App Lab Roundup: Puzzles, Blocks and Smashing

Each week we will be taking a look at some of the upcoming videogames, demos and unique experiences available through Oculus App Lab for the Meta Quest headsets. Many of these videogames come in varying states of completion, so each title is subject to change.

This week we’re fixing priceless artefacts, playing 3D Tetris and smashing out our anger!

VRPuzzle

There’s a wonderful simplicity to VRPuzzle; as the game starts I find myself in a museum room surrounded by valuable sculptures and earthenware. Tapping the grip button while aiming at a sculpture breaks it down into shattered pieces, across three difficulty levels. Choosing the easiest, I tapped the grip button again and found myself in the centre of the room, pieces of statue around me.

From here, it should seem quite obvious that I needed to put the bust together again. There’s a lovely, very satisfying click as the correct pieces slot together. Manipulating the pieces is smooth and intuitive, they can be passed from hand to hand in order to find the sweet spot.

At the easiest level, VRPuzzle is a ridiculously calming experience. It’s still relaxing at the hard difficulty, but the sheer number of broken pieces can feel a bit overwhelming, as I picked through the tiniest shards to form the sculpted face or waves of hair. I found myself playing for much longer than I intended, picking bowls and urns to puzzle over, feeling satisfied once the sculpt clicks together and fully completes.

Flickblocks

I don’t know why this game is called Flickblocks, there are blocks, but there’s no flicking. Definitely lots of blocks though. They fall from the sky at timed intervals and the idea is to grab them and place them on a grid which floats in front of the player. 

At first, I was unsure I’d have enough space to play because the game requires free movement around the grid, particularly to pick up any pieces which land on the floor, and you’ll need to grab those because if too many pieces fall to the floor, it’ll be game over.

Much like Tetris, once the bottom layer is filled the layer disappears. Because I was using 3D shapes, though there are some familiar shapes from the classic title, it forced me to think in more dimensions, leaving gaps open on higher layers for more blocks. For example, sending a four-block piece on its end means thinking about the three layers above the base. 

At first, Flickblocks feels simple, but it quickly becomes a devious puzzler. Thankfully the gameplay loop just screams out ‘one more turn’, particularly if you, like me, enjoy trying to beat your own high scores.

Smashy Smashy VR

Your mileage may vary with Smashy Smashy VR. For some, it’ll be a few minutes of distraction, for others it might be a much-needed way to unload some stress; because this is literally a destruction simulator. I first chose a corporate office to smash up. I was throwing telephones through windows, picking up potted plants and launching them across the office to shatter TV screens. I found a fire axe and crumpled every desk into splinters. Obviously, I was having a bad day.

I then chose an overly large chess set. Kind of like those toy versions you sometimes see in parks. Except these pieces are made of concrete and I had a huge hammer. Using that hammer I decimated every single chess piece before jumping out of that world and into a supermarket. 

I hate supermarkets so I grabbed a trolley (cart for those across the Atlantic) and brandished it above my head, bringing it down on each display. I pulled boxes out from the bottom of stands, watching everything tumble. I picked up six packs of beer and smashed every window I could see.

It was a satisfying fifteen minutes. It got a bit of rage out, it cracked a few smiles, but then I was done. I don’t really feel a need to pick it back up again, because there’s no tactility and the smashing can only go so far. Totally worth a little time being Smashy Smashy, though.

App Lab Roundup: Vegetables and Hover Racing

Each week we will be taking a look at some of the upcoming videogames, demos and unique experiences available through Oculus App Lab for the Meta Quest headsets. Many of these videogames come in varying states of completion, so each title is subject to change.

This week we’re feeding vegetables and racing at speed!

I’m not entirely sure why anthropomorphic vegetables would want to eat chocolate chip cookies, but I feel like if I focus too hard on this the questions would continue spiralling out of control. Let’s just accept it. In Cookie Gardening you sit in a garden with lots of cute vegetables scurrying around; broccoli, potatoes, carrots and many more are darting around and it’s your job to catch them, put them in a basket and sell them.

How do you catch them? Easy, you drop cookies nearby and wait until they dash in before you snag them and throw them in the basket. I’d love to tell you what the point is, but I have no clue, and I’m not sure it even matters. After a successful hunt in the garden, you can head over to a shop to spend your hard-earned gold on upgrades, more bait cookies and new variants of the vegetables.

One of the first upgrades you’ll buy is an office, where a fussy VEGETABLE gives you particular tasks to earn bonus rewards. For example, collecting three types of potato rewards some extra gold.

Due to the very loose reasons to be in the garden hunting vegetables, and the ease with which the game plays, this would be ideal for a first VR game for kids. You don’t have to move around in reality, the veggies are easy to catch, everything is colourful and cute and the repetitive nature of the gameplay would attract children over adults. It’s a solid demo and a must-try for families with a Quest headset.

Omega Pilot

Omega Pilot uses asynchronous multiplayer to pit you against players from around the world (though real-time multiplayer is on the way) and I’m glad that real people didn’t have to witness me pilot my hovercraft into the walls. And floor. Or barrel roll it upside-down and barely bring it back to its correct position. I’m a terrible Omega Pilot.

Taking its cues from the Wipeout franchise – high-speed, angular, hovering vehicles – I found myself a pilot desperately trying to grasp control of the ship. Oddly, Omega Pilot has chosen to only use motion controls to steer the craft and they’re very sensitive. Holding the grip button and rotating your hand will roll the vehicle, and tilting it up and down will change the nose height. This all happens while holding the trigger to accelerate. This is all on the right controller, with the left taking care of button presses for a turbo boost and a slow-motion ability. 

By the end of my first race, I felt like I’d taken an unfortunate tumble in a washing machine. My vehicle was spinning, bumbling and what I can only call, careening, in every direction except the one I wanted. At points my vehicle was trying to impale itself nose-first into the ground, other times I would head into a corner feeling as if I was at the perfect angle only to run straight into a wall.

By the end of my first session I felt nauseous and a bit frustrated. Motion controls are great when done well and for many, these are probably fine, but leaving out stick movement feels like a misstep. In a racing world where sometimes up can become down swiftly, the addition of balancing motion controls feels a little overwhelming. I can imagine that for many, Omega Pilot would feel ‘too much’ and a little alienating.

App Lab Roundup: Puzzles and Destruction

Each week we will be taking a look at some of the upcoming videogames, demos and unique experiences available through Oculus App Lab for the Meta Quest headsets. Many of these videogames come in varying states of completion, so each title is subject to change.

This week we’re solving puzzles and causing carnage!

Unblocking Demo

To say Unblocking is a Tetris-style clone does it a bit of a disservice. There are definitely Tetris elements at play; you’re presented with Tetris shapes and you must use them to solve puzzles or clear lines from a board. However, they don’t fall from the sky, they’re selected purposely.

In the puzzle mode, you’re tasked with clearing all of the blocks from the playing area. To do this, you must select a shape and overlap it against the blocks, making them disappear. Sometimes it’s as simple as using a cross over a cross-shape, other times you must clear one shape in order for the blocks above them to fall and create a new shape to erase.

In the arcade mode, things feel a bit more Tetris-y. Only again, you’re placing the blocks wherever you like. Here you are presented with four shapes, of different colours and the goal is to create horizontal lines to erase those blocks. You can chop and change the shapes and colours you place in the hopes of creating the perfect lines, but often you’ll need to overlap colours, blocking progress.

Unblocking is a devious little puzzler. On the surface, it appears simple, and the opening puzzle levels are exactly that. However, as you progress things become rather taxing. Sadly, as this is only a demo, there’s not much to experience, but what’s here is certainly an enticing opportunity for the developers to bring us a great puzzle game. The virtual reality doesn’t lend much to the game beyond playing in a fancy room, but it’s hard to complain when the puzzling is as good as this.

No More Rainbows Beta

I’m going to get this out of the way. I love this game.

At first, when No More Rainbows informed me I would need to use my arms to scoot along the floor I rolled my eyes and gave a sigh of exasperation. So many of the App Lab games recently have used the same technique. Whether you’re pretending to be a baby, a squid or a dog, there’s a game that wants to mimic crawling forward, and so far, I’ve hated each one.

But this? This works. You play as a snarling gorilla monster who seemingly hates happiness (much like myself). You wake up, smash the alarm clock and discover the land has been taken over by unicorns, fruity cute gumballs and bright colours. The tutorial tells you that you can take small leaps forward by swinging your arms. Then, if you do that with more force, you’ll kind of ‘Incredible Hulk leap’ all over the place.

What transpires from here is a literal assault on joy. You get to explore these bubblegum worlds leaping around, climbing vertical surfaces, bounding over bottomless chasms to smash anything cute you can see. Busting open the gumball creatures causes their soul to vanish inside of you, which then opens new worlds for more smashing.

I played this on a day where I was a little aggravated, which may have helped. However, the locomotion controls and the concept itself would have stood out to me anyway. Who doesn’t want to smash the smug happiness out of something so saccharine? As with Unblocking above, this is only a demo/beta, but it’s a generous one. Still, I reached the end and found myself craving more. I’ve never felt so happy destroying the happiness of others.