The Rogue Initiative are Working on Several Augmented Reality and Virtual Reality Projects

When VRFocus visited AR and VR on the Lot it was to find out what the creators were working on and see which companies wanted to showcase to Hollywood. However, virtual reality (VR), augmented reality (AR) and mixed reality (MR) companies also use the event to find new partners, new investors, as well as share tips and tricks on ways of creating original content for new platforms. This is exactly what Pete Blumel, CEO and head of studio The Rogue Initiative was doing on a panel at the event.

Blumel has had a very successful career in both feature films for Dreamworks SKG, animation and videogames. A career which has included work on Call of Duty: Modern Warfare, Shrek, Transformers, Prince of Egypt and The Island to name but a few. His experience across multiple mediums led him to leading the team at the Rogue Initiative on the studio’s slate of film, television, interactive and VR & AR projects. When VRFocus sat down to talk to Blumel, it seemed that while they were on various projects each of them had an aspect of VR or AR to them.

It’s been a busy year for the studio bringing Crowe: The Drowned Armory to the Oculus Rift and HTC Vive. They’ve added a survival mode as well as a meditative mode where players can view potential future maps without interacting with them.

Crowe_The_Drowned_Armory_2-hiIt’s also gotten busier with them working in China on a project that is VR based; a science-fiction television show that has VR components in it, as well as a companion piece to go along with it, a science educational franchise that is going to be both VR and AR on various platforms and an AR project Blumel can’t talk about any further. Blumel explains that they want to incorporate VR and AR in any way they can. VRFocus will be covering these as they come out.

Blumel seemed very pleased with the way VR and AR were moving forward. The standalone headsets which are appearing in both the West and East are needed to replace the cardboard and mobile VR headsets. The Rogue Initiative believe there’s a place for both the standalone headsets as well as the untethered, warehouse VR experiences such as The VOID and Nomadic VR. They’re looking at their own content and trying to experiment with how their content can cater to both. People are starting to pay attention, studios are looking at original properties and publishers are starting to take notice. This is clearly evident with AAA titles coming to VR such as Fallout 4 VR. The technology is still new and people are learning that putting the camera into people’s hands is not a bad thing, you need interactivity, need real-time engines and more to tell a beautiful story in VR. Film producers started to see the trend in producers asking how to make their product more interactive when Blumel was working on Call of Duty: Modern Warfare.

At events such as AR and VR on the Lot, Blumel said that a lot of people have come to them to ask how to tell stories in VR and they have been able to make new partners when newcomers were able to get over the hurdles of the new ‘technology wall’. Blumel explains that they’re looking for talent and want to foster that talent for the future of immersive technology. The Rogue Initiative are working with famous filmmakers and are currently working on a VR project with Michael Bay. The Rogue Initiative and Bay will produce and develop original content in cinematic-style VR. The experience will offer the “gritty, danger, close action coupled with Michael Bay’s signature style and storytelling that fans all over the world have come to expect from his blockbuster action films.”

Follow and subscribe to VRFocus for further news and watch the video below to get some advice from Blumel on the VR industry.

Lytro On Their Light-Field Technology And Taking Virtual Reality Where It Needs To Be

Last month VRFocus went to AR and VR on the Lot, (previously known as just VR on the Lot) to uncover what Hollywood’s high-end blockbuster creatives are looking at, and caught up with Lytro, a company specialising in light-field cameras and technology.

The changing of the event’s name, may tell you how the introduction of augmented reality (AR) applications such as Apple’s ARKit and Google’s ARCore will be shaping the future of content in the entertainment industry. VRFocus spoke to Orin Green, the VR/VFX Supervisor at Lytro Inc. to talk about what they’re focusing on, the virtual reality (VR) experiences they were showcasing as well as what they were doing at AR & VR on the Lot.

Green explains that Lytro’s focus is on live action and animated capture, enabling content creators to have the freedom to use both 3D models or real-life locations for future projects. He said that through Lytro’s ability to capture light-fields, it opens up a whole new world for individuals looking to use true 6 Degrees of Freedom (6 DoF) for their VR experiences, allowing the user to move around freely in a more natural way, for a more immersive experience.

The mechanical bird and laser-like head from ‘One Morning’

A lot of 360 VR experiences have problems with creating realistic environments or experiences; where a user is normally stuck to the position of where the camera is situated, therefore unable to move around in a space. The freedom of movement allowed in 6 DoF virtual reality would enable a user to walk around a 3D environment that looks highly realistic. Examples of the environments Lytro have created with their technology can be seen in the video below.

Lytro showcased three VR experiences at AR and VR on the Lot. The first is Hallelujah, which is also available on Within’s website and app. With singer and composer Bobby Halvorson performing Leonard Cohen’s classic track. The musical experience premiered at Tribeca Film Festival in the U.S. and internationally at Cannes Film Festival in France. When in the experience you will see Halvorson start singing in-front of you, then several versions of him as he starts to add a unique five-part a cappella around you. The piece escalates to suddenly finding yourself inside a church before Halvorson is joined by a choir.

The second VR experience allowed users to walk around fully rendered CGI environment in 6 DoF. “Right now when you get animated environments, they often get generated from game engines which have very limited rendering capabilities.” Green explains. “With our system, you don’t have to be limited by the game engine.”

Their third experience One Morning, is the first light field animated short film in history by director Rodrigo Blaas. Blaas has done animation work on Wall-E (2008), Up (2009) and Finding Nemo (2003) and worked for years at Pixar and Dreamworks Animation. The short VR experience has a small mechanical bird with a red laser head come around a blue car, it comes to inspect you then suddenly a larger mechanical bird (presumably it’s mother of father) appears.

Lytro attended AR and VR on the Lot not only to showcase their technologies and future capabilities of VR for future content, but to also make new contacts and meet creators interested in starting a partnership with Lytro for future content creation. Watch the video below to find out more.