The Virtual Arena: The Standalone LBE VR Experience! – Part 2

Continuing the overview of the immersive Out-of-Home entertainment scene for VRFocus, the second part of his Virtual Arena column, industry specialist Kevin Williams reports on the new phase of investment in “Arena-Scale VR – Standalone” – concluding with a look of the content platforms and developers and the appearance of some amazing new VR headsets looking to muscle their way into contention, as the sector migrates towards an XR future.

A Perfusion of new Developers

One of those who presented one of the first crop of Oculus Quest-based arena-scale systems during the September IAAPA in Paris was Belgium-based Pixnami (and their new division Hero Zone). The company showed the prototype platform, using Oculus Quest in an LBE configuration for a four-player VR experience. The system comprises a 13 sq.,m. foot-space enclosure (with touchscreen operation). The company has developed two videogames for the platform, including ‘Cyber Shock’ and a new title ‘Dead Ahead’ – offering a zombie blasting wave shooter. Hero Zone ran Oculus Quest headsets modified for deployment by a third party, using headphones and Power Pack. Recently Hero Zone sold its first production units, which will be installed by the end of February (as covered in a previous EAG convention feature).

Hero Zone at EAG 2020
Team of players try out the new Hero Zone game and modified Oculus Quests’. Image credit: KWP

One of the largest showings of this kind of approach was from VEX Solutions. The company has already established a large stake in the backpack PC VR room-scale business (with its VEX Adventure’ system) but has also developed a new ‘VEX Arena’ – making use initially of the Oculus Quest headset. Focused on offering a flexible game space of between 16-up-to-100 square meters – with between two or 12-players, which claims operational through-put of some 120 players-per-hour. VEX revealed its latest iteration with ‘VEX Arena V2‘, with available titles including Battle Royal, Archery, Team Deathmatch and Deathmatch, and offering more functionality from the original development.

VEX Arena
Out on test the ‘VEX Arena’, proving its flexible scope. Image credit: VEX Solutions

Another developer entering a new sector for them is MANUVR Entertainment, with its new game LAVR Tag – offering from two (up-to-100) players the chance to take part in an arena-scale laser tag experience, initially developed to support the Oculus Quest. The company proposes to allow inter-location communication with player competition based around the company’s ‘SnapMap’ infrastructure – the first installations signing on to license this experience to be announced. While ANVIO, the developer of backpack PC free-roaming experiences, has been demonstrating a standalone VR system running on the Oculus Quest, building on its experience in creating team-based co-op VR titles.

Other companies throwing their hats into the ring include TheDeep – a team with a long pedigree in facility operation of their content under a chain of sites. The company announced its new ‘Infinite’ platform as a cost-effective alternative to their already-launched PC backpack arena-scale VR experience. The system offers the ability to accommodate four, six, eight and 10-players simultaneously, using Oculus Quest. The company has been evaluating the prospects of the Oculus for Business entry into LBE and has created a cost-effective platform to accommodate those interested operators.

One of the other entrants into this sphere was Phenomena VR, the company known for its location-based entertainment centre haptic wearable, plus unique VR experiences such as ‘Horos’, and its innovative edutainment-based ‘Enter the Duat’. The company launched a brand new multi-player Oculus Quest LBE system, called ‘Phenomena Platform’, at the end of December. Comprising of four-players (available in either 2x2m, 5x5m, 6x6m and 8x8m), it is described as a “new laser tag style game”, offering frantic action between the two teams. The company has also revealed it has gone one step further and launched a large “stadium-sized” version, with six-player vs. six-player competition.

Developers who have looked at using standalone VR systems in multi-player experiences have moved beyond employing the ‘Co-Location’ systems and favoured brewing their own tracking and multi-player systems. Other modifications are also being considered to address issues with the design of the Quest. The front-heavy nature and lack of robust audio design, has seen the creation of what has been dubbed the “Franken-Quest” – obtaining the robust HTC Vive DAS (Deluxe Audio Strap) and combined to offer an aftermarket hybrid which is much more appropriate to the needs of the LBE scene.

As mentioned previously, some operators are using the VRNRGY Power Pack, offering counterbalance and longer operational life through the packs of Samsung batteries. Another modification for LBE applications is from Kabetec, with its modicap sound kit headphones. A company with extensive knowledge of aftermarket modifications for enterprise VR headsets – working previously on the Samsung GearVR used by VR Coaster, DOF Robotics for their Oculus Go, and for SPREE for its Pico headset deployment. Issues of hygiene and robustness are essential considerations for deployment in this sector.

Modicap - Oculus Quest
An example of the modicap modified Quest. Image credit: Kabetec

New Zealand-based Beyond Studio is a developer of VR videogames and software which is on a mission to make content affordable for the LBE scene and players. The company had a soft launch for debut title ‘Oddball’ – described as a hilarious laser-tag 2.0, multi-player free-roaming VR videogame. This is a fun family-friendly player vs player experience, where you can blast sticky balls and powerups such as “fart bombs” at each other. It is currently on test in a popup installation at the company’s headquarters, where they have been charging an introductory price of $10(NZD) per-player for two matches (lasting five-minutes each).

Oddball - Beyond Studio
Players of the VR game Oddball at Beyond Studio. Image credit: Beyond Studio

EscapeVR is a developer of VR content based around their collaboration with Escape Games Canada (a developer of physical rooms). Building on their experience in creating compelling content, EscapeVR has moved to the next level in offering a turnkey free-roaming platform called ‘Arenaverse’. Able to accommodate from four-players to a maximum of 12, the platform has been developed to use the Oculus Quest and has several gameplay modes, including team vs team, and wave-shooter with players vs enemies. The company has been developing the project in secret, and only revealed their intentions off the show floor during the IAAPA event last November.

EscapeVR - Arenaverse
The stripped-down version of ‘Arenaverse’ at an Orlando game center. Image credit: EscapeVR

From the Asian market, Vietnamese developer Holomia Technology started testing its arena-scale VR system, running the game MissionX, facilitating four-to-six players using the Oculus Quest in both 6x6m and 6x12m spaces. The company is developing special gun-style controllers to work with the Quest’s interfaces. The final system to be launched in February with a monthly game license fee. Another new entrant to this sphere is Korean studio Finger Eyes, which has moved towards developing the zombie blaster Helios Battle, converted to the Oculus Quest and available as both a four-player system in a 5x5m enclosure and also working on a larger 15x15m 16-player version. This first title is supported by a new two-player game called ‘Death Cage: The Zombie’.

Holomia - MissionX
Prototype MissionX being put through its paces at the Infinity location. Image credit: Holomia

Well-known developer of VR arcade products, Movie Power, threw its hat into the ring with the launch of ‘VR Infinite Space’. The new release from the Chinese developer sees the deployment of a modified version of the Oculus Quest using the HTC Vive DAS, while the player, along with the headset, wears a haptic vest and battery pack. Due to the difficulty in obtaining Oculus hardware in China, the system uses Quests as a promotion point towards the final release. The arena able to accommodate from two-to-six players, in one of four videogames each offering 15-minutes in duration. The system comes in two versions, with an 8x8m and a 10x10m system, described by Movie Player as “redefining VR backpack”.

VR Infinite Space
The ‘VR Infinite Space’ arena. Image credit: Movie Power

Other Standalone Alternatives

While many may have become overly fixated on the Oculus Quest as a standalone VR headset solution for LBE, several other providers have already started the process of entering this very lucrative sector with their own standalone solutions. These alternative solutions do not come with the burden of the same restrictions, business aversions, or possible unavailability – as has been seen with the Quest in an open commercial entertainment deployment.

An early entry into the low-cost standalone approach for VR, away from cumbersome backpack PCs, came from Modal Systems. The company was initially promoting its own headset system design, but eventually relented and went with a partnership with HTC, to use the then-new Vive Focus Plus standalone, six-DoF, all in one tracking platform. HTC is even investing in Modal to be able to use the system in North America. The company is launching its game ‘PING!’ on this system, with installation at the Rio Casino in Las Vegas, back in 2018, as well as at TwoBit Circus in Los Angeles.

Modal - HTC Vive
Promotion for the Modal platform in partnership with the Vive Focus. Image credit: HTC Vive

Another developer who embraced the HTC Vive Focus Plus standalone for deployment in LBE VR was Pillow’s Willows VR Studios. The company launched its four-player experience ‘Exodus Burned’ in 2018. The escape from a doomed spaceship experience lasts 15-minutes. The videogame involves players cooperating to escape using the standalone headsets, while spectators can watch and support the antics on audience screens. The platform is developed for LBE venues and popup social events, supporting in-game advertising.

One of those developers who has promoted the creation of cost-effective standalone arena-scale VR experiences is SPREE Interactive. The company has developed its own patented, unique, special tracing platform, which was first employed in 2018 with the Samsung Gear VR headset. However, the company recently partnered with Pico with their new ‘SPREE Arena’, with the company combining its full motion tracking system with the Pico G2, and so allowing multi-player VR competition. SPREE is offering a 10-player arena (10x10m) and a 20-player version (20x10m), establishing the kiosk recharging station for the headsets, and a special enclosure for the game space. Recently the company also announced a partnership with Pixomondo towards the release of ‘Mission to Mars’, a 20-player edutainment experience.

Spree Arena
The crowded ‘SPREE Arena’ in action. Image credit: SPREE Interactive

Beyond these established standalone headsets, there is a new generation looking to surpass what has already been achieved. Examples of these systems looking to offer an alternative were seen at CES 2020, revealing the latest phase of VR headset manufacturing, towards establishing all-in-one standalone VR.

As was expected, CES’20 revealed some new concepts driving forward the VR arena, and some major opportunities for the Standalone approach. Panasonic revealed its much-anticipated new VR eyeglasses – the reference product shown incorporated micro OLED panel for the world’s first High-Dynamic Range (HDR) capable Ultra-High Definition (UHD) VR system styled as a pair of eyeglasses. Panasonic partnered with veteran component developer Kopin Corp., to create the HDR VR system in an incredibly compact and stylish package – PC tethered wirelessly via 5G. The system is Enterprise facing at this point and offers an incredibly compact and dynamic package for applications like Arena-Scale VR entertainment – a true Next-Gen approach.

Panasonic VR EyeglassesThe appearance of true competition in the Standalone VR scene continued during CES’20 with Pico revealing its new VR models called the Pico Neo 2 and the Pico Neo 2 Eye. These systems have been developed primarily for Enterprise deployment, building on what has previously been achieved (as mentioned above with such partnerships with SPREE Interactive). The Neo 2 series boasting a more powerful Qualcomm Snapdragon 845 chipset – a 4K display resolution, but also the support of Wi-Fi 5 connectivity offering wireless PC tethering. A serious competitor to the Quest, and from a company that had already established an LBE VR presence.

We have already covered the work HTC achieved with its Vive Focus Pro in the Enterprise sector, another aspect of HTC’s entry into Standalone is the partnership with Qualcomm and the 5G Wi-Fi initiative leading towards their Beta of Viveport Streaming, (the equivalent of what the physical Link cable for Quest achieves regarding linking a mobile VR headset to play PC VR). Though HTC chose to abandon its previous announcement schedule for new hardware at the CES 2020 – teasing “a new vision for Vive” would now be revealed around Mobile World Congress (MWC) in February. Another major corporation that surprisingly decided not to bring any new Standalone VR to CES’20 was Samsung – much rumoured to be working on a successor to its million-selling VR platform, deciding instead to bide time.

Several haptic enhancements have been rolled into the mix of accessories that could be seeing deployment into the consumer, but also LBE space. bHaptics showcased during CES’20 a full-body-haptic-suit – and in support of this, partnered with both Sairento VR and Thrill of the Fight, running the haptic system on Oculus Quest. A multi-sensory kit to enhance the VR experience, bHaptics is looking at further deployment into the Enterprise entertainment arena.

bhaptics kitAnother example was from BeBop Sensors with its multiple finger actuator ‘Forte Data Glove’. Offering an enterprise-focused interface and able to accommodate multiple-users (with cleanable construction design), the glove is now Oculus Quest compatible. One feature that is going to be central to the deployment of Standalone headsets between multiple users will be hygiene – and while construction can include cleanable elements, fundamentally a dedicated process is needed.

In conclusion

It will now be up to these various manufacturers to present a workable solution to run alongside the changeable efforts of Oculus – addressing the issues of availability (at the right price), ensuring an open and appropriate Enterprise business structure (for developers and operators), and achieve a level of immersion with superior tracking and support that builds rather than hinders this opportunity of LBE VR.

So in conclusion of this recent coverage of the amazing explosion in interest towards “Arena-Scale VR – Standalone”, it is expected to not be the last on reporting this fascinating sector. As we go to the wire there are other corporations readying to throw their hat into the ring (such as news from Sony, and Samsung). Underlining this point, as this feature was being compiled the news broke of the launch of the brand new Lynx-R1. Offering a powerful new Qualcomm Snapdragon XR2 chipset, the system created wholly for Enterprise deployment. Designed from the start for pass-through MR applications (combining the ability to offer AR and VR performance). The system to be priced at $1,500, available in summer of 2020.

Lynx-R1It is this innovation, and a need to support what has already proven a highly anticipated phase of the Enterprise entertainment landscape, moving from just VR to a full “XR” opportunity. We will now see several other major collaborations from major players, expected to be revealed in the coming months, developers that will champion this latest phase of the new Out-of-Home XR entertainment arena. Watch this space for the latest and most in-depth coverage.

Anvio VR Opens New Venue in London

With full-body virtual reality (VR) experiences becoming more popular then ever, Moscow based company Anvio VR have announced that they have expanded their operation and opened a venue in London.

City Z 01

After the success of their first full-body VR title, City Z, Anvio VR looked to not only bring more experiences to the visitors but also expand to new locations to bring this technology to new audiences. Now, after a successful run in Moscow the company have opened a new venue in London which allows those in the UK a chance to drive into not one but two full-body VR experiences. This includes the City Z experience in which players will be giving a gun peripheral along with a sword and must face off against hordes of the undead in a fast paced, action packed combat situation that is sure to test your skills. Also available is the newly released puzzle adventure title, Lost Sanctuary which focuses more on puzzle solving and traversing the environment rather than combat.

Lost Sanctuary Hero

To those unfamiliar with full-body VR experiences, they allow a user to step beyond the lines of reality and virtual space and become completely immersed in the moment. With an Oculus Rift head mounted display (HMD), body tracking and no wires combined with the large, open space that Anvio VR has users are giving complete and total freedom. This means that a user can move around without the worry of space or cable length and even reach out to touch their group members that are right beside them. Thanks to the technology that Anvio VR use as well, all of this is possible with no latency and with support for up to four players.

Located just north of Kensington in the Whiteleys Shopping Centre, Queensway, those in or around London will find it easy to get to the venue and jump right in. Bookings must be made online and can be for groups of two, three or four people with prices ranging from £65 (GBP), £97.50 and £130 respectively.

Recently a number of other full-body VR experiences have made their way to London including that of Star Wars: Secrets Of The Empire which puts visitors into the beloved sci-fi world like never before.

For more on immersive VR and full-body experiences, keep reading VRFocus.

Anvio VR Release Second Full-Body Experience, Lost Sanctuary

Following the success of their first full-body virtual reality (VR) title, Anvio VR have released their second product in the form of a puzzle-adventure title named Lost Sanctuary.

Lost Sanctuary 01

In Lost Sanctuary, players must work together to descend deep below the ground in order to uncover a forgotten civilisation and discover the treasures that lie in wait. Up to four players can enter this ancient and abandoned city and must work together, solving puzzles and traversing the environment, in order to progress deeper into the heart of the city. Equipped with wrist mounted weaponry, players will be able to use the full-body tracking technology in conjunction with an Oculus Rift headset to have complete freedom of movement without the need to hold onto any peripherals.

The total immersion that comes from the full-body tracking solution that Anvio VR use allows the wearer to erase the lines between the physical and virtual worlds, enjoying the experience like never before. As Lost Sanctuary will see players entering a mysterious underground world, they can expect to find all sorts of sights below including ancient buildings that tower over them and large, glowing mushrooms that create fantasy locations full of danger. Lost Sanctuary is on the other end of the scale in comparison to Anvio VR’s other title, City Z, which put players up against the undead in a fast paced, close-quarter combat situation.

Lost Sanctuary 02

All of this is possible thanks to the advanced technology that Anvio VR uses to create a complete virtual world that is able to support large open spaces and physical interaction for up to four players. The large play area, complete wireless system and the latest in VR headsets and tracking ensure that a player has complete freedom with no latency. As all the equipment is supplied on site and there is no handheld weaponry required, Lost Sanctuary is completely accessible to any and all visitors.

Lost Sanctuary may only be the second title that Anvio VR has released but the team are committed to releasing more in the future, offering a diverse content library to visitors. With the guarantee that their will always be something new to try and the limitless possibilities of virtual space, Anvio VR will continue to create full-body VR experiences for the foreseeable future.

For more on immersive VR and updates on titles by Anvio VR, keep reading VRFocus.

The VR Job Hub: Artists And Programmers Wanted!

Another week, and we’ve got another round up of amazing career opportunities in virtual reality (VR), augmented reality (AR) and mixed reality (MR). Whether you’re a business professional or a developer, you’re sure to find something to get you into the industry here.

This week Impulse Gear are hiring a bunch of people in San Francisco, while in Los Angeles there are great career opportunities too. You’ll find something available up and down the UK with jobs in York, London and Birmingham, so hopefully there’ll be something within commuting distance. Take a look below for everything we have to offer this week…

Location

Company

Role

Link

York, UK/Remote

New Moon Studios

Contract Web Developer

Click Here to Apply

London, UK

Anvio VR

VR Attractions Systems Administrator

Click Here to Apply

Birmingham, UK

Jaguar Land Rover

Virtual and Augmented Reality Software Engineer

Click Here to Apply

Los Angeles, USA

Red Pill VR

Director of Engineering

Click Here to Apply

Los Angeles, USA

MPC

VR/AR/MR Lead Graphics Programmer

Click Here to Apply

Los Angeles, USA

MPC

VR/AR/MR Lead Software Engineer

Click Here to Apply

San Francisco, USA

Impulse Gear

Sr 3D Character Artist

Click Here to Apply

San Francisco, USA

Impulse Gear

Sr Environment Artist

Click Here to Apply

San Francisco, USA

Impulse Gear

Sr Weapons Artist

Click Here to Apply

San Francisco, USA

Impulse Gear

World Builder

Click Here to Apply

San Francisco, USA

Impulse Gear

Jr Software Engineer

Click Here to Apply

San Francisco, USA

Impulse Gear

Sr Gameplay Programmer

Click Here to Apply

 

You can check out last week’s VR Job Hub for further listings and if you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should to be sent to keva@vrfocus.com and also pgraham@vrfocus.com.

The VR Job Hub will be back on VRFocus next week.

See Anvio VR’s Immersive New Experience In This New Gameplay Trailer

Total immersion is difficult in virtual reality (VR), and one of many reasons is that you can rarely see your own body. Your hands, perhaps, with modern motion controllers, but without full motion capture technology, the rest of your body is very difficult. But Anvio VR wants to bring the most immersive VR experience possible to the masses, and will hopefully be able to move to a location near you soon.

Based in Moscow, Anvio VR have already seen early success in their headquarters, with over 2000 people coming to experience what they believe is the most immersive VR experience on the market.

Anvio VR provide a fully wireless VR experience, allowing you to walk around a large room with your friends, with full limb movements visible to your fellow players. The game sees you walking across perilous planks, navigating dank sewers and moving up crumbling buildings while shooting down zombie hoards – all with your friends.

The game is City Z, and while fighting off monstrous foes and shooting down the undead, players will be able to enjoy some downtime – like kicking around a virtual ball in real-time, with their feet, with other players. It’s an experience you’re not likely to find in many other places.

In the gameplay footage below you’ll be able to see players suit up for the game, and explore some dim tunnels in hopes of finding a way forward. The game simulates awkward walkways – none of the drops are real, of course, but the immersion will have your stomach believing they are.

You can try Anvio VR for yourself in Moscow, and they have plans to expand worldwide soon. For more on what they have to offer, just watch our gameplay trailer below.

For everything on the most immersive VR, stay on VRFocus.

Watch: ANVIO VR is an Epic Looking Multiplayer ‘Full Body’ VR Experience

Anvio VR is a new, motion capture tracked VR experience that throws you and a bunch of friends into a warehouse-scale VR arena to battle, well, pretty much everything. It looks great!

In many ways, the out-of-home VR industry has done a much better job of fulfilling the early potential and expectations of what virtual reality as a technology can offer, than home systems. With no restrictions on hardware customisation and the freedom to eschew out-of-the box tracking technologies for current generation VR headsets, startups like The Void and VRCade have shown what pure virtual reality attractions can offer right now.

Anvio VR is a new, motion captured virtual reality platform developed by Vortex LLC in Moscow. It uses “top of the line” professional motion capture systems, retro-fitted to off-the-shelf VR hardware (in this case the Oculus Rift), driven by backtop PCs in a 2,150 square feet physical space. Players are equipped too with sturdy looking, motion captured assault rifles and, as every other player’s position is accurately tracked inside the space, they can move around with confidence they’re not going to butt heads at any moment (unless of course you choose to).

A press release from the company says:

Anvio VR is designed to provide complete freedom of movement for the player.

In our virtual worlds you can run, jump, wave and much more, all together with your friends. Our large play area and fully wireless system mean you don’t have to worry about cords or running out of space, creating an incredible level of immersion.

A single arena is able to host different game content which can be switched on the fly.

Anvio VR opened its doors to paying customers a couple of months ago at their first venue in Moscow and the company claim to have already served some 2000 customers since then. They’re also keen to expend beyond Russian borders, with the website hinting at the prospect of a venue in London.

While Anvio VR isn’t technically something new (we already mentioned two of Anvio’s competitors), but I have to confess their no nonsense approach to the gameplay on display in the videos throughout this article and the sheer fun people were having was a little infectious.

The post Watch: ANVIO VR is an Epic Looking Multiplayer ‘Full Body’ VR Experience appeared first on Road to VR.

See How Full-Body VR Works in this Live Footage of Anvio VR

Experiencing virtual reality (VR) with a group of friends with one-to-one motion tracking in a huge room is the dream many VR enthusiasts want to come true. Luckily, Anvio VR wants to bring that exact experience to all of us with their VR innovations.

Anvio VR plan to expand their operation into a city near you, after seeing success in their Moscow headquarters, with more than 2000 guests coming to try the new immersive VR experience.

Anvio VR let’s players enjoy City Z, a multiplayer VR zombie shooter. Anvio VR’s impressive multiplayer technology, coupled with City Z’s zombie hoards, make for high octane VR experience. Anvio VR promises to “[Erase] the line between the physical and virtual worlds.”

In the video below you’ll see exactly what technology Anvio VR will strap onto your body to make the experience work, and how their huge room-scale VR tracking technology works in a multiplayer environment. It looks intense!

Players will be crawling through closed sewers and walking over perilous walkways hanging hundreds of feet in the air – perhaps not a videogame for the faint of heart! All before a climactic finale seeing all the players raise their guns in the air as the achieve victory aboard a rooftop.

Check out our live footage of the game being played below.

For more on Anvio VR and when it’s coming to a high street near you, stay VRFocus.

Experience Full-Body VR with Anvio VR

We’ve had a taste of room-tracking virtual reality (VR) with the likes of HTC Vive for a while now, but full-body tracking in a large, warehouse-size environment with multiple other players? That’s still been out of reach for most of us – that is, until Anvio VR stepped up to the plate.

Based in Moscow – and actively looking to expand into a city near you – Anvio VR has already seen success, declaring that the firm has already seen over 2000 guests.

In the trailer below you can see players strapping themselves in for battle, before jumping into a massive version of City Z based in Moscow, that’ll see players walking over perilous planks elevated hundreds of feet into the air, and fighting back a zombie horde on rooftops and in claustrophobic sewers.

But that’s not to say there’s not milder pursuits – you can even see players kicking a virtual ball to one another in real time, using nothing but their feet. This kind of multiplayer VR interaction has only been a dream thus far for most VR enthusiasts, but Anvio VR look to be offering an experience that’s worth further investigation.

All this freedom comes untethered too – no wires will be holding you back during play sessions, offering the most immersive possible VR experience. Anvio VR promises to “[Erase] the line between the physical and virtual worlds.”

For everything on the latest and most immersive VR experiences, stay on VRFocus.

Experience Full-Body VR with Anvio VR

We’ve had a taste of room-tracking virtual reality (VR) with the likes of HTC Vive for a while now, but full-body tracking in a large, warehouse-size environment with multiple other players? That’s still been out of reach for most of us – that is, until Anvio VR stepped up to the plate.

Based in Moscow – and actively looking to expand into a city near you – Anvio VR has already seen success, declaring that the firm has already seen over 2000 guests.

In the trailer below you can see players strapping themselves in for battle, before jumping into a massive version of City Z based in Moscow, that’ll see players walking over perilous planks elevated hundreds of feet into the air, and fighting back a zombie horde on rooftops and in claustrophobic sewers.

But that’s not to say there’s not milder pursuits – you can even see players kicking a virtual ball to one another in real time, using nothing but their feet. This kind of multiplayer VR interaction has only been a dream thus far for most VR enthusiasts, but Anvio VR look to be offering an experience that’s worth further investigation.

All this freedom comes untethered too – no wires will be holding you back during play sessions, offering the most immersive possible VR experience. Anvio VR promises to “[Erase] the line between the physical and virtual worlds.”

For everything on the latest and most immersive VR experiences, stay on VRFocus.