Studio Behind Wraith: The Oblivion Forms VR Publishing Arm

Fast Travel Games

Having released virtual reality (VR) videogames like Apex Construct and Wraith: The Oblivion – Afterlife, Swedish studio Fast Travel Games is getting into third-party publishing. It announced a new publishing arm today, focused on utilising the team’s experience within the industry to provide services to other VR game developers.

Wraith: The Oblivion - Afterlife

The new publishing arm will help VR developers with funding, access to first-party platforms, marketing and PR, certification processes, quality assurance, storefront optimization, localization, age ratings, music licensing, and all the other variables required for a successful launch.

This new side of the business will be helmed by industry veteran and former Head of Games at Mojang Studios Patrick Liu, bringing more than 15 years of experience to the role.

“We’ve been fully committed to VR since founding the studio in 2016, and in that time we’ve collected experiences, expertise, and connections that are of huge value to smaller VR devs trying to find success in this market,” said Fast Travel Games CEO Oskar Burman in a statement. “VR is still a developing medium, and we want to use what we’ve learned and accomplished to contribute to its expansion and help bring more great games to market.”

Apex Construct Oculus QUEST

“Right now we’re experiencing a turning point for VR, with consumer interest growing and technology becoming more accessible than ever before, due in no small part to the success of Oculus Quest and Quest 2,” Burman continued.  “While we will continue to develop and publish games on all major platforms, Quest has changed the game. For our most recent launch, Wraith: The Oblivion – Afterlife, Quest has accounted for 90% of sales since launch. VR gaming will only continue to grow and expand, and we look forward to working with other developers to bring their visions to life on Quest and all VR platforms.” 

While this is the official formation of the publishing arm, previously Fast Travel Games has worked with fellow Swedish studio Neat Corp to help launch its stealthy sequel Budget Cuts 2: Mission Insolvency.

“I was thrilled to hear that Fast Travel Games is expanding to offer publishing! It’s a great way to extend the support and connections they have developed over the years to smaller development teams,” said Jenny Nordenborg, CEO of Neat Corporation. “From our experience collaborating with Fast Travel Games on Budget Cuts 2, we can confidently say this is an amazing opportunity for newer studios, and expect to see a few VR hits come out of their publishing arm!”

Any VR developers interested in pitching their project can find a new publishing section on Fast Travel Games’ website. For further updates, keep reading VRFocus.

A Long Way In A Short Time – The History Of Fast Travel Games

We talk to CEO Oskar Burman on the history of this VR-exclusive developer as it prepares to put out its fourth title in three years.

In VR, you’ve probably noticed, there isn’t much you can depend on. This industry is a minefield of risky markets and unwieldy technology that any developer is lucky to simply navigate and come out on the other side unscathed, let alone successfully. But there is one studio that’s earned an uncharacteristic reliability in these past five years, and that’s Fast Travel Games.

The Stockholm-based studio, which has the luxury of neighbouring alongside talent hotbeds like DICE and Rovio, already has three released VR games under its belt and will add a fourth next month with Wraith: The Oblivion – Afterlife. None of its past titles are what you might consider stone cold VR classics. They are, however, consistent performers – rock solid in playability, considered in design and never anything less than enjoyable to experience.

Slipping a headset on to play a Fast Travel title often feels like sitting down in front of your console and booting up a new release. These are games you can count on, a persistent trait only a few studios can claim to have matched this far in. Whether it’s the core thrills of Apex Construct’s archery combat, the warmth of The Curious Tale Of The Stolen Pets’ whimsical worlds or even the brilliantly physical stealth of Budget Cuts 2 (co-developed with Neat Corp), we’ve come to depend on Fast Travel as a sort of VR constant.

Swedish Superstars

Perhaps that’s no surprise when you consider the culminative experience behind the studio’s three core founders. CTO Kristoffer Benjaminsson and Creative Director Erik Odeldahl both hail from DICE, working on the Battlefield and Mirror’s Edge series respectively. For a time CEO Oskar Burman also worked at the EA-owned juggernaut, but he’s also held senior positions at Just Cause developer, Avalanche Studios and, until 2016, was the General Manager of Angry Birds creator Rovio’s Stockholm studio. Quite a résumé between them, then.

Why leave the safety and comfort of those established studios for all this, though? Burman’s own story is familiar – dreams born after watching 90’s cult classic, The Lawnmower Man and then brought into stark reality after getting to demo the HTC Vive in 2015 at a space Valve’s Chet Faliszek had set up at the offices of Payday developer (and StarVR creator), Starbreeze. Talking to me over web-call, Burman even describes the experience with the same ‘mind-blown’ sound effect I think we’ve all made to translate our VR excitement at some point.

“I had been at Rovio for three of four years by that time,” Burman says, “I was leading that studio but I felt like now is the time to go and build my own studio and focus on VR. I’ve been kind of waiting for the right time to start something new, but this is the time.”

There were discussions, Burman notes, about possibly working on VR projects in their current positions, but the three didn’t want to be weighed down by corporate bureaucracy (which, to this day, is very real when it comes to VR). EA, for example, had shown interest in VR with a Star Wars: Battlefront experience on PSVR, but were years away from giving it the serious commitment seen in Squadrons. They wanted to be lean and nimble, to move fast, maybe break a few things, but start learning from those fragments right away. “That’s one of the things I’ve learned throughout the years is, when you launch games, that’s when you learn,” Burman says. The aptly-named Fast Travel Games was born.

The trio’s connections and body of work afforded it the benefit of venture capital, something few other start-up VR studios will have been fortunate enough to enjoy. But the team set it to work almost right away; the remaining months of 2015 were spent on R&D and securing office space (which, at first, included sharing with Budget Cuts’ Neat Corp) and Fast Travel’s first game entered development in the early days of 2016.

Constructing Apex Construct

The team had big ambitions within the context of the VR market. It wanted to make a full, multi-hour campaign, the kind that Burman and co had been crafting for their entire careers and a direct response to the influx of wave shooters and short experiences VR was seeing so much of at the time. Apex Construct, Fast Travel hoped, would be the game early VR adopters had been pining for.

Design was smart and tight, sticking to what we already knew worked in VR. There was archery-based combat against enemies that fired huge, glowing projectiles you could dodge, for example. Though the narrative was linear, Fast Travel built out wide-reaching levels that could be revisited in later missions to open up new doors and passages, a neat way to reuse assets whilst maintaining the illusion of progression. Apex was an exercise in ticking the boxes not normal checked by your standard VR fare.

Critically, it performed quite well but, to Burman and co’s surprise its efforts to make a game VR owners wanted weren’t immediately rewarded with sales. “I think, we were disappointed at launch because we thought the market– we just thought there would be more demand at that point in time,” he says.

Over time, thanks to news headsets like Quest, Apex’s sales did begin to pick up — something Burman notes as very unusual for a single-player narrative title — but those early days were definitely a challenge for Fast Travel. “I would say 2017 but even more 2018 was the tough years when the momentum kind of died off and you started to question yourself: is this going to happen? What’s going to drive it going forward?” Burman recalls.

But Apex did accomplish one key goal; it gave Fast Travel a lot to learn from. “We learned a lot about VR interactions and what you need to think about when designing a VR game,” Burman says. “There’s a lot of other people that can speak to this but the detail of interactions, the stuff you’re expecting in VR like, if you see a texture with a button on you go press it immediately.”

There was also the growing demand for smooth movement locomotion, which Fast Travel had to implement into the game at a fairly late stage (before it had been teleport-only). Indeed, the bones of Apex Construct can be seen in every game the developer’s made since, if not always in the most obvious of ways.

A Curious Diversion And A Stealthy Surprise

Fast Travel wouldn’t take these learnings into a direct sequel to Apex Construct. Instead, for its next project, it picked something a little smaller, more manageable and — on the surface at least — quite different from its debut title. The Curious Tale Of The Stolen Pets was a cutesy puzzler that looked a little like a VR version of a Wallace & Gromit animation. You didn’t fire a bow and arrow, but instead rotated diorama-sized worlds in search of cutesy critters hiding in sunken ships and chests filled with carrots.

This, Burman says, was a passion project for the game’s lead, James Hunt, who worked with a smaller team inside the now-growing Fast Travel Games in a short amount of time to produce something of a light treat. “It’s a shorter game but it’s in many ways more polished than Apex,” Burman says. “It’s polished through and through, and also how the art comes together with the music from Wintergatan. It really works out perfectly.”

And, like Apex before it, Curious Tale has slowly but surely built an audience. “I think it’s the best-selling game we have right now on the market,” Burman reveals. “We did the hand-tracking addition to the game last year and it seems like it’s sticking and has this kind of unique niche in the Quest ecosystem.”

But, even if Curious Tale was unexpected, it wasn’t half as surprising as Fast Travel’s collaboration with Neat to release Budget Cuts 2: Mission Insolvency. The first Budget Cuts was an early showcase of how VR literally changed the game, emphasising physical movements to remain out of sight and rewarding player skill in ways flatscreen games can’t quite match. It’s also a pretty consistent seller on Steam – so why did Neat ask for help on the sequel?

“It was pretty natural to us,” Burman explains. “We had been spending a lot for time together, we knew each other, we trusted each other. Neat felt like they really wanted to build a sequel to the game and they didn’t have the capacity to get it out in that short time-frame they wanted it out.”

And so Fast Travel was enlisted. “It was fun, to do something, to work together,” Burman recalls. And a deeper bond has formed because of it. The two studios are now working on separate projects, but share a Slack group to talk about other games and movies. You can’t help but wonder, as the VR industry grows, if these two along with other Stockholm VR developers like Resolution Games and Cortopia might begin to hold reputations just as respected as the gigantic mega-studios that surround them.

The Afterlife Awaits

Around the time Fast Travel was working on Curious Tale and Budget Cuts 2, though, another opportunity arose. Paradox Interactive, another Stockholm-based publisher, was interested in getting into VR. The question was how to do that; existing IP like Empire of Sin and Prison Architect likely didn’t seem like an ideal fit.

But Paradox also owns the rights to an entire universe of horrors, the World of Darkness franchise, home to a tabletop RPG and games like Vampire: The Masquerade – Bloodlines. Its lore is comprised of various mythical monsters creeping out of the shadows and causing all sorts of misery. Fertile ground for a VR horror game, then.

“We felt like this being a ghost must work very well in VR,” Burman says, referring to the Wraith factions in the world. Wraiths are, essentially, dead people. They can enter the world of the living and effect it with supernatural powers, which is exactly what Fast Travel pitched to Paradox for Wraith: The Oblivion – Afterlife.

“It’s… uh, it’s a horrifying game,” Burman adds with a laugh. He doesn’t share the same affinity for horror that Creative Director Erik Odeldahl clearly does, but still says Wraith represents some big steps for the team. “If you play Wraith, you can definitely see the history from Apex and from Budget Cuts 2 in it, but there’s also things from Curious Tale in terms of interactions and such. But we’re taking all our learnings into this project. It’s a lot of stuff we’ve learned throughout the years that’s coming together here. It’s definitely our most ambitious project yet.”

In our interview earlier this month, Odeldahl told me Fast Travel Games was named as such because himself, Burman and Benjaminsson saw VR headsets almost as a portal to instantly bring you to new worlds. But, looking at the developer’s expansive output in the space of the past few years, the label feels all the more appropriate. Wraith arrives on Quest and Rift on April 20th, and there are SteamVR and PSVR versions arriving later down the line but, given the precedent Fast Travel has set, it might not be long until we hear about what’s next.

“We’re not going to be a horror studio from now on, we are going to move between genres, definitely,” Burman says, confirmed the studio is working on its next game (and even games) already. “Because I think we have the capability to do that and we have a great team that spans over different genres and games. So it’s going to be a variety. There’s a lot of stuff in the works. I really can’t say much more than that.”

Quite a rollercoaster of a few years, then, though that could be said of any VR developer at this point. What makes it all worth it for Burman is that, after all those ups and downs, Fast Travel is not only still here, but it’s growing, with nearly 30 employees already. “There’s so many that didn’t make it in a way,” Burman says of other studios, “like steered away and built something else. So I’m super proud of that. We’re still here, almost everyone in the team is still with us. It’s a bunch of true VR believers in this company that stick around and fought for this to happen.”

wraith upload access schedule

More Developers Reveal They’re Part of Oculus Quest’s $1m+ Club

Until You Fall

Facebook made some big announcements yesterday regarding its Oculus Quest platform and how well some developers were doing. Over 60 titles have managed to exceed the $1 million USD marker with the company naming several of them. Since that announcement, studios have taken to Twitter to confirm which of them had managed to be part of this coveted group.

Phantom: Covert Ops

Some weren’t that surprising like nDreams’ stealth shooter Phantom: Covert Ops. Available on both Oculus Quest and Rift, it launched in June last year and only a month later had achieved over $1m in gross revenue from both platforms. The studio Tweeted that Oculus Quest revenue has exceeded $1 million on its own.

Fitness titles OhShape and Synth Riders are also part of that list. The Synth Riders team also confirmed to VRFocus in an email that since the release of the Oculus Quest 2 monthly active players had tripled and that monthly revenue showed a 9x increase.

This type of jump in figures was echoed by others in the community. Hrafn Thorisson, CEO and co-founder of Aldin Dynamics – the studio behind Waltz of the WizardTweeted: “Our sales on December 25th 2020 were 5x greater than on December 25th in 2019. January 2021 was our biggest sales month on Quest to date. More than 4x greater than January 2020.”

Waltz of the Wizard

Pro Putt by Topgolf and Apex Construct by Fast Travel Games made the cut, whilst two of Schell Games’ projects I Expect You To Die and Until You Fall were successful. Schell Games recently confirmed its escape room title would be getting a sequel, I Expect You To Die 2: The Spy And Liar, slated to arrive later in the year.

Good news all around then, with some of these managing to make their way even higher up the revenue pile. It’s important to note that while Facebook might be using $1 million as a positive marker, for long term videogame development that figure is a drop in the ocean. For further updates on the health of Oculus Quest’s ecosystem, keep reading VRFocus.

Until You Fall, Phantom And More Make Over $1 Million On Quest

More VR developers are coming forward to confirm they’ve made over $1 million in revenue on the Oculus Quest platform.

Yesterday, Facebook confirmed that over 60 titles had passed that milestone. At the same time, the company confirmed a few games like Onward and Population: One were included in that list and other studios like Resolution Games have revealed that their own titles made the cut too.

Since then, many more studios have come forward with their successful apps. Among them are:

Hrafn Thorisson, CEO and co-founder at Aldin, confirmed that January 2021 sales were Waltz’s biggest ever, achieving four times more copies sold than the previous January. Kluge, meanwhile, confirmed that since the launch of the Oculus Quest 2 in October 2020, Synth Riders has more than tripled its active player base and increased its revenue by nine times year-over-year.

This week Facebook also launched App Lab, a new means of accessing experimental Quest games and experiences without needing to sideload, and started integrating Facebook Messenger support into the standalone headset.

The company hasn’t revealed sale stats for the headset itself but, clearly, Quest 2 is making a meaningful impact on VR developers. Coming up, we know that arena shooter Hyper Dash will hit the headset this month, and The Climb 2 is on the way to the platform too.

 

Curious Tale Sales Outpace Apex Construct On Quest 2, Fast Travel Reveals

Fast Travel Games’ family-oriented VR puzzle game, The Curious Tale Of The Stolen Pets, is outpacing sales of its debut VR title, Apex Construct, on Oculus Quest 2.

Taking to Twitter the studio’s Chief Marketing Officer, Andreas Juliusson, revealed that, in the eight weeks since Quest 2’s launch, Curious Tale had outsold Apex by a 1% margin. Tellingly, however, eight weeks before Quest 2’s launch, Apex had outsold Curious Tale by 30%. Note that these are sales strictly over those eight week margins, not lifetime performance.

That said, Juliusson further confirmed to us that Curious Tale has outsold Apex by around 10% so far in 2021, which doesn’t factor in a daily deal for the latter title that pushes that number closer to 20%.

True, Apex Construct is an older game than The Curious Tale Of The Stolen Pets but consider that, but March of 2020, Apex’s Quest port had outsold the PC VR and PSVR versions combined, and that’s a big jump. Following Quest 2 launch, Juliusson revealed sales of both games were up 800% vs the day before release.

“More “casual” gamers entering VR is a win for everyone,” Juliusson said of Curious Tale’s success in a follow-up tweet. “More headset sales means more revenue for both manufacturers, platform owners & developers = incentives to keep improving & expanding. A broader audience also caters for bigger variety in the games being made going forward.”

Indeed, Fast Travel’s next game is a far cry from the cutesy critters of Curious Tale. The developer is working on Wraith: The Oblivion – Afterlife, a horror title releasing on all headsets this year. Looking past that, the studio says it has yet-more VR-exclusive titles in the works too.

LBE VR: Past, Present and Post Covid Future

VRFocus Awards

As part of VRFocus’ current Better-Than-Reality-Awards, each category features an industry ambassador to delve into a particular aspect of their subject. Today, Apex Construct developer Fast Travel Games discusses location-based entertainment (LBE) VR gaming. Of course, don’t forget to cast your vote in The Better-Than-Reality-Awards now.

LBE virtual reality (VR) is an experience taking place within simulated environments, which operate in a specific location like theme parks, arcades, entertainment centres, and even movie theatres. While home VR gaming already offers highly immersive experiences, LBE VR raises the bar by offering streamlined options to play with a group of friends in the same physical location, allowing you to use your whole body while engaging with the content and often provides an unmatched level of graphical fidelity to further boost the quality perception.

Wraith: The Oblivion - Afterlife
Wraith: The Oblivion – Afterlife | Fast Travel Games

Alongside home VR gaming, the LBR VR industry grew rapidly from 2016 onward. According to Greenlight Insights, which focuses on augmented and virtual reality market research, the LBE VR market amounted to $3.6 billion with a growth rate of 44% worldwide in 2019. This year, LBE VR was in a position to quite literally “explode”: Greenlight initially estimated that the market would grow to a $34.6 billion business, almost a x10 increase vs the year prior which would have been a fantastic performance for such a relatively young industry.

However, just like with cinemas and sport arenas, the situation with COVID-19 has massively impacted LBE VR companies in 2020. Not only completely halting the expected growth, but the impact the virus has had on our behaviour in regards to crowd gatherings and health precautions has also led to many LBE VR companies shifting focus towards home VR entertainment or completely new business areas. “We went from a relatively healthy business to zero revenue”, SandboxVE CEO Steve Zhao said in June this year. “We have to rethink our strategy.”

The Void is considered to be one of the most prominent companies in the LBE VR industry today. Operating since 2015 and running VR centres in North America, Europe, Asia and the Middle East, The Void is known world-wide for their LBE VR experiences based on popular franchises like Ghostbusters and Star Wars. Still closed due to the coronavirus, on the official website you can now read: “COVID-19 is affecting all of us – as employees, travellers and communities – in a constantly evolving environment and in unprecedented ways. As a result, our terminals are remaining closed for everybody’s safety and to support our local health officials and government leaders.”

Star Wars Secret of the Empire

Most businesses, not only LBR VR, are affected negatively whenever there is a high level of uncertainty on the market and it is safe to say that COVID-19 has brought a kind of uncertainty we have rarely seen before, changing our everyday lives and how we go about the most mundane of tasks – like going to the food store or greeting someone on the street. I for one hope for a day when LBE VR can pick itself up again and keep building on the already impressive experiences offered. All the nominees in the ‘Best LBE Experience’ category have brought highly immersive content to life in an industry currently suffering badly. Given this, they are all winners in my book.

Pistol Whip, Apex Construct, Waltz, More Report Huge Quest 2 Launch Sales Increase

A number of VR developers are reporting huge increases in sales thanks to the launch of the Oculus Quest 2 last week.

Developers behind games like Pistol Whip, Waltz of the Wizard and more came forward on Twitter. Denny Unger, CEO of Pistol Whip developer Cloudhead Games, for example, said that the rhythm shooter has seen its sales increase tenfold since launch of the standalone headset on October 13th.

Developers didn’t provide specific sales numbers but, for context, Pistol Whip was already one of a handful of apps to generate more than $3 million in revenue on the original Quest alone. Waltz, meanwhile, also saw its sales increase ten times, as confirmed by developer Aldin Dynamics CEO, Hrafan Thorisson.

Fast Travel Games’ Andreas Juliusson, meanwhile, confirmed that sales of the developer’s two Quest games, Apex Construct and The Curious Tale Of The Stolen Pets, were up 800% on launch day compared to the day before.

Finally, Sergio Hidalgo, developer of VR horror game, Dreadhalls, provided a fun graph to show the uptick in sales of his game.

The original Quest already offered an encouraging lifeline in the VR market for many developers and these early figures suggest Quest 2 could carry that trend on. This week hasn’t been an entirely successful transition for Facebook, though; online many customers are talking about having bricked systems thanks to the headset’s dependence on the social platform.

Did you pick up a Quest 2 this week? If so, what games did you get? Let us know in the comments below!

10 Games Getting Quest 2 Enhancements at Launch

Oculus Quest 2 launches tomorrow, bringing along with it higher resolution, higher refresh rate, and a cutting edge Qualcomm Snapdragon XR2 chipset to drive native VR games on the company’s most powerful standalone headset yet.

Although all games out of the box will benefit from Quest 2’s overall bump in hardware specs to some extent, there’s already a few Quest games out there that are getting graphical overhauls just in time for tomorrow’s launch to make good use of the upgrades.

To squeeze out everything Quest 2 has to offer, some developers have already gone into their previously released Quest games and optimized for the headset’s ‘experimental’ 90Hz support and ability to push higher quality assets and textures thanks to Snapdragon XR2. While this list may evolve as new games come to light, here’s the 10 games we’ve found that are going to benefit from developer optimization:

Apex Construct

  • Summary: Apex Construct is a single player VR action/adventure. Wield an upgradable bow & shield combination to battle enemy robots while exploring and solving mysteries in a shattered world.
  • Release date: May 21st, 2019
  • Developer: Fast Travel Games
  • Price: $20

Store link

Arizona Sunshine

  • Summary: VR meets the zombie apocalypse! Arizona Sunshine is the original zombie shooter rebuilt entirely for Oculus Quest. Powered by 360° gameplay freedom, the untethered Arizona Sunshine® experience immerses you and up to 3 fellow survivors in a world overrun by zombies more than ever.
  • Release date: December 5th, 2019
  • Developer: Vertigo Games
  • Price: $40

Store link

Gravity Lab

  • Summary: Build Your Incredible Machine – Gravity Lab would like to introduce our new range of gravity modifying appliances! Currently awaiting regulatory approval, we invite you to visit our testing facility and give them a go! We have prepared a selection of test scenarios for you and we are certain you can solve them!
  • Release date: August 20th, 2020
  • Developer: Mark Schramm
  • Price: $15

Store link

Ironlights

  • Summary: Ironlights is a VR dueling game with skillful, fluid, slow-motion melee combat. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!
  • Release date: April 9th, 2020
  • Developer: E McNeill
  • Price: $20

Store link

Phantom: Covert Ops

  • Summary: Dispatched into hostile wetlands in your military kayak, utilise weapons and equipment to neutralise enemies. Engage targets lethally or infiltrate unnoticed from the shadows across a full campaign. This is stealth action redefined.
  • Release date: June 25th, 2020
  • Developer: nDreams
  • Price: $30

Store link

Real VR Fishing

  • Summary: Let’s dive in and explore the world of fishing or just sit back and relax in a mesmerizing scenery together. Real VR Fishing invites you to the incredible real-world fishing spots to feel the taste of fishing in the Multiplayer mode or to relax and enjoy the stillness in the Single-play mode.
  • Release date: September 12th, 2019
  • Developer: MIRAGESOFT
  • Price:  $16

Store link

Red Matter

  • Summary: Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.
  • Release date: August 15th, 2019
  • Developer: Vertical Robot
  • Price: $25

Store link

Superhot VR

  • Summary: Multi-award winning, smash-hit SUPERHOT VR blurs the lines between cautious strategy and unbridled mayhem. The definitive VR action experience. Time moves only when you move.
  • Release date: May 21st, 2019
  • Developer: SUPERHOT Team
  • Price: $25

Store link

Trover Saves the Universe

  • Summary: From the co-creator of Rick and Morty comes Trover Saves the Universe. Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. Only you and Trover can save everything in this bizarre comedy adventure filled with combat, platforming, puzzles, and morally questionable choices
  • Release date: June 18th, 2020
  • Developer: Squanch Games
  • Price: $30

Store link

Waltz of the Wizard: Extended Edition

  • Summary: If you have ever wanted to make things disappear with a snap of your finger, throw fireballs, or telekinesis, then this experience is for you. Now included among many other hand tracking features!
  • Release date: December 5th, 2019
  • Developer: Aldin Dynamics
  • Price: $10

Store link


Virtual Desktop

  • Summary: Not a game, but rather a utility to connect to your computer to watch movies, browse the web or play games on a giant virtual screen or in various theater environments. Developer Guy Godin says Virtual Desktop will allow Quest 2 streams at higher resolutions, a higher maximum bitrate (150 Mbps instead of 100) and supports 60, 72, 80 and 90Hz.
  • Release date: May 21st, 2019
  • Developer: Guy Godin
  • Price: $20

Store link

– – — – –

This is by no means an exhaustive list, so if you’re overhauling your Quest game, or know of one that’s getting some graphical bumps to optimize for Quest 2, let us know in the comments below!

The post 10 Games Getting Quest 2 Enhancements at Launch appeared first on Road to VR.

10 Games Getting Quest 2 Enhancements at Launch

Oculus Quest 2 launches tomorrow, bringing along with it higher resolution, higher refresh rate, and a cutting edge Qualcomm Snapdragon XR2 chipset to drive native VR games on the company’s most powerful standalone headset yet.

Although all games out of the box will benefit from Quest 2’s overall bump in hardware specs to some extent, there’s already a few Quest games out there that are getting graphical overhauls just in time for tomorrow’s launch to make good use of the upgrades.

To squeeze out everything Quest 2 has to offer, some developers have already gone into their previously released Quest games and optimized for the headset’s ‘experimental’ 90Hz support and ability to push higher quality assets and textures thanks to Snapdragon XR2. While this list may evolve as new games come to light, here’s the 10 games we’ve found that are going to benefit from developer optimization:

Apex Construct

  • Summary: Apex Construct is a single player VR action/adventure. Wield an upgradable bow & shield combination to battle enemy robots while exploring and solving mysteries in a shattered world.
  • Release date: May 21st, 2019
  • Developer: Fast Travel Games
  • Price: $20

Store link

Arizona Sunshine

  • Summary: VR meets the zombie apocalypse! Arizona Sunshine is the original zombie shooter rebuilt entirely for Oculus Quest. Powered by 360° gameplay freedom, the untethered Arizona Sunshine® experience immerses you and up to 3 fellow survivors in a world overrun by zombies more than ever.
  • Release date: December 5th, 2019
  • Developer: Vertigo Games
  • Price: $40

Store link

Gravity Lab

  • Summary: Build Your Incredible Machine – Gravity Lab would like to introduce our new range of gravity modifying appliances! Currently awaiting regulatory approval, we invite you to visit our testing facility and give them a go! We have prepared a selection of test scenarios for you and we are certain you can solve them!
  • Release date: August 20th, 2020
  • Developer: Mark Schramm
  • Price: $15

Store link

Ironlights

  • Summary: Ironlights is a VR dueling game with skillful, fluid, slow-motion melee combat. Test your skills in multiplayer battles, or fight to the top of the league in the huge single-player campaign!
  • Release date: April 9th, 2020
  • Developer: E McNeill
  • Price: $20

Store link

Phantom: Covert Ops

  • Summary: Dispatched into hostile wetlands in your military kayak, utilise weapons and equipment to neutralise enemies. Engage targets lethally or infiltrate unnoticed from the shadows across a full campaign. This is stealth action redefined.
  • Release date: June 25th, 2020
  • Developer: nDreams
  • Price: $30

Store link

Real VR Fishing

  • Summary: Let’s dive in and explore the world of fishing or just sit back and relax in a mesmerizing scenery together. Real VR Fishing invites you to the incredible real-world fishing spots to feel the taste of fishing in the Multiplayer mode or to relax and enjoy the stillness in the Single-play mode.
  • Release date: September 12th, 2019
  • Developer: MIRAGESOFT
  • Price:  $16

Store link

Red Matter

  • Summary: Red Matter is a story-driven VR puzzle adventure game set during a dystopian Sci-Fi Cold War. Take on the role of Agent Epsilon, an astronaut of the Atlantic Union dispatched to an abandoned Volgravian base on Rhea, one of Saturn’s moons. Your mission: to investigate a shady top secret research project.
  • Release date: August 15th, 2019
  • Developer: Vertical Robot
  • Price: $25

Store link

Superhot VR

  • Summary: Multi-award winning, smash-hit SUPERHOT VR blurs the lines between cautious strategy and unbridled mayhem. The definitive VR action experience. Time moves only when you move.
  • Release date: May 21st, 2019
  • Developer: SUPERHOT Team
  • Price: $25

Store link

Trover Saves the Universe

  • Summary: From the co-creator of Rick and Morty comes Trover Saves the Universe. Your dogs have been dognapped by a beaked lunatic who stuffed them into his eye holes and is using their life essence to destroy the universe. Only you and Trover can save everything in this bizarre comedy adventure filled with combat, platforming, puzzles, and morally questionable choices
  • Release date: June 18th, 2020
  • Developer: Squanch Games
  • Price: $30

Store link

Waltz of the Wizard: Extended Edition

  • Summary: If you have ever wanted to make things disappear with a snap of your finger, throw fireballs, or telekinesis, then this experience is for you. Now included among many other hand tracking features!
  • Release date: December 5th, 2019
  • Developer: Aldin Dynamics
  • Price: $10

Store link


Virtual Desktop

  • Summary: Not a game, but rather a utility to connect to your computer to watch movies, browse the web or play games on a giant virtual screen or in various theater environments. Developer Guy Godin says Virtual Desktop will allow Quest 2 streams at higher resolutions, a higher maximum bitrate (150 Mbps instead of 100) and supports 60, 72, 80 and 90Hz.
  • Release date: May 21st, 2019
  • Developer: Guy Godin
  • Price: $20

Store link

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This is by no means an exhaustive list, so if you’re overhauling your Quest game, or know of one that’s getting some graphical bumps to optimize for Quest 2, let us know in the comments below!

The post 10 Games Getting Quest 2 Enhancements at Launch appeared first on Road to VR.

Apex Construct Quest 2 Enhancements Include Better Visuals, Ragdoll Effects

Fast Travel Games today confirmed that Apex Construct Quest 2 enhancements are coming, and the list of changes is intriguing.

Apex Construct, which first came to PC VR and PSVR headsets a few years back before launching alongside the original Quest last year, will get a free update taking advantage of Quest 2’s improved horsepower in time for launch on October 13th. As with other Quest 2 updates, you can expect the game to ditch the static foveated rendering effect, which blurs the edges of the display in the Quest 1 version, and also feature a higher overall resolution. Check out Fast Travel’s trailer below.

Apex Construct Quest 2 Enhancements Confirmed

But the trailer also points towards some other interesting additions to the Quest 2 version of the game. Notably, enemies now ragdoll when they’re defeated. That means if you take out a foe on some stairs, say, they would tumble down them rather than just staying in place. Fast Travel is also adding more particle and audio effects to this version of the game.

Apex Construct is a first-person action-adventure game in which players explore a post-apocalyptic world in which two AI constructs fight for dominance. You use a bow and arrow to take out enemies across a multi-hour campaign. We already thought the Quest port of the game was rock solid, so we’ll be looking forward to seeing how the Quest 2 version pushes the game further.

It was Fast Travel’s debut game, though the team has since released A Curious Tale Of The Stolen Pets, Budget Cuts 2 (in collaboration with Neat Corp) and is now working on Wraith: The Oblivion – Afterlife for Quest and other headsets.

Apex Construct joins a growing list of games enhanced for Quest 2, including Waltz of the Wizard, Arizona Sunshine and more. We’ll have more coverage on the game’s enhancements along with other updates in the near future.