Magic Leap Could Call its First AR Headset ‘Magic Leap One’

Magic Leap, the secretive augmented reality startup, might be calling its first device ‘Magic Leap One’, as suggested by a recent trademark filing.

The name was filed with the US Patent and Trademark Office on November 6, 2017 alongside something called ‘Magic Leap Monster Battle’. The Monster Battle trademark had been filed and abandoned several times since 2013, and could pertain to a launch title or software integral to the upcoming AR headset.

As reported by Tech Crunch late last year, the ‘One’ name was first hinted at when the company hired National Geographic marketing head Brenda Freeman to take on the role of CMO. A company spokesperson also mentioned that it was “full steam ahead toward the launch of Magic Leap One.”

image courtesy US Patent and Trademark Office

In a Bloomberg report back in September, it was rumored Magic Leap could be shipping their first device to “a small group of users within six months,” and that the company would also take on a Series D investment led by Temasek Holdings Pte., a Singaporean venture capital firm. While the rumor surrounding the Series D funding round turned out to be true, it’s uncertain if the entire report can be trusted—possible Q2 2018 soft launch and all—so we’ll simply have to wait until Magic Leap announces something (anything).

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From what we’ve gathered so far, the Magic Leap headset is said to use a light-field display powered by a novel array of nano-structures, giving the digital imagery true-to-life depth cues which in turn makes the projected image seem more real. While the company has shown its tech to journalists and celebrities alike, all impressions are held within the strict confines of a NDA, so we won’t know much more than what we can tell from public sources such as patents and research papers.


A special thanks goes out to Reddit user AustinM123 for diligently finding the filing.

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Report: Apple Could Release an AR Headset as Early as 2020

With the release of iOS 11, hundreds of millions of Apple devices gained the ability to perform basic augmented reality functions, albeit viewed through the screens of iPhones and iPads. While capable of providing some pretty useful and interesting apps, the next logical step for this early development of an AR app ecosystem invariably points to the future ahead: an Apple AR headset. According to a report by Bloomberg, that future might not be so distant.

Citing sources familiar with the matter, the report maintains Apple has definite plans to produce a dedicated AR headset, and could ship a product as early as 2020.

With Apple’s AR efforts led by ex-Dolby Executive VP Mike Rockwell, the group has now reportedly grown to several hundred engineers scattered across office parks in both Cupertino and Sunnyvale, CA, where the team is working on “several hardware and software projects” under the code name ‘T288’.

T288 encompasses a few important efforts, the report holds, including the creation of a purpose-built chip capable of powering the AR headset that’s similar in concept to the ‘system-on-a-package’ used in the Apple Watch.

A new AR-focused operating system based on iOS called ‘rOS’ (‘r’ for reality) is also supposedly in the works, a project led by former Apple software manager for games and graphics Geoff Stahl.

That said, Apple reportedly hasn’t settled on a design yet and currently necessitates the use of an HTC Vive by its engineers for software design tasks. For the purposes of internal testing, Apple is also producing a head-mounted AR headset similar in design to Samsung’s Gear VR headset, but using an iPhone to drive AR interactions. Apple doesn’t plan to sell the headset though, and will likely only use it for testing purposes.

Because basically nothing is finalized at this point, it’s uncertain how users will control the headset and launch apps, however the company is investigating touch panels, voice-activation via Siri and head gestures, the report maintains. As for applications, engineers are prototyping a range of apps encompassing everything from mapping and texting to virtual meeting rooms and 360-degree video playback.

In the interim, Apple wants to make it easier for developers to create for its fledgling AR app ecosystem by releasing a new version of ARKit software tools as soon as 2018.

Apple declined to comment on any of the above information.

Publicly, Apple CEO Tim Cook says there are still plenty of challenges to consider before the company would release an AR headset though, speaking with The Independent.

“The display technology required, as well as putting enough stuff around your face – there’s huge challenges with that. The field of view, the quality of the display itself, it’s not there yet,” he says. “We don’t give a rat’s about being first, we want to be the best, and give people a great experience. But now anything you would see on the market any time soon would not be something any of us would be satisfied with. Nor do I think the vast majority of people would be satisfied.”

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Update: ZED Mini Turns Rift and Vive into an AR Headset From the Future

Stereo camera company Stereolabs has launched pre-orders for the ZED Mini, a smaller version of their stereo depth-mapping camera which fits on a mount made to attach to VR headsets like the Rift and Vive. When attached, the camera provides stereo pass-through video and real-time depth and environment mapping, turning the headsets into dev kits emulating the capabilities of high-end AR headsets of the future. The ZED Mini will launch in November.

Update (12/12/17): Stereolabs began ZED Mini pre-orders in September and now the company says they plan to begin their first shipments on December 18th. The company also confirms that each ZED mini will come with a VR mount for either the Rift or the Vive, and 720p video at 60 FPS for the AR mode (with lower FPS options up to 2K resolution).

Stereolabs also intends to update their ZED SDK to includes plugins for Unity and Unreal that “make it easy to integrate virtual objects, lighting, particles, and effects that properly integrate and collide with the real world. The SDK will come with several example apps. Further, the company says that developers will also be able to integrate Vive, Touch, PS Move, and other controllers into pass-through AR experiences.

Original Article (9/26/17): Apple’s ARKit and Google’s ARCore may be bringing AR tracking capabilities to smartphones, but it will be years yet before high-end immersive augmented reality headsets hit the consumer market. Today’s AR headsets, like the HoloLens and ODG R8, have very small fields of view compared to today’s VR headsets (~40 degrees compared to ~100).

The ZED Mini camera, attached to a VR headset, effectively emulates the sort of experience that AR glasses will hopefully achieve in the future—an immersive, wide field of view with real-time tracking and environment mapping.

With a special mount designed to attach to the Rift or Vive, the ZED Mini has two cameras spaced at 65mm (close to the human IPD average), allowing for comfortable pass-through stereo video into the VR headset. In addition to pass-through video, the camera compares the two different images from each camera to build a depth-map of the scene. The company claims the camera can detect depth out to an impressive 15 meters (49 feet). The camera also builds a geometric map of the environment in real time and fuses the data with an onboard IMU enabling positional tracking of the headset within the AR environment.

I got a chance to try the ZED Mini attached to a Rift for myself at VRDC Fall 2017 last week and came away quite impressed. Although the camera’s own field of view isn’t quite wide enough to completely fill the Rift’s field of view, it still presented a large, immersive view of the real world in front of me, far surpassing today’s AR headsets.

At first I was just looking at the crowd standing in front of me. Then I saw a floating menu representing several different demo experiences I could launch. I launched the droid attack game which began to spawn spherical, floating droids in the world around me. As they approached, I saw convincing occlusion as the drones flew behind people and objects nearby. That meant I could duck behind the table in front of me and the drone would be hidden from my field of view by the table, as if the drone was really behind it. As I moved my head around to get a feel for the occlusion, the inside-out positional tracking held up fairly well in my time testing the device, though I’d want a more extensive testing session to get a better feel of the tracking and pass-through latency; I was quite distracted by the impressive occlusion.

In another demo I held a lightsaber prop which was sensed by the camera and a properly glowing end was overlaid on top of it. Using the prop I was able to bat the drones and send them flying to an explosive death. A strong swing would send them flying fast while a gentle poke would be reflected as a mere shove; a rather convincing fusion of an arbitrary, unmarked prop into an AR scene.

There’s pros and cons to doing pass-through AR instead of transparent AR. For one, the augmented parts of the world can look quite a bit more real because the pixels are drawn directly on top of the image of the real world, eliminating that semi-transparent ‘hologram’ look that you’ll find on transparent AR displays (caused by the fact that it’s difficult to create pixels that can occlude 100% of the light from the outside world when dealing with a transparent display). On the flip side, our eyes have excellent resolution and contrast ratio, which generally means we limit our dynamic range (the ability to see dark and light areas of a scene at the same time) and visual fidelity when using pass-through AR (not to mention the potential to introduce latency).

Either way, if devs want to get a head start on AR development for high field of view AR headsets of the future, the ZED Mini seems like it warrants serious consideration.

Image courtesy Stereolabs

Last week the company launched pre-orders for the device priced at $450, with plans to begin shipping in November. As an add-on to the Rift or Vive, it’ll appeal moreso to developers who already own those headsets, while developers just getting starting in the world of immersive computing might also consider the Meta 2.

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Lenovo Mirage AR Headset Veers Into ‘Expensive Gimmick’ Territory With ‘Star Wars: Jedi Challenges’ as Sole Title

Lenovo Mirage AR headset is now available for pre-order at BestBuy.com for $200, which includes a Lightsaber controller, base station, and the star of the show: a collection of mini-games called Star Wars: Jedi Challenges. But will it be enough to attract would-be Jedi to the augmented reality side of the Force and keep them there?

Virtual reality owes much of its popularity to mobile VR, with its promise of abundant, economical and serviceable headsets like Samsung Gear VR and the even cheaper Google Cardboard—the sort of ‘headset shells’ that only require a suitable smartphone to run. While Apple and Google have already made their first big moves into the realm of augmented reality with the release of their respective software development kits for smartphone-based AR, there still isn’t a widespread ‘Cardboard for AR’ yet, no opening gambit that potentially put an AR headset in every Christmas stocking.

With the entrance of Lenovo’s Mirage AR headset and the bundled Star Wars: Jedi Challenges, the exclusive Lightsaber-centric AR experience teased by Disney and Lenovo a few months ago, you may have to wait a little while longer for the cheap and cheerful AR solution of your dreams. With a $200 price tag (twice the cost of Gear VR) and ostensibly only one experience to its name, it’s hard to say what the future of the Mirage will be.

Inside the box is the smartphone-powered Mirage AR headset, a dedicated “collectible quality” Lightsaber controller, a base station to optically stabilize the headset’s tracking, batteries, charger, and all the right cables to connect up whatever modern phone you happen to own (see compatibility list below). Once you’ve got your smartphone seated correctly and the whole kit is sorted, you can then download the Star Wars: Jedi Challenges experience and start the fun.

In the experience itself, you get a chance to engage in Lightsaber battles against Star Wars universe baddies like Kylo Ren and Darth Vader, play the iconic HoloChess, and clash against the Empire in a tabletop real-time strategy game.

CNET went hands-on with the headset, calling the field of view “too narrow to really be immersive,” and saying the AR elements “felt like they were floating around, probably because it’s not true room tracking.” According to the article, the Lightsaber battle’s graphics were also “underwhelming.”

Engadget’s report was much less damning on the software side, saying the Lightsaber demo was “really fun and immersive experience, and I liked the haptic feedback I got whenever I blocked or took a hit.”

Mixed previews notwithstanding, the question remains of what to do with the headset when you’re finally finished with all three games.

image courtesy Lenovo

You may argue that mobile VR, including Google Day Dream, Samsung Gear VR, and Google Cardboard, are all gimmicks in their own right and that the Mirage is no different. Regardless of your stance, mobile VR platforms all have fairly mature marketplaces stocked with plenty of content to chew through, the result of which required developer funding campaigns lead by Oculus and Google to establish back before their respective launches. If the Mirage for some reason can boast this healthy marketplace of apps between now and its holiday season launch, the proposition of a ‘Cardboard for AR’ becomes that much more real as it veers out of gimmick territory into a legit AR platform.

Best Buy remains the exclusive vendor for pre-orders, although the Star Wars AR pack will be available online and in stores starting in November. The AR headset is compatible with a variety of phones including the iPhone 7 Plus, iPhone 7, iPhone 6s Plus, iPhone 6s, Samsung Galaxy S8, Samsung Galaxy S7 edge, Samsung Galaxy S7, Google Pixel XL, Google Pixel, and Moto Z. The Best Buy order page contends devices with iOS 9 and above, Android 4.1 and above will be able to hook into the headset.

We’ll be keeping our eye on the Mirage in the coming months to see just what Disney/Lenovo have in store (if anything).

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You Can Save $500 on Meta 2 Dev Kit If You Order Before Monday’s Price Hike

Following several months of delays, the last we heard from Meta was that they expected the Meta 2 AR dev kit to begin “volume shipping” in August. Now as we approach the end of the month it appears that the company is confident about ramping up shipping and says the headset’s $950 pre-order price will expire on Monday, August 28th, after which it will be raised to $1,500.

Meta announced the Meta 2 dev kit back in early 2016 and expected to begin shipping the headset at the end of that year. That didn’t quite pan out, and in July 2017 the company acknowledged that they ran into manufacturing issues. At the beginning of August they said they expected to begin “volume shipping” in mid-Q3, and it seems that projection was on track.

Image courtesy Meta

The company has finally removed the “pre-order” language from their website (in favor of “order”) , and the order page now specifies that the pre-order pricing of $950 is still available until Monday, August 28th, after which it will be raised to $1,500. Given the wording (“the pre-order price is expiring on Monday”), it isn’t clear if that means that the deadline is the end of the day Sunday, or the end of the day Monday (or which timezone). We’ve reached out to the company for clarity.

Interested in the Meta 2? We gave a hands-on overview of the headset back in 2016, and more recently got an exclusive look through the lens.

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Lenovo stellt neue AR- und VR-Produkte auf der IFA 2017 vor

Das chinesische Unternehmen Lenovo ist stark daran interessiert, in den VR-Markt einzusteigen. Dafür arbeiten die Entwickler aktuell an unterschiedlichen Produkten. Dazu zählt eine VR-Brille, ein Standalone VR-Headset und eine AR-Brille. Auf der kommenden IFA in Berlin am 1. September 2017 ist Lenovo vor Ort anwesend und kündigte dafür in einem Teaser-Video neue innovative Veröffentlichungen an.

IFA 2017: AR-, VR- oder Standalone Headset von Lenovo

Das Unternehmen Lenovo arbeitet bereits seit einiger Zeit an der Entwicklung verschiedener VR-Produkte. So kündigten sie bereits ein neues VR-Headset für Windows 10 an, das mit Inside-Out-Tracking ausgestattet ist und im Sommer 2017 erscheinen soll. Auch ein neues autarkes VR-Headset, welches mit dem Daydream-System von Google kompatibel ist und die Lücke zwischen Mobile VR und High End PCs schließen soll, ist aktuell bekannt. Vor Kurzem wurde zudem veröffentlicht, dass eines dieser Produkte den Namen Mirage tragen wird.

Außerdem entwickelt das Unternehmen Endgeräte für Augmented Reality. Eine dieser AR-Brillen wurde kürzlich auf dem D23-Event von Disney vorgestellt. Im Rahmen des Events wurden die Früchte der Kooperation zwischen Lenovo und Disney offenbart, als sie für das AR-Spiel Star Wars: Jedi Challenges eine eigene Smartphone-AR-Lösung vorstellten. Die dort zum Einsatz gebrachte AR-Brille könnte ebenfalls in den Einzelhandel geraten, schließlich ist Best Buy als einer der Partner gelistet und die Brille soll für weitere Spiele wie zum Beispiel HoloChess nutzbar sein.

Eine andere Alternative ist die DaystAR-Brille, die als Standalone AR-Brille funktionieren soll. Die autarke AR-Brille soll ein Field of View von 40 Grad bieten und kabellos funktionieren. Bisher sind jedoch nur wenige weitere Informationen über das Konzept verfügbar.

Welche Produkte Lenovo auf der IFA 2017 in Berlin vorstellt, ist aktuell noch unklar. Die Technikmesse geht vom 1. – 6. September und verspricht einige interessante Neuerungen in den Bereichen Ar und VR. Wir sind gespannt auf die Ankündigungen und halten euch darüber informiert.

(Quellen: VRFocus | Videos: Lenovo Youtube)

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Lenovo Reveals AR Headset DaystAR

Lenovo today unveiled at the company’s annual Tech World conference a new standalone AR headset dubbed ‘daystAR’.

Revealed on stage by chief technology officer Yong Rui, daystAR is an augmented reality optical display with what the company says is an “independent vision processing unit and free-formed surface lenses with a 40-degree field of view.”

This marks Lenovo’s second big piece of AR news recently, as we saw the company tease a smartphone based AR headset a few days ago, a project realized in partnership with Disney that aims to deliver a Star Wars-themed HoloChess and lightsaber-focused experience.

The headset is said to be a concept, with no price or release date at this time. Engadget’s Chinese site got a chance to try on a non-functional model, displayed with 4 attractive metallic colors. The model on display features a turn-wheel strap adjustment, a sleek profile, and a number of visible sensors—no doubt purposed to position the headset in 3D space. There’s also a top-mounted wheel, likely used to change the interpupillary distance, or the variable distance between the eyes.

Lenovo also teased an AR development platform in a blogpost so potential daystAR developers can create applications across a variety of industries. The company is including features like Cloud Object Recognition, Remote Assistance, Multiplayer Interaction, and 3D Content Manager, so developers you can scan, upload, and edit 3D content through the platform.

We’re keeping an eye on Lenovo and their recent entrance into AR, possibly signaling the first steps towards a race by well-known manufacturers to capture early consumer interest in augmented reality.

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WaveOptics Raises $16M to Create Optics For Small Form-Factor AR Headsets

WaveOptics, a UK-based firm involved in designing and engineering optics for augmented reality, has today announced a successful series B funding round amounting to £12.0m ($15.7m). Investors include Touchstone Innovations, Robert Bosch Venture Capital GMBH, Octopus Investments, and Gobi Ventures.

The company is currently developing AR glasses using holographic waveguide technology, a nano-scale technique that the company says can superimpose digital imagery across endless optical shapes, sizes, and surfaces with full color imagery and peripheral vision. WaveOptics says its technology provides an “unsurpassed field of view.”

As of November last year, WaveOptics reported a maximum field of view of 40°, saying the road map for 2017 would promise a larger field of view to come.

Unlike conventional AR tech that necessarily relies on prisms or mirrors to reflect light from a display, WaveOptics’ holographic waveguide technology is able to actually channel light from a micro-display positioned at the periphery of a glass, or what the company says in the future could also be a plastic lens. This is accomplished by embedding holographic, mirror-like optical channels throughout the AR lens. Much like a fiber-optic, the light is transmitted from the source display directly in front of the user’s eye, which from a design perspective allows the headset’s size to diminish drastically, fitting into a package as compact as something approaching a regular pair of glasses.

“WaveOptics is reinventing the AR market, by developing a series of new AR display technologies that enables a wider field of view and brighter full colour images – a unique combination in today’s market,” said Martin Harriman, Chairman of WaveOptics. “This funding round further accelerates development of our industry-leading technologies and enables us to launch programmes in new markets and territories.

Waveguide technology in general is already in use in some form across several projects, including Microsoft HoloLens, Vuzix M3000, and even the secretive Magic Leap has filed patents using waveguide to display digital imagery.

Waveguide optics manufacturer DigiLens recently closed a $22m funding round lead by Foxconn, Sony, Continental and Panasonic.

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Lenovo Reveals New AR Headset in Teaser, Star Wars-themed App Coming Soon

Lenovo and Disney have partnered to bring a new Star Wars-themed app to life using a never before seen AR headset developed by Lenovo.

Revealed at the 2017 D23 Expo, the AR experience called Star Wars: Jedi Challenges was “designed to give Star Wars fans an opportunity to recapture some of their favorite moments from Star Wars films in ways never before possible,” including Holochess—and evidenced by the lightsaber prominently featured in the teaser—also a lightsaber sequence that the creators calls “essential for any Jedi experience.”

Information regarding Lenovo’s AR headset is still thin on the ground. From the trailer, it appears the headset is a smartphone-based device with a reflective display, a design concept explored by early AR startups like META and SEER. If the new Lenovo AR headset does indeed follow that concept, it would store a display panel (in this case a smartphone) in the top portion of the headset and reflect the image on the two panes of glass in front of your eyes. At least two equally-spaced integrated cameras can been seen in a close-up, most likely used for positional tracking.

The teaser video says a “compatible mobile device is required” to run the app.

image courtesy Lenovo

Lenovo/Disney suggest signing up for the Star Wars AR experience at www.jedichallenges.com. Upon signing up for updates, the website flashes this message:

We will let you know when Star Wars™: Jedi Challenges is available for pre-order.

The experience is said to arrive soon via Best Buy and Lenovo.com.

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AR-Helm mit C-THRU-System unterstützt Feuerwehrmänner

Die AR-Technologie findet bereits mehrfachen Einsatz im Militär. So verwendet die U.S. Navy GunnAR und die amerikanische Armee nutzt Tactical AR. Doch auch in anderen Einsatzgebieten ist Augmented Reality sinnvoll. Das Unternehmen Qwake arbeitet an einem Augmented-Reality-Helm für Feuerwehrmänner, der dank vielen nützlichen Funktionen Leben retten kann.

C-THRU-System kann Leben retten

Derzeit verwenden Feuerwehrmänner bei einem Einsatz in einem brennenden Haus Wärmebildkameras, um durch die dunklen Rauchschwaden etwas erkennen zu können. Dies bringt jedoch den Nachteil mit sich, dass die Einsatzkraft dabei stehen bleiben muss. Dieses Anhalten kostet wertvolle Sekunden, die im Ernstfall zwischen Leben und Tod entscheiden. Des Weiteren sind die Kameras äußerst schwer und dem Nutzer bleibt damit oft nur noch eine freie Hand. Das Unternehmen Qwake erkannte dies und entwickelte daraufhin den ARSmoking Diving Helmet.

Dieser kombiniert im System C-THRU eine Wärmesichtkamera, Sensoren für giftige Dämpfe und eine Echtzeitnavigation, was die Feuerwehrmänner laut Unternehmen ihren Dienst fünf Mal schneller ausführen lässt. Ein Display innerhalb des Helms zeigt die entsprechenden Daten auf.

Weitere Hardware und Funktionen, die der AR-Helm umfasst sind, eine optische Thermalkamera, veränderbare Geräuschregulierung des Umfelds, Verbindung zu einem Cloud-System, das die nötigen Daten überträgt und eine Zielvorrichtung. All dies ermöglicht eine schnelle und zielgerichtete Navigation in Extremfällen, z. B. in einem brennenden Haus und erleichtert somit die Arbeit der Feuerwehrmänner extrem.

Neue Möglichkeiten dank Augmented Reality

Normalerweise sind die Rettungskräfte gezwungen, sich auf dem Boden kriechend vorwärts zu bewegen, um die eigene Gesundheit nicht zu gefährden. Dank dem C-TRHU-System gehört dieses Vorgehen bald der Vergangenheit an, denn das Display zeigt sämtliche Gefahrenstellen, wie z. B. scharfe Kanten und ermöglicht somit ein rasches Vorgehen der Rettungskräfte. Dies wird durch den AR-Helm ermöglicht, der die Daten in Echtzeit erfasst und an ein Gerät namens Smoke Diver Leader übermittelt, welches sich außerhalb des Gebäudes befindet. Die verabeiteten Daten werden dann zurück an den Helm gesendet, um als 3-D-Modell vor dem Träger dargestellt zu werden.

Qwake-C-Thru-AR

Insgesamt drei Darstellungsweisen sind, je nach Situation einstellbar. Die Smart Edge Detection, Hot Spot ID oder Thermal Edge. Erste lässt gefährliche Kanten vermeiden, während die Hot Spot ID sehr heiße Stellen anzeigt. Die dritte Option hilft auch bei starkem Rauch noch Dinge, zu erkennen. Doch auch die Kommunikation wird um ein Vielfaches verbessert, so hilft die Geräuschregulierung mit weiteren Einsatzpersonen, zu kommunizieren.

Dies zeigt, wie Virtual Reality und Augmented Reality wichtigen Einfluss auf unser Leben haben und in diesem Fall sogar Leben retten kann.

(Quellen: VRScout | Qwake)

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