I tried out an Apple Vision Pro. It frightened me | Arwa Mahdawi

The new ‘mixed-reality’ headset gave me a glimpse of the future – and I’m not sure it’s a future we should want

If you ever worry that technology might be getting a little too intelligent and robots are poised to take over the world, I have a quick and easy way to deflate those fears: call up a company and try to ask them a simple question. You will be put through to an automated voice system and spend the next 10 minutes yelling NO, I DIDN’T SAY THAT! WHAT DO YOU MEAN ‘YOU DIDN’T QUITE CATCH THAT?’ I DON’T WANT ANY OF THOSE OPTIONS! PUT ME THROUGH TO A HUMAN, GODDAMMIT!

That was certainly my experience calling up Apple and trying to reconfirm my Vision Pro demo, which had been abruptly cancelled due to snow. But if my phone experience felt ancient, the Apple Vision Pro headset itself felt like a startling glimpse of the future. As it should: the thing costs $3,499.

Arwa Mahdawi is a Guardian US columnist

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Vision Pro: What’s Real, What’s Hype and What’s Plain Dangerous

Vision Pro is getting a ton of social media engagement after it launched earlier this month, which is great since people are finding out just how Apple’s first mixed reality headset can fit into their lifestyle. There’s plenty of interesting use-cases out there: some of it’s real, some of it’s hype, and some of it’s just plain dangerous.

Vision Pro is probably one of the first XR headsets out there to be a status symbol, as owning the $3,500 device pretty much means you have the sort of disposable income to also do some new and interesting things, but also some pretty silly stuff too… because engagement. It’s not all hype, although the sci-fi cosplay and dangerous attention-seeking stuff is getting a lot of traction. Here’s where practicality meets fantasy.

What’s Real

It’s not the first thing Apple prepared Vision Pro users for, since the company wants early adopters to focus on productivity and general computing, but you can definitely play immersive games at home while your dog wonders what the heck you’re doing. Hand-tracking works great to let you do so pretty fine interactions, like picking up little virtual LEGO bricks:

It’s not just LEGO though, which would be kind of sad after you just spent $3,500 on a headset. While VR stuff is admittedly going to be tough since Apple decided not to support VR motion controllers, that list of stuff is growing, with games like Blackbox, Game Room, Puzzling Places, Super Fruit Ninja, Synth Riders, Tiny-Fins, What The Golf?, and Wisp showing Vision Pro users what’s what.

Did you know you can also cook while wearing Vision Pro? Of course, Apple doesn’t suggest it, although The Wall Street Journal’s Joanna Stern really seemed to like the experience of having timers for each dish, and managed to get around the headset’s less than clear passthrough when using in low light conditions. It also sounds like a fun way to learn how to cook too, since you can pop up tutorial videos while the soufflé is… soufflé-ing.

You can also watch movies on a giant screen while keeping a watchful eye on your infant, which is pretty great since the headset serves up what iFixit discovered in its deep dive teardown to be 34 pixels per degree (PPD), which is a sight higher than Quest 3’s 25 PPD.

Watching TV and movies is great for airplanes too, since the headset comes with a dedicated travel mode that lets you have your own personal theater in the air.

Speaking of movies, you can even edit a Hollywood film thanks to Vision Pro’s impressive number of traditional apps, making the headset more of a face-computer than a gaming console like Quest. Director Jon Chu edited his upcoming film Wicked on Vision Pro after being stuck in the house due to flooding.

As the basis for Apple’s forthcoming XR tech, Vision Pro is also an awesome development platform, so we’re sure to see even more innovative uses beyond this. One such example comes from Daniel Beauchamp, the principal AR/VR engineer at Shopify, who built a prototype vacuuming mini-game to go along with the weekend chores:

There are a ton of examples of Vision Pro users enjoying the core of the experience, which basically boils down to productivity, casual content consumption, and some light XR gaming. In the meantime, there’s a lot of hype to wade through that is making the XR community scratch their collective heads.

What’s Basically Hype (for now)

Headsets like Vision Pro will be a potent tool one day when they become more powerful all-day devices capable of slipping on and off like a pair of sunglasses. For now, Vision Pro is basically a fairly bulky, rather front-heavy device that only lasts about two hours before you need to recharge—not the sort of thing that’s practical for everyday tasks whilst on the go.

To boot, walking around an unmapped outdoor space isn’t the best idea, since you have to contend with traffic, other pedestrians, uneven terrain, and varying lighting conditions that Vision Pro simply isn’t suited for. Essentially, you probably won’t be walking around Akihabara and using Vision Pro unless you’re really into futurism cosplay—you know, to freak out the squares.

Like Google Glass, which spawned the portmanteau ‘Glasshole’ when it released in 2012, you can technically walk around your local grocery store and keep a floating shopping list at the ready, although you’re bound to get more than a few stares. It’s a fun test case to see what’s possible with the headset, but it’s not exactly practical for now:

You can also ride around public transportation and do some spatial computing (thanks to travel mode), although you’ll need to sacrifice some of your situational awareness, and probably a bit of dignity for good measure. As long-time XR people, we don’t care how we look to other people, but if you’re flailing around and bothering fellow passengers, you objectively suck.

The list goes on: walk a robot dog. Is it telepresence? Or plan attention-seeking? Who cares!

So much of the stuff you can technically do with Vision Pro aren’t really the things you’ll do long-term since the form-factor and battery life aren’t advanced enough for everyday on-the-go tasks. While it’s one thing to go out and push both the technological and social boundaries to see what’s possible, it’s another to put others in harm’s way, which leads me to the danger zone.

What’s Just Plain Dangerous

We’ve all seen it by now. But maybe this bears repeating: the driver’s seat of your car is not the place to use Vision Pro. Maybe it will be in the future, but today is not that day.

Apple doesn’t suggest using it while operating a moving vehicle, and neither does US Secretary for Transportation Pete Buttigieg following the release of the video above, stating drivers must be engaged “at all times.” Additionally, Tesla says drivers must “maintain control and responsibility for your vehicle,” even when it is in autonomous mode.

Okay, so if not the roads, maybe flying a plane is ok? At very best, it sounds like an interesting way for the Federal Aviation Administration to investigate the validity of your pilot’s license. Thankfully, the pilot pictured here had a co-pilot at the ready, but it’s a scary thought that clout chasers have wings.

View post on imgur.com

And why not go for a relaxing swim with Vision Pro once you’re back safely on the ground? It’s not like you’ll be electrocuted! But if you get it wet, you’ll likely be denied a claim through that $500 Apple Care policy. Granted, it’s more stupid than dangerous, but maybe the benefits outweigh the risks if all you’re looking for is social media engagement?

As you’d imagine, Apple says Vision Pro and its battery “are not designed to be water resistant. Keep your device and battery away from sources of liquid, such as drinks, oils, lotions, sinks, bathtubs, shower stalls, etc. Protect your device and battery from dampness, humidity, or wet weather, such as rain, snow, and fog.”

To put it bluntly, social media is a wellspring for other reckless Vision Pro-related behavior we’re not going to highlight here for obvious reasons.

– – — – –

Vision Pro triumphs in delivering Apple’s powerful ecosystem of apps in a hardware package that some are seriously using for productivity, casual media, and some light VR gaming. Moreover, it signals a sizable bet by Apple on the near future of everyday computing, offering up real competition to Meta which was basically the only game in town before now.

Yes, the truth is more boring than the hype at this point, but that hype could be more than just influencers chasing trends. It could help inform the future of what people actually want to do in XR in their daily lives, and how they want to look whilst doing it. Apple’s job of normalizing headsets is far from over though, so you can bet they’re paying close attention to media engagement as their first mixed reality headset leaves the nest.

The post Vision Pro: What’s Real, What’s Hype and What’s Plain Dangerous appeared first on Road to VR.

Think Apple’s Vision Pro headset makes you look like Neo in The Matrix? Sorry, you so don’t | Emma Brockes

Trying them out, I felt like a cyber hero but my kids doubled up with laughter. It’s a $4,000 way to shred your dignity

The first thought I had, as I put on the Apple Vision Pro headset, was that I was somehow going to fail at virtual reality. For 20 minutes I’d watched as people with appointments ahead of me at the Apple store pinched the air, interacting with invisible stimuli. They looked ridiculous in the manner of mature adults trying to adopt new technology – all right, Grandma – which triggered my second, even more geriatric thought: what if there was a fire while you were in one of these things and you didn’t notice and burned to death?

In fact, the most startling thing about the release of Apple’s new virtual reality headset in the US last week was the nationwide scramble to book appointments for a demo, and with it, the opportunity to spend almost $4,000. The Vision Pro won’t be available in the rest of the world for some time and, while Apple hasn’t released sales figures, pre-orders were said to be somewhere between 160,000 and 180,000 during the first pre-order weekend.

Emma Brockes is a Guardian columnist

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Safety concerns after people filmed using Apple Vision Pro headset – video report

A number of people have been spotted using Apple's VR headset in public including while driving. Some appear to have been using the gadget as a stunt. Others may just have been just learning how to use the headset while out and about.

The new technology has prompted safety concerns, with the US transportation secretary reminding drivers they must pay attention at all times. The reminder was issued after one Vision Pro owner was filmed using the headset as he drove a car with assisted driving features

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Safety concerns after people filmed using Apple Vision Pro headset – video report

A number of people have been spotted using Apple's VR headset in public including while driving. Some appear to have been using the gadget as a stunt. Others may just have been just learning how to use the headset while out and about.

The new technology has prompted safety concerns, with the US transportation secretary reminding drivers they must pay attention at all times. The reminder was issued after one Vision Pro owner was filmed using the headset as he drove a car with assisted driving features

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Viral videos of Tesla drivers using VR headsets prompt US government alarm

Transportation head says drivers must pay attention at all times after clips emerge of some using what looks like Apple’s Vision Pro

US transportation secretary Pete Buttigieg on Monday said human drivers must pay attention at all times after videos emerged of people wearing what appeared to be Apple’s recently released Vision Pro headset while driving Teslas.

Buttigieg responded on Twitter/X to a video that had more than 24m views of a Tesla driver who appeared to be gesturing with his hands to manipulate a virtual reality field.

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Existing VR Games Would Look Great on Vision Pro, But Without Controllers Most Are Stuck

Apple doesn’t call Vision Pro a mixed reality headset, or a virtual reality headset for that matter. To Apple, it’s all spatial computing, which is fine—if not a little too vague. Since it doesn’t support dedicated controllers like all VR headsets out there though, it’s leaving many developers essentially stuck and unable to port many of the most popular immersive games to Vision Pro.

Vision Pro launches today, emerging as an impressive addition to the world of XR headsets. It features robust hardware, which on paper seems to position it as an ideal platform for VR gaming. It has the ability to display detailed graphics and digest complex room environments thanks in part to its powerful dual-chip design, which also lets users multitask in a way other standalone VR headsets would simply choke on.

By all accounts, Vision Pro is impressive hardware, but it’s not serving up competition in a way we’re used to seeing, which is usually just by making a better mouse trap. Vision Pro is actively trying to be different, and it’s forging a path through XR in the most Apple way possible, which just so happens to be without motion controllers or a heavy emphasis on immersive gaming.

Want to learn more about Vision Pro? Make sure to check out our latest preview of AVP, which is a little teaser to our incoming deep dive review coming soon.

Why Controllers Matter to VR

While Vision Pro has the power, without motion controllers you won’t be playing many of VR’s greatest games, which not only serve up haptic feedback, but also require rock-solid input, provided by your standard assortment of buttons, sticks, and triggers. That’s not to say you can’t play VR games on Vision Pro, but you shouldn’t expect the full gamut of titles you’d see on something like Meta’s Quest 3.

Quest 3 Touch Controllers | Image courtesy Meta

The specific number and precision of these inputs are crucial for many VR games, as a majority of modern titles are built from the ground-up with controllers in mind. Without them, adapting most existing VR games to the Vision Pro becomes either an exercise in retrofitting control schemes, or completely starting on new projects built around the headset’s admittedly impressive hand and eye-tracking. Apple has done a lot to make its UI work fluidly with those input schemes, but that sole emphasis means you likely won’t find VR apps that need low-latency, high-precision input, like popular rhythm games such as Pistol Whip or Beat Saber, or action-heavy titles such as The Walking Dead: Saints & Sinners, Red Matter 2, or Population: One.

And we get it. Apple is thinking different about how it couches Vision Pro; it’s more face-computer than VR headset. More iPad than Switch. But why? Why can’t Apple just play nice and just give us some controllers? The answer may lie in its historical approach to gaming, particularly that of iPhone, which may explain why the company is so hesitant to ‘just make a normal VR headset’ like some would hope.

A History of Neglect

Angry Birds released on iPhone back in 2009, a game that practically defined the earliest age of mobile gaming. Even then, gaming really wasn’t on Apple’s radar. At the time, Apple had real business to attend to with the launch of its first iPhone in 2007, which was beating out its button-laden competitors, chief of which was BlackBerry. They’re gone now, and Apple is the world’s largest by market capitalization.

Still, developers found success with early mobile games on the App Store, which Apple gradually embraced, culminating in the launch of Apple Arcade in 2019. The casual game subscription service runs on all things Apple (including Vision Pro), but arrived more than decade after the release of the first iPhone.

Image courtesy Apple

Despite its oddly latent love for gaming, the company still doesn’t make a controller phone case for iPhone; it’s allowed third-party creators to fill in the gap to great success, even going as far as officially selling Sony’s DualSense controller on the Apple Store rather than make its own of either solution. It underscores Apple’s long-running history of making products for general use and offloading niche markets to third parties. Make enough money, and then Apple may pursue it… in a few years.

It’s not farfetched to assume Apple is extending this to Vision Pro too. If Apple is Apple, we may never get first-party VR controllers for Vision Pro, as the company instead focuses on more broadly appealing use-cases supplemented by more traditional input schemes, like an XR stylus that can equally allow users to work on CAD models and write a simple note.

That said, the future of VR gaming on Vision Pro appears to be heading in an all too familiar direction, where third-party developers and accessory makers try to fill in the gaps as Apple basically ignores gaming and gaming peripherals. Last we heard, Apple may not even allow third-party controllers to work on Vision Pro in the first place though, which would mean developers looking to capitalize on the new XR hardware will need to get very familiar with the benefits and drawbacks of hand-tracking focused games.


Additional reporting by Ben Lang

The post Existing VR Games Would Look Great on Vision Pro, But Without Controllers Most Are Stuck appeared first on Road to VR.

Apple Vision Pro reviews roundup: stunning potential with big trade-offs

Early reviews of cutting-edge headset suggest it is packed with sci-fi tech and interesting ideas but is far from perfect

The first reviews of Apple’s Vision Pro headset, from publications with early access to the company’s attempt to create the next computing platform, talk of a big leap forward for face-mounted computers, for better or worse.

The US-only headset, first announced in June last year, aims to move “spatial computing” beyond the limited mixed-reality offered by rivals from Meta, Microsoft and others. It is packed with cutting-edge technology including 3D cameras on the front to capture videos, the ability to blend the real and virtual worlds with hand and eye tracking, plus a display on the front that shows a simulacrum of the wearer’s eyes.

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TechScape: Why Apple’s Vision Pro headset won’t have Netflix, Spotify or YouTube

This new ‘spatial computing’ device is supposedly the most immersive way to watch TV – but major streamers aren’t building apps for it. Plus, Facebook’s AI god complex

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It’s good to have friends. They come to your birthday party, offer a shoulder to cry on when things are hard and spend precious corporate resources developing apps for your nascent virtual reality platform despite little direct return. It can be tempting to believe that a pile of cash worth $30bn, and a single product line that brings in more than $200bn a year, is an acceptable substitute. But Apple is learning that money can’t buy you everything.

Last week, pre-orders opened for the company’s Vision Pro headset, the $3,500 “spatial computing” platform CEO Tim Cook has positioned as the successor to the Mac and iPhone and the launch of the third major era in Apple’s history. But in the press, the launch has been overshadowed by the quiet hostility towards the device from those whose support will ultimately be needed to ensure its success.

Rather than designing a Vision Pro app – or even just supporting its existing iPad app on the platform – Netflix is essentially taking a pass. The company, which competes with Apple in streaming, said in a statement that users interested in watching its content on the device can do so from the web.

YouTube … isn’t planning to launch a new app for the Apple Vision Pro, nor will it allow its longstanding iPad application to work on the device – at least, for now […] Spotify also isn’t currently planning a new app for visionOS – the Vision Pro’s operating system – and doesn’t expect to enable its iPad app to run on the device when it launches, according to a person familiar with matter.

All App Store developers – including those who place buttons or links with calls to action in their apps – benefit from Apple’s proprietary technology and tools protected by intellectual property, and access to its user base. […] Apple’s commission will be 27% on proceeds you earn from sales.

The Meta chief executive has said the company will attempt to build an artificial general intelligence (AGI) system and make it open source, meaning it will be accessible to developers outside the company. The system should be made “as widely available as we responsibly can”, he added.

AGI is not a strictly defined term, but it commonly refers to a theoretical AI system that can carry out an array of tasks at a level of intelligence that matches or exceeds humans. The potential emergence of AGI has alarmed experts and politicians around the world who fear such a system, or a combination of multiple AGI systems, could evade human control and threaten humanity.

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TechScape: Cybercrime, AI supremacy and the metaverse – the tech stories that will dominate 2024

From the future of X to Apple’s Vision Pro headset, we make a call on the deals, products and technologies that could define this year

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Partway through 2023, I caught up with a respected, high-ranking tech writer at another publication. We gossiped and nattered, and, a bit exasperated, empathised with each other: we were run ragged.

The last two years have raised the stakes for what tech journalists do from serving a small niche community to covering stories that have an impact on the wider world. In part, that’s due to the increasing importance of technology in our day-to-day lives. It’s also down to the characters involved and what’s at stake.

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