On Quest Apps In One Year & More Than 10 Titles Generated $2M+

Oculus Quest Hand-Tracking Gets Full Release, Official Games Coming Soon

Leaker Claims Apple Glass Coming As Soon As Late 2021, Targeting $500

HP Reverb G2: 4K VR Headset With Valve Audio/Lenses, Touch-Like Controllers, & IPD Slider For $600

Editorials, Features and Interviews

Oculus Headsets

Editorial: Oculus ‘Del Mar’ Quest Successor Should Have These Features

Editorial: To Keep Up, Sony Must Prepare To Release More Than One PSVR Next-Gen

Editorial: Facebook Should Aim To Replace Its 3 VR Headsets With 1

Get Rhythm: How Beat Sage Uses AI To Create Beat Saber Maps

Exclusive Interviews: ‘Waltz’ And ‘Curious Tale’ Devs Discuss Quest Hand Tracking Updates

Cooperative Innovations Talks Spaceteam VR… Inside Spaceteam VR

Oculus Quest: Year In Review – Facebook’s Big Play For Standalone VR

Guides and Lists

doom original art work

Half-Life: Alyx – Best Custom Maps, Mods And Campaigns

How To Find, Download And Install Half-Life: Alyx Mods And Custom Maps

How To Install And Play Doom In VR On Oculus Quest

The 25 Best Oculus Quest Games And Experiences – Spring 2020

Best Oculus Quest Games And Apps To Sideload Via SideQuest (Spring 2020)

How To Play Skyrim VR On Oculus Quest – What You Need And The Best Options

Reviews and Hands-On

Tetris Effect Oculus Quest Review: Achieving Transcendence In Standalone VR

Baby Shark VR Is Well-Made, Still Insufferable But Raises Concerning Questions – Quick Review

Gorn On PSVR Is A Great Port In Need Of A Few Fixes

Waltz of the Wizard Quest Hand-Tracking Impressions: Magic In Your Hands

Oculus Quest Review 2020: Facebook’s Standalone Savior Is The VR Headset To Beat

News Highlights

Vader Immortal PSVR

Espire 1 Adds New Weapons, Challenges, Improved Load Times In Upcoming Update

Skydance: Walking Dead PSVR Version Is ‘Awesome’, Quest Port Underway

Star Wars: Vader Immortal Is Coming To PSVR This Summer

Valve Releases Beta OpenVR Support For Unity’s New XR Plugin System

The Wizards – Dark Times Release Date Revealed, Now A Full Sequel

The Walking Dead: Saints & Sinners PSVR Launches Today

You Can Now Play Echo Arena On Oculus Quest With Open Beta

The Walking Dead: Saints & Sinners Will Get New Content

Dance Rhythm Game Audio Trip Launches On Oculus Quest Today

The Walking Dead: Saints & Sinners PSVR vs PC VR – A First-Class Console Port

Doctor Who: The Edge Of Time To Get New Content Later This Year As Maze Theory Expands Series

PSVR Exclusive Iron Man VR Launches July 3

Unreal Engine 5 Supports VR, Promises Generational Leap For Graphics

Oculus Link Now Works With Almost Any USB Cable- Including The One In the Box

UploadVR Launches New YouTube Channel: VR Game Trailers & Clips

Valve Launches Half-Life: Alyx Workshop And Community Development Tools

Beat Saber Adds More 360-Degree And One Saber Maps On May 25

‘Immersed’ And ‘Spatial’ Apps Come To Oculus Quest In Remote Work Push

You Can Now Use Your Oculus Username In Select Facebook Groups

Jason Rubin: Oculus Cloud Rendering More Than 5 Years Out

Facebook Shows ‘Floating Windows’ Concept VR Workspace With Color Passthrough

elixir hand tracking yellow hands oculus quest

Elixir Is Facebook’s Free Oculus Quest Hand-Tracking Demo Game, Out Now

University Project Shows Hot And Cold Temperature Change VR Research

Dreams PSVR Support: Media Molecule Paying EU Players For VR Testing

Here’s Every Track Getting New Modes In Today’s Free Beat Saber Update

Watch: Pokémon Go Is Getting AR Occlusion On Select Android Devices

Panasonic Targets 2021 For Its Slim VR Glasses

SideQuest Celebrates 1 Year And Reaches 500 Approved Titles Available

Pico Neo 2 And Its Eye Tracking Variant Now Available Worldwide

Report: PS5 Event Tentatively Scheduled For June 3

New Star Wars VR Game, Tales From The Galaxy’s Edge, Announced

HP’s Next-Gen Reverb G2 Specifications And Price Revealed

Magic Leap CEO Rony Abovitz Steps Down Citing ‘Focused’ Direction

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CR Deck Mk.1 Is An Open Source AR Headset Based On Project North Star With Ultraleap Hand-Tracking

Today AR headset manufacturer Combine Reality revealed the CR Deck Mk.1, an open source AR headset based on Project North Star that utilizes Ultraleap hand-tracking. A Kickstarter campaign is coming soon.

Details are scarce so far, but Combine Reality unveiled images and short video clips of the new AR headset on Twitter. Utilizing the open source Project North Star program and Ultraleap’s hand-tracking, it aims to deliver an accessible development kit for AR developers that’s “easily remixable with off-the-shelf components & modules” according to the announcement tweet.

On the official Combine Reality website, it states this will be:

An open-source, community-driven AR hardware platform with Unity and SteamVR integration, built around the world’s most advance optical hand-tracking technology. Featuring brilliant 1440x1600px per eye displays at up to 120Hz.

cr deck mk.1 ar headset side view cr deck mk.1 ar headset front angle view

Combine Reality also showed colorized teaser images of a CR Deck Mk.2 prototype that are purely just sketches, not even actual renders, with an embedded Intel Real Sense SLAM module. Reportedly it’ll be included in some capacity in the upcoming Kickstarter campaign as well.

That’s everything we know right now. For more specs and details on the construction of the headset, check out this development blog.

If you want to learn more you can sign up for a newsletter that will let you know once the Kickstarter campaign goes live. The campaign appears to be for an “injection molded version of the Project North Star headset” that will bypass the need for 3D printing. They’ve also got details on how you can build your own Project North Star headset using from Smart Prototyping. The About Us page mentions it’s possible

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Magic Leap CEO Rony Abovitz Steps Down Citing ‘Focused’ Direction

Rony Abovitz is stepping down from the CEO role at Magic Leap after raising more than $2 billion and subsequently laying off a large segment of the workforce.

A statement posted to the company website confirms the transition:

As we’ve shared over the last several weeks, in order to set Magic Leap on a course for success, we have pivoted to focus on delivering a spatial computing platform for enterprise.

We have closed significant new funding and have very positive momentum towards closing key strategic enterprise partnerships.

As the Board and I planned the changes we made and what Magic Leap needs for this next focused phase, it became clear to us that a change in my role was a natural next step. I discussed this with the Board and we have agreed that now is the time to bring in a new CEO who can help us to commercialize our focused plan for spatial computing in enterprise. We have been actively recruiting candidates for this role and I look forward to sharing more soon.

I have been leading Magic Leap since 2011 (starting in my garage). We have created a new field. A new medium. And together we have defined the future of computing. I am amazed at everything we have built and look forward to everything Magic Leap will create in the decades to come.

I will remain our CEO through the transition and am in discussions with the Board with regards to how I will continue to provide strategy and vision from a Board level. I remain super excited about Magic Leap’s future and believe deeply in our team and all of their incredible talent and capabilities.

The word “focus” used three times in the statement points to the changing reality for the AR startup which regularly raised hundreds of millions of dollars under Abovitz and hired hundreds of people on promises of fundamentally new display technology for augmented reality.

In recent months, though, the company switched to a focus on business uses after reports of slow sales for its first generation AR system, the Magic Leap One.

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Wallace And Gromit To Get Story-Driven AR Experience

Wallace & Gromit are popular British claymation characters featured in award-winning stop motion animated films and TV shows. This week, Aardman Animations, W&G Ltd., and Fictioneers Ltd. announced that they’ll be bringing the series to AR for the first time with The Big Fix Up this fall.

According to a prepared statement, Wallace & Gromit: The Big Fix Up will be a “first of its kind, story-driven” AR experience. Based on the announcement trailer, embedded above, it looks like they will be using CG animation for the characters, but will do so in a way that mimics stop motion movement. The AR experience is being developed in Unity and is a collaborative project with research support from the University of South Wales and funding from UK Research & Innovation.

“Aardman is a multi-faceted creative studio and is just as happy with classic film making as it is with new and emerging technologies,” says Merlin Crossingham, Aardman’s Creative Director of Wallace & Gromit. “Wallace and Gromit’s heart and soul is in stop motion, but they have often dabbled in the cutting-edge of tech, and this is one of those occasions. We are delighted to join forces with the amazing folk at Fictioneers to take Wallace and Gromit on a new adventure in such a groundbreaking way.”

We don’t really know much else about The Big Fix Up other than you’re basically guaranteed to walk away smiling after trying it if the series’ track record is anything to go by. To get notified when more details are available, check out The Big Fix Up’s website to register your interest.

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Watch: Pokémon Go Is Getting AR Occlusion On Select Android Devices

Pokemon Go is getting a major new feature; AR occlusion. Or it is on some Android devices, anyway.

Niantic announced today that select Android devices will be able to participate in a beta test that introduces a ‘Reality Blending’ feature while using AR in Pokémon Go. The beta will begin in June and is essentially a form of occlusion for Pokémon Go that will allow the game’s sprites to be blocked or hide behind real-world objects.

The ‘reality blending’ beta will be available from June for select players with a Samsung Galaxy S9, Samsung Galaxy S10 and Google Pixel 3 or Pixel 4. Niantic says that the feature will only be available to a limited number of players on those devices first, and that support for more devices will be added in the near future. Check the occlusion out in action in the GIF below.

According to Niantic, with the reality blending feature, “Pokémon will be able to hide behind a real object or be occluded by a tree or table blocking its path, just like a Pokémon would appear in the physical world.”

Pokemon Go occlusion is something fans have been asking for for some time. It should stand to make that game that big more immersive. In fact, Niantic itself first teased the feature two years ago now.

However, this isn’t the only update that game will receive — users will soon be able to take part in an opt-in feature called PokéStop Scanning, which brings the Portal Scanning feature from Niantic’s other title, Ingress, to Pokémon Go. This will mean Level 40 Trainers will be able to contribute 3D maps of PokéStops and Gyms by walking around and uploading images of those places with their phones.

Besides generating dynamic 3D maps of points of interest in the game, this new feature will also allow future improvements where Niantic can “tie virtual objects to real world locations and provide Pokémon with spatial and contextual awareness of their surroundings. For instance, this awareness will help Snorlax find that perfect patch of grass to nap on or give Clefairy a tree to hide behind.”

All these new Pokémon Go features will be available in a limited capacity to select players starting from June.

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Mojo Vision Raises an Additional $51M to Fund Smart Contact Lens Development

Mojo Vision announced it has raised more than $51 million in a Series B-1 investment round, something the company says will be used for further development on Mojo Lens, its smart contact lens.

The company’s latest funding round was led by New Enterprise Associates, and includes participation by Gradient Ventures, Khosla Ventures, Liberty Global Ventures, Struck Capital, Dolby Family Ventures, Motorola Solutions Venture Capital, Fusion Fund, Intellectus Partners, KDDI Open Innovation Fund, Numbase Group, InFocus Capital Partners, and others.

Dr. Greg Papadopoulos, PhD, venture partner at New Enterprise Associates, will join Mojo Vision’s board of directors.

The latest funding round brings Mojo Vision’s total funding to more than $159 million, with its penultimate round to date netting the company $58 million in March 2019.

SEE ALSO
Mojo is Making Contacts Smarter with Its Incredibly Tiny Microdisplay

Back at CES 2020 in January, Mojo announced that it was building its smart contact lens with built-in display, Mojo Lens. Although the company admitted then that it was still years away from commercialization for consumers, Mojo is first planning to use its contacts for the visually impaired. Applications include real-time contrast and scene enhancement, something the company says will make navigation, obstacle avoidance, and personal interactions easier for the visually impaired.

“The unveiling of the details of our product development earlier this year has generated increased excitement and momentum around the potential of Mojo Lens,” said Mojo Vision CEO and co-founder Drew Perkins. “This new round of funding brings more support and capital from strategic investors and companies to help us continue our breakthrough technology development. It gets us closer to bringing the benefits of Mojo Lens to people with vision impairments, to enterprises and eventually, consumers.”

The smart contact lens is still in development, however Fast Company reported in January that Mojo Lens squeezes 70,000 pixels into less than half a millimeter, a green monochrome microLED served up directly to the eye’s fovea. Although it’s not an augmented reality system as such, the company seems to be making serious inroads to creating a truly wearable heads-up display (HUD), similar to Google Glass in function as opposed to an AR headset such as Microsoft’s HoloLens.

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